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My race - People of the East or Sols
People: Easterners or Sols
State location: The floating island of Shambala.
Capital: Sarr-Terran (translated from the Sol dialect as Greatness of Fire)
History: The Sols, a tribe of ancient humans from before the era of Sar-Ilam, lived on the floating island of Shambala, created by Silanna, Shalassa, and Silat.
These dragons intended to build an eternal defensive outpost against the raids of Urgas's children. And the Sols have guarded this world from the enemy since the 24th century and to this day. Although they do not attack the enemy first, Shambala draws a large part of the demon armies to itself during the eclipse. Additionally, the Sols worship Asha; she appears before the Sols in the guise of their desert dragons. Furthermore, the Sols hate mages, knowing that the djinn stole the secret of floating cities. But they were only able to bring one to life—Ilm-Hijjra.
They worship: Asha and Arcat, who gave them magical fire for helping the dwarves.
City—let's call it the City of Ashan Guardians. Looks like Baghdad. Or something in the Middle Eastern style.
Hero—Fire Lord.
Racial skill: Servant of Asha
10% Pious Servant of Asha: 10% of creatures of living non-demonic origin will join you.
20% Worshiping Servant of Asha—20% of creatures
30% Devoted Servant of Asha—30% of creatures
40% Fanatical Servant of Asha—40% of creatures
Special monument—Temple of Asha, which is both a special building and a monument simultaneously. It increases the number of creatures by 50% and can convert the aforementioned creatures into the Sol army. Otherwise, everything is the same as with other races.
Troops:
1) Warrior of Asha—a rank-and-file soldier of the guard army, the foundation of the strong legions of the Sols.
1) A Legionnaire—reinforced warriors of Asha who enter the legions of Asha's defenders.
1) B Decurion—Commander of a ten-man legionary squad, distinguished by ferocity and fanaticism. He adopted the "cleaver" ability from the zealots of faith.
2) Sol Archer—these archers are distinguished by a special helmet in the shape of a bird's head, the Rukh bird. They fire arrows infected with the blood of these birds, dealing irresistible damage to the enemy ranks.
2) A Vakhharamas—new shooters armed with two(!) crossbows attached to their arms. Vakhharamas also use them in close combat as brass knuckles.
2) B Punisher of Asha fires 2 arrows per shot from an improved longbow; moreover, these arrows hit different parts of the body.
3) Heavy Infantryman—armed with a huge shield and a long sword. The legions spent a long time practicing a special maneuver called "turtle"; with more than 260 heavy infantry, they formed a rank protected from arrows by 50% or even 75%.
3) A Sol Centurion—commander of 10 heavy infantrymen, armed with a huge sword and a shield attached to the left arm via magic.
3) B Shiriites—a special clan of Sols in which heavy infantrymen have 2 swords attached to both sides of both arms. Shiriites are also capable of teleporting any friendly troops and casting a fireball.
4) Scorpion Riders—giant scorpions are as common on Shambala as the Sols. Scorpion riders have an unpleasant feature—the venom in the stinger is contagious, and when approaching an infected person by more than 10 meters, there is a risk of contracting a deadly disease for which there is no antidote.
4) Sipahi—archers on scorpions who strike with special fire arrows containing a special liquid—the Sols call it nephite.
4) Mamluks—these warriors adopted the "charge" ability from the Knight, which enhances their strike. Their scorpions can reach speeds of up to 70 leagues per hour.
5) Priest of Asha—a worshiping guardian of Asha's churches, armed with a deadly staff that shoots primordial energy.
5) Mage of Asha—Mages of the sacred magic of Primordial Order are held in high esteem among the Sols. When there are more than 30 mages, they are given special eyes capable of subjugating giants.
5) Inquisitor of Asha has the authority to root out demon worshippers, even entire cities if necessary. However, servants of the Elemental Dragons and Asha are in the favor of the Inquisition. The Inquisitor knows all Light magic.
6) Rukh Birds—their nests now only remain on Shambala. No one touches them on the island; the birds are very dangerous as they are immune to the magic of novice and experienced casters—only a skilled mage can defeat them.
6) Stormpetrel—these Rukh birds were bred in Sol cities located over water. Stormpetrels learned to call thunder and strike with lightning from captive Titans.
6) Birds of Darkness—Rukh birds who trained under the Faceless are capable of disappearing from sight for a while.
7) Sphinx—the sphinxes that walk about Ashan are merely the children of those who live on Shambala. Sphinxes possess Order magic (I will describe it later).
7) Sphinx-Guardian of the Pyramid of Asha—these are those who destroy an average of a thousand enemies a day trying to enter the Pyramid of Asha. They are given the "wave of fire" ability.
7) Ancient Sphinx—some of the first sphinxes live in the Pyramid of Asha, becoming stronger and stronger every day. They can drain the strength of the opponent thanks to the Amulet of Asha hanging around their neck.
Order Magic: Primordial Force—10 mana from a primordial energy clump; no protection or skills will help.
Restoration: upon the destruction of fortress walls, towers, or gates, this spell can restore them—20 mana.
Order Balance—in the event that the enemy army is stronger than yours, upon applying the spell, a sword bursts from the heavens and destroys enough of the enemy army so that your forces become equal. 50 mana
Demon Extermination—half of the demons under the command of a demon hero are destroyed if there are more than 200.
That's basically it, rate it:D :o
Added after 1 hour 13 minutes
Please rate the Sols from Shambala :smile12: :smile12:
Added after 57 minutes
Is this race really so bad that nobody is responding?:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
People: Easterners or Sols
State location: The floating island of Shambala.
Capital: Sarr-Terran (translated from the Sol dialect as Greatness of Fire)
History: The Sols, a tribe of ancient humans from before the era of Sar-Ilam, lived on the floating island of Shambala, created by Silanna, Shalassa, and Silat.
These dragons intended to build an eternal defensive outpost against the raids of Urgas's children. And the Sols have guarded this world from the enemy since the 24th century and to this day. Although they do not attack the enemy first, Shambala draws a large part of the demon armies to itself during the eclipse. Additionally, the Sols worship Asha; she appears before the Sols in the guise of their desert dragons. Furthermore, the Sols hate mages, knowing that the djinn stole the secret of floating cities. But they were only able to bring one to life—Ilm-Hijjra.
They worship: Asha and Arcat, who gave them magical fire for helping the dwarves.
City—let's call it the City of Ashan Guardians. Looks like Baghdad. Or something in the Middle Eastern style.
Hero—Fire Lord.
Racial skill: Servant of Asha
10% Pious Servant of Asha: 10% of creatures of living non-demonic origin will join you.
20% Worshiping Servant of Asha—20% of creatures
30% Devoted Servant of Asha—30% of creatures
40% Fanatical Servant of Asha—40% of creatures
Special monument—Temple of Asha, which is both a special building and a monument simultaneously. It increases the number of creatures by 50% and can convert the aforementioned creatures into the Sol army. Otherwise, everything is the same as with other races.
Troops:
1) Warrior of Asha—a rank-and-file soldier of the guard army, the foundation of the strong legions of the Sols.
1) A Legionnaire—reinforced warriors of Asha who enter the legions of Asha's defenders.
1) B Decurion—Commander of a ten-man legionary squad, distinguished by ferocity and fanaticism. He adopted the "cleaver" ability from the zealots of faith.
2) Sol Archer—these archers are distinguished by a special helmet in the shape of a bird's head, the Rukh bird. They fire arrows infected with the blood of these birds, dealing irresistible damage to the enemy ranks.
2) A Vakhharamas—new shooters armed with two(!) crossbows attached to their arms. Vakhharamas also use them in close combat as brass knuckles.
2) B Punisher of Asha fires 2 arrows per shot from an improved longbow; moreover, these arrows hit different parts of the body.
3) Heavy Infantryman—armed with a huge shield and a long sword. The legions spent a long time practicing a special maneuver called "turtle"; with more than 260 heavy infantry, they formed a rank protected from arrows by 50% or even 75%.
3) A Sol Centurion—commander of 10 heavy infantrymen, armed with a huge sword and a shield attached to the left arm via magic.
3) B Shiriites—a special clan of Sols in which heavy infantrymen have 2 swords attached to both sides of both arms. Shiriites are also capable of teleporting any friendly troops and casting a fireball.
4) Scorpion Riders—giant scorpions are as common on Shambala as the Sols. Scorpion riders have an unpleasant feature—the venom in the stinger is contagious, and when approaching an infected person by more than 10 meters, there is a risk of contracting a deadly disease for which there is no antidote.
4) Sipahi—archers on scorpions who strike with special fire arrows containing a special liquid—the Sols call it nephite.
4) Mamluks—these warriors adopted the "charge" ability from the Knight, which enhances their strike. Their scorpions can reach speeds of up to 70 leagues per hour.
5) Priest of Asha—a worshiping guardian of Asha's churches, armed with a deadly staff that shoots primordial energy.
5) Mage of Asha—Mages of the sacred magic of Primordial Order are held in high esteem among the Sols. When there are more than 30 mages, they are given special eyes capable of subjugating giants.
5) Inquisitor of Asha has the authority to root out demon worshippers, even entire cities if necessary. However, servants of the Elemental Dragons and Asha are in the favor of the Inquisition. The Inquisitor knows all Light magic.
6) Rukh Birds—their nests now only remain on Shambala. No one touches them on the island; the birds are very dangerous as they are immune to the magic of novice and experienced casters—only a skilled mage can defeat them.
6) Stormpetrel—these Rukh birds were bred in Sol cities located over water. Stormpetrels learned to call thunder and strike with lightning from captive Titans.
6) Birds of Darkness—Rukh birds who trained under the Faceless are capable of disappearing from sight for a while.
7) Sphinx—the sphinxes that walk about Ashan are merely the children of those who live on Shambala. Sphinxes possess Order magic (I will describe it later).
7) Sphinx-Guardian of the Pyramid of Asha—these are those who destroy an average of a thousand enemies a day trying to enter the Pyramid of Asha. They are given the "wave of fire" ability.
7) Ancient Sphinx—some of the first sphinxes live in the Pyramid of Asha, becoming stronger and stronger every day. They can drain the strength of the opponent thanks to the Amulet of Asha hanging around their neck.
Order Magic: Primordial Force—10 mana from a primordial energy clump; no protection or skills will help.
Restoration: upon the destruction of fortress walls, towers, or gates, this spell can restore them—20 mana.
Order Balance—in the event that the enemy army is stronger than yours, upon applying the spell, a sword bursts from the heavens and destroys enough of the enemy army so that your forces become equal. 50 mana
Demon Extermination—half of the demons under the command of a demon hero are destroyed if there are more than 200.
That's basically it, rate it:D :o
Added after 1 hour 13 minutes
Please rate the Sols from Shambala :smile12: :smile12:
Added after 57 minutes
Is this race really so bad that nobody is responding?:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Пришёл,увидел,нафлудил.
