Archers don't really need to be able to withstand attacks or petrify enemies with their gaze in close combat. Medusas are, in principle, a poorly designed unit in this regard. / Only Titans are worse./
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Archers don't really need to be able to withstand attacks or petrify enemies with their gaze in close combat. Medusas are, in principle, a poorly designed unit in this regard. / Only Titans are worse./
/Only Titans are worse./
besides, he also had very strong stats and was comparable to a dragon.
I would probably call magogs the worst ranged unit. Without an upgrade, they are just mediocre ranged units. With an upgrade, they are practically useless ranged units, and their AoE attack either doesn't find any application or also hits their own units.
And magogs are one of those units that you don't want to see either in your own army or in the enemy's. Typical.
In the oligophrenic, low-IQ third game, where the masterpiece of game design is the autistic spamming of archers on neutral creatures, mediocre Imps perform a mediocre role in a mediocre Castle, and the overly casual, non-damaging Liches simply add broken mechanics to the already over-powered Necropolis. That's all you need to know about the design of AoE units.
It's in a completely insane build tree, forcing you to scrape together every possible resource, even the impossible ones, to get mages that aren't particularly useful in the first week, and if you're lucky, you can build a Naga in a Castle, or even a Fortress.
And there's a lack of decent meat shields (there's only one decent late-game Naga stack and fat, but slow Golems, the rest of the units die with half a sneeze). IMHO.