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17 years ago
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I'm gathering ideas on what's missing in the current version and what would be good to fix. For starters, here are my suggestions:
  1. It only searches for one hero at a time (it's not possible to find all the selected heroes).
  2. It often glitches and stops working.
  3. There's no warning if you're searching for a hero of a class that's already present in an adjacent tavern slot.
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17 years ago
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Monza;192831
  • only one hero is searched for (you cannot find all the selected ones)
It's not entirely clear what this is about. In the Heroes III hero finder, you can select any number of heroes from the list, and as soon as any of the specified heroes is "found," the program stops.
17 years ago
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and what if I want to dig up, say, five creatures? And have five save files.
In reply to Монца
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17 years ago
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Monza;192868
What if I want to dig up, say, five heroes? And have five saves.
This situation doesn't occur either online or offline (because the program would have to move the heroes away from the castle on its own, and how would it know which hero to move where, and what if you also need to exchange troops and artifacts?). But if, for example, you need to "break" a group of heroes (e.g., Beastmasters) to get 6 defense upon reaching level 2 (as in the last tournament on gems), then yes, it will be useful (again, if it is being developed, it should be taken into account that certain cells may be inaccessible for movement from the castle).

And also, I wanted to ask, have you perhaps acquired the source code for the hero digger? Or are you referring to writing patches?
17 years ago
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No, no, I meant something completely different. I'm thinking about a strategy and want to try starting with Moner, Kir, or Ignat. I want to have three save files. So that I don't have to dig every time, I'll dig up all the necessary ones once, and then try one, then another. There are no existing scripts; I mean writing from scratch. And can you add an option to dig up two heroes in a row (one is brought up to the castle)?
In reply to Монца
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17 years ago
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First and foremost: I would like the program to work correctly, for example, if I need to dig up a hero in the 11th castle. Second: Digging up multiple heroes can be implemented as follows: Select several, the program finds one, saves it to a save file with the hero's name, returns to the previous one, and starts digging again. Third: Correct operation for campaigns. Fourth: The ability to hire a company in an external tavern.
In reply to Dirty_Player
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17 years ago
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Good day.
Dirty_Player;192901
Third: Correct operation for campaigns.
Fourth: The ability to compile in an external tavern.
It seems that ""The Race" has made itself known. It occurs during campaigns, and also in round 2 where it is so often (more precisely, always) necessary to dig in external taverns :).

Sincerely, K0Lb@zzeR.
17 years ago
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There won't be any exploration of external taverns. At least, we need to do something ourselves.
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17 years ago
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Um, where can I download the latest version of the game?
In reply to DARK_DRAGON
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17 years ago
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DARK_DRAGON;194973
Um, where can I download the newest version of the game?
It hasn't been released yet, it's still in development...

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