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We were feeling down about our favorite heroes, so we decided to play as the Lords of the North. Right from the start, we have an unforgettable encounter with a hereditary criminal – Frida (she's lucky that, like her father, she ended up with the Undead – otherwise, it would have been like with Isabel, BUT: ghosts are incorporeal, zombies are useless, skeletons are bony, and I never fully understood what liches are). By the way, Isabel is a real bitch, and you start to feel sorry for the efforts spent on saving her.
The "Rebels" are not just called that for nothing. Against Isabel, a certain knight, who also happens to be Frida's uncle, and an inquisitor have rebelled. :smile29: There's no point in memorizing their names, as you'll have to kill them anyway. Frida, along with the maniac Laslo and the fanatic Alaric, sets out to settle the score (Alaric, as a true fanatic, only appears in cutscenes, while Laslo, with a scar across his face, will fight fairly). We start in the southeast. There's no point in trying to remember all the quests right away – they pop up like change from your pocket and disappear just as suddenly. Our rebels are in the two upper corners, but going there right away is pointless. The pointy-eared friends (who don't just appear anywhere) set up constant ambushes, surrounded our reinforcements, and are generally too strong (it even says so, arguing that you're an experienced hero is pointless). So, we capture the peasant houses (which is what we need to do). There's usually a guard in front of them. But they have a habit of disappearing. I went to storm the last hut when there were hundreds of militiamen in front of it. I took a breath, mentally said goodbye to half of my army (which, by the way, wasn't as bad as usual at the beginning), but I didn't even get a couple of steps closer. And then they just disappeared. And many did the same. Looking closely, we realize that they are teleporting to the rebels. There are no castles there, no heroes are visible, but there are a lot of troops. But we'll get there later...
When all the villages are ours, the elves go to war. Well, suicidal tendencies are common. Two rotten heroes move out onto the roads and stand there, not really interfering, waiting for someone to come and beat them. We come, we beat them.
In short, we clear the area, capture the buildings. We get three upgrades – two camps and one hut. But we also discover the opportunity to get a quest – to kill 9 high druids, get 3000 gold, and the elf attacks will stop. We kill the druids, get 3000 in our account, instead of the 4500 we had??? Great quest...:smile07:
But relatively nearby is "reinforcements." All that's left is to take them away from the elves. This shouldn't be a problem for anyone – we'll crush a couple of squads, join forces with someone, and the rest will disappear forever.
The reinforcements are new – land lords (these are like advanced militiamen, although, in my opinion, they should look more noble) and archers (apparently, they shoot without a penalty, which is nice).
Since there's nothing else to do on the map, and the maximum level of development has either been reached or is very close, we remember that we need to beat the rebels. We look at how many troops have gathered in the upper corners, nervously smoke, go up, and at the exit, we get a weak battle. It's even disappointing. Frida kills her uncle (apparently, that's how it is – if you didn't serve time, don't rebel), Laslo mocks, everyone is happy:smile44: