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So, I agreed with a friend to play the other day.
He plays as Elves and he's good at it.
I'll be playing as an Orc hero, Haggeesh, for a faster start.
I'm leveling up:
1. Attack
2. Logistics
3. Leadership
4. Luck
I haven't decided on the last skill yet – either Machines, Defense, or Light Dampening.
What do you guys think about the last skill and about developing the attack?
The map won't be very big, because it takes too long on a large map. Accordingly, a ballista with 3 shots will be very helpful, but defense and evasion are at least as good.
And during the battle, should I choose an offensive or a defensive tactic?
Added 2 minutes ago
Will Centaurs with Cyclops defeat the weak Elven archers?
I think if I have 3 upgraded ballistas, then yes, but...
Added 8 minutes ago
On the other hand, my Centaurs and Paladins will be on the list of sworn enemies, and I think there will be someone else from the late game (if he gets him). And with double critical hits and luck, they (Centaurs/Paladins) will be defeated quickly, but the archers have more initiative by 1 and will shoot first...
Therefore, it's better to attack myself, but there are trees, unicorns, etc.
Damn, I don't know what to do, HELP :smile04: ))
Added 24 minutes ago
Oh, I forgot, the Elves also have mages who shoot well!
I played duels against myself against Asir, and I lost badly with all 3 heroes of the Orc horde, but there's no balance at all, and the Orcs are terrible there, and Asir's bow is ridiculously overpowered, but still, during the battle, I don't know what to do.
Added 2 hours 46 minutes ago
We played several times on a mini-map, and I attacked him on the second week.
Here's what happened:
Me:
70 Centaurs, 60 Goblins, 17 Warriors, Ballista with double shot
Hero level 4
Him:
18 Archers, 20 Blademasters, 27 Faeries (upgrade: Bee Swarm), 7 Unicorns, 4 Mages
First, the Centaurs go and kill 14 archers, and then everything becomes very easy.
And here's the question: why do the Centaurs go first, even though the Elven archers have more initiative? Does the 4% initiative from the Haggeesh hero decide everything, or is it because I attacked him?
If the archers went first, maybe the Elf would have won...
Added 17 minutes ago
I also played against Necropolis, and it was even easier. 400 skeletons and archers (with 3 attack from the hero) didn't do much damage, and the game lasted until the 4th week.
And 170 Centaurs and a hero with 9 attack simply crushed the vampires.
It wasn't an option for the Necropolis to wait, because the Centaurs dealt 150+ damage to the skeletons with one shot, while they only dealt 15-25 damage to the Centaurs. And the Centaurs were sped up by shamans and went much more often, while the skeletons were slowed down by them.
The opponent tried to resurrect vampires first, then skeletons, but the destruction was total.
For the battle, I visited the Fountain of Luck +2 and my own was upgraded to +2, as well as attack 2, and +20% arrows.
There were not many Liches, about 15. There was one Zombie left.
Neither Death nor Wyvern were bought...
In my opinion, on small and medium maps, the strength of the Orcs lies in the Centaurs, and they need some kind of strong Chaos magic against them. As an option, the Necropolis could take a hero with Chaos and defeat them, but then it will be more difficult to farm, because there will inevitably be losses against ranged monsters distributed in stacks, and you won't be able to get enough mana for a level 1-6 hero.
But it's unlikely that the Orc will quickly learn Light Dampening, because it's useless for farming, and there the count goes on every day, on every monster, and everything that is learned is attack, luck, and logistics. Morale doesn't matter as much as luck, because it's better to deal double damage immediately than to have a second turn after the opponent's turns.
Still, the opponent was not as experienced and skilled as he will be in the upcoming game, and I really like playing on small maps on veteran difficulty. (There is no opportunity to sit in the castle, because the opponent will farm the middle of the map and GG).
On veteran difficulty, it's very difficult for the Orc hero, but you have to sit for weeks even without shamans, because there is no mercury, but this is in the case of bad luck, and without shamans there is 100% loss.
Added 8 minutes ago
Ugh, I rambled on ) :smile13:
Added 32 seconds ago
Share your experience, it's very interesting