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Posts from Мафия 3. Nightdreams Castle

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17 years ago
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Dark times have come for the castle of dreams. A ferocious werewolf prowls the cold night corridors, attacking any human he sees; a demonologist, driven mad by his own experiments, tirelessly seeks new victims for his rituals; and a cruel, ruthless order of conspirators wishes to overthrow the reigning king and kill all his loyal subjects. But these events have only united the poor residents, and they are determined to give their enemies a fitting fight back!

Thus, all residents are divided into factions: "Castle", "Conspirators", and "Undecided". The goal of the Castle is to destroy all conspirators and the werewolf. The goal of the Conspirators is to destroy all players belonging to the "Castle" faction and the demonologist. The Undecided will win if they destroy all game participants except themselves.

Send all your Night Actions (NA) and questions to me via ICQ or PM.

Rules (adjusted):

• Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. At night, no one has the right to write anything in the game thread—at all, even in "deleted posts".
• Days last as long as necessary until a decision is made regarding the execution of a specific player; maximum duration: 24 hours.
• To vote for someone's execution, you must write in your message: "**execute %username%**". (You can come up with the method of execution yourself—within reason) — bold font is mandatory. If a player wants to change their vote, they must first perform the same procedure to cancel the vote ("**Do not execute %username%**"), and only after cancellation may they vote for another player (In 1 message, you can vote once and cancel once, or cancel once and then vote). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold, the vote will not count. Likewise, a vote will not be protected without minimal justification. If a player does not vote during the day, after the limit expires, they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row — modkill or replacement. If a player warns of their absence in advance, the situation will be coordinated with the Mage Guild individually.
• Execution requires only a majority of votes. As soon as a player receives a majority (for example, with ten players, the majority is six) of votes, all their screams are meaningless, and any cancellation of votes will no longer be counted.
• If the majority vote "**Do not execute anyone**", then the day ends without executing players.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If someone from the Mafia is offline, their comrades may send an NA on their behalf.
• Clues about killers in reports are given by nickname, avatar, signature, etc. If a murder was unsuccessful, the killer will find out, but not why it failed. No clues are given for unsuccessful murders. Reports also contain a hint about the role of the deceased.
• During the game, changing your nickname, avatar, signature, or personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/execution has been written, you are gone. You no longer participate in the game. Stop writing. However, nothing forbids you from watching what happens.
• Do not edit your messages. Try to write without errors from the start.
• If you have the right to perform a night action—do it before the end of the night phase and the beginning of the day phase (send NA to me via ICQ). I will not wait. If you didn't make it—alas...
• From time to time, I will post the tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a tally.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere... be smarter, craftier...). This action will lead to immediate disqualification.
• Violation of rules and being offline will be punished by a colorful modkill. If you signed up—play by the rules and stay active.
• The game log with roles and other details will be posted for public view after the end of the game.
• Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
• Anyone who has not voted after 12 hours of the game day is considered to have voted against themselves.
• And most importantly... it's a game, after all. The main thing is that you have fun.

Role List:

Castle:
King Verens - 1 piece
Court Healer - 1 piece
Priest - 1 piece
Captain of the Guard - 1 piece
Falco, Brother of the King - 1 piece
Maid - 1 piece
Court Spy - 1 piece
Castle Resident - 5 pieces (among them 2 are blood brothers)

Conspirators:
Leader of Assassins - 1 piece
Assassin - 3 pieces
Charming Courtesan - 1 piece

Undecided:
Demonologist - 1 piece
Werewolf - 1 piece

Role Descriptions:

Castle:

King Verens - A rather secretive person with signs of paranoia. Rarely shows himself even to close associates. Constantly dresses in the rags of an ordinary castle resident. But he can reveal himself, and then his vote counts as 2 and he receives 50% protection from attacks.
Armed with a sword.
Status: Good

Court Healer - An old wise man with deep knowledge of medicine. NA - can attempt to save any chosen player (except himself) from murder.
Unarmed.
Status: Good

Priest - A faithful pastor of the church. NA - checks the status of a chosen player; if he encounters a werewolf or demonologist, he dies. Can "de-recruit", but if he encounters an assassin, demonologist, or werewolf—he dies (De-recruitment is a separate NA).
Unarmed.
Status: Good

Captain of the Guard - A brave defender of the castle. NA - can take one of the players under his protection from the demonologist or the werewolf (but not from assassins) (if the protected person is attacked by a werewolf, the captain kills him), or he can kill a player at night himself; but if he kills someone belonging to the Castle, he stabs himself that same night.
Can be recruited and then becomes an ordinary assassin. Cannot be de-recruited.
Armed with a sword
Status: Good

Falco, Brother of the King - A sick man suffering from insomnia and sleepwalking. NA - comes to any player; if an assassination attempt is made on them, he dies instead.
Unarmed. Can be recruited.
Status: Bad

Maid - A pretty person living in the castle. NA - blocks the NA of any player. If she comes to the king at night, he cannot reveal himself during the day. Can be recruited, then changes status to "bad".
Unarmed.
Status: Good

Court Spy - A young and ambitious subject of the king. The only one who knows who the king is. Independent of the priest, also checks player statuses; if he encounters a werewolf or demonologist, he dies. But unlike the priest, if the spy finds the leader of assassins, he reports this to the captain of the guard (even if the latter has already been recruited) (reporting is optional via Mage Guild—the captain and spy remain unknown to each other). The spy can be recruited.
Unarmed.
Status: Bad

Castle Resident - An ordinary person without special abilities. 2 residents may be blood brothers.
Unarmed.
Status: Good

Blood Brothers - 2 random players are blood brothers; the murder of one at night will lead to the other receiving an additional NA—search for the killer—if he finds the killer, he kills them; if he finds a non-killer, he lets them go in peace (only for 1 following night). Hanging one of the blood brothers during the day will cause the other to turn into a avenging maniac—with the goal of killing everyone (personal goal same as the demonologist's). They know each other (that they are blood brothers) and can communicate.

Conspirators:

Leader of Assassins - A strong and cruel person determined to kill the king and all his subjects. NA - can kill just like ordinary assassins. Knows all conspirators.
Armed with a dagger and crossbow.
Status: Good

Assassin - An ordinary member of the conspirators. NA - can kill. Knows all conspirators.
Armed with a dagger and crossbow.
Status: Bad

Charming Courtesan - A beautiful and cunning seductress. NA - can recruit to the side of the conspirators or can kill. Knows all conspirators.
All those recruited by her still do not know who the assassins are, even though they move to their side. The courtesan acts as an intermediary and passes instructions from the conspirators to the recruited. If a recruited person does not receive instructions from the courtesan, he is free to act as he wishes.
Armed with a dagger.
Status: Bad

Undecided:

Demonologist - A crazy mage-scientist studying occult sciences. NA - every night sacrifices someone for his experiments.
Armed with a ritual dagger.
Status: Bad

Werewolf - Once an ordinary castle resident, now suffering from lycanthropy. NA - kills at night. Cannot be recruited or blocked. Must kill someone every night.
Armed with huge sharp claws and teeth. If anyone tries to recruit him, block him, or check his status, he kills the attempt-maker and touches no one else that night.
Status: Bad

Order of Player NAs:
1. Maid blocks
2. Priest checks/de-recruits
3. Spy checks
4. Blood brother checks
5. Werewolf kills
6. Conspirator kills
7. Courtesan recruits
8. Demonologist kills
9. Blood brother (maniac) kills
10. Captain kills
11. Healer comes and "resurrects" a conditionally dead player (even if several killers came to the victim)

Player List:
1. Полосатая
2. Amaranth
3. Нэйра Дрейк
4. WisTrit
5. Майор Вихрь
6. Arandor
7. Kyle
8. КостяN
9. Revan
10. Пандора
11. Kash
12. HoM[M]ie
13. Magnus
14. WhiteLizard
15. Ple-Sen
16. Ульрик
17. Tengro
18. eXeCuToR
19. Hermit

To sign up, choose any number from 1 to 16 and leave a message in this thread in bold: "I, Vasya, want to participate, I choose number N". Your role is hidden under each number, so you could say that you choose your own role.

"Newspaper" issues:
Part 1
/topic/at/263632/
Part 2
/topic/at/263936/
Part 3
/topic/at/264184/
Part 4
/topic/at/264948/
Part 5
/topic/at/265209/
Final Part
/topic/at/265553/
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17 years ago
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Number nine (9)
17 years ago
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Let it be 5 :)
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17 years ago
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Number 14, please register me.
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17 years ago
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Whirlwind, you scoundrel!)) and Zubr too! He said he'd be there in the evening, but... (
oh well, never mind, then... AA, and Cash is a scoundrel too!))

Hmm, something tells me I need to choose 6, although I don't really like that number, nor do I like 4.

P.S. And also, I want to welcome Kyle!)
It's good that there are no Orcs in this game ;D
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17 years ago
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Aaa... let it be #3)))
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17 years ago
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The evil Reven took my favorite number 9. I'll take number 2.
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17 years ago
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I think I’ve noted all of you. By the way, if there aren’t enough spots, I think I’ll give subsequent numbers to the newly arrived, if there are any, of course.
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17 years ago
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Sign me up! **Number 12 (twelve).**
In reply to Arandor
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17 years ago
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Arandor

P.S. and also, I want to say hello to Kyle)
It's good that there are no orcs in this game ;D
and who told you that a werewolf isn't an orc? :smile04:
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17 years ago
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Added the player ranking order:) It's strange that no one noticed:)
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17 years ago
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Kyle, but at least he doesn't have an axe)))
P.S. By the way, if there are severed hands, I know what to do ;D

Zubr, and why does Katipan kill at the end?)))

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