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Posts from Tactics for playing as the Sylvan faction.

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18 years ago
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I think this topic will be relevant because there is indeed something to discuss. In this thread, I would like to discuss in detail the starting strategies for Sylvan and try to coordinate the thoughts of all players. As you know, the Sylvan start is weak, so we definitely need to come up with something. In this thread, I suggest we also discuss tactics against other factions, so we don't have to create more threads.
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18 years ago
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it all depends heavily on the map, the difficulty level, and the starting level of the town. if the map is not rich and the town's level is low, it's better to play on Veteran if you're playing against a human. or on Warrior. on Hero difficulty, there will be an imbalance, and the start will be extremely slow due to a lack of wood. by the way, I talked to one of the developers from Nival, and he said that the standard maps in Heroes were originally balanced for the Warrior difficulty. it's clear that playing against the AI is more interesting on Hero difficulty, but when playing against a human, it seems better to play on Veteran or Warrior. maybe they balanced the races against each other for the Warrior difficulty, and not for the Hero difficulty.
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18 years ago
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It's all a bit strange, but I think the Stronghold's starting position isn't that weak on Warrior difficulty. However, most tournaments are played on Veteran difficulty, so it's better to use that as a reference. The starting castle level is 1. For example, the game could take place on the "Art of Strategy" map against the Tower or the Orcs (I specifically chose strong starting factions). What should a player do as the Stronghold? How should they develop? Which heroes should they use? Which upgrades should they take? I'll try to answer my own questions right away: 1. I think that against the Tower, I would definitely choose the Winged. The ability is quite good (although, to make it more useful, you need a higher level, and the Warlock will be ready too late). The standard perk is good, and especially the tactic (Dryads, Wind Dancers, Unicorns will reach the enemy if you manage to build them in time). The rest is to develop Luck, Logistics, and something from: Education/further develop Attack. Upgrades against the Tower: 1 upgrade for Dryads, Wind Dancers, and here's the question (it seems like you need Archers, but the Tower has 1 more initiative... I'll lean towards the Secret Archers), Druids - 1 upgrade. (Maybe I won't have time to upgrade everything)...
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18 years ago
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Moderated: OFF-TOPIC in the message

Oh, a great trend has started, creating topics that focus on the essence of tactics! I wanted to create such topics in all sections, but I limited myself to just the Tactics section; in short, respect to Shadar!
by the way, I talked to one of the developers from Nival, and he said that the standard maps in Heroes were originally balanced for the Warrior difficulty.
it's clear that it's more interesting to play against the computer on Hero difficulty, but against a human, it turns out that it's better to play on Veteran or Warrior.
maybe they balanced the races against each other for the Warrior difficulty, and not for the Hero difficulty at all.

Well, that's how people usually play, sometimes even on Beginner, but that's for those who like a quick rush.

And I don't think the start for the Elves is particularly difficult; we have excellent Dryads and the ability to quickly get good archers. If you act wisely on the battlefield, you can avoid losing anyone; in this, they are similar to the Elves, also running around the map and sometimes having battles that last for half an hour. A lot depends on luck, what neutral creatures you encounter, what your second hero is; if it's Ossir or a hero with Dryads, then the start won't be particularly difficult.

Also, like the Demons, the Elves have upgraded creatures that are much stronger than the regular ones, so we upgrade the Fairies to Dryads at the very beginning and turn the Ballerinas into Wind Dancers because they are at least something, even more than something, they are quite a good unit, and if we also use tactics, we will be able to defeat the archers without any problems.
Yes, towards the end, we upgrade the Dryads to Nymphs.
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18 years ago
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I don't find the starting position for the Elves particularly difficult. We have excellent Dryads and the ability to quickly acquire good archers. If you play strategically on the battlefield, you can avoid losing anyone, and in this, they are similar to the Elves – it's all about running around the map and occasionally engaging in battles that can last for half an hour. Luck plays a significant role, including the types of neutral creatures you encounter and the second hero you get. If you get Ossir or a hero with Dryads, the start won't be particularly challenging.

Also, like the Demons, the Elves have upgraded creatures that are much stronger than the basic ones. Therefore, we upgrade Fairies to Dryads at the very beginning, and we turn Ballerinas into Wind Dancers because they are actually quite a good unit. And if we also use tactics, we can easily defeat archers.
Yes, towards the end, we upgrade Dryads to Nymphs.
The starting position for the High Elves is not difficult, but rather quite prolonged, compared to the Orcs and the Elves. The main difficulty lies in fighting the neutral creatures as quickly as possible. If you're unlucky with the neutral creatures, you'll lose 70-80% of the time in a quick game against the Elves or the Orcs.

To avoid repeating myself about the upgrades for the Wind Dancers, I suggest you check out the Light Goda topic... All the upgrades and alternative upgrades are listed and discussed there.
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18 years ago
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A few words about the battle tactics for the ALLIANCE.
In my opinion, an attacking and purely attacking tactic is always the best, regardless of which race you are playing against – you always attack. Why else would the creatures of the ALLIANCE have so much initiative, and why have a hero like Winga? Of course, there are also defensive tactics, mainly used by Ossir and other heroes.
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18 years ago
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Alucard;161221

Also, for the Elves, just like for the Demons, the upgraded creatures are much stronger than the regular ones, so we upgrade Fairies to Dryads at the very beginning, and we turn Ballerinas into Wind Dancers because they are at least somewhat useful, even more than that – they are a pretty good unit. And if we also use tactics, we will be able to defeat archers without any problems.
Yes, towards the end, we upgrade Dryads to Nymphs.


Upgrading Flies and Dancers early on deprives you of wood... which is a problem... Unless, of course, there are unprotected groups of enemies, then yes... But otherwise... In my opinion, it's better to upgrade archers.
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18 years ago
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Upgrading the early-tier flies and dancers early on drains the wood... which is already a problem... If there are unprotected groups visible, then yes... But otherwise... IMO, it's better to upgrade the archers.

It's better, but not immediately either; their upgrade also requires a lot of wood, so you should only upgrade them on the second week, preferably at the very beginning.
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18 years ago
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Here's an example of a game on the "Ascension to Power" map. I upgraded them as soon as possible, which gave me much more benefit because the leveling process was more enjoyable. I don't keep the Imps for long because their function is to act as a shield. I don't take the Dancers into battle at all at the beginning. But I don't hesitate to take secondary heroes of other factions. For example, on this map, I found Karl and I took him without hesitation, giving the throwers to the main hero. The start was good and of high quality. Similarly, a support hero like Ingmar, Dugald, or Hafiz. So, in my opinion, the initial army of a secondary hero is not the last factor in deciding whether to take him. Of course, if Talannar is available, I will take him. Ibor's troop gathering is not a joke.
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18 years ago
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For example, I never rush with upgrades; I only improve my town after building archers, and dancers or archers only after I reach druids.
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18 years ago
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And how do you manage with the wood supply? And does the upgrade process for ranged units with unupgraded and upgraded flying units work well? In my opinion, the first upgrade should always be for ranged units – no question about it.
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18 years ago
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There's always a sawmill nearby, and if you wait a bit, wood accumulates (and neutral creatures also have wood). Leveling up doesn't seem to be particularly difficult on un-upgraded ranged units. However, later on, with druids and leveled-up ranged units, it becomes much easier, but this tactic might not suit everyone.
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18 years ago
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For Elves, this tactic works well. Undoubtedly, you should first upgrade the archers (in some games, when playing as Gilraen dancers, but these are special and rare cases), and the number of wood depends on the map, so you can't say anything specific about it.
In reply to Небо
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18 years ago
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absd;175372
....... and if you wait a little, wood accumulates (and neutral creatures also have wood). Leveling up on un-upgraded towers isn't particularly difficult.

Really?? And how often do you wait like that?? I never knew about this tactic... Because while you're waiting, someone will come to you.... And leveling up on upgraded towers is much better, don't even tell me otherwise.
In reply to ValgallaWolf
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18 years ago
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ValgallaWolf;175654
Really? And how often do you wait like that? I never knew about such a tactic... Because while you're waiting, they'll come to you... And leveling up on upgraded archers is much more effective, don't even tell me otherwise...
I agree with you, archers are one of those units that you need to focus on... In battle, their attack is very effective, and another plus is that they can be numerous... In my opinion, the second unit that you need to focus on is the Ent... After all, ents are quite strong, and their attack is powerful... moreover, you shouldn't forget about the symbiosis of ents with nymphs (a very useful ability)... Unicorns, Wind Riders, and Dragons are quite effective for attacking, and in general, I think that you shouldn't defend with elves in battle, because their units are specialized in attack and are the most proactive in this game... Attack + Avenger + Luck - this is, in my opinion, the key to success when playing as the Sylvan faction... :smile13:

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