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In this thread, resources “extracted” from Heroes III will be posted using special programs (for example, this one).
H3_res_Battles.zip – WAV files with music played before battles.
H3_res_Ultimate.zip – a WAV file with music played when excavating the Holy Grail.
Is it possible to extract the animation of a specific unit?
Vanechka
18 years ago
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by the way, does anyone know how to extract the initial intro and the executioner scene (the one that plays when you lose) from the Platinum edition? They're really starting to annoy me.
SandroXXL
18 years ago
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Vanechka, if you choose the executioner as the loading screen, then all the defeat music will play in full, so it's better not to change anything (and with videos, you can skip them with a click). You can also extract the animation, but I personally don't know how to edit it. I think these are def files. But there are also programs for creating animations in the archive for the resource editor, but I don't feel like figuring them out... :)
Is it possible to extract the animation of a specific unit?
At the moment, I've basically figured out how to extract frames from an animation (can be done for any unit). And creating a mini-movie based on them won't be difficult (using a GIF animator, etc.).
Here, for example, are a few frames (as well as a zip archive of all the frames) that can be used to create an animation of a battle unicorn.
And here's the result after working with GIF Animator (the last picture).
I think there should be a video (gif) like the one in the window when you view monster info.
I think (and I've definitely checked) that there isn't such a video in the default resources of Heroes, because, for example, let's take the unicorn animation. This animation is used for displaying it both on the battlefields, which have different backgrounds, and in the castle... It doesn't make sense to store all unicorn animations combined with different types of backgrounds. It's much more efficient to store only the outlines of the moving image (the unicorn). By the way, the turquoise color on which the moving images are located is not a background, but rather its absence (transparency). Dirty_Player;161178
The question about the executioner is interesting to everyone, I think!!!
I think there should be a video (gif) like the one in the window when you view monster info.
Now I understand what you meant, but still – there is no such video in the default resources of Heroes.
For example, let's look at the same unicorn in the castle fort. As you can see, the unicorn's animation is quite long. But throughout the video, there is a group of frames where the unicorn is simply walking (stepping), and the same frames of the unicorn walking are repeated on the screen.
Therefore, it would not be efficient to store an animation in which the same group of frames is repeated dozens of times, thereby greatly increasing the size of the resources.
It is easier to provide for a programmatic access to these frames and loop them dozens of times. In addition, this allows for randomizing the movement, i.e., literally creating a new (unique) video based on the available frames.
Here, the unicorn walks, then attacks, then walks again, then steps. And it can be done in any other order.
That's why these resources were created – to allow you to manipulate them in any order and save physical disk space ;)
And, by the way, the example of the unicorn's movement animation confirms all this. The resources contained unique unicorn movements (a total of 63 frames). And so, if you want to create an animation of the unicorn walking, you take all these individual frames and, by grouping and copying frames, create the unicorn walk that you want (you decide whether the unicorn will fall, whether it will take 10 steps or 5, etc.). As far as I understand, the same principle is used in Heroes.
Vanechka, if you remove the executioner intro, then the entire defeat music will play, so it's better not to change anything (and with the video, you can skip it with a click). You can also remove the animation, but I personally don't know how to edit it. I think these are def files. But there are also programs for creating animations in the archive for the resource editor, but I don't want to figure them out... :)
I just have a corrupted version of Heroes of Might and Magic III. I installed it from a disk (yes, there was such a DISK - Heroes 3.5), archived it multiple times, and re-extracted it. In this version, it skips the intro videos (although they were originally there) and sometimes doesn't autosave... So, I think it's possible to fix these intro issues. But when I delete the video file from the data folder to get the platinum edition working, it refuses to run...
SandroXXL
18 years ago
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The thing is, you shouldn't completely delete the file from the archive, but replace it with an empty video file. There might also be an error with the packing process – the program isn't very stable.
by the way, does anyone know how to extract the initial intro and the executioner scene (the one that plays when you lose) from the Platinum edition? I'm getting tired of them.
Yes, it's possible, but you'll need at least Total Commander, as well as programs that support BINK VIDEO, to open and replace these files. In principle, everything can be extracted from the third game.
Azen
18 years ago
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How did you convert the DEF file to GIF? Can you share the secret? I've tried extracting the phoenix animation many times, but it won't open in its original DEF format.
sc16
13 years ago
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All materials presented on this page are for informational purposes only. All rights belong to their authors and publishers.
This file contains all the sounds from the game "Heroes of Might and Magic 3 Complete" from the "Data" folder.
I would like to add something about the authors of the Arcanum music, to whom I respectfully take off my hat:
Music Composed by Ben Houge
Leonid Keylin, violin I
Kathy Stern, violin II
Vincent Comer, viola
Susan Williams, cello
Evan Buehler, marimba on «Qintarra»
Ben Houge, djembe and rainstick on «Qintarra,» synthesizer on
«The Wheel Clan,» «The Void,» and «Kerghan’s Castle.»
Recorded and mixed by Sam Hofstedt and John Burton at Studio X, Seattle, WA.
Percussion overdubs recorded by Mike Caviezel at Sierra, Bellevue, WA.
Remixed and digitally edited by Ben Houge and Mike Caviezel.
Soundtrack Produced by Ben Houge and Jeff Pobst.
Copyright 1998-2001, Sierra On-Line, Inc. All Rights Reserved.
Arcanum is a trademark of Sierra On-Line, Inc.
see also
sounds from the game Heroes of Might and Magic 3 Complete sounds from the game Heroes of Might and Magic 3 sounds from the game Heroes 3 All sounds from the game Heroes of Might and Magic 3 Complete All sounds from the game Heroes of Might and Magic 3 All sounds from the game Heroes 3 audio files from the game Heroes of Might and Magic 3 Complete audio files from the game Heroes of Might and Magic 3 audio files from the game Heroes 3 music from the game Heroes of Might and Magic 3 music from the game Heroes 3 music from the game Heroes of Might and Magic 3 Complete sounds Heroes of Might and Magic 3 Complete sounds Heroes of Might and Magic 3 sounds Heroes 3 music Heroes of Might and Magic 3 Complete music Heroes of Might and Magic 3 music Heroes 3 audio files Heroes of Might and Magic 3 Complete audio files Heroes of Might and Magic 3 audio files Heroes 3 audio files from the game heroes of might and magic 3 audio files from the game heroes 3 audio files heroes of might and magic 3 audio files heroes 3 music from the game heroes of might and magic 3 sounds from the game heroes of might and magic 3 music heroes of might and magic 3 sounds heroes of might and magic 3 sounds heroes 3 music heroes 3 music from the game heros 3 sounds from the game heros 3
sc16
13 years ago
Auto-translated
All materials presented on this page are for informational purposes only. All rights belong to their authors and publishers.
This file contains all the images from the "Heroes of Might and Magic III: Complete" game, taken from the "Data" folder.
Mirror #1 Mirror #2 I would like to add a note about the composers of the Arcanum music, to whom I respectfully take off my hat:
Music Composed by Ben Houge
Leonid Keylin, violin I
Kathy Stern, violin II
Vincent Comer, viola
Susan Williams, cello
Evan Buehler, marimba on «Qintarra»
Ben Houge, djembe and rainstick on «Qintarra,» synthesizer on
«The Wheel Clan,» «The Void,» and «Kerghan’s Castle.»
Recorded and mixed by Sam Hofstedt and John Burton at Studio X, Seattle, WA.
Percussion overdubs recorded by Mike Caviezel at Sierra, Bellevue, WA.
Remixed and digitally edited by Ben Houge and Mike Caviezel.
Soundtrack Produced by Ben Houge and Jeff Pobst.
Copyright 1998-2001, Sierra On-Line, Inc. All Rights Reserved.
Arcanum is a trademark of Sierra On-Line, Inc.
see also
images from the game Heroes of Might and Magic III: Complete images from the game Heroes of Might and Magic III images from the game Heroes 3 All images from the game Heroes of Might and Magic III: Complete All images from the game Heroes of Might and Magic III All images from the game Heroes 3 image from the game Heroes of Might and Magic III: Complete image from the game Heroes of Might and Magic III image from the game Heroes 3 avatars from the game Heroes of Might and Magic III avatars from the game Heroes 3 avatars from the game Heroes of Might and Magic III: Complete images Heroes of Might and Magic III: Complete images Heroes of Might and Magic III images Heroes 3 graphic files Heroes of Might and Magic III: Complete graphic files Heroes of Might and Magic III graphic files Heroes 3 graphic files from the game heroes of might and magic 3 images from the game heroes of might and magic 3 images from the game heroes of might and magic 3 images heroes of might and magic 3 images heroes of might and magic 3 images heroes 3 images from the game heros 3 images from heros 3