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Posts from Conditions for recruiting units.

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Hello, fellow Heroes fans! *I just found your forum.* I used to play this wonderful game a long time ago, and now I'm getting back into it. I'd like to know if anyone has information about the conditions for recruiting units. I know that for this to happen, the recruited army must not consist of elementals, and its strength must be 2 times or more less than yours (i.e., the product of the sums of attack*defense*hitpoints...). But I've also heard that, for example, free recruitment depends on the types of troops. For example, if there are fast "infantry" units in the army, such as cavalry, then there is a higher chance that slow infantry units, such as giants, will join you. What do you
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So, as you rightly pointed out, elementals and ghosts never join your army. Regarding other units, here's the situation: When a map is first loaded, monsters of two types are generated: those that can be recruited for gold and those that can be recruited for free. If the number of monsters is initially set to a specific number, they can only be recruited for gold. This also applies to monsters that have already participated in battles. The conditions for recruiting units for free are: 1. The monster type must be one that can be recruited for free. 2. The hero must have available space in their army (or identical units). 3. The hero's army strength must be at least twice the strength of the units being recruited (strength is calculated based on the computer's rating). To recruit units for gold, the following conditions must be met: 1. The units must be of the appropriate type (i.e., those that can be recruited for gold). 2. The hero must have the "Diplomacy" skill. 3. The hero must have enough gold to pay for the entire unit. With basic Diplomacy, 1/4 of the unit is recruited; with advanced Diplomacy, half of the unit is recruited; and with expert Diplomacy, the entire unit is recruited. However, you will always have to pay as if for the entire unit. If the recruitment conditions are not met, and the hero's army is at least five times larger than the unit (according to the computer's rating), the unit will try to flee.
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A few more words about diplomacy: In the second game, unlike the third, the attack and defense of a hero do not affect the recruitment process. In the third game, 5 factors are taken into account during recruitment: - Hero strength = sqrt((attack * 0.05 + 1) * (defense * 0.05 + 1)) - Hero army strength / monster strength - Aggressiveness level of monsters (generated when the save is created) - Unit bonus (number of identical creatures = 2, or simply whether similar creatures exist = 1, if not = 0) - Diplomacy skill
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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You also forgot to mention that if a quest was completed according to the plot (for example, in the main campaign of Heroes 2, there was a branching mission that could be skipped, shortening the path, but if you choose it, the dwarves will always join you during that campaign; I agree, that's a good help, especially if there are many of them and if you train them on a hill – they become very strong in numbers – or in a castle until they become battle dwarves; also, they have a 40% chance that a spell will not work on them, and then a characteristic sound will be heard).
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How do you calculate the total strength of a hero's army or neutral creatures?
In reply to Viktor92
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Viktor92
How can I calculate the total strength of a hero's army or neutral creatures?
You can do this, for example, by using the Heroes2info reference guide for the second game, created by Qwerty. You will find it in the first post at /topic/7058/
Please note that the creature ratings will be updated and clarified in the upcoming beta version of this reference guide.

Орден Фениксахаризматический :) лидер
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Thank you, but it's not always convenient to minimize the game and check the reference guide. Is there a formula for calculating this?
Also, where can I find information about how many creatures correspond to a description (few, many, swarm, etc.)? It's sometimes difficult to imagine the strength of neutral creatures without this.
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Over time, you won't need to refer to a guide; you'll be able to assess whether your army is strong enough. This is only sometimes necessary in official tournaments when you need to calculate the required army size to recruit up to 1 peasant. For example, if you have a limited amount of gold and can only buy 2 heroes on a given day, the newly recruited hero (their army and its size, which can vary from 10-4 to 6-0 for a Warlock) appearing under the first recruited hero can be very important.
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Regarding diplomacy. It's undoubtedly a useful feature. When it triggers, I'm happy. But units join even without it... although perhaps less willingly...? And for money. Yes, by the way, Viktor92. You can minimize the game in a second – by pressing the Win key, or Ctrl+Esc (after returning to the game, press Ctrl).
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.

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