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Posts from Sacred Haven of DebaucheryAuto-translated
No, you expect a good fight from the last boss :smile51: It's much more interesting without using that overpowered spell) And it's more satisfying when you win, even if there are losses)
Added after 1 minute But dealing with every enemy on the road, of which there are hundreds, is just not for me.
It's a subjective feeling, like skeletons have become weaker and that's it... But I won't lie, I might be wrong about that (I can't find any open sources online that would confirm this).
I once compared the files themselves. I can confidently say that no one has changed anything in this regard. Vampires still drain 100% of the blood from those they bite, and they still do. Skeletons still deal 2-3 damage per hit, and they still do... But they added more randomness and new "cheats"...:mad:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Ah, I haven't played in the sand maps, but in Darkside of Xeen, they really annoyed me when I was playing with an army of demons, and now they make me equally happy, since I switched to two squads of vampires.
When did they add Necro-energy with evil spirits? That's a real cheat among all cheats.
Ah, yes, they nerfed the evil spirits. In "The Shadow of Death," they destroyed everything alive and resurrected half a stack, but in "Darkside of Xeen," they barely work. However, it would have been too much with them.
Ah, yes, the Zlogns have been nerfed. In PvP, they destroyed everything and resurrected half a stack, but in "The Dark Side," they barely work. However, it would be too much if they were still as powerful.
Here vampires and ghosts devoured everything living and not so living on Thean without any Zlogns or magic at all.
Added after 4 minutes By the way, the Zlogn (which is a spell, not the one that remains after the death of various undead creatures) hasn't changed either. :)
Added after 42 seconds And the one that appears after the undead didn't even exist in PvP...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
I'm getting tired of playing King's Bounty; I've become incredibly lazy, so I'll go and be lazy some more, but this time in Skyrim.
And here are some of my achievements. I can handle armies with 95% unbeatable units by using the principle of "I can take on everyone, come at me one by one!"
Interestingly, there wasn't a single bear in the enemy army; that's all the druids' doing. And why should I rush? No one escapes from vampires, and extra meat won't hurt.
I guess I was too optimistic about the easy battles after Loki. That ice dragon with a hard-to-read name (with 40+ red, green, and black stats) really gave me a hard time, and I couldn't defeat it without any losses.
And the one that came after the undead in the PvP arena wasn't there at all...
If I'm not mistaken, in the PvP arena, the skeletons didn't have that annoying ability to scatter bones and then teleport. Combined with the evil gnolls, this was very annoying at first, when I encountered the undead in Warriors of the North.
Well, in the World of Xeen, the undead are portrayed as these incredibly TERRIFYING, EVIL, and ALMOST IMPOSSIBLE TO DEFEAT creatures, and they've been significantly improved, but you can't recruit them.
I think I got a bit carried away saying the battles would be easy after Loki. That ice dragon with a hard-to-read name (with 40+ red, green, and black stats) really gave me a hard time, and I couldn't defeat it without any losses.
1 stack of red dragons + invisibility (also enhanced by a new legendary cheat that extends the duration of spells) + glutton armor (which, by the way, doesn't seem to have disappeared?) + Armageddon = total destruction for everyone (well, maybe except for those who have a lot of "cacti" in their army) without any effort.:smile16: It will probably work even for a non-mage, despite the lack of "level 5" spells. So there are no problems here, except for those that the player creates for themselves.;) In the Tavern, by the way, they slightly "nerfed" it: Armageddon no longer affects those immune to magic, but it still deals astral damage, so whether it's a demon in front of you or a green (or even red) dragon...:mad:WishmasteR
If I'm not mistaken, in PvP, skeletons didn't have that annoying ability to throw bones and then teleport. Combined with evil mages, this was very annoying at first when I encountered undead in the Warrior of the North.
This was introduced in Crossroads. It's one of the few new features that I, as a fan of the game's combat aspect, fully support.:smile20:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).