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Posts from Autumn War

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17 years ago
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Title: Autumn War
Map name: Autumn War
Two-level map: yes
Number of players: 2
Size: M(Medium)
Map difficulty: Master
Map author: Zybr
Map description: Hidden in the golden foliage, two small kingdoms existed in these lands, unaware of each other. But the sudden appearance of greedy explorers stirred up the two peoples, and now they strive not only to reclaim lost lands but also to conquer new ones.
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17 years ago
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I liked the landscape. It looks beautiful. There are many troughs, oases, and dwellings, which is also good. Of the planned features, the two passages are well implemented. It's unlikely that any of the passages will always be preferable. You'll have to choose based on the situation.

It's impossible to evaluate the scripts because nothing is said about them in the readme. Can you buy scrolls as many times as you want, or should the quest disappear after buying one or more scrolls? At first glance, it seems that there are dead ends, and getting out of them will take half a day, just wasting time. It's better to avoid this. I think the difficulty will come from the large number of resources around the objects. After breaking through the guard to the dwelling and the gold mine, you'll have to find a single unit to clear the path to them. This is not always convenient, especially far from the city. For some reason, you can play as the Lilac Trolls near the tavern. Is this a bug?

The rest needs to be tested online.
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17 years ago
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You can buy scrolls an unlimited number of times, as long as you have the money. Trolls – it’s a bug, I didn’t uncheck the box. I placed two one-way portals in the corners of the player spawn areas (where the gold mine and level 4 dwelling are located). I cleared a path for Green from the same mine, so it would be easier for him to go down. The updated map and readme have been re-uploaded to the first post. Added 3 hours 36 minutes later
I updated it to version 1.2. I added a two-way portal connecting the starting Castle and the Gauntlets. The portal at the starting Castle will open when the Gauntlets’ guards are defeated. The guards themselves have been slightly weakened. The guards of the border Castles have been weakened (the number of ballistae and pikemen has been reduced). The script for the Barbarian’s starting money has been fixed. Now there will be no unnecessary text. The guards of the artifacts in the dungeon (level 4) have been strengthened. An oasis for Blue and a trough for Green have also been added to the dungeon. I moved the one-way portal for Blue so that the trough is now clearly visible. I also slightly changed the location of the Stone of Knowledge for Green. The new version is in the first post.
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16 years ago
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Fixed some bugs and minor issues. Re-uploaded the archive. Thanks to Strannik for the info.
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16 years ago
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Overall, I liked the map. I sent some minor feedback via ICQ. Just a note: if you rush, only 3 heroes can be leveled up; if you take your time, you can level up 4. It's unlikely you can level up more than 4 heroes effectively.
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16 years ago
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Added 3 Dreamcatchers for each side, 2 Experience Stones, and added a mercenary camp for the green faction (+1 to hero speed).
The updated version has been re-uploaded.
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15 years ago
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Updated to version 1.31. Now works on 3.0, 3.51, and 3.55. Replaced the scroll with "smoke" with a "speed" scroll.
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15 years ago
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Honestly, I think the map would look better if it were drawn on a "dry grass" background rather than a "meadow." But then again, taste is subjective. Overall, it turned out great.
In reply to General ZeT
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14 years ago
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And what about the map for Equilibris? It won't open for me:confused: :confused: :confused:
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14 years ago
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Yes, it works with version 3.51. It works on the Vortex map if you destroy the houses where the scrolls are sold (because that's where "Smoke" is sold).
In reply to Zybr
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14 years ago
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Zybr
Yes, it works with version 3.51.
It works on Vortex maps if you destroy the buildings where scrolls are sold (because "Smoke" is sold there).
I can't destroy the buildings; it doesn't open in the editor! :D :D
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14 years ago
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yet another reason to install Equi! :D
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14 years ago
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It didn't open in the editor for me either, even though I have version 3.51 installed. But it plays normally, without any issues. I think most of the monsters are placed in the garrisons (???) of the objects and don't attack on their own.
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14 years ago
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Yes, for proper gameplay, many monsters are tied to objects.
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14 years ago
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It seems that one of the problems in Heroes 4 is the weakness of the computer-controlled enemy and the increased strength of neutral creatures. In Heroes 3, the computer opponent is quite strong and aggressive. But here, I slowly cleared 100% of my half of the map, went through the dungeon, returned through the outpost – the battles were serious, but the enemy had barely cleared any territory and had very few forces left; I easily defeated him, which was almost disappointing given such an ending. Here's a quote from one of the guides: "... difficulty levels:
Master (medium) – the computer plays as well as it can, but neutral monsters are not a problem;
Magister (above average) – the computer hasn't completely lost its edge from fear, and neutral monsters create noticeable obstacles on the way to defeating the computer.
Champion (high) – the computer is almost paralyzed by the fear of dying in an unequal battle with neutral monsters; for the player, neutral monsters can create significant problems due to their numbers." I think this map is perfect for multiplayer.

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