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Posts from Orcs versus High Elves.

4.0 (1 rating)
17 years ago
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So, I agreed with a friend to play the other day. He plays as Elves and he's good at it. I'll be playing as an Orc hero, Haggeesh, for a faster start. I'm leveling up: 1. Attack 2. Logistics 3. Leadership 4. Luck I haven't decided on the last skill yet – either Machines, Defense, or Light Dampening. What do you guys think about the last skill and about developing the attack? The map won't be very big, because it takes too long on a large map. Accordingly, a ballista with 3 shots will be very helpful, but defense and evasion are at least as good. And during the battle, should I choose an offensive or a defensive tactic? Added 2 minutes ago Will Centaurs with Cyclops defeat the weak Elven archers? I think if I have 3 upgraded ballistas, then yes, but... Added 8 minutes ago On the other hand, my Centaurs and Paladins will be on the list of sworn enemies, and I think there will be someone else from the late game (if he gets him). And with double critical hits and luck, they (Centaurs/Paladins) will be defeated quickly, but the archers have more initiative by 1 and will shoot first... Therefore, it's better to attack myself, but there are trees, unicorns, etc. Damn, I don't know what to do, HELP :smile04: )) Added 24 minutes ago Oh, I forgot, the Elves also have mages who shoot well! I played duels against myself against Asir, and I lost badly with all 3 heroes of the Orc horde, but there's no balance at all, and the Orcs are terrible there, and Asir's bow is ridiculously overpowered, but still, during the battle, I don't know what to do. Added 2 hours 46 minutes ago We played several times on a mini-map, and I attacked him on the second week. Here's what happened: Me: 70 Centaurs, 60 Goblins, 17 Warriors, Ballista with double shot Hero level 4 Him: 18 Archers, 20 Blademasters, 27 Faeries (upgrade: Bee Swarm), 7 Unicorns, 4 Mages First, the Centaurs go and kill 14 archers, and then everything becomes very easy. And here's the question: why do the Centaurs go first, even though the Elven archers have more initiative? Does the 4% initiative from the Haggeesh hero decide everything, or is it because I attacked him? If the archers went first, maybe the Elf would have won... Added 17 minutes ago I also played against Necropolis, and it was even easier. 400 skeletons and archers (with 3 attack from the hero) didn't do much damage, and the game lasted until the 4th week. And 170 Centaurs and a hero with 9 attack simply crushed the vampires. It wasn't an option for the Necropolis to wait, because the Centaurs dealt 150+ damage to the skeletons with one shot, while they only dealt 15-25 damage to the Centaurs. And the Centaurs were sped up by shamans and went much more often, while the skeletons were slowed down by them. The opponent tried to resurrect vampires first, then skeletons, but the destruction was total. For the battle, I visited the Fountain of Luck +2 and my own was upgraded to +2, as well as attack 2, and +20% arrows. There were not many Liches, about 15. There was one Zombie left. Neither Death nor Wyvern were bought... In my opinion, on small and medium maps, the strength of the Orcs lies in the Centaurs, and they need some kind of strong Chaos magic against them. As an option, the Necropolis could take a hero with Chaos and defeat them, but then it will be more difficult to farm, because there will inevitably be losses against ranged monsters distributed in stacks, and you won't be able to get enough mana for a level 1-6 hero. But it's unlikely that the Orc will quickly learn Light Dampening, because it's useless for farming, and there the count goes on every day, on every monster, and everything that is learned is attack, luck, and logistics. Morale doesn't matter as much as luck, because it's better to deal double damage immediately than to have a second turn after the opponent's turns. Still, the opponent was not as experienced and skilled as he will be in the upcoming game, and I really like playing on small maps on veteran difficulty. (There is no opportunity to sit in the castle, because the opponent will farm the middle of the map and GG). On veteran difficulty, it's very difficult for the Orc hero, but you have to sit for weeks even without shamans, because there is no mercury, but this is in the case of bad luck, and without shamans there is 100% loss. Added 8 minutes ago Ugh, I rambled on ) :smile13: Added 32 seconds ago Share your experience, it's very interesting
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17 years ago
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It's very convenient to play as the Light Elves against the Orcs, as this race is best at reducing their rage (sprites and dancers attack multiple targets at once, dragons attack 2 targets, unicorns can inflict a deadly blinding effect on the Orcs, archers shoot twice).

Haggesh is indeed, apparently, the best option, as the centaurs shoot first, and in the first turn, you definitely need to eliminate the archers.

But if you're playing as the Light Elves with Wingael, and the game lasts for a month or more, the Orcs have absolutely no chance (in an encounter with equal opponents) (IMHO).
17 years ago
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and if the elves don't have archers, will they still attack?
And who will go forward?

Added after 3 minutes
Hagesh is the best option in any game because farming with her is good, and in the late game, you can choose another hero in the 1-3 weeks, giving him the army, visiting experience locations, and continuing to farm with him. He won't lose much from not killing the first monsters; 4-5k experience in the late game doesn't matter at all.

Added after 1 minute
And those who attacked shoot first, meaning if orcs attack an elf hero, the orcs shoot...
At least, that's how it was on the test game.
In reply to Mopdas
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17 years ago
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Mopdas
And those who attack shoot first, meaning if Orcs attack an Elven hero, then the Orcs shoot...
At least that's how it was in the test game.

Are you sure about that?
There's nothing about it in the manual.
In reply to Мститель
17 years ago
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Avenger
Is this really true?
There is nothing about this in the manual.
I don't know for sure, but when I attacked the elf, my guys attacked first, then I reloaded the game, and my opponent, the elf, attacked – and the archers had the first turn...

Added 2 minutes ago
I won the game with orcs, and the elf didn't stand a chance, but this was probably because I was bribing centaurs on the street for 14 gold per week, while the elf was hiring 9 blades, and in my opinion, centaurs are much stronger

Added 23 minutes ago
And the elf had only about 100 dryads, probably losing them on monsters, although the elf's rest of the army was bought and upgraded completely in 6 weeks of the game and practically not lost anywhere:
120 dryads, 150 blades, 95 archers (attack without penalty), 50 druids, 28 unicorns, 17 wild ents, 7 dragons
Mine: 350 green goblins, 260 war centaurs, 125 warmongers, 70 earth shamans, 57 executioners, 7 free cyclops, and 6 unupgraded wyverns
My heroes: Haghesh, level 15, elf Osir, level 14
The orcish growth is incomparably greater!!! And the units themselves are cheaper and the hero has more attack, and you say that orcs have no chance...
But only cyclops were chosen as sworn enemies, because he didn't find any others on the map...

Added 6 minutes ago
On a map where 3 levels are gained on the street, not 2, the ratio will be like this by the end of the 6th week:
120 blades, 145 archers - 210 centaurs, 200 warmongers
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17 years ago
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I'm saying that against Wingael, the Orcs don't stand a chance! Against any other hero, they have a decent chance.
17 years ago
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Hmm, yes, indeed, at levels 20-25, there will be 25% initiative for 1 turn. But what will that give? + 1. One extra shot with archers and mages; I don't think it's worth going into battle first. 2. Also, when the Orcs attack, their troops will not move together but will be mixed with the Elves, as the Elf will skip turns starting from turn 1, and the Elf will have every chance to defeat the first Orc units that come out. - 1. How will you capture mines and other resource/cheap artifact locations in the early days? You'll have to wait, possibly for a week. 2. On a small or medium map, the Orcs will rush with a significant advantage in the number of archer units. 3. There may be problems with wood. But all these disadvantages are neutralized on a large map, but on a large map, the Orcs also have huge advantages. However, undoubtedly, +25-30% initiative in 1 turn is very decisive, and under otherwise equal conditions, it will be very difficult, but there are still options, I think. Added 3 minutes ago Don't you want to play and test everything in action? :smile13: If anything, write to 209456 Hamachi Mopdas1 q1w2e3. I will be able to play on the Heroes of Might and Magic only in a week, when they send the licensed disc. Added 3 hours 34 minutes ago Well, yes, shall we play?
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17 years ago
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To be honest, I don't have much experience with online games. My extensive experience playing hot-seat with friends (who are quite good) has shown that Wingael should be banned on large maps – I haven't lost a single game. Once, I even managed to defeat an Orc with a super ability and a mastery amulet, which is simply unbelievable.

I tried playing online once, but the game kept crashing (maybe due to my slow internet connection). Sometimes, I can't even start the game.

Wingael, surprisingly, allows me to start very well, but my friends constantly criticize me because I spend too much time flying back and forth with fakes, killing zombies manually. The point is that from level 7, you can safely attack archers without worrying too much that they will shoot first.

There are indeed difficulties with wood (on Veteran difficulty, I don't play with friends on Hero difficulty), but somehow I manage to keep up (I only upgrade archers, I don't build unicorns).
17 years ago
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By the way, Hageshu also gives centaurs 1% initiative for each level, as well as attack and defense every 2 levels, so centaurs will also be good at shooting )
But on a large map, I agree, they are not as decisive...
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17 years ago
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2Mopdas Your question is very general; please provide more specifics, such as: which week the encounter takes place, how are your resources, regarding Wing, yes, it's difficult, but you need to withstand only the first attack (for this, defense is essential), and then we'll see... Against the Sylvan faction, anti-magic with Storm Wind is good – the fakes won't even reach with tactics, and the dragons might miss – if you're lucky with the terrain. And against Wing, it's essential to use it to neutralize her. Well, and if you're lucky with the Roar skill, then use Keen Mind and scare the archers or anyone else who poses a threat. And then, just be afraid of the Orcs :)
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17 years ago
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On small maps, Haggeesh is, in my opinion, an overpowered hero; she is usually banned, but if you still choose her as the main hero, focus on developing Fire Arrows, War Machines, and Logistics. By the beginning of the second week, you can realistically gather 70-100 centaurs. Haggeesh, along with them and a ballista, turns into a bloodthirsty killing machine; most neutral creatures are eliminated without losses through auto-combat. If the opponent is Haven, I doubt they can do anything against such a monster.
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17 years ago
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There are options here; for example, it's not a given that you'll get machines and fire arrows so quickly (by the beginning of the second week).
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17 years ago
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Yes, Haggeesh is too strong on small maps; even Ossir pales in comparison:smile05:
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17 years ago
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Of course, Hegesh is a cool hero, and starting with her is enjoyable, but I still choose Tilseck; in my opinion, he's better because he starts with machines. Hegesh needs to get lucky with the monsters; if there are archers or dryads, or blades in the mines, Hegesh will have big problems, and that's not a smooth start. Despite all this, Orcs need to be played in short skirmishes because if the opponent has dark magic, all the Orcs are doomed.
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17 years ago
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Yes, it would be nice to have the Elves create an enchanted berserker arrow – a rain of arrows against the Orcs. The only thing left to do is find the enchantment.

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