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I'm playing against a strong opponent, please give me some advice.

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I don't have much experience, only about three months. I need information that isn't immediately obvious. For example, if you place a unit in a mine, the visibility around the mine will depend on the unit's visibility. Or, if you add a dragon to a hero with low speed, the overall speed will increase to the dragon's speed (if there are no other creatures in the army).
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LeSHiJ-MaX;76143
I'm playing against a strong opponent, please give me some advice.
1) Don't underestimate your opponent. 2) Every turn is worth its weight in gold. Therefore, you need to make your moves wisely. 3) Build the units that will be most useful against a particular race. After that, everything depends on the course of the game. You need to think about what and how to do it.
:D
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I have only played the game for a short time, about three months. I need information that isn't immediately obvious. For example, if you place a unit in a mine, the visibility around the mine will depend on the unit's visibility. Or, if you add a dragon to a hero with low speed, the overall speed will increase to the dragon's speed (if there are no other creatures in the army).

These are quite strange questions... and it's not easy to answer them. For one reason - I've never thought about it, let alone checked it. In reality, it's not that important.
The main thing is to know how to best develop a hero. To do this, you need to understand what each class gives.
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The hero's speed depends on the speed of the slowest unit. If you take a siege unit, the slowest unit will be the ballista (15 cells). An army with a ballista will move only 15 cells. This is important.
:D
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Actually, LeSHiJ-MaX, you can check these points yourself. It only requires a few simple operations in the game itself or in the map editor. It doesn't take much time or experience. Or maybe you have some other questions?
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there's also one more trick when approaching an army: don't fully attack them; instead, maneuver so that they attack you (if the monsters have the ability to move around the map, of course).
This way, you automatically lose your first turn, regardless of the opponent, and you save your turns... and they are very important.
And also, if you're playing as a Druid (Nature), don't be lazy and cast the "Scouting" spell (or whatever it's called in your version of the game) before each turn on the adventure map. This spell removes the movement penalty.
And always have a "Vial of Endurance" on hand, just in case.
P.S.
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Right away, thank you all for your responsiveness. OptiMAL The opponent is strong (has a lot of experience). * I win in rare cases, usually when he overestimates his strength and loses an army to neutrals. It happened once. He captured two Nature towns, and there were 20 grasshoppers in each portal (I was also playing as Nature). The outcome was decided. * It's hard to calculate moves, hard to balance resources, mines, construction, buying an army; I want everything at once. * I don't always know right away which faction he's playing (except when we play on the same computer; again, he knows everything about me). By the way, we mainly play XL if we find an interesting map, and always at maximum difficulty. I try not to take 1 or 2 units unless there's a specific reason or for cannon fodder. At the beginning, I generally move around with only heroes, stealing to later escape to a town, or taking one unit at a time for the same purpose (I don't mind losing them), so I build up first and try to move around only with 4 units (again, unless I need cannon fodder). If I'm playing as Life, I always build ballistas; they stay in the castle and are cheaper to build (if an army isn't needed from the very beginning of the game). In general, the opponent's name is Andrey. If he plays as Chaos, that's it. A specific case. He took four "Eyes" and divided them into one each, and during the battle against the opponent, it was possible to learn all the negative magic spells. Pandora I'm ashamed to admit, but I don't know how to use the map editor; I didn't think it was necessary. Well, now for the questions. 1. We play large maps with Andrey, sometimes for several days. Can he give himself any artifact if the game has already started (for example, when I'm not around)? 2. What formula is used to calculate damage? 3. Does the hero's progression depend on his history (if you take heroes from the same castle with the same initial abilities)? AndersonAD Thank you for the specific advice, especially regarding the Ranger. Question: If I have a hero with high speed during battle, then I should be the first to move during the battle. If I'm not understanding something, please explain. Yes, a potion is a good thing, but I don't remember it being sold in the castle. The general request is the same. I need some tips. Example (I apologize, the idea is someone else's, maybe yours: "Magic of Order. Combine moving enemy archers to your side and hypnotizing them").
In reply to LeSHiJ-MaX
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If you are already playing on the same computer, the interest and tension decrease. You know where he is, and vice versa. It is better to play on M or S maps because there is more interest... You never know which enemy will jump out from the shadows. Again, when playing on the same computer, you know what castle he has, so build units against that castle. For example, if he is playing Necropolis and has built vampires, take dragon golems and golems so that the vampire doesn't drain your HP (when playing as Haven). In general, think!
:D
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On one computer, only in his free time at work. He mainly plays as Chaos. With high difficulty and limited resources, he wins due to the ability of thieves. I mainly play as Nature (formerly, as Necropolis). Because of two creatures of level 4.
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It’s a bit embarrassing, but I don’t know how to use the map editor; I didn’t think it was necessary.

I don’t see anything embarrassing about that :) Besides, you haven’t been playing for that long, so it’s something you can learn ;)
1. We play large maps with Andrey, sometimes for several days. Can he give himself some artifact after the game has already started (for example, when I’m not around)?
2. What formula is used to calculate damage?
3. Does the hero’s development depend on his background (if you take heroes from the same Castle with the same initial abilities)?

1. No, he won’t be able to change anything once the game has started.
2. Each unit has a certain amount of health points (HP). The enemy unit has a certain attack power (minimum and maximum). All of this is displayed in the unit panel. So, he starts attacking your unit, and its health points gradually decrease.
3. Are you asking if they will be offered the same skills? Then, no. It seems like a random selection is used here.
General request: I need some tips. Example (I apologize, the idea is someone else’s, but it’s your “Magic of Order. Combine moving enemy archers to your side and hypnotizing them”).

You need to upgrade Order first. You are playing as Nature. But if you have time, after you fully upgrade the Druid, you will have to decide who to upgrade next. It’s better to think about this.
By the way, against Chaos, it’s better to build Phoenixes and cast all the blessings that Nature has on them (or at least the most important ones); then you won’t be inferior to Chaos Dragon.
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LeSHiJ-MaX;76340

Question. If my hero has high speed during battle, then I should be the first to move in battle. If I am misunderstanding something, please explain.
Yes, a potion is a good thing, but I don’t remember it being sold in the Castle.
1. Potions with "Endurance" are sold in the Barbarian and sometimes Chaos Castles!
2. The first turn generally depends on three parameters: "Luck," "Speed," and "Morale"... if you have more points of these values than your enemy, according to their parameters, then you will definitely go first, even if you are attacked on the adventure map... That is:
"Let's say you have Speed=7, Luck=2, Morale=3......and the enemy has Speed=5, Luck=4, Morale=1, then you will definitely go first"
.....The correspondence of these parameters may look different, and it may also be possible to do without some of them...
P.S. (Use RandomMap, and by the way, your opponent can only deceive you if they join your game over the network and can change or delete your artifacts:) )...
===========
In general, browse through the section for Heroes 4 and read the topics... there you will find a lot of interesting things.......
Там где льётся свет - позже правит тьма.

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By the way, playing on the same computer, I noticed many interesting things, and it was a good learning experience for a beginner. I'm interested in a more detailed calculation, taking into account damage, attack, and defense. Is it possible to quickly estimate the counterattack at a glance (if you're good with numbers)? Phoenixes are a must, but if you manage to cast "Giant Strength" and "Dragon Strength" on grasshoppers during the battle with its first attack, it would outperform the Champion in terms of stats (I couldn't verify this in a battle), and if you cast "Antimagic" on it, it's practically a dragon. AndersonAD I've been browsing the section, and there's a lot of repetitive information, and it's hard to find specific answers. I'm still interested in learning about hidden features, maybe
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The main target in battle is the hero. He should be eliminated first, if possible. Ideally, combine magic X (some kind of magic) with chaos magic to deliver a devastating blow to the hero. And when the enemy sees that you have chaos skills, they will position their troops in a "standard" formation, which exposes the hero. Try to achieve high morale. This can be achieved by combining Warfare with Tactics to create a general (+1 to morale for ALL your units!). And the first turn can be decisive... Initiative is very important. So, try it out... :)
:D
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Perhaps it would be worth considering the choice of Nature units against Chaos in more detail. For example, which units do you build? Unicorns or griffins?
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"OptiMAL" For me, the "Chaos" commander is a big problem. Besides summoning a Phoenix or Grasshopper for the first strike, and then using a General speed boost to attack, I have no other ideas. (Whether it's a mage with high defense and magic resistance, or a beast fighter with cat-like reflexes using potions and artifacts, and their disintegration is just devastating). MAYBE YOU CAN SUGGEST SOME MAGIC SPELLS THAT WOULD HELP. "Pandora" I'll answer the second question first. For me, everything is clear. We play on the maximum difficulty, which means the fewest resources, and all tactics stem from that. First, I build Fairies, then a Sacred Grove, then Tigers (because the Elves need a Ranger Guild with a lot of wood for construction). Then, I build a Rainbow for Unicorns (because Griffins need a Stronghold, which again requires wood and ore, and resources are scarce), and accordingly, then a Portal. I never spend money on units unless there is a great need for certain resources, or there is a danger, which in most cases doesn't threaten me because the computer spends all its money on units. It can't progress far (due to strong monsters) and can't build anything. Yes, at first, I struggle in the Ranger Guild, but when I start the war, I quickly catch up. I never build magic if I don't know the level. THIS TACTIC IS NOT SUITABLE FOR SMALL MAPS. Regarding the first question. I don't even consider Orcs as opponents. Thieves are a problem. I try to summon Wolves and Leprechauns not for their killing power, but for "luck" and, most importantly, for the first strike. In essence, the problem for me is Medusas (we call them squirrels) and Black Dragons. Phoenixes are the salvation against Ifrits, and magic is very helpful: - Quicksand (this is a strip of sand that you draw), if you need to separate non-flying creatures (by the way, Water Elementals can cast it). - Giant Strength on Grasshoppers (adds 25% to defense and damage). - Serpent Strike or General (first strike) on Phoenixes is something else. - Antimagic says it all. - Dragon Strike (adds 100% to defense and damage). My favorite. - And countless summons

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