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Posts from The “Battle Cry of Freedom” scenario.

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17 years ago
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Guys! Has anyone completed it on Hero difficulty? No matter when I approach the Knights, they always have a huge army, both in their castle and with their main hero. And the further I progress in the game, the larger it becomes.

For some reason, the topic is duplicated in two sections.
17 years ago
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I would call this scenario: "learn to play as the Orcs." The map is scripted. When you take the second Academy Castle, a passage to the sea opens, and a Red Knight with an army 1.5 times larger than yours (on average) comes to your aid. I played it like this: I freed Tilshek (he's imprisoned at level 22) as quickly as possible and leveled him up. I leveled him up, of course, with a ballista with fire arrows, which destroyed everything (for example, about 40 of Isabel's Knights in 4 shots in the final battle). He also had leadership, logistics, and defense, I think. I took the Academy Castles with almost no losses. Before taking the second Castle, I gave Tilshek the entire army (including 300+ Warmongers). Final battle: Lorenzo has 50+ Seraphs, 100+ Knights, 900+ Red Archers (he trained them), and the rest accordingly. He has leadership, attack, defense, and luck leveled up, but no magic (!). I have 20+ free Cyclops, 50 Wyverns, 100+ Wolf Riders, 150 Shamans, 600 Centaurs, and 1000+ Goblins. The battle went something like this: the enemy destroyed half of my army on the first turn (Seraphs one-shot Centaurs, Knights one-shot Wyverns, etc.). I killed hordes of enemies with a ballista (which the computer didn't bother to destroy, even though one shot from the archers would have been enough). I quickly ended up with only Cyclops and Warmongers left, but both had level 2 Blood Rage with a huge amount of Fury (only the advanced racial skill was used). The Cyclops destroyed all the archers + some minor units in the rear, and the Warmongers killed everyone with retaliatory attacks with infinite resistance). I had 200+ Warmongers left. There were no more problems after that. I played on Hero difficulty. A typical mistake: trying to defend in the Castle. Another way to play: buy Astral Gates, jump to the Knight, and kill his main hero before taking the second Academy Castle (but don't take the Red Castle, otherwise the scenario becomes impossible).
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17 years ago
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I haven't played those scenarios except for the Trial of Agrael; the Battle Cry and other scenarios simply don't work for me (when you reach the middle, the game freezes and that's it).
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16 years ago
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I completed it on the hero difficulty level – no problems at all (want me to send you the final cutscene?). Dealing with the Mages is very easy, but with the Humans, you need to manage to escape from the main enemy with a large army and have your main hero run around a bit, sacrificing a couple of hired heroes (he swims very slowly and runs slower than your advanced main hero) while he's moving and chasing your smaller heroes, you capture his city (there's a level 1 hero there, and with a lot of artifacts; there are no problems taking the city if you know how to play properly; you'll only lose the Wyverns – they rush into the city first, bite the cursed angels, and block the archers' fire. While the enemy is trying to kill the Wyverns with all his might, the Centaurs and Cyclops mow down his entire army, and if anyone dares to come out of the city afterwards, it's even worse for them): as a result, their main hero has a problem – he has no cities; he urgently captures one of the former Mage cities and develops it quickly (which is good for you). As soon as he leaves it and goes to capture his main city, you can intercept and defeat him (although it's risky). If you've developed well, your army is slightly weaker than his, but your hero is level 25, while he's only level 15. This gives you a chance to win (by the way, he won't attack you head-on anymore because the probability of winning is average). If you feel that you don't have enough strength, give him the main Human city and let him sit there, but he really doesn't want to sit there; he starts running around again, trying to take another city from you, and you, accordingly, capture his cities, avoiding the main battle. When capturing cities, he immediately hires a hero there, but you (due to higher mobility), as soon as the main hero moves away, immediately eliminate these heroes (preferably in the city so that the hired hero cannot escape – he cannot hire new heroes after they are defeated, and as a result, he soon remains alone). And most importantly, as a result of these actions, you almost always have an obvious advantage – three cities against one (the rest is just a matter of technique). Andrey_K, how much time did it take you to complete the entire campaign, if you don't mind sharing? P.S. I forgot to mention – you shouldn't fight with the smaller heroes; you should run away or surrender (don't keep them in cities and don't accept battles with them there), otherwise you won't be able to hire them again! Before the enemy captures cities, it's better to hire a small garrison there (at least 1 goblin) so that the city damages the enemy's archers with its towers during the siege. Also, be sure to capture all the beacons so you can travel faster. In general, Orcs are not great warriors (if Dark Elves were in their place, everything would have ended much faster).
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11 years ago
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Considering everything mentioned above, I decided to proceed as follows. If you quickly capture the second town of the Mages after the first (which isn't that difficult), a Knight monster will indeed appear with a "high" threat level and rush towards Kunyak. Therefore, I took the first town with Kunyak, approached the second, checked through the tavern that the Orange faction had no more heroes, captured the mines, stayed there for a while, and then returned to the base town. Meanwhile, the former first town of the Mages, now transformed into a Hive, was being rebuilt. Kunyak arrives at his main town, honestly hands over everything he earned through hard work to his companion, who was rescued from prison (level 23 at that time), and settles there. And we send the companion to the first captured town. For about two months, forces accumulate, after which he gathers all the forces from the former town of the Mages and sails to the island in the northeast, towards the last town of the Mages, while Kunyak simultaneously gathers all the forces from the base town and heads there as well, only to retreat back just in case. With the second Barbarian, we easily capture this town, after which, on the second day, Lorenzo emerges from the fog and heads towards the first former town of the Mages. And, as it happens, Tilshek (I can't seem to remember his name) catches up with him at the gates, because Lorenzo makes an extra move to capture the mines near the town. The threat level is "low," and Tilshek defeats Lorenzo with relatively small losses in an auto-battle. He then heads towards the town of the Red faction, where a rather weak Ellaina is stationed. As they say, we activate the auto-battle and watch the show. Here's the setup before the final battle, as shown in the screenshot, or rather, what remains after Lorenzo's cleanup. However, there's one strange "but": the result somehow didn't make it into the top-10 games. Maybe it's because I copied the profile and save files between my computer and laptop several times, as I was playing in two places, I don't know. It's a small thing, but it's a bit disappointing. And maybe it's true, as I read somewhere, that you should create separate profiles for games and campaigns, I can't say for sure.
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8 years ago
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One of the two best scenarios for 3.1 (the other is "An Eye for an Eye"). Lorenzo and his army were defeated by a level 24 hero on day 3, week 4, month 2. It was an amazing battle, and he fled. He was a little unlucky with the spells; he didn't get the "Frightening Roar" spell. I completed it in 53 days playing as Hagge.
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7 years ago
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What difficulty level did you play on? After all, 53 days is very fast for this scenario.

Added 1 minute ago
Andrey_K
I would call this scenario: "learn to play as Orcs"

That's right!
7 years ago
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There is a very easy way to complete this scenario (Hero difficulty). First, at the start, sail to Tilshek, collecting resources along the way. Ideally, you should find an artifact that grants knowledge or attack (for the ballista). The first battle is the most difficult on the map; if you are lucky with the battlefield and other factors, the losses will be minimal. Tilshek takes the entire army except for the centaurs; you can also leave the sextant with the main hero. Tilshek sails directly to take the castle, while the main hero sails a little further to the island with the prison, picks up the artifact, and then sails to join Tilshek. The main hero needs the centaurs to prevent the mage heroes from attacking the defenseless Kunyak; with the centaurs, you will definitely reach him without any problems. Meanwhile, Tilshek clears everything without losses, not picking up the defeated enemies, except for the lighthouse. Clear the island, build up money and an army in the city. Only take wood for leveling up after you have leveled up in battles. It would be good to get Fire Arrows. Mighty Shout is also a good skill. Before venturing into the ocean with Tilshek, you need to buy him a talisman that summons a boat; in this scenario, stealing boats from the computer can create many problems for you. After getting the talisman, the army, and all the artifacts, Tilshek clears the island with the gold mine, then sails to the first city of mages and clears everything he sees there (the ring that gives +2 HP is especially important). If you play skillfully, without losing troops and continuously building up, by the time Tilshek clears everything except the island with the sulfur mine and the island with the second city of mages, you will have an army in the castle that will make capturing the first city of mages one of the easiest battles in the scenario. In the castle, it is important to learn all the shouts; if you get a Fear or Horde Fury shout right away, that's great, but even without them, nothing is difficult. The castle is taken with small losses. For the army, the most important things are the goblin's magic weakening, the warmonger, and a free cyclops (you can replace this with the "catapult" perk), a leader for initiative, and the rest depending on your wishes/capabilities. At this point, it is very likely that Lorenzo, with his overwhelming army, will suddenly appear and you won't be able to escape from him. It is unknown how to avoid this exactly, but there is a way: save more often (manually), do not clear the island with the sulfur mine and the second island of mages before taking the first city of mages, but sometimes he doesn't react to anything. The orange mages will "harass" the map quite annoyingly, but with good logistics, it will be easy to catch them by sea; there won't be any super-strong ones there, so the main hero will also be able to defend himself in his own castle if you happen to miss someone. As soon as we get the second city of the orcs, we start actively building it up, preferably with 5 first-tier buildings with upgrades (if the economy is failing, you can transport them to the first city or fort for upgrades). The problem with gold can be solved by freely joining neutral creatures, if any appear, by selling them on the slave market (I got 66 earth elementals, which were sold for 30k gold). Put a level 6 creature on the astrologer. A week of artifacts, gold, life, and alliance is everything we need. A week of artifacts is one of the most profitable. And finally: 1k goblins, 500-600 centaurs, 500-600 warmongers, under 200 shamans and executioners (there can be much fewer shamans), 15-20 wyverns (meat) and cyclops (you still need to replace the free ones with bloodthirsty ones for the finale). The hero is level 28. The second city of mages is taken without problems, and we open the passage to the red city. Either it will sail to us itself, or you will catch up with it. Don't fight on ships or in the castle. Lorenzo is defeated in an open field, but it is important to understand that after this, you will need to leave a strike force to take Castle Gate. In the battle with Lorenzo, it is important to survive the first attacks of the horses, angels, and griffins. Then, Tilshek continuously casts +400 Fury on the warmonger, and it, receiving negligible damage, destroys everything, receiving infinite retaliation at the second level of Fury. Ideally, you should keep it for taking the castle. Frightening Shout can play a key role in this battle. In the castle, there is a level 1 hero; after opening the gates, the red hero signs his own death warrant. Four and a half months will be more than enough, considering that we spent the first week and a half sailing with Tilshek. I hope this will be useful to someone =)
In reply to atlant108
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7 years ago
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atlant108
What difficulty level did you play on? After all, 53 days is very fast for this scenario.


On a hero.

I replayed it recently and improved the result to 49 days; I could have done it even faster, but I collected all the stat boosts. If you're interested, here's a recording of the battle with Lorenzo. The file contains a description of which day it is, what artifacts are used, and the hero's progression.


P.S. I lost the data (email and password) from my previous account, Moonst@r; this is a different account, please don't ban me.
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