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The VOG engine has very good code that allows you to perform various operations and do things that were not possible in Heroes of Might and Magic III. There is only one small problem - how to use it?! Please, help. SOS
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ERM - Event Related Model. - A technology that allows you to change any characteristics of map objects depending on player behavior (including AI). With ERM, you can change, add, and expand the properties of Heroes, monsters, artifacts, skills, and any objects in the game. In addition, ERM enables significant advancements in the game, as it gives you the ability to write interactive scenarios with any branching storyline. This is what can turn a game like Heroes of Might and Magic III into a true RPG, where your actions lead to one result, and other actions lead to a completely different one. This is a scripting language that is placed in the WoG map editor (H3WMAPED.EXE) through time-dependent events.
Set the appearance of events in the editor to days 500-672 so that ERM commands are not displayed in the game as text messages. And in the text of the event itself, write the script in the ERM language.
Tried to use ERM, but it didn't work.
As many do, they make simple artifacts (for example, the Sword of the Dead), so that it cannot be picked up, but it gives, for example, +4 attack or +4 defense. How do they do this? Please tell me.
to nprf Thank you
Added after 1 hour 11 minutes
Where can I download this ERM program?