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Neutral monsters.
Doppelganger.
These creatures resemble bald humanoids covered in gray skin. Doppelgangers are not very strong on their own, but they have the ability to take on the appearance of any other creature. At the beginning of the battle, the Doppelganger transforms into any enemy or allied unit and begins to use its advantages. It could be a peasant or a dragon! However, the number of hit points (40) does not change, and this is the main weakness of Doppelgangers.
Nature Elemental.
Nature Elementals resemble huge bears made of earth and woven branches. They attack the enemy from a distance, using sharp roots that grow out of the ground. Nature Elementals are immune to earth and water magic, as well as spells that affect the mind.
Banshee.
The ghosts of women who died a painful death are known for their deadly voice. Banshees are incorporeal, and any unit attacking them has a 50% chance to miss. They are not very strong in melee combat, but their touch drains the life force from their victims, leaving them weakened. And their shriek is equivalent to the Unholy Word spell.
Mountain Giant.
Mountain Giants are overgrown cave dwellers. Taller than Colossi and Titans, these giants are undoubtedly the most physically strong creatures in the world. However, they are not very smart, and their only special ability is to crush the walls of fortresses, throwing boulders as well as a catapult. Mountain Giants fight with massive clubs and have a large number of hit points (250).
Grell.
These creatures resemble a levitating brain with a beak and ten tentacles. Grells are about the size of a human. They have no eyes and therefore cannot be blinded. Grells attack with their tentacles, trying to penetrate the victim and inject a paralyzing poison (25% chance that the victim will be paralyzed for a number of turns equal to the number of Grells).
Demilich.
The highest form that only the strongest and most ancient liches can achieve is the Demilich. It no longer has a body, as it is no longer needed. Only a skull remains of the Demilich, around which magical currents rage. They know the most destructive spells: Earthquake, Ring of Cold, Disintegration Ray, Raise Dead. Demiliches are immune to spells that affect the mind, death magic, cold, and electricity. In melee combat, the Demilich unleashes its magical energy on the enemy, while sucking the souls out of 5% of enemy creatures. Due to its small size, it is very difficult to hit the Demilich with ranged weapons, and it is always as if under the Dodge spell. The only weak point of Demiliches is the small number of hit points (60) for such creatures.
Doppelganger.
These creatures resemble bald humanoids covered in gray skin. Doppelgangers are not very strong on their own, but they have the ability to take on the appearance of any other creature. At the beginning of the battle, the Doppelganger transforms into any enemy or allied unit and begins to use its advantages. It could be a peasant or a dragon! However, the number of hit points (40) does not change, and this is the main weakness of Doppelgangers.
Nature Elemental.
Nature Elementals resemble huge bears made of earth and woven branches. They attack the enemy from a distance, using sharp roots that grow out of the ground. Nature Elementals are immune to earth and water magic, as well as spells that affect the mind.
Banshee.
The ghosts of women who died a painful death are known for their deadly voice. Banshees are incorporeal, and any unit attacking them has a 50% chance to miss. They are not very strong in melee combat, but their touch drains the life force from their victims, leaving them weakened. And their shriek is equivalent to the Unholy Word spell.
Mountain Giant.
Mountain Giants are overgrown cave dwellers. Taller than Colossi and Titans, these giants are undoubtedly the most physically strong creatures in the world. However, they are not very smart, and their only special ability is to crush the walls of fortresses, throwing boulders as well as a catapult. Mountain Giants fight with massive clubs and have a large number of hit points (250).
Grell.
These creatures resemble a levitating brain with a beak and ten tentacles. Grells are about the size of a human. They have no eyes and therefore cannot be blinded. Grells attack with their tentacles, trying to penetrate the victim and inject a paralyzing poison (25% chance that the victim will be paralyzed for a number of turns equal to the number of Grells).
Demilich.
The highest form that only the strongest and most ancient liches can achieve is the Demilich. It no longer has a body, as it is no longer needed. Only a skull remains of the Demilich, around which magical currents rage. They know the most destructive spells: Earthquake, Ring of Cold, Disintegration Ray, Raise Dead. Demiliches are immune to spells that affect the mind, death magic, cold, and electricity. In melee combat, the Demilich unleashes its magical energy on the enemy, while sucking the souls out of 5% of enemy creatures. Due to its small size, it is very difficult to hit the Demilich with ranged weapons, and it is always as if under the Dodge spell. The only weak point of Demiliches is the small number of hit points (60) for such creatures.