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Posts from Wizard – “Liberation” [Campaign 6, Mission 2]

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Yesterday I finally found some time to play Heroes for a bit. My account of this madness follows below...
Having captured an undead city with monstrous losses in the previous mission, Zehir celebrated this properly... though all good things must come to an end... and no reinforcements are coming, nor is there anyone left to send... So Zehir decided to continue... hm... In short: he fancied winning back a few more cities.... But only, of course, to liberate his people from the oppression of the Necromancer and visit all the libraries, especially in Al-Safir, in order to outsmart one arrogant fellow... (Yeah! We know all about those libraries... he just wanted to go to the gremlins for some moonshine... the aesthete, damn it!..)
On one hand, the mission is quite boring, but there might be a couple of surprises toward the end! We start in the western part of the map. The city is surrounded by desert, and a mass of lava has flowed from a nearby volcano. There are plenty of mines, mostly concentrated to the south of the city. A bit further east is an exit portal. It is guarded by vampires and it's best not to touch them, as more will push in from the north—there is a two-way portal there. That's where the riffraff will start crawling out from the very beginning, mostly just small fry. All these minor heroes kept messing around, messing around, messing around, messing AROUND... JUST GET THE HELL OUT OF HERE!!!... You can't get enough flyswatters for the lot of you! I stuffed the garrison with all sorts of rubbish and stopped paying attention to the whole bedlam... And then HE arrived. Kicking the door and the spirit out of the guards with a light blow of his foot, frowning and clicking his teeth threateningly, he came at me with clearly ill intentions... If the hero didn't have the ability to summon elementals, it would have been very bad. In principle, the armies at the start are very small, but... (you can leave some hero with an army in the city, and walk around yourself with a small company of hardy creatures, summoning elementals for the fights... ugh! Not interesting enough for me...) Of course, a strong hero can also arrive from the eastern portal...
To start with, it's worth clearing the entire peninsula from north to south. In the southernmost part, there is a shipyard, but it's not worth buying a ship—swimming doesn't really make sense for you yet; the main clashes will be in the northeastern part, which can also be reached via the portal. If you buy a ship and don't manage to board it in time... ha!... they'll just snatch it right from under your nose! (The thing is, there is a peninsula at the very south of the map where Mythograd stands—your final goal. Apparently, there is no shipyard there and enemies won't push out from there until the very end of the mission! BUT! There is a shipyard near Yafaya in the north. I don't know why, but those cursed adversaries didn't use it... Otherwise, the game picture would have been somewhat different...)
Having gathered an army, we head into the northern portal... These stupid portals! Ours is connected to as many as three things in enemy territory, and only Markel knows where you'll end up!
I was spat out in the middle of the map. First to the north—Yafaya is there. In the southeast is Ziyad. No problems. But almost in the corner in the northeast is the capital—Al-Safir... O-o-o! There are no heroes in this city. On the other hand, it is fully built up, there's even an airship. That's how it is. The longer it takes you to get there, the more kicks in the teeth you'll get! I was there on 5m\2n\2d.
The army of Al-Safir (mine): djinns 210(55), golems 492(259), titans 57(19), mages 139(282), gargoyles 738(299), rakshasa rajas 104(57), gremlins 0(638)...
And the battle lets began!!! What happened there... To start with, the gargoyles flew right up to the enemy titans and crushed all their toes with their slabs, after which, naturally, they got a heel to the forehead. It seems the titans bruised their feet so badly that they no longer dared to kick the gargoyles, limiting themselves to casting vertical lightning, which, obviously, greatly weakened their attacks (strange, since about 40 of these boulders were left... perhaps they made scary faces and a psychic concussion was added to the titans' physical one...)
Zehir, sitting on an elephant and insolently tugging its ears (to let it know who's boss, probably), waved his staff, casting the most powerful spells on the adversaries, which sounded vaguely like a seven-story string of curses. Well.. I tell you, the enemies were flying apart! After the battle, pathologists diagnosed the main cause of death as: "ears rolled inward into the skull"... (First, I accelerated my entire army (highly recommended) and generally buffed it in every way... then I gave up on a "beautiful battle" and started summoning elementals 73 at a time, by the way...) The enemy mages and djinns were the first to get it, and then everyone else. The titans died as the dessert, terrified to death by my gargoyles (turns out they aren't that useless!) After the victory, there will be about a thousand gremlins for hire in the city (the villains ran out of money, he-he!)
The subsequent requirement to capture Mythograd came as a surprise to me. I didn't spare my army; I spent it all... and having just seen a vivid example of destruction... o-o-o! what a crowd must be waiting for me there!... Well, nothing for it, I trudged to the blue sea to buy a ship! It was snatched AWAY IMMEDIATELY!!! A-A-A!!! Now such a horde will arrive!... And they arrived... only in parts... (I don't know why the computer split its armada into three). And so, they went under one part at a time!...
Docked.... Captured Novostrozhinsk (build the entire mages guild!), captured Mythograd.... without resistance... sad... Strange mission.

P.S. do not neglect the valuable opportunity to make artifacts for soldiers! A few tips on this topic:
1) for gremlins (health, luck, initiative) - the first two are very important...
2) for gargoyles (speed, armor, health) - they'll fly across the whole map!
3) for golems (speed, armor, initiative) - rollerblades for the slow-pokes.
4) for mages (initiative, magic defense, health) - no comment!
5) for djinns (speed, initiative, health) - the first attack is almost guaranteed.
6) for rakshasas (armor, attack, luck\speed\init) - sometimes they don't reach the target...
7) for titans (init, luck, attack) - why do these nightmares even need artifacts?!
Try to enhance the soldiers' natural traits!!!
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Excellent description, worthy of our forum; it’s great that you took the time to create it! :)
Делай вещи, дела-делай вещи и не залипай!8)
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Damn, it's a shame I can't play at that level... In "Heroes 3," everything works out, but here I can't even complete a simple mission as a "recruit." I'm attacked from all sides, barely managing to defend myself, let alone conquer anything. I'm losing troops and heroes, while the enemy keeps increasing its power. Even the Titans were wiped out. I just can't find the right approach.
In reply to KRAP
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Varg-Nar
Thank you, dear friend! It's always nice to hear...:D

KRAP
If you're having problems in THIS mission, the key to success is speed and elementals...(although that's not very interesting!).
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D12(ArchOnt)
P.S. Don't neglect the valuable opportunity to create artifacts for your soldiers! Here are a few tips on this:
1) For Gremlins (health, luck, initiative) – the first two are very important…
2) For Gargoyles (speed, armor, health) – they will be able to fly across the entire map!
3) For Golems (speed, armor, initiative) – give them roller skates to overcome their slowness.
4) For Mages (initiative, magical defense, health) – no comment needed!
5) For Djinns (speed, initiative, health) – the first attack is almost guaranteed.
6) For Rakshasas (armor, attack, luck/speed/initiative) – sometimes they don’t make it…
7) For Titans (initiative, luck, attack) – why do these nightmares need artifacts?!
Try to enhance the natural abilities of your soldiers!!!
Dear D12(ArchOnt), I have a big request: could you share your observations regarding the usefulness of artifacts in this thread? /topic/488/ If it isn't too much trouble
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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The One That...
The order was completed... earlier... :confused:
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D12, thanks for the guide, but to be honest, the previous one was better.
"Не беспокойся,ведь впереди у него ещё целая загробная жизнь...";) (Маркел)
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Guys, how do you capture Al-Safir? The army there is huge! For example, 50 Rakshasas, 36 Titans, and 240 Mages!
In reply to foxx
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D12, and what difficulty level were you playing on? I played as the Warrior, so it seemed way too simple to me:( Nobody sailed toward me, so I had to sail down myself; there, on one side, there were maybe 200 Paladins (near Novostrozhinsk), and from the direction of Mythograd - Death Knights, also probably more than 200. Well, I entered from the horse side, smacked them, and captured the city. Halfway to Mythograd, I met their hero with a very modest army and wiped him out in one go. In Mythograd, a bunch of zombies were waiting for me, and that was it...

Added after 3 minutes
By the way, I was sailing at the beginning of the mission too, because I completely forgot that I had played as Necromancer on this same map. I was so surprised when I found Mythograd:o In short, no one ever boarded my ships.
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The "resurrection" spell can be found in the human Castle, in the south. After that, I fought without any losses; I jumped over the guards from the shore to the Castle, so again, no losses. I took the last city relatively easily; I had the "suggestion" and "blindness" spells. I blinded the titans, and the rakshasas killed their opponents very well, as they don't receive any counterattacks. I lost 9 gremlins and 4 djinns. I completed it in 5 months.
In reply to komu
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No, this is just HILARIOUS!:smile19: And this is the last campaign?! It's getting easier and easier! The heroes from the portal are so weak that I was able to level up a secondary hero to level 10 and didn't worry about the castle. Resurrection, mass slow, summoning a phoenix - I'm walking around the map like I own it...my vast homeland... Seriously, WHEN WILL IT GET DIFFICULT????:smile05:
In reply to Слоныш
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I'm so fed up with this mission... from the portal, starting on the second Monday of the week, two creatures keep appearing, and there are already about 100 archers, 30 ghosts, and 25 vampires, 70 zombies, 10 liches, and a bunch of undead, about 5-7 each... they defeat me easily... I can't move away from the city. Moreover, both heroes are very skilled in Resurrection and actively use it... I've already tried about 15 times...
What should I do?
In reply to Ольга
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I myself have a hero with Resurrection. In the first mission, I maxed out his light magic, and in the second mission, in the Academy Tower, I got Resurrection as a drop (which is not surprising)...
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I read the previous posts. I was very surprised that people have spells like resurrection and phoenix. In the native and Necropolis Castle in version 1.5, the Mage Guild is limited to level 2. There are no places where you can get high-level spells. The quest "Liberate the Silver Cities" reminded me of the 3rd mission of the 3rd Campaign. The map turned out to be very similar. Only the objects on it are different. I started on an island with one city. Markel captured it first. From the very beginning, enemies attacked from two sides. I barely managed to defend myself. Then their activity subsided, and I had the opportunity to clear my island. When I defeated the dragons guarding the shipyard, I immediately sent a support hero to sail. Zephir went to the teleport. He ended up not far from the northwestern city. Markel captured it second. There was a weak garrison, and the Castle was almost not built. I didn't rebuild it because I hoped that the cities cursed by the nasty Markel would somehow magically turn back into Academy cities. I was wrong. Then I went south and, with considerable losses, captured the southern city. Markel captured it last, but cursed it first. It was fully built. I completely forgot that there was a third city on the mainland - the one near which the cowardly Cyrus fled from Markel to the Dungeon. I got on a ship and captured Novostrozhensk and Mythograd. The losses were terrible. Zephir had only a few Titans and Rakshasas left alive. I found out that you can build a 5th-level Mage Guild in Novostrozhensk. I thought that the mission would end with this. But after it was built, even the quest "Build a 5th-level Mage Guild" remained unfulfilled. I received the spells "Teleport" and "Holy Word". Only then did I remember about the last city. I bought a Necromancer hero. In the tavern, as in the previous mission, there was Deidra. I bought everything that had accumulated in the built Castle and sent her to break through the garrisons. She found the last city, and then a spell-boosting building. Along the way, she leveled up to level 11. In the city, there was an army without a hero - 52 Titans, 350 Archmages, and so on. I will have to use a tried and tested method - hire foreign mercenaries. After all, I have 3 Necropolises, 1 Knight Castle, and 1 native Castle. In addition, there are countless neutrals on the map to level up Deidra and the knight. Only a script that greatly increases the size of the garrison can save the enemy. If there is no such script, capturing the city is only a matter of time.
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Hello everyone!
I have a strange problem in this mission: I killed everyone, built everything, and when I take Mythgard, instead of going to mission 3, I'm taken back to the beginning – mission 1 of this campaign.
The first time this happened, it was when I hadn't built everything in Novoostroginsk. I read the forum, went back, finished everything, and it happened again, taking me back to mission 1.
Do I really have to start all over? I don't understand what the error is. Maybe someone can suggest some solutions?

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