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Posts from Neutral heroes.

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18 years ago
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I have a new idea – neutral heroes; as far as I know, no one has suggested this before:cool:. So, let's say that almost the entire map is a forest, and a Necropolis hero is walking along a forest path. And on the road, there's a hero – an "unknown" one. And in battle, it turns out that this is an Inferno hero. Next, it could be Mages, and so on. Also, their army grows with the increase in creatures from their castle (but there are no neutral castles). And also, if there's a lot of money and diplomacy is well-developed, you can buy this hero. Troops will then keep coming to him in the way described above until the hero dies. What do you think?
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18 years ago
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Neutral heroes were present in Heroes of Might and Magic IV, and they remain there to this day. "Also, if you have a lot of money and a well-developed diplomacy skill, you can buy this hero. Troops will then come to him in the manner described above until the hero dies. What do you think?" - But who doesn't have diplomacy? And how is it that units will come to this hero for free in Armageddon's Blade?! You buy the hero and go have some tea, and when the enemy, having lost all their nerves and army, kills this hero, you can calmly come and finish them off. :smile11:
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18 years ago
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I agree with WisTrit. The idea of neutral heroes was implemented in Heroes of Might and Magic IV, which many "fans" undeservedly forget. And by the way, there were many interesting features there. :)
But in general, the idea has merit. It could be that such a hero roams the map and causes trouble. :) But the resource increase is, in my opinion, too harsh. It can be done, but it's harsh. And let him always remain neutral. :)
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18 years ago
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Similar mechanics existed in King's Bounty and in the fourth installment, but firstly, there should be no option to buy them back, and secondly, they should follow specific routes (otherwise, it will be frustrating when a player's hero leaves the castle and is immediately eaten... or, for example, a hero with reinforcements, or a city is captured). But essentially, such a hero would not differ much from a computer-controlled player, except for the absence of a city.
18 years ago
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Let's also add some options for army growth. For example, linear or exponential growth (like in Heroes II). If we use exponential growth, such a hero will be a silent terror.

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