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Autumn War

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#15
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It seems that one of the problems in Heroes 4 is the weakness of the computer-controlled enemy and the increased strength of neutral creatures. In Heroes 3, the computer opponent is quite strong and aggressive. But here, I slowly cleared 100% of my half of the map, went through the dungeon, returned through the outpost – the battles were serious, but the enemy had barely cleared any territory and had very few forces left; I easily defeated him, which was almost disappointing given such an ending. Here's a quote from one of the guides: "... difficulty levels:
Master (medium) – the computer plays as well as it can, but neutral monsters are not a problem;
Magister (above average) – the computer hasn't completely lost its edge from fear, and neutral monsters create noticeable obstacles on the way to defeating the computer.
Champion (high) – the computer is almost paralyzed by the fear of dying in an unequal battle with neutral monsters; for the player, neutral monsters can create significant problems due to their numbers." I think this map is perfect for multiplayer.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html