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The game engine is capable of producing high-quality images up to 1024x768. It is also possible to use anti-aliasing and 3D effects for spells without losing the correct coloring of the monsters. This is not a dream; it is quite achievable!
In essence, the engine has only two bugs, if we don't count the sprite-based monsters, which can be tolerated.
http://dj.chg.su/fakemm101.png
http://dj.chg.su/fakemm10.png
This is a composite image, but it shows that 640x480 is imposed on us, and that if we try to slightly edit the game, we can fix this annoying oversight by the game's authors.
We can, of course, make a donation to Van Caneghem, or we can look for people who understand the code and can help with this problem. But I think that help from Buku will be needed here (since 3DO no longer exists, and Ubisoft doesn't care about this lovely universe).
This game can still be played with such a resolution, while the current resolution causes only rejection for many.
There is a program called mm_mapviewer, which was used to open this map. The program itself only allows you to fly around the map, even without displaying creatures, etc., but theoretically, a full-fledged engine can be built on its basis. Unfortunately, I don't know much about this project, but judging by some mods that were released in 2008, a real Might and Magic editor was recently created.
http://dj.chg.su/data/mm_mapviewer.rar
The map viewer works perfectly on parts 6, 7, and 8 of Might and Magic.
This is a copy of a message from Buku's forum. I don't know if it is allowed to post links here.