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Posts from Sacrificial Pit – how to use it correctly?

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18 years ago
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I almost never play as Dungeon. I would like to know: how to use the Sacrifice Pit correctly and effectively? Who should be sacrificed there if no one joins?
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18 years ago
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Hmm, what could be unusual about using a pit...?
Well, firstly, there should be a reason to build it, because the Necropolis has very little money and there's always something else to build.
Although increasing the Fury is a very good thing, I don't think it's worth killing your own units for it... except maybe Minotaurs, but that's for a specific tactic, and I haven't done it myself, although in principle, it can be justified.
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18 years ago
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Kill minotaurs? No, that's too much... They send reinforcements down into the dungeon from: if there's a refugee camp, from another castle, etc.
In reply to _Prizrak_
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18 years ago
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_Prizrak_;162387
Kill minotaurs? No, that's too much... They send reinforcements from: if there's a refugee camp, from another castle, etc.
The whole point is that there's no one anywhere. No refugee camps, no other towns, no one joins you. That's when...
I don't really want to fight minotaurs either... It needs to be really worthwhile. Approximately on what week, with what buildings/creatures, which hero, and when should you attack.
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18 years ago
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I wouldn't disband my army, especially since minotaurs are useful units.
18 years ago
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No one forbids taking Kifre and developing diplomacy. If troops join for free, the best use for them is to send them to their doom, unless there is an urgent need for manpower. That's basically all there is to it. The Temple of Erathia definitely loses out compared to the Necropolis and is inferior to the Orcish Pit, but it's still not useless.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 162485
No one forbids taking Kifre and developing diplomacy. If troops join for free, the best use is to send them to the pit, unless there is an urgent need for troops. That's basically all there is to it. The Temple of the Elements definitely loses out compared to the Necropolis and is inferior to the Orcish one, but it's still not useless.

Taking diplomacy for Kifre means giving up the speed aura for less than 10 Fury and about 15 Aces. No thanks.
In my opinion, it's an absolutely useless building.
In reply to Shogun
18 years ago
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Shogun;162515
Taking diplomacy from Kifre means giving up the speed aura in favor of fewer than 10 Furies and about 15 Aces. No thanks.
In my opinion, it's a completely useless building.
You can gain empathy through diplomacy, and that's actually useful for a Warlock-Chaos Knight, and it makes a noticeable difference. So, I wouldn't rule out the possibility of leveling up diplomacy at Kifre.
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18 years ago
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If there’s no one to sacrifice, then there’s no need to build a pit…
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18 years ago
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The sacrificial altar in the Town Hall is definitely inferior to the Necropolis one and less effective than the Orcish one, but it's still not useless.

Well, you're comparing apples and oranges. Of course, they have better pits, but as they say, to each their own.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;162518
Diplomacy can be used to gain Empathy, which is beneficial for a Warlock-Chaos Knight, and the effect is noticeable. So, I wouldn't rule out the possibility of leveling up Diplomacy for Kifri.

With a town level of 1, Kifri is slow to start. Therefore, she is only chosen for medium to long games or against opponents where Chaos is not effective. In this situation, I level up her combat skills and also invest in Summoning. In such a scenario, the aura of speed is more useful than Empathy.

If I'm going for a Chaos or rush build, I choose completely different heroes.
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18 years ago
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Naturally, their dwellings are better.
I disagree; Stronghold definitely has worse dwellings because, with my build order and development strategy, I always have enough money, but I wouldn't mind increasing the growth rate. The Tribes of the East have a small population, so even +1 Fury makes a noticeable difference....
In reply to _Prizrak_
18 years ago
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_Prizrak_;162681
I disagree; the Horde definitely has a worse economy. Based on my city development and strategy, I always have enough money, but I wouldn't mind increasing the growth rate. The Tower has a small population, so even +1 Fury makes a noticeable difference....
Well, just because you have a certain city development strategy doesn't mean everyone else does. Personally, I wouldn't refuse extra gold and always send newly joined neutrals into slavery. If you manage your economy well, you can even manage to build Assassins by the second week, and build a Stronghold early, which means you can also build a Castle. But this requires taking gold from chests and sacrificing 5-7 thousand. As for the +1 Fury... Well, in a month, you'll have 4 more Furies than you would have otherwise. Of course, you could make the bonus bigger, but that would be more complicated. Plus, you have to build it specifically, while the Orcish Pit is a necessary part of their development, which isn't ideal, but it ensures that you won't have creatures without a place to summon them. And... only the Tower has a Pit. The others have different names
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18 years ago
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The number of Terran Enforcers is small, so even +1 Fury makes a noticeable difference....

In a long game, Furies are quickly eliminated due to their low hit points, and increasing their production requires eliminating a large number of enemies.
It's better to use mentorship to develop secondary Warlock heroes and have them engage neutral creatures and weaken the enemy army, rather than simply eliminating the neutral creatures themselves.
In reply to Dracon Малласа
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18 years ago
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2 Major Whirlwind :) I don't know how it is for others, but I ALWAYS take experience from chests, and I almost never sell creatures to the Orcs as slaves. Nevertheless, I usually have Assassins by the second week. Sometimes by the third. Just saying.
To gain an additional Fury, you need to deal 300 damage, which is 18.75 beasts/Furies or a little over 14 Megeras. Their initial growth is 5. To gain one Minotaur, you need 1200 damage (which is +3 Furies), almost 40 Minotaurs (:eek: !!!:eek: ). And their initial growth is 6. So, I think sacrificing Dark Elves isn't very profitable. But you can still get some benefit. Maybe 5 years after the start of the game.
We need to find something more profitable...

Added 8 minutes later
If you kill a Black Dragon, you won't get anything! It has 240 health...
:eek: :eek: :eek: :eek: :eek:

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