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The Orcish Saga - Оркская Сага
-O great Sorjas! O terrible Sorjas! We call upon you! Appear and establish your order here! Destroy these lifeless husks! Every single one of them!- shouted three orcs in unison, clad in old furs that stank of God knows what. The one who was older—and significantly so, judging by the gray hair—wore a goat skull on his head and served as the chief shaman, although the acolytes had undoubtedly given him another "title." Nevertheless, despite their disagreements, all three sought to summon a terrible demon into the orc village so that the trio could become the leaders of the region. At first, it was not simple at all: the first stumbling block was a book. Yes, yes! Specifically, a book on demonology, which was intended to be used to summon the demon. It had been "borrowed" from the nearest human city, quite culturally by orc standards. But how vile humans are! Their volume on demonology was covered in scribbles; there were minimal pictures—what a setup! After a month, the scribbles were recognized as letters, and only one little thing remained: to find out what they meant. For this purpose, a librarian was captured in the same city, who absolutely voluntarily and free of charge taught the old shaman how to read—what luck! However, it was discovered that blood sacrifices were also needed for the summoning. Humans were not suitable in this regard—they had taken too much offense at the trio's two visits to their city and, for some reason, put out armed and quite numerous guards, built walls and towers—simply scoundrels!
Thus, the aspiring demon-worshippers had to slaughter "their own." Strangely enough, they felt no remorse in doing so, but such is bad luck—the village chief did not like this! "Apparently he is completely stupid if he doesn't understand the full importance of his imminent removal," thought the demon-worshippers as they continued their work. But soon a large reward was placed on their heads and they had to go into hiding...
Thus, the aspiring demon-worshippers had to slaughter "their own." Strangely enough, they felt no remorse in doing so, but such is bad luck—the village chief did not like this! "Apparently he is completely stupid if he doesn't understand the full importance of his imminent removal," thought the demon-worshippers as they continued their work. But soon a large reward was placed on their heads and they had to go into hiding...
About the Game
The game takes place in an orcish steppe settlement. Relations between the orcs are strained, and now they punch each other's faces not only when drunk, but out of personal dislike. Nevertheless, most of them still belong to the settlement. The opposing force is a trio of demon-worshipping orcs who have hired a steroid-pumped orc berserker into their "service," primarily for procuring bodies. In addition to the two "camps," a troll shaman studying voodoo rituals lives nearby. Due to his insanity, he would probably give 100 points even to a demon-worshipper's mercenary, and therefore everyone fears him.
Thus, for victory, the settlement must get rid of the demon-worshippers, the voodoo shaman, and the werewolf.
The demon-worshippers need to get rid of the settlement, the voodoo shaman, and the werewolf.
And the voodoo shaman needs to get rid of everyone, because according to his "ancient records," this land once belonged to his kin :eek:
The werewolf has no records regarding the land, but he also longs to kill everyone.
Game Rules:
• Nights last about 24 hours. The sooner all night actions reach the GM, the faster dawn will come. At night, no one has the right to write anything in the game thread at all, not even in "deleted posts."
• Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
• To vote for someone's execution, you must write in your message: "**execute %username%**". (the method of execution can be invented by yourself—within reason) - bold font is mandatory. If a player wants to change their vote, they must perform a vote cancellation procedure ("**Do not execute %username%**"), and only after the cancellation vote for another player (In 1 message you can vote once and cancel a vote once, or cancel a vote once and then vote). This is for the GM to make tracking votes easier. If you do not vote in bold font, the vote will not count. Also, a vote will not be protected without minimal justification. If a player does not vote during the day, after the limit expires they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row—a modkill or replacement is possible. If a player warns of their absence in advance—the situation is coordinated with the GM individually.
• Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. An execution can occur earlier only if the decision is unanimous.
• If the majority vote "**Do not execute anyone**", then the day ends without any players being executed.
• All "double votes" are displayed only in the voting results and only if they belong to the majority.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is not Online, the other participants can make a decision without them, but they do not have the right to send that member on a mission.
• The demon-worshippers have 1 NA per group.
• The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., no clues of the "for the extremely observant" variety). As for the complexity of these clues, there is a fair amount of freedom, but the GM still reserves the right not to accept a specific clue, with or without explanation.
• Hints about killers in reports are given based on the user's profile (nick, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but will not know why it failed. No hints are given for unsuccessful murders, except those declared by the killer themselves. Also, there is a hint about the role of the deceased in the reports.
• Character abilities that can replace their NA are counted in the NA sequence at the very beginning.
• During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/execution has been written, you are gone. You no longer participate in the game. Stop writing. However, nothing forbids you from watching what happens.
• Do not edit your messages. Try to write without errors immediately.
• If you have the right to perform a night action—do it before the end of the night phase and the start of the day phase (send NA to me via ICQ). I will not wait. If you didn't make it—alas...
• From time to time, I will post the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a count.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere... be smarter, craftier...). This action will lead to immediate disqualification.
• Rule violations and being offline will be punished by a colorful modkill. If you signed up—play by the rules and stay active.
• Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
• And most importantly... it's a game, after all. The main thing is that you have fun.
These are not rules, but requests. But please read them too:
1) Whenever possible, send your NA to me via ICQ (including offline) to avoid some confusions.
2) Behave with restraint and follow the game rules. Do not leave a bunch of ordinary/deleted posts with comments, especially those who are dead.
3) Do not constantly ask me in ICQ "where is the newspaper?" or "when will it be?". Besides being terribly annoying at times, it also interferes with writing and inventing clues, which sometimes affects the quality of the game.
4) Do not take your role too literally. It's just a game.
Technical points:
Due to the fact that I set up the spam bot poorly (which I am proud of!), my ICQ ignores any authorization request. Therefore, if you still want to discuss some game issue with me specifically via ICQ, just send a PM asking to be added to contacts.
The general order of NA is as follows:
1. Vagabond goes to observe a player
2. Moonshiner blocks
3. Old Shaman hypnotizes
4. Hunter protects
5. Chaos Warrior kills
6. Voodoo Shaman kills
7. Acolyte kills
8. Werewolf kills
9. Old Shaman kills
10. Healer resurrects
Role List:
Settlement
Chief - 1 pc
Healer-Shaman - 1 pc
Tavern Keeper - 1 pc
Hunter - 1 pc
Moonshiner - 1 pc
Chatterbox Troll - 1 pc
Vagabond - 1 pc
Settler - 3 pcs
Demon-worshippers
Old Shaman - 1 pc
Acolyte - 3 pcs
Chaos Warrior - 1 pc
Possessed
Voodoo Shaman - 1 pc
Orc Werewolf - 1 pc
Role Descriptions:
Settlement:
Chief - Garbaticus the Fierce. A sturdy, tall, athletic orc. Famous for the strength of his blow and an ancient shamanic ability to change shapes.
Features:
"Strong Defense" - 50% chance to avoid death. In doing so, he hits the attacker so hard that they are forced to remain inactive the next night.
"Word of the Chief" - double vote.
NA: None
Status: Good
Healer-Shaman - a rather frail resident of the settlement by orc standards. Knows medicine at a primitive level (i.e., it's better not to trust him with a heart transplant). Very wealthy (again, by orc standards).
Features:
"Hiring Guards" - instead of NA can summon a brute guard for the night, who will save the healer from death with 100% probability. (the attacker is not harmed; can be used only once every two nights)
NA: resurrects the killed
Status: Good
Tavern Keeper - a pretty orc female, owner of the settlement's only tavern.
Features:
"Gossip Collector" - by eavesdropping on various conversations in the tavern, she learns the status of a chosen player. (i.e., she doesn't go to check herself, after 12 hours) (DD)
NA: -
Status: Good
Hunter - this orc is one of the best warriors in the settlement: sturdy, strong, enduring, but also possesses a heightened sense of justice.
Features:
"Strong Defense" - 50% chance to avoid death. In doing so, he hits the attacker so hard that they are forced to remain inactive (works only if the hunter is not protecting anyone this night)
NA: protects a chosen target (kills the attacker)
Status: Good
Moonshiner - a very fat orc. By day he produces moonshine, and by night he drinks with some drinking buddy.
Features: none
NA: blocks a player for the night
Status: Good
Chatterbox Troll - a small, nimble, and sly troll who gathers herbs for the healer in the settlement.
Features: During the day, after 12 hours have passed, he can steal the vote of someone who hasn't voted yet (DD)
NA: none
Status: Bad
Vagabond - an unlucky, impoverished troll who does nothing but wander aimlessly through the settlement day after day.
Features: none
NA: observing a player (complete following of the player; if he tries to observe characters with "kill" NA, he dies, thereby thwarting the murder)
Status: Bad
Settler - an ordinary orc.
Features: none
NA: none
Status: Good
Demon-worshippers:
Old Shaman - a deeply respected orc in the settlement. Knows the intricacies of dark magic.
Features:
"Hypnosis" - on the following day, he can subject a settler, hunter, or vagabond to his will. They must vote according to the old shaman's interests. If he attempts to hypnotize the voodoo shaman or werewolf, he will die.
NA: murder or hypnosis
Status: good
Acolyte - a beginning orc shaman. Already knows something about magic and has even managed to choose his path in life—worshipping demons.
Features: none
NA: murder
Status: bad
Chaos Warrior - a mighty warrior capable of ignoring the "strong defense" ability, but dies when attacking the voodoo shaman.
Features: ignoring self-defense and healer's protection.
NA: murder
Status: bad
Possessed:
Voodoo Shaman - this troll doesn't care who he inflicts pain and suffering upon. He is driven only by sadism.
Features: does not lose NA when encountered by other players (old shaman or chaos warrior)
NA: murder
Status: bad
Orc Werewolf - once a mighty orc hunter; after an unsuccessful hunt, he was bitten by a werewolf and now undergoes an uncontrollable mutation every night, as a result of which he becomes extremely aggressive and cruel.
Features: must attempt to kill someone every night. Cannot be blocked (in this case kills the moonshiner) (if he hits strong defense, he misses NA the next night)
NA: murder
Status: bad
Player List:
1. Amko
2. Kash
3. Гур
4. Revan
5. Wedma
6. Hermit
7. Kyle
8. Arandor
9. КостяN
10 Драккошка
11. Drnik
12. WhiteLizard
13. Magnus
14. Нэйра Дрейк
15. WisTrit
16. Lu41k
17. batonkamch
Wishing everyone an interesting and fun game!
Chapters:
Chapter One
Wolf Blues
Chapter Two
Bread, Circuses! BLOOD!!!
Chapter Three
Choosing one of two pairs
Chapter Four
If you can't get it for me, no one will!