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Posts from Super ability of the Dark Elves.

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Another topic for discussion.
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The super ability itself is quite powerful, especially in 3.0 where the chains were doubled in strength. But at the same time, it's quite specific; sometimes it's more beneficial to attack not the stack where the elements aligned favorably, but the one that currently poses the greatest threat. Or you simply can't reach the desired stack. But if everything works out well, it's +80% to damage! And if luck plays a role, it's all 160%! And it's almost beyond imagination – what will happen if you find a racial set (which in itself acts as a super ability, doubling the damage from elements) and also upgrade the super ability itself... Most likely, it will be 160% damage without any luck. And with luck, +320%...
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Vaishan, I forgot to mention that SA also affects Chaos magic, so Chaos spells will also be significantly enhanced (regarding the opposition of elements), and are also subject to luck, since a lucky wizard is one of the mandatory perks for the super ability. IMHO, in 3.0, SA makes TE more or less equal to other factions. With SE, we simply get +100% to damage, while with the dark elves, the bonus can be higher, but not always.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I completely agree with Vayshan. With this super ability, they simply amaze with their attack damage.
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With the Elven Archers, we simply get +100% to damage. With the Dark Elves, the bonus can be higher, but not always.
The Light Elves have a sworn enemy, and the damage will then be +225% of the base damage from a successful attack (not counting Anwen, who deals even more damage to spell-using enemies). The damage dealt to non-sworn enemies is consistently +100% of the base damage, but it is consistent, unlike the Dark Elves, who need to choose the right elements. It doesn't always happen that the enemy you need has the opposite element. I would also like to ask: what is your opinion on leveling up to Special Attack for the Dark Elves?
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Even so, the LE's ability doesn't provide as much benefit as it seems at first glance, because luck already occurs in about half of the attacks without any Special Ability. This is even stated in the manual.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Even so, the LE ability doesn't provide as much benefit as it seems at first glance, because luck already occurs in about half of the attacks without any special ability. This is even stated in the manual.
Half isn't all attacks, including counterattacks. It's very damaging for the opponent to take that much damage from the first attacks, and it's also unpleasant to attack Sylvan creatures, because you know that a lucky attack will result in a counterattack. Trust me, Vayshan - True Luck is simply absurd. And the TE special ability doesn't provide benefits as often.
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In my opinion, the Lightning Enchantment ability is superior to the Thunder Enchantment ability when playing for a long time. I'm not entirely sure why, but I recently became convinced of this.
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But on the other hand, the Warlock has a hero who casts powerful Chaos spells, in addition to the rest of the army. And the Haven faction doesn't have that ability, so balance is achieved in principle.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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The TES troops are very strong on their own, and the Commander Aura (CA) complements them. Of course, this is one of the strongest and most versatile abilities in the game, allowing both the HERO and the TROOPS to perform wonders. But I think that sometimes taking CA is not beneficial in fast-paced games, while in late-game, this ability is dominant! :smile49:
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In my opinion, when playing for a long time, the Lesser Elemental ability is still better than the Greater Elemental ability. I don't know exactly why, but I recently became convinced of this.
But getting the Greater Elemental ability is already a kind of ultimate, and the game becomes longer. IMHO, the Greater Elemental ability for the Warlock is not worth leveling up for; there are better options for developing the Warlock, and I never take it because the Greater Elemental ability for the Warlock is unpredictable in battle... you won't know the elemental types of the enemy creatures in advance.
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The Dark Elf skill is quite contradictory; it can turn a weak unit into a mega-killer, but firstly, such a weak unit is already not very effective at those levels, and secondly, the skills required for it are not always useful, especially since you have to take a special skill for each element. However, it is perfectly suited for Aileen (the witch). Look, Aileen starts with both Chaos magic and attack, meaning she doesn't rely solely on magic like the weak unit, and the skill enhances her in all aspects: firstly, it strengthens Chaos magic spells, and secondly, and equally importantly, it strengthens the army, which is already not weak due to the attack skill. But then another problem arises: to make everything work so perfectly, you need to be around level 30, as attack is not included in the list of necessary skills for the skill. However, this is mitigated by the fact that Aileen, in my opinion, is a late-game hero, and her full potential will only be revealed when she gets the skill.
Нет, я же Гитлер.
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No, it’s impossible to level up a Commander Avatar. And why is everyone so fixated on Synitar? You can turn any hero into a mega-killer with a Commander Avatar. And who actually dominates at high levels, by the way? Synitar is a very good hero for any game.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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The Dungeon faction excels with its few "native" towns. And especially so if you choose the Rune set, which isn't that difficult. After all, each town is a treasure trove of artifacts and provides an additional 10% damage bonus to elemental attacks. By the way, Vaishan, you've seen the replays. Even with 80% damage absorption from the Shield of Fury, the damage output is incredible...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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But nevertheless, they lost the battle precisely because of this shield. Without it, the orcs would have been sent to the afterlife in an instant.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

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