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18 years ago
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The game engine is capable of producing high-quality images up to 1024x768. It is also possible to use anti-aliasing and 3D effects for spells without losing the correct coloring of the monsters. This is not a dream; it is quite achievable! In essence, the engine has only two bugs, if we don't count the sprite-based monsters, which can be tolerated. http://dj.chg.su/fakemm101.png http://dj.chg.su/fakemm10.png This is a composite image, but it shows that 640x480 is imposed on us, and that if we try to slightly edit the game, we can fix this annoying oversight by the game's authors. We can, of course, make a donation to Van Caneghem, or we can look for people who understand the code and can help with this problem. But I think that help from Buku will be needed here (since 3DO no longer exists, and Ubisoft doesn't care about this lovely universe). This game can still be played with such a resolution, while the current resolution causes only rejection for many. There is a program called mm_mapviewer, which was used to open this map. The program itself only allows you to fly around the map, even without displaying creatures, etc., but theoretically, a full-fledged engine can be built on its basis. Unfortunately, I don't know much about this project, but judging by some mods that were released in 2008, a real Might and Magic editor was recently created. http://dj.chg.su/data/mm_mapviewer.rar The map viewer works perfectly on parts 6, 7, and 8 of Might and Magic. This is a copy of a message from Buku's forum. I don't know if it is allowed to post links here.
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18 years ago
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This is, of course, great, but you see, the graphics in Might and Magic are the least important aspect. Undoubtedly, if someone undertakes this rework, many will gladly play it, but this will in no way affect the number of fans of the series; those who played at 640x480 will continue to play at 1024x768, without worrying too much about the graphics. The picture has become more pleasing, which is nice, but if no one reworks the game, then, again, the same people will play at a small resolution, without any concern. And considering this circumstance and the fact that almost everyone who understands the code and loves Might and Magic is involved in projects like World of Xeen II or Tribute, no one will be working on reworking the old game. Although I would play it with good graphics, unfortunately, I don't have the skills, and I've already written about the people who do.
18 years ago
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My tribute has already been submitted. The first team is still active, but I haven't seen any of their creations for a very long time.

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