Auto-translated
Yesterday I finally found some time to play Heroes for a bit. My account of this madness follows below...
Having captured an undead city with monstrous losses in the previous mission, Zehir celebrated this properly... though all good things must come to an end... and no reinforcements are coming, nor is there anyone left to send... So Zehir decided to continue... hm... In short: he fancied winning back a few more cities.... But only, of course, to liberate his people from the oppression of the Necromancer and visit all the libraries, especially in Al-Safir, in order to outsmart one arrogant fellow... (Yeah! We know all about those libraries... he just wanted to go to the gremlins for some moonshine... the aesthete, damn it!..)
On one hand, the mission is quite boring, but there might be a couple of surprises toward the end! We start in the western part of the map. The city is surrounded by desert, and a mass of lava has flowed from a nearby volcano. There are plenty of mines, mostly concentrated to the south of the city. A bit further east is an exit portal. It is guarded by vampires and it's best not to touch them, as more will push in from the north—there is a two-way portal there. That's where the riffraff will start crawling out from the very beginning, mostly just small fry. All these minor heroes kept messing around, messing around, messing around, messing AROUND... JUST GET THE HELL OUT OF HERE!!!... You can't get enough flyswatters for the lot of you! I stuffed the garrison with all sorts of rubbish and stopped paying attention to the whole bedlam... And then HE arrived. Kicking the door and the spirit out of the guards with a light blow of his foot, frowning and clicking his teeth threateningly, he came at me with clearly ill intentions... If the hero didn't have the ability to summon elementals, it would have been very bad. In principle, the armies at the start are very small, but... (you can leave some hero with an army in the city, and walk around yourself with a small company of hardy creatures, summoning elementals for the fights... ugh! Not interesting enough for me...) Of course, a strong hero can also arrive from the eastern portal...
To start with, it's worth clearing the entire peninsula from north to south. In the southernmost part, there is a shipyard, but it's not worth buying a ship—swimming doesn't really make sense for you yet; the main clashes will be in the northeastern part, which can also be reached via the portal. If you buy a ship and don't manage to board it in time... ha!... they'll just snatch it right from under your nose! (The thing is, there is a peninsula at the very south of the map where Mythograd stands—your final goal. Apparently, there is no shipyard there and enemies won't push out from there until the very end of the mission! BUT! There is a shipyard near Yafaya in the north. I don't know why, but those cursed adversaries didn't use it... Otherwise, the game picture would have been somewhat different...)
Having gathered an army, we head into the northern portal... These stupid portals! Ours is connected to as many as three things in enemy territory, and only Markel knows where you'll end up!
I was spat out in the middle of the map. First to the north—Yafaya is there. In the southeast is Ziyad. No problems. But almost in the corner in the northeast is the capital—Al-Safir... O-o-o! There are no heroes in this city. On the other hand, it is fully built up, there's even an airship. That's how it is. The longer it takes you to get there, the more kicks in the teeth you'll get! I was there on 5m\2n\2d.
The army of Al-Safir (mine): djinns 210(55), golems 492(259), titans 57(19), mages 139(282), gargoyles 738(299), rakshasa rajas 104(57), gremlins 0(638)...
And the battle lets began!!! What happened there... To start with, the gargoyles flew right up to the enemy titans and crushed all their toes with their slabs, after which, naturally, they got a heel to the forehead. It seems the titans bruised their feet so badly that they no longer dared to kick the gargoyles, limiting themselves to casting vertical lightning, which, obviously, greatly weakened their attacks (strange, since about 40 of these boulders were left... perhaps they made scary faces and a psychic concussion was added to the titans' physical one...)
Zehir, sitting on an elephant and insolently tugging its ears (to let it know who's boss, probably), waved his staff, casting the most powerful spells on the adversaries, which sounded vaguely like a seven-story string of curses. Well.. I tell you, the enemies were flying apart! After the battle, pathologists diagnosed the main cause of death as: "ears rolled inward into the skull"... (First, I accelerated my entire army (highly recommended) and generally buffed it in every way... then I gave up on a "beautiful battle" and started summoning elementals 73 at a time, by the way...) The enemy mages and djinns were the first to get it, and then everyone else. The titans died as the dessert, terrified to death by my gargoyles (turns out they aren't that useless!) After the victory, there will be about a thousand gremlins for hire in the city (the villains ran out of money, he-he!)
The subsequent requirement to capture Mythograd came as a surprise to me. I didn't spare my army; I spent it all... and having just seen a vivid example of destruction... o-o-o! what a crowd must be waiting for me there!... Well, nothing for it, I trudged to the blue sea to buy a ship! It was snatched AWAY IMMEDIATELY!!! A-A-A!!! Now such a horde will arrive!... And they arrived... only in parts... (I don't know why the computer split its armada into three). And so, they went under one part at a time!...
Docked.... Captured Novostrozhinsk (build the entire mages guild!), captured Mythograd.... without resistance... sad... Strange mission.
P.S. do not neglect the valuable opportunity to make artifacts for soldiers! A few tips on this topic:
1) for gremlins (health, luck, initiative) - the first two are very important...
2) for gargoyles (speed, armor, health) - they'll fly across the whole map!
3) for golems (speed, armor, initiative) - rollerblades for the slow-pokes.
4) for mages (initiative, magic defense, health) - no comment!
5) for djinns (speed, initiative, health) - the first attack is almost guaranteed.
6) for rakshasas (armor, attack, luck\speed\init) - sometimes they don't reach the target...
7) for titans (init, luck, attack) - why do these nightmares even need artifacts?!
Try to enhance the soldiers' natural traits!!!
Having captured an undead city with monstrous losses in the previous mission, Zehir celebrated this properly... though all good things must come to an end... and no reinforcements are coming, nor is there anyone left to send... So Zehir decided to continue... hm... In short: he fancied winning back a few more cities.... But only, of course, to liberate his people from the oppression of the Necromancer and visit all the libraries, especially in Al-Safir, in order to outsmart one arrogant fellow... (Yeah! We know all about those libraries... he just wanted to go to the gremlins for some moonshine... the aesthete, damn it!..)
On one hand, the mission is quite boring, but there might be a couple of surprises toward the end! We start in the western part of the map. The city is surrounded by desert, and a mass of lava has flowed from a nearby volcano. There are plenty of mines, mostly concentrated to the south of the city. A bit further east is an exit portal. It is guarded by vampires and it's best not to touch them, as more will push in from the north—there is a two-way portal there. That's where the riffraff will start crawling out from the very beginning, mostly just small fry. All these minor heroes kept messing around, messing around, messing around, messing AROUND... JUST GET THE HELL OUT OF HERE!!!... You can't get enough flyswatters for the lot of you! I stuffed the garrison with all sorts of rubbish and stopped paying attention to the whole bedlam... And then HE arrived. Kicking the door and the spirit out of the guards with a light blow of his foot, frowning and clicking his teeth threateningly, he came at me with clearly ill intentions... If the hero didn't have the ability to summon elementals, it would have been very bad. In principle, the armies at the start are very small, but... (you can leave some hero with an army in the city, and walk around yourself with a small company of hardy creatures, summoning elementals for the fights... ugh! Not interesting enough for me...) Of course, a strong hero can also arrive from the eastern portal...
To start with, it's worth clearing the entire peninsula from north to south. In the southernmost part, there is a shipyard, but it's not worth buying a ship—swimming doesn't really make sense for you yet; the main clashes will be in the northeastern part, which can also be reached via the portal. If you buy a ship and don't manage to board it in time... ha!... they'll just snatch it right from under your nose! (The thing is, there is a peninsula at the very south of the map where Mythograd stands—your final goal. Apparently, there is no shipyard there and enemies won't push out from there until the very end of the mission! BUT! There is a shipyard near Yafaya in the north. I don't know why, but those cursed adversaries didn't use it... Otherwise, the game picture would have been somewhat different...)
Having gathered an army, we head into the northern portal... These stupid portals! Ours is connected to as many as three things in enemy territory, and only Markel knows where you'll end up!
I was spat out in the middle of the map. First to the north—Yafaya is there. In the southeast is Ziyad. No problems. But almost in the corner in the northeast is the capital—Al-Safir... O-o-o! There are no heroes in this city. On the other hand, it is fully built up, there's even an airship. That's how it is. The longer it takes you to get there, the more kicks in the teeth you'll get! I was there on 5m\2n\2d.
The army of Al-Safir (mine): djinns 210(55), golems 492(259), titans 57(19), mages 139(282), gargoyles 738(299), rakshasa rajas 104(57), gremlins 0(638)...
And the battle lets began!!! What happened there... To start with, the gargoyles flew right up to the enemy titans and crushed all their toes with their slabs, after which, naturally, they got a heel to the forehead. It seems the titans bruised their feet so badly that they no longer dared to kick the gargoyles, limiting themselves to casting vertical lightning, which, obviously, greatly weakened their attacks (strange, since about 40 of these boulders were left... perhaps they made scary faces and a psychic concussion was added to the titans' physical one...)
Zehir, sitting on an elephant and insolently tugging its ears (to let it know who's boss, probably), waved his staff, casting the most powerful spells on the adversaries, which sounded vaguely like a seven-story string of curses. Well.. I tell you, the enemies were flying apart! After the battle, pathologists diagnosed the main cause of death as: "ears rolled inward into the skull"... (First, I accelerated my entire army (highly recommended) and generally buffed it in every way... then I gave up on a "beautiful battle" and started summoning elementals 73 at a time, by the way...) The enemy mages and djinns were the first to get it, and then everyone else. The titans died as the dessert, terrified to death by my gargoyles (turns out they aren't that useless!) After the victory, there will be about a thousand gremlins for hire in the city (the villains ran out of money, he-he!)
The subsequent requirement to capture Mythograd came as a surprise to me. I didn't spare my army; I spent it all... and having just seen a vivid example of destruction... o-o-o! what a crowd must be waiting for me there!... Well, nothing for it, I trudged to the blue sea to buy a ship! It was snatched AWAY IMMEDIATELY!!! A-A-A!!! Now such a horde will arrive!... And they arrived... only in parts... (I don't know why the computer split its armada into three). And so, they went under one part at a time!...
Docked.... Captured Novostrozhinsk (build the entire mages guild!), captured Mythograd.... without resistance... sad... Strange mission.
P.S. do not neglect the valuable opportunity to make artifacts for soldiers! A few tips on this topic:
1) for gremlins (health, luck, initiative) - the first two are very important...
2) for gargoyles (speed, armor, health) - they'll fly across the whole map!
3) for golems (speed, armor, initiative) - rollerblades for the slow-pokes.
4) for mages (initiative, magic defense, health) - no comment!
5) for djinns (speed, initiative, health) - the first attack is almost guaranteed.
6) for rakshasas (armor, attack, luck\speed\init) - sometimes they don't reach the target...
7) for titans (init, luck, attack) - why do these nightmares even need artifacts?!
Try to enhance the soldiers' natural traits!!!
