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I am releasing for public review maps with arenas for duel battles.
Each race is represented by three different heroes. Each map features an arena and two opposing races. Players choose one hero each and conduct a battle in the center of the arena. The arenas are designed for play on Equilibrium
This is a test version; I am releasing it so that we can work together to achieve proper balancing. I should clarify immediately: the heroes are designed so that any race could defeat another, but there are pairs of heroes where one's advantage is undeniable (at least by design).
If testing goes well, I will hold a tournament on these arenas in some time. I plan for both single and double divisions.
Here are the heroes:
Chaos
Uvod
Class: Archmage (efficiency of all spells increased by 20%)
Skills: Chaos Magic level 4, Sorcery level 5, Order Magic level 2, Death Magic level 2.
Spells: Magic Arrow, Magic Bind, Magic Fist, Ice Bolt, Sparks, Lightning, Choke, Fire Arrow, Poison.
Artifacts: Face of Terror, Medal "For Valor", Cloak of Protection, Golden Armor.
Army: 3 Black Dragons, 20 Efreets, 150 Orcs, 50 Beholders.
Jedditt
Class: Pyromancer (Permanently surrounded by a fire shield)
Skills: Chaos Magic level 4, Tactics level 3, Attack level 4, Defense level 3, Leadership level 1.
Spells: Hydra's Health, Magic Mirror, Bloodlust, Confusion, Cat's Reflexes, Blood Frenzy, Magic Flash, Mass Killer, Misfortune, Cloud of Confusion, General Misfortune, General First Strike, Killer, Haste.
Artifacts: Shield of the Mind, Horseshoe, Cloak of Resistance, Dragon Armor.
Army: 6 Hydras, 20 Nightmares, 30 Minotaurs, 30 Trolls, 100 Troglodytes.
Erika Shadow
Class: Fire-user (efficiency of all fire spells increased by 20%)
Skills: Scouting level 3, Pathfinding level 2, Stealth level 1, Chaos Magic level 5
Spells: Armageddon, Magic Bind, Inferno, Sparks, Fireball, Ring of Fire, Fire Arrow, Magic Flash, Fire Aura.
Artifacts: Ring of Lesser Negation, Necklace of Balance, Dragon Shield, Mage's Robe
Army: 4 Hydras, 20 Goblin Knights, 50 Medusas, 200 Brigands.
Life
Oisin
Class: General (+1 to morale of all units)
Skills: Tactics level 3, Attack level 4, Defense level 1, War Arts level 5, Melee Combat level 5, Life Magic level 2.
Spells: Blessing, Spiritual Armor, Holy Word, Exorcism, Zeal, Retribution.
Artifacts: Sir Mullich's Helmet, Ring of Speed, Leprechaun's Ring, Guard's Halberd.
Army: 15 Champions, 30 Crusaders, 50 Pikemen, 200 Squires.
Adelaide
Class: Caller (Increases summoning efficiency)
Skills: Life Magic level 5, Nature Magic level 3.
Spells: Sanctuary, Resurrection, Guardian Angel, Antimagic, Blessing, Spiritual Armor, Defender, Quicksand, Stone Skin, Mass Exorcism, Celestial Armor, Martyr, Cure, Prayer, Ward of Necromancy, Ward of Order, Ward of Chaos, Ward of Nature, Ward of Death, General Blessing, General Cure, General Zeal, General Haste, Giant's Strength, Zeal, Regeneration, Speed, Snake Strike, Fortune, Exorcism.
Artifacts: Ring of Light, Ring of Light, Horseshoe, Cloak of Protection.
Army: 8 Angels, 35 Monks, 200 Squires, 200 Crossbowmen.
Rion
Class: Monk (Ward of Chaos)
Skills: Life Magic level 4, Order Magic level 4 (Witchcraft level 4)
Spells: Guardian Angel, Call to Heavens, Defender, Magic Fist, General Accuracy, General Haze, Banishment, Cure, Mass Exorcism, Ice Bolt, Celestial Armor, Martyr, Celestial Shield, General Ward of Chaos, General Ward of Order, General Ward of Death, General Ward of Nature, Steal Spell, Fly, Song of Peace, Regeneration, Teleport, Clip Wings.
Artifacts: Ring of Speed, Ring of Health, Breastplate of Strength, Guardian's Cloak.
Army: 10 Catapults, 25 Crusaders, 60 Ballistas, 200 Squires.
Order
Astral
Class: Shadow Mage (ranged defense increased by 50%)
Skills: Order Magic level 5, Death Magic level 3
Spells: Aura of Fear, Hypnosis, Berserk, Forgetfulness, Slow, Banishment, General Weakness, Energy Drain, General Haze, General Dispel, General Slow, Weakening Beam, Dispel, Blind, Teleport, Curse, Weakness, Dispel, Teleport, Fatigue, Clip Wings.
Artifacts: Wizard's Ring, Wizard's Ring, Necklace of Muses, Sorcerer's Staff.
Army: 7 Golem Dragons, 20 Djinns, 50 Gold Golems, 120 Dwarves.
Emilia
Class: Wizard (Cost of all spells reduced by 2)
Skills: Order Magic level 3 (Sorcery level 3, Witchcraft level 3), Chaos Magic level 3 (Spellcaster level 2, Pyromancy level 2), Sorcery level 5.
Spells: Magic Fist, Lightning, Fire Arrow, Ice Bolt, Slow, Banishment, Energy Drain, Fireball, Teleport, Steal Spell, Fly.
Artifacts: Ring of Health, Wizard's Ring, Spell Tutor, Cross "For Bravery"
Army: 6 Sorceresses, 30 Djinns, 50 Mages, 300 Dwarves.
Paul
Class: Illusionist (efficiency of illusion spells increased by 20%)
Skills: Tactics level 3, Attack level 2, Defense level 5, Nobility level 1, Treasury level 1, Order Magic level 3 (Sorcery level 3, Witchcraft level 3).
Spells: Confusion, Energy Drain, Haze, General Accuracy, General Haze, General Dispel, Teleport, Fly, Create Illusion, Phantom, Accuracy, Clip Wings.
Artifacts: Helmet of Power, Crusader's Mace, Medal "For Valor", Elven Chainmail.
Army: 6 Titans, 30 Nagas, 50 Gold Golems, 200 Hobbits.
Nature
Mephala
Class: Nature Warrior (Efficiency of the Call Wolf spell increased by 20%)
Skills: Nature Magic level 4, War Arts level 4, Ranged Combat level 5, Magic Resistance level 2.
Spells: Antimagic, Wolves, White Tigers, Unicorns, Griffins, Quicksand, Stone Skin, Leprechauns, Ward of Necromancy, General Fortune, General Snake Strike, Wasp Nest, Elves, Swarm of Wasps, Giant's Strength, Fairies, Snake Strike, Fortune.
Artifacts: Emerald Bow, Stunning Arrow, Killer Arrow, Ring of Strength.
Army: 5 Magic Dragons, 3 Gargantuans, 25 Unicorns, 50 Elves.
Agrainel
Class: Warder (all units receive +10% defense)
Skills: Nature Magic level 5, Tactics level 2, Defense level 4.
Spells: Antimagic, White Tigers, Griffins, Unicorns, Stone Skin, Leprechauns, Ward of Necromancy, General Fortune, General Haste, General Snake Strike, Wasp Nest, Giant's Strength, Dragon Strength, Swarm of Wasps, Satyrs, Elves, Fairies, Fortune, Snake Strike.
Artifacts: Horseshoe, Wizard's Ring, Wizard's Ring, Strong Shield.
Army: 4 Phoenixes, 3 Mantises, 15 Griffins, 40 Satyrs, 100 Wolves.
Aeris
Class: Nature Warrior (Efficiency of the Call Wolf spell increased by 20%)
Skills: Nature Magic level 4 (Meditation level 5), War Arts level 5, Magic Resistance level 4.
Spells: Water Elemental, Air Elemental, Earth Elemental, Stone Skin, Fire Elemental, General Fortune, General Haste, Swarm of Wasps, Giant's Strength.
Artifacts: Winged Sandals, Ring of Elementals, Ring of Speed, Guard's Halberd.
Army: 40 Air Elementals, 40 Earth Elementals, 40 Water Elementals, 40 Fire Elementals.
Death
Mezisto
Class: Demonologist (Increases efficiency of demon summoning spells)
Skills: War Arts level 1, Death Magic level 4 (Demonology level 4), Nature Magic level 3 (Herbalism level 3, Meditation level 3).
Spells: Aura of Fear, Poison Attack, Stone Skin, Mass Curse, Unholy Song, General Sorrow, General Weakness, Giant's Strength, Fortune, Imps, Cerberi, Ice Demons.
Artifacts: Shield of the Mind, Voivode's Ring, Book of Demons, Four-Leaf Clover.
Army: 6 Devils, 15 Poisonous Creatures, 15 Ice Demons, 40 Cerberi, 200 Imps.
Varduun
Class: Brigand (Under the effect of Magic Mirror)
Skills: Death Magic level 5, Tactics level 2, Attack level 4.
Spells: Aura of Fear, Call of Death, Mass Curse, Unholy Song, General Dispel, Vampire's Touch, General Sorrow, General Weakness, Animate Dead, Raise Vampires, Raise Skeletons, Summon Ghosts.
Artifacts: Helmet of Power, Ring of Speed, Winged Sandals, Voivode's Ring.
Army: 5 Bone Dragons, 3 Dark Champions, 60 Mummies, 200 Zombies.
Goldot the Half-Dead
Class: Ninja (Applies a random curse upon attack. The curse is chosen from the schools of Order, Chaos, and Death magic)
Skills: War Arts level 2, Death Magic level 5, Scout level 3, Pathfinder level 1.
Spells: Poison Attack, Magic Drain, General Weakness, Unholy Song, Animate Dead, Sorrow, Life Loss, Raise Vampires, Raise Skeletons, Hand of Death, Curse, Weakness, Poison Attack, Plague, Fatigue.
Artifacts: Walder's Crossbow, Amulet of Fear, Four-Leaf Clover, Armor of Death.
Army: 5 Dark Champions, 30 Vampires, 40 Ghosts, 250 Skeletons.
Strength
Dogvogl
Class: Voivode (+10 to melee attack)
Skills: Tactics level 1, Attack level 1, Defense level 1, War Arts level 5, Melee Combat level 5, Magic Resistance level 5, Nobility level 2, Treasurer level 1, Miner level 1.
Spells: -
Artifacts: Sword of Agility, Armor of Regeneration, Deck of Cards, Medal "for courage".
Army: 8 Thunderbirds, 30 Ogre Magi, 50 Nomads, 200 Berserkers, 100 Centaurs.
Shiva
Class: General (+1 to morale of all units)
Skills: Tactics level 3, Attack level 3, Defense level 3, Leadership level 2, War Arts level 5, Melee Combat level 3, Magic Resistance level 3.
Spells: -
Artifacts: Protective Ring, Maranteia's Mug, Cloak of Protection, Voivode's Ring.
Army: 5 Mad Bulls, 10 Cyclopes, 50 Nomads, 200 Centaurs.
Mongo
Class: Pathfinder (+10 to ranged attack)
Skills: Scouting level 3, Pathfinder level 1, War Arts level 5, Magic Resistance level 2, Melee Combat level 3, Ranged Combat level 5, Life Magic level 2.
Spells: Blessing, Retribution, Exorcism, Spiritual Armor, Defender, Martyr, Bind Wound, Holy Word, Zeal.
Artifacts: Emerald Bow, Protective Ring, Legendary Axe, Ring of Regeneration.
Army: 4 Ogres, 5 Thunderbirds, 20 Ogre Magi, 40 Harpies, 100 Berserkers.
Each race is represented by three different heroes. Each map features an arena and two opposing races. Players choose one hero each and conduct a battle in the center of the arena. The arenas are designed for play on Equilibrium
This is a test version; I am releasing it so that we can work together to achieve proper balancing. I should clarify immediately: the heroes are designed so that any race could defeat another, but there are pairs of heroes where one's advantage is undeniable (at least by design).
If testing goes well, I will hold a tournament on these arenas in some time. I plan for both single and double divisions.
Here are the heroes:
Chaos
Uvod
Class: Archmage (efficiency of all spells increased by 20%)
Skills: Chaos Magic level 4, Sorcery level 5, Order Magic level 2, Death Magic level 2.
Spells: Magic Arrow, Magic Bind, Magic Fist, Ice Bolt, Sparks, Lightning, Choke, Fire Arrow, Poison.
Artifacts: Face of Terror, Medal "For Valor", Cloak of Protection, Golden Armor.
Army: 3 Black Dragons, 20 Efreets, 150 Orcs, 50 Beholders.
Jedditt
Class: Pyromancer (Permanently surrounded by a fire shield)
Skills: Chaos Magic level 4, Tactics level 3, Attack level 4, Defense level 3, Leadership level 1.
Spells: Hydra's Health, Magic Mirror, Bloodlust, Confusion, Cat's Reflexes, Blood Frenzy, Magic Flash, Mass Killer, Misfortune, Cloud of Confusion, General Misfortune, General First Strike, Killer, Haste.
Artifacts: Shield of the Mind, Horseshoe, Cloak of Resistance, Dragon Armor.
Army: 6 Hydras, 20 Nightmares, 30 Minotaurs, 30 Trolls, 100 Troglodytes.
Erika Shadow
Class: Fire-user (efficiency of all fire spells increased by 20%)
Skills: Scouting level 3, Pathfinding level 2, Stealth level 1, Chaos Magic level 5
Spells: Armageddon, Magic Bind, Inferno, Sparks, Fireball, Ring of Fire, Fire Arrow, Magic Flash, Fire Aura.
Artifacts: Ring of Lesser Negation, Necklace of Balance, Dragon Shield, Mage's Robe
Army: 4 Hydras, 20 Goblin Knights, 50 Medusas, 200 Brigands.
Life
Oisin
Class: General (+1 to morale of all units)
Skills: Tactics level 3, Attack level 4, Defense level 1, War Arts level 5, Melee Combat level 5, Life Magic level 2.
Spells: Blessing, Spiritual Armor, Holy Word, Exorcism, Zeal, Retribution.
Artifacts: Sir Mullich's Helmet, Ring of Speed, Leprechaun's Ring, Guard's Halberd.
Army: 15 Champions, 30 Crusaders, 50 Pikemen, 200 Squires.
Adelaide
Class: Caller (Increases summoning efficiency)
Skills: Life Magic level 5, Nature Magic level 3.
Spells: Sanctuary, Resurrection, Guardian Angel, Antimagic, Blessing, Spiritual Armor, Defender, Quicksand, Stone Skin, Mass Exorcism, Celestial Armor, Martyr, Cure, Prayer, Ward of Necromancy, Ward of Order, Ward of Chaos, Ward of Nature, Ward of Death, General Blessing, General Cure, General Zeal, General Haste, Giant's Strength, Zeal, Regeneration, Speed, Snake Strike, Fortune, Exorcism.
Artifacts: Ring of Light, Ring of Light, Horseshoe, Cloak of Protection.
Army: 8 Angels, 35 Monks, 200 Squires, 200 Crossbowmen.
Rion
Class: Monk (Ward of Chaos)
Skills: Life Magic level 4, Order Magic level 4 (Witchcraft level 4)
Spells: Guardian Angel, Call to Heavens, Defender, Magic Fist, General Accuracy, General Haze, Banishment, Cure, Mass Exorcism, Ice Bolt, Celestial Armor, Martyr, Celestial Shield, General Ward of Chaos, General Ward of Order, General Ward of Death, General Ward of Nature, Steal Spell, Fly, Song of Peace, Regeneration, Teleport, Clip Wings.
Artifacts: Ring of Speed, Ring of Health, Breastplate of Strength, Guardian's Cloak.
Army: 10 Catapults, 25 Crusaders, 60 Ballistas, 200 Squires.
Order
Astral
Class: Shadow Mage (ranged defense increased by 50%)
Skills: Order Magic level 5, Death Magic level 3
Spells: Aura of Fear, Hypnosis, Berserk, Forgetfulness, Slow, Banishment, General Weakness, Energy Drain, General Haze, General Dispel, General Slow, Weakening Beam, Dispel, Blind, Teleport, Curse, Weakness, Dispel, Teleport, Fatigue, Clip Wings.
Artifacts: Wizard's Ring, Wizard's Ring, Necklace of Muses, Sorcerer's Staff.
Army: 7 Golem Dragons, 20 Djinns, 50 Gold Golems, 120 Dwarves.
Emilia
Class: Wizard (Cost of all spells reduced by 2)
Skills: Order Magic level 3 (Sorcery level 3, Witchcraft level 3), Chaos Magic level 3 (Spellcaster level 2, Pyromancy level 2), Sorcery level 5.
Spells: Magic Fist, Lightning, Fire Arrow, Ice Bolt, Slow, Banishment, Energy Drain, Fireball, Teleport, Steal Spell, Fly.
Artifacts: Ring of Health, Wizard's Ring, Spell Tutor, Cross "For Bravery"
Army: 6 Sorceresses, 30 Djinns, 50 Mages, 300 Dwarves.
Paul
Class: Illusionist (efficiency of illusion spells increased by 20%)
Skills: Tactics level 3, Attack level 2, Defense level 5, Nobility level 1, Treasury level 1, Order Magic level 3 (Sorcery level 3, Witchcraft level 3).
Spells: Confusion, Energy Drain, Haze, General Accuracy, General Haze, General Dispel, Teleport, Fly, Create Illusion, Phantom, Accuracy, Clip Wings.
Artifacts: Helmet of Power, Crusader's Mace, Medal "For Valor", Elven Chainmail.
Army: 6 Titans, 30 Nagas, 50 Gold Golems, 200 Hobbits.
Nature
Mephala
Class: Nature Warrior (Efficiency of the Call Wolf spell increased by 20%)
Skills: Nature Magic level 4, War Arts level 4, Ranged Combat level 5, Magic Resistance level 2.
Spells: Antimagic, Wolves, White Tigers, Unicorns, Griffins, Quicksand, Stone Skin, Leprechauns, Ward of Necromancy, General Fortune, General Snake Strike, Wasp Nest, Elves, Swarm of Wasps, Giant's Strength, Fairies, Snake Strike, Fortune.
Artifacts: Emerald Bow, Stunning Arrow, Killer Arrow, Ring of Strength.
Army: 5 Magic Dragons, 3 Gargantuans, 25 Unicorns, 50 Elves.
Agrainel
Class: Warder (all units receive +10% defense)
Skills: Nature Magic level 5, Tactics level 2, Defense level 4.
Spells: Antimagic, White Tigers, Griffins, Unicorns, Stone Skin, Leprechauns, Ward of Necromancy, General Fortune, General Haste, General Snake Strike, Wasp Nest, Giant's Strength, Dragon Strength, Swarm of Wasps, Satyrs, Elves, Fairies, Fortune, Snake Strike.
Artifacts: Horseshoe, Wizard's Ring, Wizard's Ring, Strong Shield.
Army: 4 Phoenixes, 3 Mantises, 15 Griffins, 40 Satyrs, 100 Wolves.
Aeris
Class: Nature Warrior (Efficiency of the Call Wolf spell increased by 20%)
Skills: Nature Magic level 4 (Meditation level 5), War Arts level 5, Magic Resistance level 4.
Spells: Water Elemental, Air Elemental, Earth Elemental, Stone Skin, Fire Elemental, General Fortune, General Haste, Swarm of Wasps, Giant's Strength.
Artifacts: Winged Sandals, Ring of Elementals, Ring of Speed, Guard's Halberd.
Army: 40 Air Elementals, 40 Earth Elementals, 40 Water Elementals, 40 Fire Elementals.
Death
Mezisto
Class: Demonologist (Increases efficiency of demon summoning spells)
Skills: War Arts level 1, Death Magic level 4 (Demonology level 4), Nature Magic level 3 (Herbalism level 3, Meditation level 3).
Spells: Aura of Fear, Poison Attack, Stone Skin, Mass Curse, Unholy Song, General Sorrow, General Weakness, Giant's Strength, Fortune, Imps, Cerberi, Ice Demons.
Artifacts: Shield of the Mind, Voivode's Ring, Book of Demons, Four-Leaf Clover.
Army: 6 Devils, 15 Poisonous Creatures, 15 Ice Demons, 40 Cerberi, 200 Imps.
Varduun
Class: Brigand (Under the effect of Magic Mirror)
Skills: Death Magic level 5, Tactics level 2, Attack level 4.
Spells: Aura of Fear, Call of Death, Mass Curse, Unholy Song, General Dispel, Vampire's Touch, General Sorrow, General Weakness, Animate Dead, Raise Vampires, Raise Skeletons, Summon Ghosts.
Artifacts: Helmet of Power, Ring of Speed, Winged Sandals, Voivode's Ring.
Army: 5 Bone Dragons, 3 Dark Champions, 60 Mummies, 200 Zombies.
Goldot the Half-Dead
Class: Ninja (Applies a random curse upon attack. The curse is chosen from the schools of Order, Chaos, and Death magic)
Skills: War Arts level 2, Death Magic level 5, Scout level 3, Pathfinder level 1.
Spells: Poison Attack, Magic Drain, General Weakness, Unholy Song, Animate Dead, Sorrow, Life Loss, Raise Vampires, Raise Skeletons, Hand of Death, Curse, Weakness, Poison Attack, Plague, Fatigue.
Artifacts: Walder's Crossbow, Amulet of Fear, Four-Leaf Clover, Armor of Death.
Army: 5 Dark Champions, 30 Vampires, 40 Ghosts, 250 Skeletons.
Strength
Dogvogl
Class: Voivode (+10 to melee attack)
Skills: Tactics level 1, Attack level 1, Defense level 1, War Arts level 5, Melee Combat level 5, Magic Resistance level 5, Nobility level 2, Treasurer level 1, Miner level 1.
Spells: -
Artifacts: Sword of Agility, Armor of Regeneration, Deck of Cards, Medal "for courage".
Army: 8 Thunderbirds, 30 Ogre Magi, 50 Nomads, 200 Berserkers, 100 Centaurs.
Shiva
Class: General (+1 to morale of all units)
Skills: Tactics level 3, Attack level 3, Defense level 3, Leadership level 2, War Arts level 5, Melee Combat level 3, Magic Resistance level 3.
Spells: -
Artifacts: Protective Ring, Maranteia's Mug, Cloak of Protection, Voivode's Ring.
Army: 5 Mad Bulls, 10 Cyclopes, 50 Nomads, 200 Centaurs.
Mongo
Class: Pathfinder (+10 to ranged attack)
Skills: Scouting level 3, Pathfinder level 1, War Arts level 5, Magic Resistance level 2, Melee Combat level 3, Ranged Combat level 5, Life Magic level 2.
Spells: Blessing, Retribution, Exorcism, Spiritual Armor, Defender, Martyr, Bind Wound, Holy Word, Zeal.
Artifacts: Emerald Bow, Protective Ring, Legendary Axe, Ring of Regeneration.
Army: 4 Ogres, 5 Thunderbirds, 20 Ogre Magi, 40 Harpies, 100 Berserkers.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!