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I decided to write down an idea that came to me, here, since the topic is contests, and I'm writing about tournaments.
Random maps have a drawback: blocked passages – this is the most common reason for restarting, and that's a flaw. Fixed maps have the drawback that everything is visible, and the game becomes less interesting because everything is clear even before the participants enter it; the game becomes boring, you know what you'll be doing in a month, basically everything is predetermined. But tournaments have our valiant judges. What if we create a random map, and the judges correct it (remove passages to 2 main mines, and also check – if there are no monsters, remove it; if there's not enough land, remove it; but if it's okay, leave it for the tournament). And then create games on them. Of course, we don't let the participants view them. That is, it would be a mix, and it would be interesting to play when you're groping around in search of the best strategy :), you don't know what you'll be doing in the next turn, and you can start without any problems, especially if you replace level 1 scrolls with gold. What do you think?
And, as a last resort, you could even use fixed maps, but just make sure the participants don't see them until the moment of the game.
