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Posts from Which faction poses the greatest challenge for the Dwarves?

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17 years ago
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Here's a problem I've encountered: against which faction do the Dwarves have the most difficulty? Share your opinions! :) :) :) I've played against many factions and still don't understand!
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17 years ago
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Ereb
I have this problem: against whom do the Dwarves have the most difficulty? Share your opinions :) :) :) I've played against many, and I still don't understand!
Against Humans, Mages!!!
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17 years ago
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By the way, I don't see any particular weakness in the Dwarves; they have decent chances against everyone. They are well-defended, have good growth, and a large number of hit points. + Runes don't depend on the opponent. In any case, their racial ability will significantly strengthen the Dwarven army. The downside is the huge number of crystals required + a slow start. Therefore, it's difficult to play short battles, especially against Dark Elves.
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17 years ago
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Dwarves are a very strong race, but they have their drawbacks. In my opinion, you need to eliminate the priests and spear throwers as quickly as possible (if you're playing against Dwarves, of course). If not against Dwarves, then eliminate the Jarls/Earls. A good tactic is to "cast spells and run away" (Sanitarius's favorite method). The main problem for Dwarves, I think, is Mages with their summons, especially fire traps, elementals, shield, and phoenix (the chance of a Dwarf summoning is 4%, and I don't think they'll take Exorcism). The Mage should take Light and Summoning, 100%, and take artifacts for initiative. Dwarves start well under Ingvar and against Dwarves.

P.S. You can tell me which hero you'll be using, and then I can say more…
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17 years ago
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Avenger

They have good defense, good stats, and a lot of hit points.
+ Runes don't depend on the opponent. In any case, their racial ability will significantly strengthen the dwarf army.

There are many advantages to this...HOWEVER, dwarves are not very good at attacking (maybe someone has better attack stats), but dwarves' attack is not great, especially at the beginning... the result is a quick defeat or very cautious gameplay)). I only like Karli and Ibba.
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17 years ago
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Well, I basically wrote about a difficult start,
And the problems with attack – that’s true. I still remember a 2-hour battle between dwarves and necromancers (attack, attack, resurrection rune, attack, raise dead, attack, renewal rune, attack, resurrection rune again, raise dead, spiritual bond, rune cooldown...).
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17 years ago
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That’s why players often boost Gnomes with Retribution Strike (mass), Haste (mass), or use Chaos. It’s especially difficult against Necromancers, but if you upgrade a Gnome with an attack skill – it will be easier: Karl or Ibba (maybe Brand).
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16 years ago
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Please, experienced players, share your advice (I hope there are some here). And for everyone else... how can you effectively deal with Orcs, both in quick matches and in late-game scenarios? :smile45:
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16 years ago
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Take Ingvar! Max out his defense! Focus on Light magic! Try to level up as quickly as possible, although with Ingvar, this isn't a problem! Archers aren't a big threat to him (due to his armor), and the large shield will help against units that charge at you.
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16 years ago
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I'm certainly not a pro, but I'll outline how I would try to defeat the Orcs on a large map playing as the Dwarves. Skills: Magic of Light - Righteous Fury, granting protection. Education - Rune Recall. Leadership - Rune Harmony. Luck - Soldier's Luck. Defense - Fight to the Last. Hero - ?, there are many good ones; personally, I would prefer Karli. I think it makes sense to start the battle by having everyone stay in place (the Orcs won't be able to reach us quickly anyway). This is more advantageous for us, as we have Magic of Light. Before the main battle, we need to strengthen our troops with Light magic as much as possible. The main trick might be that the Shamans can apply a rune to themselves and summon lightning, and on the next turn, apply a second rune to themselves, and both will activate (we need to confirm if this is possible, but it seems like it should work). Thus, if we combine the Rune of Battle Fury and Berserk, the Shamans will attack all adjacent enemies twice, each strike unleashing a chain of lightning. The main thing is to quickly eliminate and destroy the Warmongers; otherwise, when they gain Fury, how do we kill them with their mega-retaliation? I think it makes sense to place Lava Dragons in front of the assassins. Take Harpooners, as they have more damage. You can summon, for example, a wall of fire in front of the Cyclops with the Priests, and then use the harpoon to move the Cyclops forward so they can attack from the rear as well. I think we can start by having all troops use the Rune of Etherealness (it's somewhat of a gamble). And, of course, use the Rune of Resurrection, taking into account Fight to the Last (the Orcs won't have Pyromancy or Poison... to destroy the pitiful remnants of the Dwarves. And they will have to spend turns finishing off the remaining troops. We, on the other hand, have resurrection... Magic of Light is very good). At some point, I think even a reduced Divine Retribution will help. Teleport can help the Shamans attack effectively. A lot depends on the skill in conducting the decisive battle. I wouldn't say that the Dwarves have no chance.
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16 years ago
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It looks great, but I often had the problem that the Energy Rune wouldn't drop, and it's always hard to get the Battle Fury. The Dragon Form Rune always seems to appear, no matter what... For example, I played the "Great Confrontation" map, and Battle Fury didn't drop in any of the cities. I almost threw my computer out the window! Thank God, Inga is our lifesaver – she provides level-ups and the Energy Rune. But the Dragon Form Rune is a bit annoying! Although, when I played again, I found Battle Fury in two cities. Many players prefer the Light path for Gnomes, but then we become vulnerable to Orcs (with their Darkness and Storm spells – poor Lords!). And magic doesn't just appear out of nowhere! There are only two heroes who can go through Chaos – Erling, for example. What do you think? But the Orc knows that Erling is a mage and can use Darkness to counter him. What if we use Erling in the Light path? There's a great perk there called "Secrets of Light." Or should we use Erling in the Chaos path and go for a lucky mage? Luck is always needed, but here we can also cast some good spells. Hmm, there's the Orc again (although there's still something to think about). So, here's another question: who should we choose, Hagesh or Tilshek, and why? I have my own opinion: 1. Brand (to play with runes during development). He doesn't have any skills, so we either go for Luck or Defense first, but we definitely need to level them up quickly. In Defense, we focus on Dodge, Block, and Resistance (lately, I've almost been convinced to choose Defense/Guard). What's your opinion? 2. Ingvar – the protector of the northern clans, a true defender. (There's also the option of developing him as a Defense/Guard hero). If we don't get Acceleration in the Light path, we take it in the Attack path, plus Luck. What's your opinion? 3. Inga looks good with Education, so we can delay focusing on Defense and level up Luck and Leadership. But then the idea of going through Mechanics and using a tent with Rune Machines comes to mind. What's your opinion? I'm looking forward to your ideas; feel free to brainstorm! :smile09::smile20:
16 years ago
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Ereb
I have this problem: against whom is it most difficult for the Dwarves to fight? Share your opinions :) :) :) I've played against many, and I still don't understand!
It's most difficult to play against living creatures (and it doesn't matter if they are Orcs or Necromancers)!
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16 years ago
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1. Brand - maybe I'm wrong, but I don't like this hero.
For example, Karl starts no worse, and in the final stage, Brand is completely useless. Against neutrals, I usually don't use anything other than the energy rune, and for this, you only need about 1 wood. Dwarves don't have any particular problems with this.

2. Ingvar - a worthy choice, most likely, all the advantages are described by Ingvar the Tall.

3. Inga - I rate her very highly, on par with Karl, because with her, there will probably be no problems with obtaining the necessary runes, which is very important. In addition, starting with education is always great, and increasing characteristics will help in the final stage, +rune cooldown reduction.

By the way, as I think, it's not worth pumping filler skills for the Orc, they are not very effective (they are effective, of course, but the cost is high, it's better to choose some other skill, besides, it's a lottery.)

Still, it would be nice to get a super ability, as in my opinion, this is the strongest thing in heroes - a super ability.
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16 years ago
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Light is terrible!!! I would call it a crutch for Orcs; in fact, it's somewhat unfair that Dwarves have magic, but Orcs don't. I would level up Ingvar with: 1) Defense (sturdiness, defensive skills + readiness) - this is a very powerful combination! Why don't I take Battle Defense Proficiency? Because I'm not relying on the resurrection rune, but on the resurrection spell. 2) Light!!!! (take the perks!!!!) 3) Education 4) Battle Spirit 5) ATTACK!!! Impact, offensive skills!! This tactic is only suitable for battles against ORCS, and it's very effective (otherwise, you need to take Luck!!!) The best hero is Ingvar - he is the best Dwarf hero (I hope no one will argue with that???)
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16 years ago
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Education in the late game is great... yes, but I would take luck earlier... rather than light, and if the Orc doesn't sacrifice the blocker, you can use divine power and acceleration with the secret of light (Priests are really strong). That's why I like playing as Erling, but it's a difficult choice: strengthen the army with light or cast chaos... I'd rather go with chaos...
...And here's another thing: you need resurrection to drop in light, and secondly, the resurrection rune will be more useful in any case...
Inga, Karl, Ingvar, Helmar are some of the strongest - and here's another thing: almost all gnomes can get defense, so Ingvar stands out only with Warriors... Karl with luck and throwers...
Then, in terms of strength, Erling, Ibba... Svea is... meh.
BUT I consider Erling to be the best chaos caster and Helmar the best light caster:smile20:
Ibba, as the best attacking gnome, 100%, together with leadership and runes, will crush even Orcs... but he might not survive against Haven... playing as gnomes is similar for many, but you need to take luck earlier, with defense it's just super + light and leadership - that's the key to success!!!!!

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