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Posts from Reports for the spring online tournament.

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18 years ago
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In this thread, we post reports on ongoing online duels. All participants of Heroes World are welcome! The more players participate in online tournaments, the more interesting and engaging they will be.
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18 years ago
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And they don’t work for me under XP.
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18 years ago
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COLORADO (yellow, barbarian, barbarian) def. Brennan (purple, knight, knight, host), Beltway, 1-3-6 The first online game didn't go as planned, but the result was good. Red randomly got a mage. He started well, took a few heroes, reached the observatory, recruited dwarves and archers, and headed to the upper red Castle. Red moved his main hero with the entire army to the swamps => the Castle was taken with almost no fight, with a level 2 guild, birds, and golems built. Then, both opponents started pressuring me: I decided to upgrade ogres and dwarves in the Fortress, but Red (whom I had, admittedly, forgotten about) emerged from the darkness, killed two heroes, and damaged part of my army, as his main hero was gaining experience. Ivan also arrived with his army. I had to fight Red's main hero with the remnants of my army in the field (with his ogres, halflings, golems, and something else - sorry - the game was almost a week ago, and I don't remember very well. He also recruited a bunch of thieves, the jerk ((( ). Then I had to go into the Castle to defend against Purple. The visit to the Fortress had to be postponed. Red was defeated, and then Ivan made his first mistake - he attacked my main hero in the Castle and lost to a ballista and the right tower)). Without wasting time, the opponent gathered a second army and captured my main Castle on turn 123. Fortunately, I had managed to move the army out beforehand. My main hero goes to retake his Castle and does so successfully, but unfortunately only on turn 132. Luckily, Ivan simply didn't have enough resources to buy my reinforcements, limiting himself to trolls and ogres. Then I prepare for the arrival of guests, as I understand that with one Castle against two opponents, they will attack. That's what happened: on turn 136, the last attempt was made to take at least one Castle from me - this time, again, the upper one. As a result of a fierce battle, Purple retreated, losing his entire army, and my main hero, having gained experience, also remained with a small army. Ivan had no one left to fight with, he had no money, and the opponent surrendered. Thank him for the game, in which, I think, no one deserved to win, as it was just a comedy of errors or a textbook on how not to play. I think he underestimated the opponent, and I was playing in a 2-player game for the first time in general, after a break of about 9 years (since 1998, like everyone else, I probably switched to the third game). That's probably all. If Ivan remembers the details of that game more accurately, then let him add to or correct my report. Good luck to everyone in battles!
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18 years ago
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COLORADO;160553
COLORADO (yellow, Barbarian, Barbarian,) def Brennan (purple, Knight, Knight, host), Beltway, 1-3-6
Confirmed.
The opponent easily took the upper wizard's Castle because I went to take it with a minimal army (archers, peasants, and halflings from the lair), while he went (although a day later) with ogre lords. I sent one Barbarian into the desert for the djinn, and with the other, after building cavalry, I spent 2 weeks attacking his starting Castle.
The upper Barbarian with the djinn was successfully defeated; the djinn couldn't cope. But the Castle on the left was taken. In fact, my main mistake, which ultimately decided the outcome of the battle, was that I left the Barbarian's Castle to meet the enemy hero, hoping to kill him - and lost my second Castle. I was left without money and with newly built paladins. In desperation, I attacked the enemy with 6 paladins, which were easily destroyed by the towers in the Castle. With one knight's Castle and no money, there was nothing left to do. The surrender was signed.
Thank you for the game
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18 years ago
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Brennan (yellow, Barbarian, Barbarian) def COLORADO (purple, Knight, Knight, host), Beltway, 1-3-6 We took the reverse setup, the map was randomized, but it turned out to be a Wizard map again. I got lucky with the setup – by day 2, my income had already reached 3 gold per day – a mine was guarded by a pack of Nomads, and there was a bag of gold nearby (unguarded). With this money, I recruited a lot of heroes, and by day 4, I had 7 of them. By day 6, I captured the opponent's Castle (without Archers, which I put in charge of guarding my own Castle) – and the opponent wasn't even nearby. As a result, it wasn't a problem for me to hold both fronts. From days 1-2-3, I already started to surround the opponent, with a hero with a Wizard army + the initial number of Ogre Lords and Wolves on top, and a Barbarian with the native growth of week 2 on the bottom. There was an opportunity to win already on these days, but I, in my joy, started to mess around. I lost with the top hero (with the bag of gold), giving the bag to the enemy (I thought I could hold out for another round, and on the other hand, I didn't mind giving the opponent a little advantage). With the bottom hero, I approached the Castle, but was killed after being outsmarted by a Warlock with magic 5 and Magic Bolt. I had to postpone the victory for a week. The opponent decided to defend to the last ("Russians don't give up!"). While waiting for the growth and money to take the entire army, my heroes kept the Knight's army on a leash, not even letting him take back the village near his Castle. Finally, Jacqueline and Crag Hack (both level 4, with 4-2 skills) built up their army, besieged the Castle, and it was taken by storm. Thank you for the game! :smile13:
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18 years ago
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Brennan;160856
Brennan (yellow, Barbarian, Barbarian,) def COLORADO (purple, Knight, Knight, host), Beltway, 1-3-6

Confirmed. This time my opponent was determined, acted more thoughtfully, and deservedly won.
In this game, I decided to surprise my opponent by playing unconventionally. I assumed my opponent would be preparing to meet me at the upper Castle, so I decided to take a different route. After all, from the start, yellow Barbarian picks up a stronger army. My target was his starting Castle, but not via the road — through the teleporter instead. The blacksmith along the way to it was also appealing. I had only previously taken the halflings from the external dwelling in the upper territory to prevent them from falling into enemy hands. The first stroke of fate — on day 1, turn 1, 7, I was 1 wood short of upgrading to Cavalry! :( But when I was about to carry out my cunning plan on the second week, I saw a yellow scout hero who had taken control of the teleporter :( The plan failed, and then I saw guests from the upper territory with a decent army. In the end, while I was trying to regroup (my heroes were unfortunately positioned at that moment), my opponent took a Barbarian secondary hero and chomped a couple of my scout heroes. Alas, there was no chance left for a favorable outcome. I was waiting for my opponent to make a mistake, but the decisive one never came... A rematch happened. Thanks for the game.
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18 years ago
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Gynnar (Barbarian, Barbarian) vs. Preds (Knight, Knight) Teleports (regular) 1 3 3 - DRAW

I came home after buying a new car with my dad (well, technically, I was driven home because the cognac and my favorite 40-proof liqueur, "Old Tallinn," didn't go down well). I barely made it to my computer and saw Preds online. Sensing my state, he offered to play... At first, we debated what to play – I suggested Go and Hearts, Preds insisted on Tic-Tac-Toe, but we eventually decided on Heroes... :smile26: We chose a map, castles, and colors, and the game began... As for my setup, it was probably the best I've ever had in Teleports. The first chests were all maxed out. One Barbarian got Logistics, the other got Leadership. There were tons of crystals lying around. I quickly took a village and a gold mine. There were a lot of heroes (about 7 on the first day; I had to buy heroes because there were many archers guarding). I quickly got rid of the butterflies and dug up another hero with harpies. In the end, I found a Warlock with gargoyles. And, most importantly, there were a few Medusas on the path!!!! and a few Unicorns on the teleport!!!! As a result, I broke through the path on the 5th day and captured the Knight's castle on the 7th. The weak hero sent from the Blue Castle to gather resources encountered Preds' hero with a small group of pikemen and swordsmen (I could have arrived a day earlier, but a hero from the Blue Castle appeared behind my army, and I had to move my army back and forth; otherwise, all my weak heroes would have been killed...)). I started thinking about what to do. In the end, I decided to send the Barbarian with the week-old voice pack (gnomes, 4 Medusas, halflings, and my not-so-great archers) to either scout the enemy's territory or, if attacked, to weaken Preds' army so much that he couldn't attack the Red Castle with the remaining forces. I didn't need this army anymore because I had already built Cyclops with a well in my own castle. Everything was going well, but the alcohol was making itself felt, and I made a mistake with the day. I somehow thought that Preds wasn't allowed to attack me with reinforcements, but it was day 121, and Preds was the host, and it was already his second day... As a result, he attacked me with swordsmen and pikemen brought in from the reinforcements. I had terrible bad luck, especially at crucial moments (for example, I removed the counterattack from the swordsmen, sacrificing the Medusas to attack their gnomes without retaliation, but the gnomes had bad luck (and then the swordsmen ran away). Then, there was bad luck for all my archers...). As a result, I had to pay them off, killing only some of the archers. Preds' hero runs towards my territory. I decided to drive the braggart away on my turn. I bought meat from the Knight's castle, upgraded pikemen and swordsmen in a chain (fortunately, I still remembered from a previous game with Dust that there was an upgrade spot above the village in the Blue Castle), and attacked with the other Barbarian on the braggart. I won the battle, but I was so stupid, blocking myself several times and letting my archers be attacked without resistance (again, the alcohol). Next, an even stranger and more foolish decision: instead of rushing back to the teleport with both Barbarians and attacking the Unicorns, I decided to scout the enemy territory with 2 swordsmen and 1 pikeman. Fortunately, a chain was already set up from my castle to transfer the army (and I could have visited +1 attack along the way). Of course, my hopes that Preds would only have scout heroes near the Unicorns didn't come true. I was immediately attacked with halflings and gnomes, and I had to pay them off without scouting anything... As a result, this stupidity hurt me financially because I had to build a city from the village near the teleport (otherwise, I wouldn't have been able to take the Dragon Castle this week) and buy back the Barbarian who had fled there (although I had planned to fight with the Barbarian who had good morale). Then, I wrote to Preds in ICQ, "I'm just getting wrecked; the hangover is starting." :smile47: As a result, I was even more stupid, seeing that Preds' hero with gnomes, boars, and halflings was rushing towards me, having driven away my Barbarian. For some reason, I ran away with the hero with gnomes from the Knight's castle. As a result, on the next turn, this Knight Preds runs straight to my empty castle, and I can't reach him with a hero to attack with gnomes and be defeated/pay them off... As a result, I had to dismiss the hero in the chain to the Dragon Castle and buy and dismiss heroes in the castle that Preds was running to, so that I would have something to defend it with. I did defend it, but because of this, I couldn't transfer troops to the Barbarian to take the Dragon Castle. As a result, I had to go with what I had (only Cyclops, trolls, a boar, and 5 Ogres), and I lost everyone except 4 Cyclops – I was very upset...
After that, I ate the chests for experience, got some good artifacts (including red boots, a feather, several fighter artifacts, and several magic artifacts), and was defeated, paid them off in the castle, and ran with the boots, expert logistics, and 3 red dragons to the path... And here, I had a choice: should I run to the Orange Castle to take another Dragon Castle and artifacts, or should I run to Preds...? And here, I made a very specific mistake – I didn't guess the right direction to go... :( I saw a couple of turns ago that the tails of Preds' heroes were disappearing in the path to the Red Castle, they were standing close to each other and moving away; it was clear that an army was being transferred. So, I thought that Preds was transferring the army back, seeing that I had bought back the Barbarian from the Blue Castle and understood that I had done it to attack him... Therefore, I decided not to go to Preds but to rush to take another Dragon Castle and artifacts... (and, as it turned out after the game, Preds was also rushing to the Orange Castle, and I could have caught him if I had run there directly, but I started taking villages with the main hero, visiting the +1000 experience spot, etc. If I had chosen a different direction and run, I would have won in a few turns because he didn't have a hero with an army there, and there was no one to defend his castle... (and even Preds didn't move his teleport because there were Titans there; I could have easily broken through them and stolen his artifacts...). But I played the worst and most stupid option, not even running directly to the Orange Castle but deciding not to rush because I wouldn't have been able to take the Dragon Castle this week anyway, so I decided to take Preds' villages and the Red Castle (I didn't think that Preds with his main army was running towards me on this turn, and I could have easily caught him and defeated him (because there was a reinforcement from my main castle behind my main hero) – I didn't even have such thoughts). (and in general, I probably didn't have any thoughts at that time; I was just playing practically on autopilot, half-asleep, with a headache, and somewhere in this time, I wrote to Preds that "I'm dying...". :smile05: ) Well, the apotheosis of my hangover and other consequences of alcohol was that, having discovered that the Red Castle was a Sorceress, I was very happy because, by building Phoenixes there, I could attack Preds and have the first move, even if he blocked the cavalry, and with my magic power, the feather to reduce the cost of surrender, and a very long turn, I could hit and run him well (which would have been very good in a long game...). But... :mad: Taking the Red Castle on the 7th day (I was short by exactly one square on the 6th day to capture the castle), I got drunk and, for some reason, put a market in the Red Castle, and that was it... Now, I can't build Phoenixes... (although I had the money and resources to build Phoenixes, and I didn't need the market...).

After that, I decided not to torture myself anymore and not to continue and offered Preds a draw, which he agreed to... (although, as it turned out after the game, my chances of winning, even with this setup, were enormous, but the alcohol again prevented me from taking advantage of them... :smile05: )

Thanks for the game, but I'm not playing drunk anymore!!! :smile19:
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18 years ago
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Gynnar;163493
Gynnar (Barbarian, Barbarian) vs Preds (Knight, Knight) Teleports (regular) 1 3 3 - DRAW

Thanks for the game, but I won't play drunk anymore!!! :smile19:
Yeah, I promised something like that :D. I can't add anything, as I don't remember much anymore.
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18 years ago
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Qwerty (purple, Necropolis, Necropolis, host) def Sir PReDS (blue, Knight, Knight). Intense battle (Slugfest), 113. Started a bit strangely, but quickly escalated to 3 attacks, and the book contained a curse and an arrow... Then, on the third turn, the opponent attacked with a very elegant move, covering half the map. I managed to use some strange maneuvers and feints to prevent the knight squads from reaching the liches, and I quickly dealt with them using 38 upgraded archers. The opponent played well and was close to winning. However, things turned out a little differently, due to the vampires' lack of response and the turn order, as well as the terrain features...
Thank you for the game!
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18 years ago
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Qwerty;167887
Qwerty (purple, Necromancer, Necromancer, Host) def Sir PReDS (blue, Knight, Knight) in a heated battle (Slugfest), 113. Started strangely, but quickly turned into 3 attacks, and the book had a curse and an arrow... And on the third turn, the opponent attacked with a very elegant move, covering half the map. I managed to prevent the knight squads from reaching the liches with some strange maneuvers and substitutions, and I quickly dealt with them with 38 upgraded archers. The opponent played well and was close to winning. However, it turned out a little differently; the vampires' lack of response and the turn order, as well as the terrain features...
Thanks for the game!
I played terribly, both before and during the battle. I kept forgetting to bless the crusaders until there were only 2 left. Thanks for the game.
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18 years ago
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Only today I was able to access the forum, so it's a bit belated, but we agreed to leave it here too... :-)

Dust (Sorka, Barbarian) def Catch (Necro, idk) Magician battle 1 4 1

Had a great time relaxing on the weekend! We wanted to do it again the next one, but only managed to this Friday. :-) Catch suggested playing on his map, one he drew a long time ago. I, of course, gladly agreed, because it's interesting to play something new - one, got tired of the old ones - two, and I also wanted to see Catch's artistic creation - three! ;-)

We played diagonally. Decided to go old school with a Sorka vs. Nark confrontation, turned out quite entertaining. The map itself is ordinary, drawn on a "square-diagonal-symmetric" principle ;-)), but quite technical, little in the way of freebies, guards are strong, you can't play sloppily - you'll get punished right away, the same goes for the AI, though we didn't buff them with anything special. ;-) Anyway, we had a good game. On the first map I barely took out the Unicorns, and I needed to trade for 1000 gold and 1 gem at the market. Meanwhile, while holding a chain to visit the computer, I bought up the army, turned in resources for money, bought all the Horses, Druids, and some Elves (not greens). With this I first broke through my own tasty guard, then the passage to the computer (a pack of Unicorns - those bastards bit a lot of Elves, because 1 Horse blinded the Druids at a bad time), then it was a choice: either continue straight to the computer - the Warlock, which I really wanted, and build dragons at his place, since I had collected a bunch of sulfur, but had only 8 Mercury... But, at the turn start, the Warlock with all his buddies was leisurely hanging out on the road to the castle, there was plenty of fat meat, and heaven forbid if magic was involved, then it's a one-way ticket. :-) So I decided to take out his town and break through his tasty guard to trade for Griffins. As soon as the looting and chest leveling were done, this same Warlock hero came galloping and hit me with Cold Ray for 120, saying 'what are you doing wandering around my respawn!' :-)) Result: -3 Horses -2 Druids, well, I didn't care, I told him, paying extra gold. Ended up at home on 1 2 7, sped up with the Phoenix I finally built, though I had to sell off all resources to zero and then barely scrape by to buy back those Birds, especially the Mercury shortage was annoying. Oh well, I picked up my +3 defense artifact, leveled up a bit more, and stood sped up at the passage to the second computer, guarded by Skeletons. At that time, terrible shouts from Catch could be heard from the neighboring respawn, he was also getting hit by a Bolt to the head from the Computer-Wizard. In short, revenge on these rampant AI bots was needed. I transfer the army, i.e., 4 Birds, Druids, and Horses, break through these 8 Black Dragons with them, but greed got the better of me - I lost a bird because I was reluctant to sacrifice the Druids. I ran further down the road. A day later I'm standing near the Wizard's castle, battles are already happening there, and Necromancer heroes are visible. At the turn change from 1 3 7 to 1 4 1, the mega-lord of the respawn - the Wizard with a decent army almost attacks me, which greatly frustrated Sir Catch. Although I would have won that battle, probably losing half the Horses and Druids, since my Barbarian's stats were around 10 8 in primary skills, but the Wizard didn't reach me by one square! But Catch couldn't resist finishing off my last scout hero in the chain to the GG, but he ended right on that square himself - R.I.P :-))). On my turn, I transfer the army along the chain, fortunately set up without any mistakes. The last hero was supposed to pass to the scout at the very spot where the evil Catch - the killer of other people's scout heroes :-)) - ended his last turn. We ride the main hero there, transfer the army, and attack on the last square. I split the Phoenixes 2 2 2, because I want to give the enemy hero no chance to escape (he's standing without new growth, apparently low on gold or had no chain, even though he was the host), but 4 Liches, even after the Destruction Ray, withstood the attack of 2 Phoenixes with 10 Attack - the damage spread was terrible. But even so, it was over, because the Barbarian's stats left no doubt about the outcome. Thanks for the game. :-)

By the way, I edited this map in my spare time, and I think it will be a pretty good alternative to the overplayed Teleporters, Winterlands, Hot Spots, and the like. I'll definitely include it in the upcoming joint online tournament, which is just around the corner. ;-) And I also recommend everyone try playing on it for a change.
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18 years ago
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Dust_HL;167948
Only today I was able to get on the forum, so it's a bit delayed, but we agreed to leave it here too... :-)

Dust (Sorca, Barbarian) def Catch (Necro, idk) Magician battle 1 4 1

We had a cool time relaxing on the weekend! We wanted to do it again on those days, but only managed it this Friday. :-) Catch suggested playing on his map, which he had drawn a long time ago. I, of course, gladly agreed, because it's interesting to try something new — one, the old ones got boring — two, and I also wanted to see Catch's work of art — three! ;-)
I confirm :)
On Friday, we were in the most online-ish mood possible. I decided to boost it further with some doping, which I informed Dust about. He didn't object; moreover, sometime around the second week, he also went for it, so we ended up on equal footing.
We played for fun and to test the map. Dust didn't want to post a report, but I insisted :smile01:
About the game. My start was more fortunate in terms of resources. I had Liches up by the 4th day. But I didn't get Skeletons on the first week, which essentially decided the outcome of the match. I was short on gold, although (!) on the 7th day, I saw that I hadn't checked under the mushroom and didn't pick up [resources]. Also, I didn't take the Water Mill from the orcs. After visiting them and exchanging resources, it should have been just enough. So instead of Skeletons, I built Vampires. On the 8th day, I upgraded them and went looking for fortune abroad. One passage was blocked by Red Dragons, so I decided not to go there. But the Hydras turned out to be a match for my bloodsuckers. However, I was apparently too hasty. I should have broken through the barrier with the Medusas and taken the resources. I didn't do that, which later affected my financial state (only got the Capitol on the third week).
From the computer's [neutral] camps, I got nothing but shame. I fought battles with neutrals like a noob, constantly losing either a Lich or a Vampire. Well, then the mage attacked my vanguard with a Colossus (150); it was probably [cast] Ice Bolt. I had to pay a ransom. Towards the end, knowing that Dust had Phoenixes from his second town, out of desperation I attacked Dust's scout hero with the meat [army] intended for the GG (I had a Necromancer, but I never managed to dig up the Barbarian in the first town, and he showed up in the second, but by then I already had a decent Necromancer, although not a single artifact for stats), attacking Dust's scout hero. The scout hero died, but mine also met his end on the next turn. After that, seeing Dust's Terminator in the flesh and looking sadly at my half-empty wallet (and all Necromancer units are damn expensive...), I decided to admit my defeat.

All in all, we had a pretty good time. I hope the upcoming weekend will be no less fun :)
18 years ago
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yasnikov (yellow, warlock, barbarian) vs PReDS (green, warlock, ?) Teleports 1-1-7 draw.

We started this match almost 2 weeks ago. We didn't finish, and then the save was lost. So we started over.

The start seemed decent. Gargoyles were already there. All chests contained gold, though not the maximum amount. Then I hit a streak of bad luck with heroes. The second warlock arrived without gargoyles (the first one had 2). Then a sorceress, then a barbarian with 3 orcs. The main hero is here, but the army isn't great and morale is terrible. The fifth hero to arrive was a knight with three archers. Just in case, I took them and bought some centaurs and a couple of gargoyles, but there was no money left for construction on the first day.

The neutrals didn't seem to be the strongest—zombies, archers, orcs, centaurs. But due to frequent anti-morale, I lost all the main hero's gargoyles by the third day. I started blocking the shooters with fairies, but they also ran out quickly. Then the centaurs and halflings from the stash slowly started to dwindle. In short, by 1-1-6, I had about 12 halflings, 6 centaurs, 2 orcs, 13 goblins, and 3 medusas from the stash. Up to 20 Greater Ogres are standing at the pass. I didn't dare attack them with such an army. I decided to bring over the dwarves from the stash, and meanwhile capture a neutral town (necropolis). As a result, on 1-1-7, the main hero with stats 4221 and an army of 2 orcs, 3 medusas, and 20 dwarves attacks the ogres, who turned out to be 16. The result was a rout and a retreat with two dwarves (about 5 or 6 ogres remained).
There wasn't enough money for dragons, even considering trades (plus, I had to buy back the retreated main hero). After negotiations with the opponent, it turned out things weren't great for him either—three chests gave artifacts instead of gold, and he probably had some other problems (he'll tell you himself). Therefore, assessing the odds, we decided to agree to a draw.
PS. Cyclopes were guarding the teleport!!! This is the first time I've seen such a gift. Usually, I get Black Dragons and Crystal Dragons (not to be confused with Bone Dragons). But, damn, I don't know how to capitalize on an advantage; I constantly lose momentum in the 2nd or 3rd week. If the map had been S or at least M, I might have fought for the win. As it is, I agree to the draw.
PPS. In the first game, we played much longer, but the result was also close to a draw (IMHO), though I can't speak for my opponent. So, in my opinion, everything is fair.

Added after 27 minutes
yasnikov (blue, knight, knight) vs Qwerty (purple, necro, knight) Slug Fest 1-1-6. Draw

Qwerty offered to let me choose my race (except sorceress). I had never played this map, so I didn't know the tactics. But for some reason (irrationally), I liked crusaders. So I chose the knight. The result was a classic confrontation—knight vs necro.
Again, not knowing the tactical specifics, but confident that good must triumph over evil, I just charged forward toward the opponent's castle. He seemingly didn't expect such audacity and attacked one day's journey from his castle. As a result of a short battle, the necro was defeated (retreated with 2 vampires), and the noble knight with (approximately) 15 pikemen and 3 swordsmen charged to capture the castle.
Guarding the castle were (again, approximately) 13 zombies and 3 archers. This is where I made my main mistake—noticing a half-broken wall, I moved my pikemen into the moat in front of it. That's when the towers wiped me out (surprisingly, 3 towers were built, while I expected only one). In the end, before the last turn, I had a couple of pikemen and swordsmen left, while the opponent had all his zombies. Then came my second mistake. Opponent's turn, I have two stacks. Fully convinced that I would still have a chance to retreat after the opponent's turn, I continued to play. As a result, the zombies killed the pikemen, and the towers shot down the swordsmen. I couldn't even retreat.
Total, on 1-1-6 we have: I am locked in the castle by a wizard (I have 8 rangers, 4 pikemen, about 50 peasants, a wizard with a full army), the opponent has roughly the same, except he is locked in with a sorceress. We decided to settle for a draw. I don't know if our actions were legitimate? If not, well, at least we enjoyed the game.
PS. It turned out much more interesting and dynamic than Teleports, which I had played until now. I recommend everyone try this map.
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18 years ago
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yasnikov;168811
That’s when the Towers overwhelmed me (surprisingly, 3 Towers were built, and I was only expecting one).

It’s bad that the map wasn’t explored. But before the attack, you could have at least looked at your Castle and checked the buildings. This map gives you a very well-developed Castle right from the start. :)
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18 years ago
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yasnikov;168811
yasnikov (yellow, warlock, barbarian) vs PReDS (green, warlock, ?) Teleport 1-1-7, draw.
In the first game, I played carelessly, lost on the air nodes during the passage, then tried to attack the blue Castle without magic and got thrashed, barely managed to place dragons on 127 (apparently a new personal record), but yellow prolonged the game and on the 3rd week, broke through the teleport behind a group of paladins, took the compass and artifacts +3 attack +1 defense there, leveled up the barbarian, and there was a chance to catch the opponent's main hero with 7 greens on 141 (he was the host, and the chain was not visible). Everything depended on the opponent's move on 141, but a buggy save:(
In the second game, I immediately ended up in a place where the sun doesn't shine, in the only available chest on 111, there was an artifact with -2 morale, gargoyles are not worth it, therefore, nothing can be built on 111, and there will be no time to set up a market for trading. Here I played very carefully. By 117, having received 2 more artifacts for luck in the chests, I broke through to the center, defeating the vampires, captured 2 sulfur mines, on the last step, I defeated the golems guarding the nearby ore, killed many wolves on the way to the blue mercury mine (peasants are a formidable weapon:)), and started collecting chests there, placed a Castle in the barbarian village, put a sorceress in the boat, preparing to visit the yellow island. So, it wasn't that bad, considering the yellow player didn't have dragons. But the game would definitely have dragged on, so I offered a draw.
P.S. I did stumble once, attacking the gem mine guard with the banner of misfortune on the hero - thanks for the auto-attack.
Thanks for the games.

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