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Posts from anti-Necropolis faction

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So, according to you, an anti-Necromancer Faction is:
18 voters
Multiple choice
This poll is closed.
Haven
27.8% 5 votes
Sylvan
38.9% 7 votes
Dungeon
33.3% 6 votes
Fortress
16.7% 3 votes
Inferno
5.6% 1 vote
Orcs
5.6% 1 vote
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18 years ago
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I would like to know which faction (besides other Necropolises, of course) you think is the most difficult for Necropolis to fight against in a game of average length, on a "large" map (Hero level 20+)?
In my opinion, it's the Sylvan faction, because they can easily learn light magic, have fast leveling, and strong units. Also, they can choose three Necropolis units as their sworn enemies. The hero is Ossir (I think everyone knows about his advantages).
The thing is, I have a battle against a Necropolis player coming up soon, and I don't want to lose. The opponent's hero will most likely be Kaspar, and there will be 3 other computer-controlled players.
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18 years ago
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kB@c;171100
I would like to know, in your opinion, which faction (besides other Necropolises) is the most difficult for Necromancers to fight against in a game of average length, on a "large" map (Hero level 20+)?
My opinion is that it's the Sylvan faction, because it's easy to learn light magic, they have fast leveling, and strong units, plus you can choose three Necropolis units as sworn enemies. The hero is Ossir (I think everyone knows about his advantages).
The thing is, I have a battle against a Necromancer coming up soon, and I don't want to lose. The opponent's hero will most likely be Kaspar. There will also be 3 AI opponents.
Right now, I'm conducting a similar battle (I'm the Necromancer). I think that Sylvan is the best choice against Necromancers. If they have Ossir, you probably won't have any problems. The main thing is to make sure that vampires and liches are among the sworn enemies.
In reply to Gerash
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18 years ago
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I was just playing with only AI opponents. In general, everything was fine, but they kept giving me Chaos creatures instead of Light creatures. What a bummer, Necropolis always has Darkness. But I was very pleased with the Elven initiative – before their troops even arrive, you can severely damage the enemy. With mass acceleration and skilled Light magic, it will probably be even more devastating. I used the symbiosis ability of the Nymphs for the first time, and it was also impressive. An inexperienced opponent will ignore the Nymphs, and then they will surprise him by resurrecting thick Ents. P.S. And also, gentlemen, please justify your choices.
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18 years ago
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Personally, I wouldn't mind playing against Necropolis with either the Town or the Fortress. I'd choose the Town first because Chaos is devastating, and considering the Necromancer's low survivability, it would be terrible for them. As for the Fortress, it's because their runes make them incredibly powerful. And since the game is played on a medium-sized map, they won't have any resource problems.
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18 years ago
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kB@c;171100
I would like to know which faction (besides other Necromancers :)), in your opinion, is the most difficult for Necromancers to fight against in a game of average length, on a "large" map (Hero level 20+)?
In my opinion, it's the Light Elves, because they can easily learn Light magic, have a fast development, and strong units, and can also choose three Necromancer units as their sworn enemies. The Hero is Ossir (I think everyone knows about his advantages).
The thing is, I'm going to have a battle with a Necromancer soon, and I don't want to lose. The opponent's Hero will most likely be Kaspar. There will also be 3 AI opponents.

Please, clarify on which week you are expecting to encounter the opponent.
By "average game," I mean the final stage on weeks 4-6.
In this case, it's best to choose the Tower faction and the Hero Vaishan.
If you mean a later stage by "average game," then the question arises: how rich is the map in money and resources?

If the map is rich in money, then Humans with training will help you.
If it's rich in resources, then Dwarves with runes and Eternal Light.

If there is no particular abundance, then Light Elves.
18 years ago
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Judging by the voting results, elves (of any kind) are the best choice. However, against necromancers, you need to act very quickly, especially in the early stages, and "medium length" is too vague a term for the game duration. For longer games, humans are good opponents.
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18 years ago
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and why aren't mages in the poll??... they are kind of opposites, right?))
you need to go against the Necropolis with magic resistance) so that they don't overwhelm you with darkness =)... and you can fight with anyone, just on different maps =)
In reply to Святой_Паладин
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18 years ago
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Holy_Paladin;171487
and the term "average game length" is too vague.

That's exactly why I asked to specify the game length in weeks.
Because measuring the game length in terms of the main hero's level is not correct, in my opinion.

Because on some maps, the main hero reaches level 20+ by the end of the 3rd week, and on some, it's not even certain that it will be possible by the 5th week.
18 years ago
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The choice falls on those who can eliminate the undead in the shortest possible time (directly during the battle) so that they have less time to cast spells. In principle, dwarves with speed and an energy rune can handle this task quite well. Plus, light, which will counter possible darkness with a bit of luck. And... it's not that easy for a light elf to actually use light in the game; there's a bug. But trying to protect yourself from darkness as much as possible is not always the right approach, because the necromancer might have a summoning spell. Let's add various artifacts for defense, take perks, etc., and we'll end up dealing with phoenixes, mines, and so on.
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18 years ago
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Sorry, I forgot about the mages. Could you tell me how to edit it? I couldn't find it.
The map will be called "Ascension to Power." I don't even know how long it will take in weeks. We'll bombard the AI, build up until the end, and then have the final battle. The AI won't attack early because another AI is blocking it, and after defeating that AI, it's unlikely that the weakened AI will attack me.
Regarding summoning, it's quite possible; we were just discussing it today. But I still think that the AI will take Darkness as soon as possible because the 3-5 level spells are simply amazing, no matter which ones are chosen.
It's a shame that the Light faction doesn't do well for the Elves. I thought I was just unlucky. What about Haven? The Light faction is good for them, and the units are decent, but the initiative is a bit concerning, plus the Necropolis debuff.
Isn't it disadvantageous to develop the Dungeon faction for a long time? Or am I wrong?
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18 years ago
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Yeah, I think so too. It would be really great if the Ossirian archers were available from the beginning, because the hero is awesome, but there are no archers at the start, and it's tough without them...
And what if the Dwarf had this build:
-Chaos
-Light - Gift, Blessing
-Sorcery/Education
-Defense (until readiness)
-Luck - Soldier's Luck - Magic Resistance -> Dwarven Luck
And we blast with magic and remove debuffs if needed; Chaos and Light are constantly found in the guild. Luck, so that there are fewer unsuccessful attacks (Banshee's Cry). Defense is essential for Dwarves. And either Sorcery or Education, I don't know which is better. In my opinion, it's a pretty good anti-Necromancer build? :) But my favorite Logistics skill doesn't fit :(
In reply to kB@c
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18 years ago
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kB@c;171597
Yeah, I think so too. It would be really great if the Orcish archers were available to Wingael from the beginning, because he's a great hero, but at the beginning there are no archers, and without them it's tough...
And what if the Gnome had this build:
-Chaos
-Light - Gift, Blessing
-Magic/Education
-Defense (until readiness)
-Luck - Soldier's Luck - Magic Resistance -> Gnome Luck
And we blast with magic and remove debuffs if needed, Chaos and Light are constantly found in the guild. Luck, so that there are fewer failed attacks (Banshee's Cry). Defense is essential for Gnomes. Well, and either Magic or Education, I don't know which is better. In my opinion, it's not a bad anti-Necromancer build? :) True, my favorite Logistics doesn't fit :(

With the proposed build, the Gnome is already losing.
Firstly, pumping two magic skills for the Gnome is, in my opinion, nonsense.
Secondly, judging by everything, you are going to fight somewhere in the third month - by that time, Chaos is no longer effective, and even more so for the Gnome with his magic, no matter how many artifacts you put on for + Spell Power. Therefore, Light and only Light, and Eternal Light - must have.
Thirdly, forget about Magic, Education is possible, but I would take Leadership.
Fourthly, he won't come to you for a long time because capturing the second Castle doubles the growth rate. And the longer you delay, the worse it will be for you. Therefore, take Logistics and come yourself
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18 years ago
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Yeah, that's what made me think of that in duels with Helmar. But whatever. I'll still try to beat him with Elves. Or maybe with Dwarves and Light... I'll think about it... there's plenty of time until tomorrow... :)
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18 years ago
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Maybe I'm wrong, but wouldn't it be a good idea to choose Orcs against Necropolis? Study the skill that reduces Dark Magic (since it's the Necropolis's main magic), as well as Attack, Defense, and Machine Management, and something else. The absence of Dark Magic will significantly weaken them, and then you can finish them off with Attack and Machines. :D
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18 years ago
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I used to think the same way... But no, that's not quite right. You need to suppress both the summoning and the creature itself. Otherwise, you'll face a serious problem. And you'll get elementals (if you're lucky, not fire elementals)... And a decent amount of undead will be raised. So, the best counter to Necropolis is either Haven or Inferno, I think everyone will understand why. Especially why Inferno.

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