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Posts from Soly – A new race.

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Sol. Is such a race needed?
16 voters
Single choice Closed 2010-05-22
This poll is closed.
Good
12.5% 2 votes
Bad
31.3% 5 votes
Srelne
31.3% 5 votes
Can’t rate it; D
25% 4 votes
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18 years ago
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My race - People of the East or Sols
People: Easterners or Sols
State location: The floating island of Shambala.
Capital: Sarr-Terran (translated from the Sol dialect as Greatness of Fire)

History: The Sols, a tribe of ancient humans from before the era of Sar-Ilam, lived on the floating island of Shambala, created by Silanna, Shalassa, and Silat.
These dragons intended to build an eternal defensive outpost against the raids of Urgas's children. And the Sols have guarded this world from the enemy since the 24th century and to this day. Although they do not attack the enemy first, Shambala draws a large part of the demon armies to itself during the eclipse. Additionally, the Sols worship Asha; she appears before the Sols in the guise of their desert dragons. Furthermore, the Sols hate mages, knowing that the djinn stole the secret of floating cities. But they were only able to bring one to life—Ilm-Hijjra.
They worship: Asha and Arcat, who gave them magical fire for helping the dwarves.
City—let's call it the City of Ashan Guardians. Looks like Baghdad. Or something in the Middle Eastern style.

Hero—Fire Lord.

Racial skill: Servant of Asha

10% Pious Servant of Asha: 10% of creatures of living non-demonic origin will join you.

20% Worshiping Servant of Asha—20% of creatures

30% Devoted Servant of Asha—30% of creatures

40% Fanatical Servant of Asha—40% of creatures

Special monument—Temple of Asha, which is both a special building and a monument simultaneously. It increases the number of creatures by 50% and can convert the aforementioned creatures into the Sol army. Otherwise, everything is the same as with other races.

Troops:

1) Warrior of Asha—a rank-and-file soldier of the guard army, the foundation of the strong legions of the Sols.
1) A Legionnaire—reinforced warriors of Asha who enter the legions of Asha's defenders.
1) B Decurion—Commander of a ten-man legionary squad, distinguished by ferocity and fanaticism. He adopted the "cleaver" ability from the zealots of faith.

2) Sol Archer—these archers are distinguished by a special helmet in the shape of a bird's head, the Rukh bird. They fire arrows infected with the blood of these birds, dealing irresistible damage to the enemy ranks.
2) A Vakhharamas—new shooters armed with two(!) crossbows attached to their arms. Vakhharamas also use them in close combat as brass knuckles.
2) B Punisher of Asha fires 2 arrows per shot from an improved longbow; moreover, these arrows hit different parts of the body.

3) Heavy Infantryman—armed with a huge shield and a long sword. The legions spent a long time practicing a special maneuver called "turtle"; with more than 260 heavy infantry, they formed a rank protected from arrows by 50% or even 75%.
3) A Sol Centurion—commander of 10 heavy infantrymen, armed with a huge sword and a shield attached to the left arm via magic.
3) B Shiriites—a special clan of Sols in which heavy infantrymen have 2 swords attached to both sides of both arms. Shiriites are also capable of teleporting any friendly troops and casting a fireball.

4) Scorpion Riders—giant scorpions are as common on Shambala as the Sols. Scorpion riders have an unpleasant feature—the venom in the stinger is contagious, and when approaching an infected person by more than 10 meters, there is a risk of contracting a deadly disease for which there is no antidote.
4) Sipahi—archers on scorpions who strike with special fire arrows containing a special liquid—the Sols call it nephite.
4) Mamluks—these warriors adopted the "charge" ability from the Knight, which enhances their strike. Their scorpions can reach speeds of up to 70 leagues per hour.

5) Priest of Asha—a worshiping guardian of Asha's churches, armed with a deadly staff that shoots primordial energy.
5) Mage of Asha—Mages of the sacred magic of Primordial Order are held in high esteem among the Sols. When there are more than 30 mages, they are given special eyes capable of subjugating giants.
5) Inquisitor of Asha has the authority to root out demon worshippers, even entire cities if necessary. However, servants of the Elemental Dragons and Asha are in the favor of the Inquisition. The Inquisitor knows all Light magic.

6) Rukh Birds—their nests now only remain on Shambala. No one touches them on the island; the birds are very dangerous as they are immune to the magic of novice and experienced casters—only a skilled mage can defeat them.
6) Stormpetrel—these Rukh birds were bred in Sol cities located over water. Stormpetrels learned to call thunder and strike with lightning from captive Titans.
6) Birds of Darkness—Rukh birds who trained under the Faceless are capable of disappearing from sight for a while.

7) Sphinx—the sphinxes that walk about Ashan are merely the children of those who live on Shambala. Sphinxes possess Order magic (I will describe it later).
7) Sphinx-Guardian of the Pyramid of Asha—these are those who destroy an average of a thousand enemies a day trying to enter the Pyramid of Asha. They are given the "wave of fire" ability.
7) Ancient Sphinx—some of the first sphinxes live in the Pyramid of Asha, becoming stronger and stronger every day. They can drain the strength of the opponent thanks to the Amulet of Asha hanging around their neck.

Order Magic: Primordial Force—10 mana from a primordial energy clump; no protection or skills will help.
Restoration: upon the destruction of fortress walls, towers, or gates, this spell can restore them—20 mana.
Order Balance—in the event that the enemy army is stronger than yours, upon applying the spell, a sword bursts from the heavens and destroys enough of the enemy army so that your forces become equal. 50 mana

Demon Extermination—half of the demons under the command of a demon hero are destroyed if there are more than 200.

That's basically it, rate it:D :o

Added after 1 hour 13 minutes
Please rate the Sols from Shambala :smile12: :smile12:

Added after 57 minutes
Is this race really so bad that nobody is responding?:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Пришёл,увидел,нафлудил.
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18 years ago
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"Ever-defensive outpost"
It's hard to evaluate this....
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18 years ago
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Hmm. I have three options.
Either the author is three times younger than their profile suggests, or someone is just messing around on the forum:), or... the author has such huge pine cones growing in their yard. I want that too:-(
Первый, кто был забанен за Правду.
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18 years ago
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I think option 1 is suitable :) and soon he'll come up with a Pokémon race:)))))))))
And so that the post doesn't seem like spam, I'll write:
Voting options
Good
Bad
Average
Can't evaluate ;D
______
Let's learn to write correctly.
:smile17:
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18 years ago
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Okay, I'll start with what I liked:
1) Well, I'm not even sure... probably the faction's ideology.
2) Good faction lore.
3) Not a bad skill, but it's very overpowered – 40% is really a lot; it should be capped at 25-30%.
Let's move on...
Magic of Order: Primal Force – 10 mana. No defense or ability can protect against the primal energy surge.
Restoration: When used, this spell restores destroyed fortress walls, towers, or gates – 20 mana.
Balance of Order – If the enemy army is stronger than yours, this spell summons a sword from the heavens that destroys enough of the enemy army to equalize the forces. 50 mana.

Demon Extermination – Half of the demons under the demon hero's command are destroyed (if there are more than 200).

Too strong of a bonus; the faction would be overpowered.
Furthermore, if creatures are going to join the faction, the faction's additional abilities should include a skill that prevents morale from dropping too much; otherwise, it will be impossible to fight.
10% Pious Servant of Ashi: 10% of living, non-demonic creatures will join your faction.

What about mechanical creatures and elementals? What will they do?

P.S. When the author starts creating a Pokémon-themed faction, please let me know; I want to participate too.
P.P.S. I voted for Srelne!
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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18 years ago
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Yeah, and what’s with all the hate towards Inferno? It’s happened for the second time in a row.

P.S. By the way, pine cones can also grow on a window.
Первый, кто был забанен за Правду.
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18 years ago
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By the way, I don't see such strong hatred towards Inferno in this faction.
P.S. Or maybe it's the mushrooms?
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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18 years ago
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Ah, why didn't I watch Pokémon back then? I could have come up with my own Pokémon-themed race :) Would a Sailor Moon-themed race work? Or does it have to be Pokémon?
I can't help but tease, but now let's get down to business and go over the race :) (After two races of my own and several races that I helped develop, I think I've gotten a bit cocky :) )
- The racial skill needs to be thought out. There are different types of armies on the map, without undead, demons, machines, and elementals (I don't think it's necessary, but it's up to the author to decide). There are still a lot of other creatures. It would be great in Heroes of Might and Magic 4 before the Equilibris expansion, when you could send this company to the nearest mine on its own :) Besides, 40%, or even 30%, is too much. Besides, they have their own school of magic. Also, an overpowered advantage against demons (it's a normal race, though, not like in Disciples, where demons are top-tier, but it's still playable). I suggest removing the overpowered advantage. Otherwise, everyone will choose Solmyr against demons, and there won't be any gameplay.
- The units are better here. There is diversity, which is good :) Archer-cavalry is a strong unit. I suggest giving them a couple of abilities. Let there be no penalty in melee combat, and let them randomly shoot from their bows at any enemy unit during the battle without retaliation a few times (although retaliation is the privilege of succubi). Furthermore, I would remove the spells at the third level and give them to the fifth level. That would be more logical :)
- Let's move on to magic. The third spell is too powerful. In principle, I'm not against it, but the amount of mana needs to be increased by at least 5-10 units.
- The style seems consistent. However, the Academy of Magic has a similar style, so it's worth considering. As an idea "for those who like it," it's acceptable, but if we're talking about a more complete version, then you need to think about it more carefully :) (Sphinxes... If I abandon my second race, they'll tear it apart in terms of units... Yes, yes, another blatant advertisement)
Well, that's more or less it. I advise the author not to spread themselves too thin, but to focus on one race for now :) Besides, it wasn't necessary to create a new topic if there is a "Race Factory." Don't pay attention to the Swamp-Nighon-Thicket races; they were created before this.
А, вот почему.

??+⛓️♿=?
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18 years ago
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Hehe! Anyone who played Warcraft will understand) The Draenei race (=

Or, let's say, a rather famous, but for some reason overlooked, race of astral spirits.


"Смерть - лучше опозоренной чести"
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18 years ago
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Draenei will be a light-aligned race. Haven already exists.
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18 years ago
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Why not? Draenei are closer to nature, although they resemble humans more (meaning, in terms of their "soul"). However, if we consider it in the context of Warcraft, they live in a world ravaged by demons and are the guardians of what remains.


"Смерть - лучше опозоренной чести"
In reply to GOR
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18 years ago
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GOR;185743
Why not? Draenei are closer to nature, although they resemble humans more (meaning, in terms of "soul"). Although, if we connect it to the same Warcraft, they live in a world destroyed by demons and are the guardians of what remains.

Draenei? People won't understand:( And in general, they need a spark that they don't have...
Пришёл,увидел,нафлудил.
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18 years ago
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Favorite of the Gods, huge respect. There are few people like you left in the world. Childlike naivety and an enormous flight of fantasy. Favorite of the Gods, you have great potential. P.S. IMHO, not in this field.
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18 years ago
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Wow! This mix of Haven, Egypt, and Barbarians from Heroes of Might and Magic is quite unusual, but I'm just kidding. Kudos to the author for having the courage to share their ideas.
I appreciate the idea:
I can't rate it ;D
Because on one hand, the author is great, but on the other hand, I don't really like the concept itself.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия

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