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Very cool idea))). It would be great if it were implemented.
Thanks.:) I have another idea.
metamorph: HP - 70 damage - 30-35 defense - 10 Reincarnation: transforms into one of the enemy creatures (random choice). Returns to its original form as soon as it is attacked or if it attacks someone itself.
Upgraded form. Phantom: HP - 110 damage - 40-50 defense - 15 reincarnation: chooses an enemy creature and transforms into it. Returns to its original form if it is attacked. The creature is neutral, but it can be upgraded in the fort on the hill. This can be considered its additional property.
Neutral monster. Has good attack, speed, and hit points. Always controlled by the computer in battle. Immune to mind-affecting magic and possesses regeneration. There is a 5% chance each round that it will attack its allies in a fit of madness.
It would be much better to focus on making creature abilities more original! For example, a level 7 monster – Wrath of Nature! A fusion of all the plants, fungi, and trees in the world, with the heart of animals of all kinds! This "fusion" can be used as a tank, with an archer or pikeman placed on it. Abilities: "Shelter," "Vulnerable to Fire," "Large Creature" (4 cells), and "Vines" – the latter would be useful during a siege. It extends vines through the castle walls, allowing a warrior to pass through.
Добро- Не цель, а средство, Зло- Дорога к цели... /post/88386/ Анатраилл
It would be great to focus on making creature abilities more original! For example, a level 7 monster – Wrath of Nature! A fusion of all the plants, fungi, and trees in the world, with the heart of animals of all kinds! You could place an archer or pikeman on this "fusion" as if it were a tank. Abilities: "Shelter," "Vulnerable to Fire," "Large Creature" (4 squares), and "Vines" – the ability to be useful during a siege. It extends vines through the castle walls, and a warrior can walk along them.
It would be good to make the slime creature like in Might and Magic. It should have 99% resistance to weapons, be able to pass through obstacles, but be very slow.
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
These are Necromancers, worm-like humanoids inhabiting the underwater kingdom of Thras. They were responsible for the Trassian Plague, which occurred in the Second Era and claimed the lives of half the inhabitants of Tamriel. They used to live on the mainland, but after the plague, the Imperial troops almost completely destroyed all the Sloads and sent their kingdoms to the seabed. Sloads are immobile and can move using teleportation. Mentioned in The Elder Scrolls Adventure: Redguard. The game features the great necromancer N'Gasta.
These creatures resemble bald humanoids covered in gray skin. Doppelgangers are not very strong on their own, but they have the ability to take on the appearance of any other creature. At the beginning of the battle, the Doppelganger transforms into any enemy or allied unit and begins to use its advantages. It could be a peasant or a dragon! However, the number of hit points (40) does not change, and this is the main weakness of Doppelgangers.
Nature Elemental.
Nature Elementals resemble huge bears made of earth and woven branches. They attack the enemy from a distance, using sharp roots that grow out of the ground. Nature Elementals are immune to earth and water magic, as well as spells that affect the mind.
Banshee.
The ghosts of women who died a painful death are known for their deadly voice. Banshees are incorporeal, and any unit attacking them has a 50% chance to miss. They are not very strong in melee combat, but their touch drains the life force from their victims, leaving them weakened. And their shriek is equivalent to the Unholy Word spell.
Mountain Giant.
Mountain Giants are overgrown cave dwellers. Taller than Colossi and Titans, these giants are undoubtedly the most physically strong creatures in the world. However, they are not very smart, and their only special ability is to crush the walls of fortresses, throwing boulders as well as a catapult. Mountain Giants fight with massive clubs and have a large number of hit points (250).
Grell.
These creatures resemble a levitating brain with a beak and ten tentacles. Grells are about the size of a human. They have no eyes and therefore cannot be blinded. Grells attack with their tentacles, trying to penetrate the victim and inject a paralyzing poison (25% chance that the victim will be paralyzed for a number of turns equal to the number of Grells).
Demilich. The highest form that only the strongest and most ancient liches can achieve is the Demilich. It no longer has a body, as it is no longer needed. Only a skull remains of the Demilich, around which magical currents rage. They know the most destructive spells: Earthquake, Ring of Cold, Disintegration Ray, Raise Dead. Demiliches are immune to spells that affect the mind, death magic, cold, and electricity. In melee combat, the Demilich unleashes its magical energy on the enemy, while sucking the souls out of 5% of enemy creatures. Due to its small size, it is very difficult to hit the Demilich with ranged weapons, and it is always as if under the Dodge spell. The only weak point of Demiliches is the small number of hit points (60) for such creatures.