Skip to content

Posts from Which starting-level magic is the best in Utopia?

No ratings yet — be the first to rate!
User Avatar
16 years ago
Auto-translated
The other day I went into Dragon Utopia on 132 — without even looking, because there was nowhere else to go. It turned out to be a max level :)
As for magic, it turned out there was one rarely used spell — it helped me take the utopia very easily ;)

Question — which spell is the most effective in Dragon Utopia?
Assume that there is an expert in any type of magic and all 1st and 2nd level spells.
User Avatar
16 years ago
Auto-translated
Maybe the healing saved you, but in my opinion, shield + leather armor is the way to go.
In reply to Lider1
User Avatar
16 years ago
Auto-translated
I hope you didn't have an artifact that removes immunity to spells from dragons.

1. Shield -30% damage - banal
2. Stone Skin +6 to all on Expert - banal
3. Mass Bless - banal
4. Bloodlust +6 attack to all - an option
5. Mass Haste - banal
6. Mass Heal - I don't believe it
7. Fortune +2 luck to all - possibly an option, but not very effective

P.S. Maybe it was Expert Quicksand after all? :D (8 sand traps are randomly placed on the battlefield, stopping enemies in their tracks after they touch them. The traps are invisible to the enemy, except for units on their "native" surface, and after "activation".)
Although, protection from fire should work just as well... but I don't think either of them will work against flying dragons...
...ask Captain
User Avatar
16 years ago
Auto-translated
Maybe it's Fortune, since you got lucky? In Dragon Utopia: shield and skin, maybe a blessing too.
User Avatar
16 years ago
Auto-translated
Yes, I was lucky. As for troops, I had 40+ pikemen, about 14 griffin riders, and around 400 skeletons ;) and 12 vipers. There was just a lot of air units, and I got lucky. Double strike triggered for the griffin riders and skeletons. And then again for someone else. In short, it happened three times in one battle. And that's doubling the strike. I'm just curious - if you calculate, what's the best thing to use here? In my opinion, this magic. The main attack in the 1st round is directed at me, so it's already too late to use defense - is mass blood (+6 attack) better? When the enemy already has a significant advantage in attack/defense? ;)
User Avatar
16 years ago
Auto-translated
I wouldn't say that Luck is the most effective spell in Dragon Utopia, it was just a fluke. Personally, I extremely rarely get lucky with luck, morale, or resistance, whereas my opponents get them regularly (.
In reply to Captain
User Avatar
16 years ago
Auto-translated
Captain
... double strike dropped for the cavalry and skeletons. And then again for someone. In short, three times during the battle. And this is a doubling of the strike.
But no, we know the theory a little, no double strikes!!! ... this isn't Heroes 1 or Heroes 2. It adds to the normal damage another + the amount of one more basic unit damage, without any modifiers, so it's far from a double strike. In general, the skeletons with a skill of 1-3 hit for at least all 3 :)
In reply to Alex_R
User Avatar
16 years ago
Auto-translated
Alex_R
Hold on, we know the theory a bit, no double damage!!! ... this isn't Heroes 1 or Heroes 2.
It adds to the normal damage another + the amount of one more base damage of the unit, without any modifiers, so it's far from double. In general, skeletons with 1-3 attack hit for a minimum of all 3 :)
And what if the total damage in the modifiers without considering luck turns out to be less than the base damage? :)
----
By the way, I'm curious myself.
In one of the tournaments, I remember, Tazar, level seventy-something, took out a Utopia with one swordsman using an elixir.
I wonder: what if the dragons had retaliated with luck?..
In reply to Vanechka
User Avatar
16 years ago
Auto-translated
I haven't checked myself, but Forrest wrote that luck adds base damage, so the attack of, for example, Trogols on dragons can become 3-4 times greater (I think it was like that).

Added 1 minute ago
By the way, he also took the maximum Hive with one 20th-level Warlock and an elixir in a real online game.
In reply to Oelm
User Avatar
16 years ago
Auto-translated
Don't confuse the numbers listed in a unit's stats with the concept of "base damage," which is inherent in the Luck action. I believe that in each round and during each turn, a "damage modifier" is calculated randomly, but within the range of numbers specified in the stats... and an adjustment is made for attack/defense superiority... In general, if it's not clear, read the Physics Guide: 1. Your unit's base damage. Each unit has a specific damage range [Dmin; Dmax], within which the base damage will be randomly selected for calculating the total damage. The value is chosen randomly in each round of combat. 2. Base damage modifier. If the attack parameters of the attacker and the defense of the target are equal, the base damage modifier is zero. If the attack (Att) of the attacking unit (taking into account all artifacts) is greater than the defense (Def) of the target, for each unit of difference, the modifier increases by 5% of the base damage (the maximum increase allowed in the game is 300%; further growth of the Attack-Defense delta does not increase the effect). If the attack of the attacking unit (taking into account all artifacts) is less than the defense of the target, for each unit of difference, the modifier increases (in absolute value) by 2.5% of the base damage (the maximum decrease is 70%), and in this case, the modifier has a negative sign. That is, in the end, it reduces the unit's total damage. 4. Luck modifier. If luck triggers during an attack, the unit deals additional damage equal to the base damage D(bas), determined for that round of combat. P.S. If you interpret luck as a bonus in the form of numbers listed in the stats of the attacking monster, then it becomes obvious that it is beneficial to take luck: a) if you have weak attack parameters (almost all mages + Bog Fiend) b) if your opponent has high defense parameters (Bog Fiend, Ranger, maybe Knight)
User Avatar
16 years ago
Auto-translated
From the starting magic in the dungeon, Blessing and Shield are good choices!
User Avatar
16 years ago
Auto-translated
About the blessing – that’s the topic!
Also, you can contact me.
User Avatar
16 years ago
Auto-translated
Shield, Stone Skin, Healing, Blindness, Slow, Lightning Strike, Magic Bolt, Haste – these are all the spells I love to use from the first and second levels of magic!

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1089 guests