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Posts from Tactics for playing against Wizards.

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18 years ago
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I would like to ask about tactics for playing against Wizards.
If anyone knows anything and can help, please post in this thread.
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18 years ago
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IMHO, you need to play aggressively. To succeed, you need to take Wing and sweep away the mage's troops from the first turns, because there's no point in playing defensively, as if it's the Oracle, it will decimate the entire army with magic. Therefore, all that remains is to increase the army's speed and attack, which we do with leadership (or boots of speed) and light magic (punishing mass)...
P.S.: It's dangerous to level up Machines and Chaos!
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18 years ago
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Oh, and I forgot to mention that the game goes up to around level 30.
P.S.: It's dangerous to level up Machines and Chaos!
But why is it dangerous to level up Chaos? Machines are understandable.
In my opinion, you need to play aggressively. To succeed, you need to take Wing and wipe out the mage's troops from the first few turns.
But if you take Ossir, there's one problem: you can't get his super ability, but it's possible with Wing. And I'd also like to know how to play as the Mages?
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18 years ago
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Because the Chaos spell will still be more effective for the mage, and you won't have time to cast it – it's better to immediately use mass haste and a punishing strike, and then all sorts of lightning spells won't help.
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18 years ago
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You need to develop attack, luck (magic resistance), and light skills. You can use elves for mages, focusing on speed and strength. P.S.: This game was quite rare, but you should generally follow this development path... offensive and negative magic isn't needed! This is due to the magic mirror and the large number of abilities that provide magic resistance.
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18 years ago
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And here's another argument against Chaos: Look at the Academy's troops... almost every unit has immunity!
If it's a long game, it's risky to rely on magic resistance because their shop in the castle has very limited options (one artifact... something like the Staff of Sar-Iss... and that's it, no more resistance).
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18 years ago
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The artifact might not drop, but the resistance will be useful to you more than once.
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18 years ago
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It might not drop, and most likely it won't...
And against the Academy, I would definitely recommend the resistance mentioned above, good fire resistance, and if you encounter Chaos early in the game, it's worth taking – it will be useful against neutral creatures and allows you to increase magic resistance (-20% magic damage).

P.S. And don't let the brown "furniture" get close to you – they can cause trouble, and your abilities to reduce magic damage won't help.
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18 years ago
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Why Chaos against Mages...? They have a mirror, and that's a dangerous thing. And relying on Alt-Druids isn't a great idea either; it's better if they attack someone or use Stone Skin. But Magic Drain is a powerful ability! P.S. It's better to take Magic of Light. IMHO.
In reply to Gunslinger
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18 years ago
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shddr;148263
Why Chaos against Mages? They have a mirror spell, which is dangerous. And relying on Alt-Druids isn't a great idea either; it's better for them to attack someone or use Stone Skin. But Mana Drain is a powerful ability!
P.S. It's better to take Light Magic. IMHO.


Taking Chaos and leveling up Chaos are different things. I was talking about Mana Drain – an ability that becomes available through Chaos.
It's probably worth emphasizing again that if you take it, it should only be on the first 4 levels. If you take it later, you probably won't have time to level up Mana Drain. And against neutrals – they don't have a mirror spell anyway))) A simple Chaos spell, like Ice Bolt, will help.

And a question has arisen: does Divine Retribution reflect?
In reply to Light God
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18 years ago
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Light God;145102
And if you take Ossir, there's one problem – you can't get a super ability with him, but it's possible with Wing. Also, I'd like to know how to play as a Mage?

How often do you take Wing and use his super ability in online games?
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18 years ago
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Even without Chaos, I don't have problems with neutral creatures. Instead of Chaos, I'd rather try to take leadership with Winged and quickly develop the speed aura, and then archers and various casters won't be a problem. And during the battle with a mage, speed helps to reach the archers quickly!
In reply to Gunslinger
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18 years ago
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shddr;148281
Even without Chaos, I don't have problems with neutral creatures. I'd rather try to take leadership with a Winged creature and quickly develop the speed aura, and then archers and various casters won't be a problem. And during the battle with a mage, speed helps to reach the archers!

I've been playing online for three years, and for three years I've been trying to implement this tactic – it's definitely good. And even more so with the new "dancers" – it's amazing. But they don't give you that aura, and that's it. And also... can you imagine naked archmages? They are always well-protected from all sides. And you come running happily onto their side (maybe after taking out some turrets or genies...) and get kicked or shot by titans, so it's better to run a couple of cells first, depending on the situation, and after artillery preparation with archers, move forward.))
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18 years ago
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There is one option... (I don't know, I haven't tried it myself, but) take Talanar, and around levels 3-7, he has a chance to drop a speed aura. However, Talanar has a significant drawback: his special ability isn't very good.
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18 years ago
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Yeah... his unit gets completely crushed against Hafiz's...

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