1) Well, I'm not even sure... probably the faction's ideology.
2) Good faction lore.
3) Not a bad skill, but it's very overpowered – 40% is really a lot; it should be capped at 25-30%.
Let's move on...
Magic of Order: Primal Force – 10 mana. No defense or ability can protect against the primal energy surge.
Restoration: When used, this spell restores destroyed fortress walls, towers, or gates – 20 mana.
Balance of Order – If the enemy army is stronger than yours, this spell summons a sword from the heavens that destroys enough of the enemy army to equalize the forces. 50 mana.
Demon Extermination – Half of the demons under the demon hero's command are destroyed (if there are more than 200).
Too strong of a bonus; the faction would be overpowered.
Furthermore, if creatures are going to join the faction, the faction's additional abilities should include a skill that prevents morale from dropping too much; otherwise, it will be impossible to fight.
10% Pious Servant of Ashi: 10% of living, non-demonic creatures will join your faction.
What about mechanical creatures and elementals? What will they do?
P.S. When the author starts creating a Pokémon-themed faction, please let me know; I want to participate too.
P.P.S. I voted for Srelne!
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО