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13 years ago
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Well, I always play against an average AI with a hero similar to this one. With him, you don't have to worry about blockades. Therefore, I consider artifacts primarily from the point of view of maximum usefulness, and also based on the fact that I won't be taking something off or putting something on before each battle. It's inconvenient. However, your answer clarified the situation with the % damage, thank you. Shackles are indeed a useful item; it's very annoying when an enemy hero escapes. Thus, by the middle of the game, it becomes difficult to find and combine artifacts, since 2/3 of them are with the heroes who have fled, and they will only appear in the Tavern again when...

By the way, I read somewhere that the maximum you can have is +3 to Morale and +3 to Luck. Apparently, you can get more with the help of artifacts and various events, such as visiting the Fountain of Luck, etc., but you shouldn't expect more than +30% chance for a double turn/damage. Or does +3 not equal +30%? How is this calculated?
13 years ago
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By the way, is the much-touted Hamachi really that necessary for playing over the net?
For example, a friend and I have wanted to play for a long time; we don't have a common LAN, only the internet, but as for figuring out Hamachis)) there is absolutely no desire... How can we connect via TCP/IP connection? If possible, please describe in more detail the sequence of my and his actions, because I've never used multiplayer in Heroes at all))

Added after 8 hours 45 minutes
Damn, I found a clean SoD, but it requires service pack 4 during installation(((
And will the full edition of Sea Raiders install on Bukin?... or only on The Shadow of Death?
In reply to Avatar-Lion
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13 years ago
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Avatar-Lion
Thus, by the middle of the game, it becomes difficult to find and combine artifacts, as 2/3 of them are with the escaped heroes, and who knows when they will appear in the Tavern again...
You can simply choose a hero in the tavern instead of waiting for one to appear there.
Here is a link to the HD MOD program, which makes the game easier - widescreen, the ability to choose any hero (from those allowed and available at the moment), control over the remaining movement points, and many other convenient and useful game features (the gameplay and structure of the game do not change).

https://sites.google.com/site/heroes3hd/description3
Avatar-Lion
By the way, I read somewhere that the maximum you can get is +3 to Morale and +3 to Luck. It seems that you can get more with the help of artifacts and various events, such as visiting the Fountain of Luck, etc., but you shouldn't expect more than +30% chance of a double turn / damage. Or does +3 not equal +30%? How is this calculated?
Yes, the maximum is +3, which gives a 12.5% chance of luck/morale. Below the link, download the FizMiG reference guide - it contains answers to many of your questions.

http://homm3world.narod.ru/index.html
In reply to Dirty_Player
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13 years ago
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Dirty_Player
It's very easy to remember. Morale can range from -3 to 3, and luck from 0 to 3.

3.... 3/24 = 12.5%
2.... 2/24 = 8.3%
1.... 1/24 = 4.2%
0.... 0%
-1... 2/24 = 8.3%
-2... 4/24 = 16.7%
-3... 6/24 = 25%

As you can see from the table, it is highly undesirable to have negative morale, as your troops may skip turns one after another.

I would clarify that morale works differently in battles with heroes and neutral creatures.
In essence, morale is as follows:
3.... 3/24 = 12.5%
2.... 2/24 = 8.3%
1.... 1/24 = 4.2%
0.... 0%
-1... 2/24 = 8.3%
-2... 4/24 = 16.7%
-3... 6/24 = 25%
but there is one caveat that I noticed: in battles with heroes, the morale of the attacking hero is doubled and becomes as follows (only for the attacking hero!):
3.... 3/24 = 25%
2.... 2/24 = 16.7%
1.... 1/24 = 8.3%
0.... 0%
-1... 2/24 = 8.3%
-2... 4/24 = 16.7%
-3... 6/24 = 25%
In reply to Heroes13
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13 years ago
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heroes13
but there is one thing I noticed: during battles, the morale of the attacking hero is doubled and becomes that value (only for the attacking hero!).
Where did you get this information from?
13 years ago
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In the Bukovska version of the complete collection, when I try to launch the "Remnants of War" sub-campaign in the "The Restoration of Erathia" campaign, the game crashes. What could be the problem?
Also, I was very disappointed after installing version 3.58f... I immediately noticed that the "The Shadow of Death" campaign is missing... and I really like playing as the Elves!!!... Why wasn't this campaign included?... By the way, that sub-campaign ("Remnants of War") runs on WOG, but why are all the sub-campaign names in English, even though their descriptions are already in Russian? Is this normal?
In reply to Dirty_Player
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13 years ago
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Dirty_Player
Where did you get this information from?
Personal observations and extensive testing. I've always been annoyed that one of the heroes often moralizes, and it's clearly not 12%. I decided to find out what was going on and stumbled upon this discovery.
In reply to Heroes13
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13 years ago
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heroes13
Personal observations and extensive testing. I've always been annoyed that one of the heroes often moralizes, and it's clearly not 12%. I decided to investigate and stumbled upon this discovery.
This discovery is only confirmed by personal observations. Therefore, users should not be misled. Or, you should support your observations with more substantial arguments.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
This discovery has only been confirmed through personal observation. Therefore, users should not be misled. Or, perhaps, you should support your observations with more substantial arguments.
I am not misleading users; I am simply writing based on my observations. Anyone who is interested can personally test this fact.
The figures you mentioned earlier are also based on the personal observation of an unknown author and were published in a physics magazine. I don't think you verified them either, but you are still presenting them as truth for everyone to see. As we know, the physics magazine is not perfect and has undergone various changes and additions.
In reply to Heroes13
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13 years ago
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heroes13
The figures you mentioned earlier are also based on the personal observations of an unknown author and published in a physics magazine. I don't think you verified them either, but you still post them for everyone to see, presenting them as truth.
But that's not the case. The morale works as follows. Let's say we have a morale of +3. At the moment of attack (movement), a random number is chosen. This number is divided by 24. The remainder of the division can be 0, 1, 2... 23. If the remainder is 1, 2, or 3, then the morale takes effect; if not, it doesn't. Perhaps it's more complex than that, but that's how I understand it.
3 out of 24 is 12.5%.
2 out of 24 is 8.33%.
1 out of 24 is 4.2%.
Based on this, it's possible to achieve a situation where morale decreases with each turn.
This data was obtained by examining the exe file, so I believe the data that AlexSpl provided, but I'm not very confident in personal observations and some tests. You can test flipping a coin and come to the conclusion that the probability is not 50/50.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
At the moment of the attack (movement), a random number is selected. This number is divided by 24.
So, why isn't it the same with negative morale? Doesn't it always divide by 24? Or is there an explanation for negative morale, that it appears twice as often?
As an alternative, when the author was examining the executable file, could he have encountered morale with neutral units and stopped his research there, without assuming that there is a second formula for morale in battles with heroes?
In reply to psychoanalitic80
13 years ago
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psychoanalitic80
How can we connect via a TCP/IP connection?
You need to use Hamachi. Or GameRanger. Or TeamViewer.
psychoanalitic80
There is no "Breath of Death" campaign.
I don't have it either. And in all versions of WoG that I've encountered, it's not there either. You can try to find the "Breath of Death" campaign separately and put it in the Maps folder.

As for the rest, I don't know. You can try downloading the games from other sites...
In reply to psychoanalitic80
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13 years ago
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psychoanalitic80
By the way, is the much-praised Hamachi really that necessary for playing online?
If both of you have a dynamic IP address, you can simply enter the server address in the connection settings, and that's it. You used to play without any programs.
But I advise you to install Hamachi; it's not that complicated, actually, everything is very simple, so you're worrying unnecessarily about it.
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13 years ago
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I read through topic #5059 about researching morality and luck, but only the first few pages. So, what was the final outcome? I'm not a programmer, but what I saw seemed incredibly complex for implementing such a simple function as a random event. Dependence on animation, dependence on some kind of timer? Why such unnecessary complexity? After all, a random number generator is something that appeared almost from the very beginning of computers.
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13 years ago
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Chingis

1. Could you please explain in more detail what, where, and from where?
2. Where did the number 24 come from? Why should we divide by it?
3. Do the percentage figures represent the probability of a negative or positive morale outcome?
4. Why, with +3, do we divide the number 3, and with -3, do we divide the number 6? And so on.
Morale/anti-morale is one of the key elements of the game's balance.

There are many such elements, and almost all of them are tied to probabilities. The developers determined the probabilities of one outcome or another through testing, as part of the balancing process, so that on the one hand, the phenomenon would be significant (I don't think anyone would ignore anti-morale), and on the other hand, it wouldn't be decisive (imagine a 30% probability of morale appearing – that would be a game-breaker).

So, they probably decided to settle on these values, and anti-morale is statistically a more frequent phenomenon than morale, given equal absolute coefficients – they probably deemed it necessary to double the probability coefficient for a negative outcome. That's all. As for the internal calculation mechanism they used, we can't judge that. It's hard to say whether it's logical or not, especially since we still don't have reliable and complete information.
AlexSpl

About the appearance of morale and luck...
Hasn't anyone disassembled the executable and figured this out yet? Or does the person who did prefer to keep the secret? :)
vbn
Anyone can disassemble it.
But only an experienced programmer could understand and interpret the resulting assembly code. But even then, it's not guaranteed that they would succeed 100%.
That's the point. It's an enigma.

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