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Posts from A stalemate in battle.

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issue resolved - please delete my post, as I am unable to do so myself.
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1 Under what conditions can a stalemate occur in Heroes 5?

About Standard
If a specific game time is given (e.g., 1 game month), and the players haven't managed to play to victory. And no clear advantage has been identified.

About Duels
Possibly, at the discretion of the tournament organizer - the annihilation of all creatures in both armies with Armageddon.

If you mean a battle between heroes in standard mode, then yes :D it's a flaw.
:smile02: You're right, unlike in Heroes 3, the hero can also attack, so the tactic of a fast warrior running away from a slow one won't work. (the hero will catch up :))

The rules should be updated.
Каждый может быть героем ...
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A stalemate is a situation where neither player can win, for example, a battle between two wyverns on level 1 heroes. In this situation, the attacking side must retreat or surrender (at their discretion).
If a hero does not see a way to win the battle and both sides artificially prolong the battle, then this is a stalemate.
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For example, I played a 3v3 duel in version 1.6. In the first pair of duels, the opponent defeated my hero. In the second pair, I finished off his first hero, defeated his second, and severely damaged the hero from the third pair, after which I gained control of the hero from the third pair. Realizing that he was losing, the opponent simply left the game without saying a word, and I waited for about 25 minutes before leaving. Of course, I didn't receive a victory. What do you think about this?
Sincerely, White Wolf.
Борьба и единство противоположностей -
вечный двигатель мира сего.
In reply to Атлант
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White Wolf;157956
For example, I played a 3v3 duel in version 1.6. In the first pair of duels, the opponent defeated my hero. In the second pair, I finished off his first hero, defeated his second, and severely damaged the hero of the third pair, after which I gained control of the third hero. The opponent, realizing he was losing, simply left the game without saying a word, and I waited for about 25 minutes before leaving myself. Of course, I didn't get the victory. What do you think about this?
Sincerely, White Wolf.
A possible solution to combat such behavior is a dynamic battle system. It might be difficult, but you will eventually win... I don't see any other way, and I don't even know what to do about the audacity of some people.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Possible solutions:
1) If the battle is clearly a stalemate, and neither side can win, the player who is aiming for victory in the game, or who will outlast the other, should retreat.
2) The issue of players abandoning the game could be resolved by implementing a logging system or a timeout feature.
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I had this happen once. And back then, no one knew what to do. Luckily, the problem has now been resolved.

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