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This is a concept for a city based on the Ancients race from the Might & Magic universe. To avoid potential imbalances, this city will be introduced as an add-on for Conflux or the Tower, replacing the recruitable units and some buildings. When not playing in Campaigns, the city is balanced by expensive creature recruitment and building costs, a small growth rate, a limited number of heroes, and heroes whose abilities are balanced.
Units:
1.1 - Nanoprobe; similar to the Protoss probe from Starcraft, a repair and healing unit with moderate attack power and good defense. Not affected by luck or morale. Fearless.
1.2 - Fusion Nanoprobe; more powerful and functional. Stronger stats. Not affected by luck or morale. Fearless.
2.1 - Genie; appearance similar to the genie from Might & Magic 6, abilities of a master genie from the Tower.
2.2 - Djin; improved version, appearance similar to the Djin from Might & Magic 6, immune to air attacks.
3.1 - Ifrit; standard Ifrit from Heroes of Might & Magic 3.
3.2 - Sultan Ifrit; standard Sultan Ifrit from Heroes of Might & Magic 3.
4.1 - Angel; standard angel from Heroes of Might & Magic 3.
4.2 - Angel Lord; from Might & Magic 7.
5.1 - Guardians of VARN; these are not Anubis from Bastion (although Anubis visually resembles this unit), but are also Anubis-like. These are creatures from Might & Magic 6. Armed with oars. No weaker than the Anubis from Bastion. Fearless.
5.2 - Keepers of VARN; differ from the unupgraded version with richer clothing, stronger stats. Strong resistance to magic.
6.1 - Guardian Droid; guardian droid from Might & Magic 6-7. Immune to magic, very high stats, attack ignores magic defense and 50% of normal defense, ranged attack. Not affected by luck or morale. Fearless.
6.2 - Terminator; from Might & Magic 6-7. Guardian droid with a purple color, higher speed and slightly improved stats, ignores magic and normal defense, has a 50% chance on attack to kill one or more units from the attacking squad (similar to the Gorgon's deadly gaze). Not affected by luck or morale. Fearless.
7 - Ancient; skin color similar to Korak from Might & Magic 1-5. Cannot attack as a unit, attack 0, low health (low for a level 7 unit), moderate defense. Possesses the ability of a spellcasting unit. Many spells, including new ones (such as blaster shot and other science fiction spells, mana restoration and stealing, enhanced versions of existing spells), and a large amount of mana. Possesses high morale and is independent of the cities from which other troops are recruited.
Hero-mage: Guardian
Hero-warrior: Devoted
Heroes:
Guardians:
Pharaoh; specialty: can summon dragons on the battlefield, dragons have increased stats (10 HP per level), luck, and morale.
Korak; specialty: teleport spell, enhances the effect of the city portal and dimension door.
Escaton; specialty: casts a free, enhanced Armageddon, balanced by a limited number of casts.
Melian; specialty: increases morale and luck for all his troops, including elementals, golems, and undead.
Devoted:
Anduran; specialty: Anubis, for every ten levels, one item from the Anduran Armor set is added to the inventory (see Heroes 2).
Alem; specialty: genies and ifrits (Alem is a genie hero from Heroes 4).
Krodo; specialty: angels.
Sandro; specialty: droids.
Lord Haart; specialty: permanent effect of the artifact Shackles of War.
Zeus; specialty: starts with a weakened version of the Titan's Thunder spell
Here! Take a look and give your feedback! A Djinn from Might and Magic VI. Here's how it looks in battle: And here's how it looks in the castle; all the stats are still the old ones.