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I present to your attention a hero digger for HoMM.
The new version allows digging for 2500 with some limitations.
Instructions are inside.
New here? I'm Roha — want a quick tour?
I would like to present to you a "hero digger" for HoMM.
The program is quite raw, but it already works reasonably well.)
In the near future, I plan to make it possible to pause and save settings.
P.S.
Instructions are included.
P.S.
Please report any possible shortcomings or bugs here.
posted by VDV
It is extremely important that the digging ability functions properly, even if the hero has only 2500 gold in the treasury (currently, it only works with 5000).
Implement the ability to scout in 20 castles (very useful on large maps), or at least in 10.
This is indeed very important, but the difficulty lies in the fact that if you have less than 2500 after purchasing a hero (i.e., less than 5000 at the beginning of the process), you won't be able to see the army of the next hero that appears.
Even though Heroes of Might and Magic I doesn't have secondary skills, the starting army is the main asset of the little guys on horseback.
Of course, digging will be allowed in any city. There will also be an emergency stop.
But why should the instructions be called from within the program itself? For convenience? This is no longer an instruction, but a description.
I have already added another nice feature: a file with digging statistics is created. It will look something like this:
Hero1 Warlock 8 Centaur 0 Gargoyle
Hero2 Knight 30 Peasant 0 Archer
Hero3 Warlock 7 Centaur 4 Gargoyle
Hero4 Knight 30 Peasant 0 Archer
Hero5 Sorceress 19 Fairy 3 Gnome
Hero6 Warlock 8 Centaur 0 Gargoyle
Hero7 Sorceress 18 Fairy 0 Gnome
Hero8 Knight 46 Peasant 5 Archer
Hero9 Knight 48 Peasant 5 Archer
Hero10 Warlock 6 Centaur 3 Gargoyle
2. ... I would like to know which heroes are sitting at the computer in the tavern, like the Sniffer in Heroes III. Please!!!Monza;1932312. Well, that's cheating) The program just automates actions, but breaking saves somehow doesn't feel right.
If you know a way to find out which heroes are visiting an opponent's tavern in HoMM, please share it.
There's a method, very simple in essence. It's a method of elimination. I know how many heroes there are in total. I know how many computer-controlled opponents are on the map. I subtract twice the second number from the first. Then I start digging up all possible heroes. As soon as their number equals the calculated value, I stop and look at the heroes that haven't been dug up. They are the ones sitting in the taverns of the computer-controlled opponents. The process is quite laborious, but it doesn't involve directly accessing the save file. Although, of course, that would be much easier.
I came up with a way to dig for heroes with 2500 gold.
We load a save with 2500 gold, launch the hero-digging program, and dig for a hero, while the program saves the save file + a photo of the hero sitting underneath, with a right mouse click! The point is that the hero army will be unchanged and we will already know it in advance (when digging with 5000 gold), which means we only need to know the hero's photo.
Dear Monza, is it possible to implement point 2)?
P.S. This is not about hacking the save file; the program simply clicks the mouse button and saves the image.
Sincerely, VDV_forever
1. Sometimes it still happens that a specific hero is needed - the army is not important. That is, I would still like to dig for heroes for less than 5000. The only difference is the click inside the Castle. If we are digging for a hero, then a right click is needed; if an army is needed, then a left click. What do you say, Max?