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Posts from Thoughts on the scenario after completing "Hammers of Fate".

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18 years ago
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To everyone who helped with their advice, a huge thank you! But here's the catch: after completing the game, I was amazed by yet another instance of idiocy from the developers. The game itself is well-made, but the plot is saturated with Hollywood-style nonsense. The hero and heroine indulge in the joys of love on a pile of their defeated enemies, and after their lovemaking, they walk away together, while the main villain emerges from the pile with an evil grin, and... here we go again, start over. All four races, those close to the Light or something similar, after killing everyone, still end up being deceived (I just want to express myself in Russian with a curse word). Of course, such an ending justifies the add-ons and the next continuation of the game, but if in Heroes 4 it was already clear that the worlds are multiple after the clash of the Ice and Armageddon swords, what strategy will the scriptwriters come up with next? I would like to hear constructive criticism, not just praise for Heroes 5! For example, it turns out that Railag and Agrail are the same person. Well, by the similarity of the letters, it was clear that this was an anagram. But tell me, what the hell was he killing Nicholas for, only to later save Isabel from the clutches of Kha-Beleth? Let's say he wanted to get rid of a rival, but why did he then unite the Dark Elves, kill the demons allied with them, only to eventually rescue the pregnant Evil Messiah, Isabel? And in the end, it's unclear - did Zehir save the world from another apocalypse? Did Isabel become the new Biaara? Is anything clear at all? In the "Hammers of Fate" add-on, Isabel appears with a strangely darkened face and an unusual bloody religion. Is this a dedication to whom - to Hell or Death, i.e., to Kha-Beleth or the necromancers? What about the Markal, whom Zehir disintegrated? There are more questions than answers.
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18 years ago
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Zeratul;137167

I would like to hear some constructive criticism instead of just praising the 5 Heroes! For example, it turns out that Railag and Agrail are the same person. Well, it was clear from the similarity of the letters that it was an anagram. But please tell me, why the hell did he kill Nicholas, only to then save Isabel from the clutches of Kha-Beleth? Let's say he wanted to get rid of a rival, but why did he then unite the Dark Elves, destroy the demons allied with them, and ultimately rescue the pregnant "Messiah of Evil," Isabel? And in the end, it's unclear whether Zehir saved the world from another apocalypse. Did Isabel become the new Biara?
It's all completely unclear. In the "Hammers of Fate" expansion, Isabel appears with a strangely darkened face and an unusual bloody religion. Is this a tribute to the Abyss or Death, i.e., Kha-Beleth or the necromancers? What about Markel, whom Zehir disintegrated? There are more questions than answers.
Railag hates demons, which is why he gathered the Dark Elves to defeat them. He planned the betrayal of Kha-Beleth even before the period of Queen Isabel's war, as the scenario "Trial of Agrail" tells. Regarding Isabel and Zehir, play through the "Lords of the Horde" campaign, and you will understand. Regarding Markel, what is unclear to you? Markel was killed without the possibility of resurrection, and that's it.
In reply to R-gul
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18 years ago
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It's understandable that Railag hates demons. What's not understandable is this: in the form of Agrail, he actually treats demons very favorably (I'm not talking about Kha-Beleth). In the 4th mission, playing as the demons, he needs to capture an elven city with a shipyard, and he enlists the help of demons. But if Railag is an elf, albeit a dark one, then he cannot change into a demon. Therefore, the conclusion is that he is actually a demon. After all, Biara also transformed into Shadia. So, the disagreements will remain.
Then, regarding Markel. I think the scriptwriters introduced him not only because they wanted to allow players to play as necromancers. He (Markel) seems somewhat superfluous, because, as I understand it, Kha-Beleth made his "investment" in Isabel at her birth. So, Markel disrupted his plans. And also - Agrail kills Nicholas, and before he dies, he demands that Godric swear that he will obey Isabel as queen, since there is no heir left. What prevented Agrail (specifically Agrail, not Railag) from waiting for a proper heir to appear, who, according to Kha-Beleth's plan, would become the Messiah of Evil? After all, Agrail is coming to Tier for this very answer. He doesn't know about the Messiah before killing Nicholas.
I know about "Lords of the Realm," but I can't buy it yet. I'm stuck on the first mission of the Dark Elves in "Lords of the North."
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18 years ago
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Raelag is not a demon. Tieru performed the Ritual of True Nature on him, and he lost his demonic form. Regarding Isabel, you are completely wrong. At the end of the fourth mission for the mages, Isabel kidnaps Biara, and at the end of the fifth mission, we are given to understand that Isabel has already been subjected to violence. Markel Kha-Belekh did not serve him in any way; he was a complete egoist. As for the Lords – how do you judge the plot? Play through the game first, and then you can talk about the plot's inconsistencies.
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18 years ago
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Zeratul;137167
To everyone who helped with their advice, many thanks!
But here's the catch: after completing the game, I was amazed by yet another example of idiocy from the developers. The game itself is well-made, but the plot is saturated with Hollywood-style nonsense. The hero and heroine indulge in the joys of love on a pile of defeated enemies, and after they finish, they leave together, while the main villain emerges from the pile with a villainous smirk, and... well, let's just say, start over.
But what, do you want a 100% happy ending? If so, you can turn to Hollywood or Latin America, the creators of TV series. The universe is a constant struggle of opposites, and on the ruins of victories, a new counterbalance to the victors always begins to emerge. This is in a philosophical sense. And now, in a purely human sense - do you think that Heroes 5: Tribes of the East should be the finale of the entire Heroes series?:eek: No? Then excuse me, a hint of a sequel is an integral part of sequels.
Zeratul;137167
And four races, close to the Light or something like that, after killing everyone, still end up being deceived (I just want to express myself in Russian with a curse word). Of course, such an ending justifies the add-ons and the next continuation of the game, but if in Heroes 4 it was clear that the worlds are multiple after the clash of the Ice and Armageddon blades, what strategy will the scriptwriters come up with next?
The ending justifies the add-ons - you answered your own question. And what does the multiplicity of worlds have to do with it?
Zeratul;137167
I would like to hear constructive criticism, in addition to praise for Heroes 5! For example, it turns out that Railag and Agrael are the same person. Well, by the similarity of the letters, it was clear that this was an anagram. But please tell me, why the hell did he kill Nicholas in order to then save Isabel from the clutches of Kha-Beleth? Let's say he wanted to get rid of a rival, but why did he then unite the Dark Elves, kill the demons allied with them, in order to eventually rescue the Messiah of Evil, Isabel, who is pregnant?
He killed Nicholas, firstly, as a rival, and secondly, as an opponent (they were, you know, on opposite sides during the war, if you didn't notice).
The griffin's heart led Agrael to Tier, who offered him, of all things, to participate in saving the world (and, incidentally, saving Isabel). Agrael, although a demon, is a demon with a brain (he says this himself in one of the videos), so letting everything perish is not in his plans, even if he is a follower of Chaos. Plus, he has a personal interest - and so he has already "signed up" to save the world and the purification ritual...
Tier didn't come up with anything more original than to give his patient the appearance in his own image and likeness, i.e., make him an elf.
Having become an elf, Railag realizes that he can realize himself and quickly gather a large army around him, and this can be done precisely in the ranks of the Dark Elves, so he goes there.
Living with wolves means howling like a wolf - and now Railag, before our eyes, becomes a "good boy," completely rejecting the demonic principles and commandments of Chaos.
The developers presented you with an exotic picture of the inner world of a demon, his inner struggle, feelings, passions, life priorities, etc., against the background of all this, he does something today - tomorrow he may not be able to explain to you why he did it (because at that critical moment, his principles (Agrael's) change almost every hour, and you ask - why did he do this first, and then that...
And don't we always know exactly what we want when we undertake something (intuitively)?
The story of Agrael/Railag is beautiful and realistic, and you (probably, based on some templates in terms of game storylines) are criticizing it.
Zeratul;137167
And in the end, it's unclear - did Zephyr save the world from another apocalypse? Did Isabel become the new Biara?
No, it was Biara who took on the appearance of Isabel.
Zeratul;137167
Is there anything unclear? In the "Hammers of Fate" add-on, Isabel appears with a strangely darkened face and with an unusual bloody religion?
This is Biara, not Isabel.
Zeratul;137167
What about the dedication - to Hell or Death, i.e., to Kha-Beleth or the Necromancer?
And what do the Necromancer have to do with it, and where did you see even the slightest hint of them in this case?
Zeratul;137167
What about the marcol, whom Zephyr disembodied? There are more questions than answers.
And why should we "do" anything with him? He was disembodied - and that's it, and, excuse me, who cares. For a servant of Ash, this old man was too insignificant and attached to the earthly world, so I don't feel sorry for him at all.
IMHO.
In general, if the plot is really important to you, before criticizing it, read the background, play the single-player scenarios... Otherwise, it feels like you are complaining about a non-working electrical appliance, forgetting to plug it into the outlet.
No offense.
In reply to R-gul
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18 years ago
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R-gul;137340
Rai’lag is not a demon. Tieru performed the Ritual of True Nature on him, and he lost his demonic form. You are completely wrong about Isabel. At the end of the fourth mission for the mages (original), Isabel kidnaps Biara, and at the end of the fifth, we are given to understand that Isabel has already been subjected to violence. Markel Kha-Belekh did not serve him in any way; he was a complete egoist. Regarding the Lords – how do you judge the plot? First, play through the Heroes, and then you will be able to talk about the plot's inconsistencies.
Thank you for some clarifications. The fact is that this ritual was probably performed on Agrail (I didn't have this video, so I didn't know about it). I know about missions 4 and 5; I saw the videos, and that's why I had doubts about the "Lords..." add-on. But... then where is Isabel? With Rai’lag? And where is he himself? The fact is that I would like to know at least an approximate plot; otherwise, in light of the new facts, I admit that it is not entirely logical:smile41:
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18 years ago
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After completing the original game, Isabel went to Railag. What they did there remains a mystery. However, upon learning that Biara is on the throne of the Empire, she gathers her loyal troops and prepares to overthrow the succubus. Railag, at the end of Lords of the Dead, heads towards the orcs, but in Tribes of the East, Ilaya says that he went in search of a solution to the problem with Dark Messiah. I advise you to buy Tribes of the East, because, as they say, it's better to see once...
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18 years ago
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ViVoRANDUM;137356

He killed Nicholas first as a rival, and second as an opponent (they were, you know, on opposite sides during the war, if you hadn't noticed).
Demonic principles and the tenets of Chaos.
The developers presented you with an exotic picture of a demon's inner world, his internal struggle, feelings, passions, life priorities, etc. Against this backdrop, he does something today, and tomorrow he won't be able to explain to you why he acted that way (because at this critical moment, his principles (Agra'il's) change almost every hour, and you ask - why did he do this first, and then that...
And don't we always know exactly what we want when we undertake something (intuitively)?
Agra'il/Rai'lag's story is beautiful and realistic, and you (probably based on some templates in terms of game storylines) are criticizing it.
Nothing personal.
Allow me to disagree with your concept of Agra'il. Although he is a demon, he is somewhat not demonic. The fact that the Griffin Heart did not affect him, which should create a portal for demons to Shio, is already a sign. In my opinion, Agra'il was initially conceived by the scriptwriters not as a true demon, but rather as a demonic personality (unless we consider the possibility of his mission as an opportunity for the player to play on the side of Hell). That is, Agra'il is not a true follower of Chaos, but only pretends to be. Then we return to the question - who is he originally? And regarding the logic of the creations of Chaos, I think you are overthinking it. Kha-Belekh (seemingly the very embodiment of Chaos) acts strictly logically. And all the armies of Hell are subject to strict discipline and subordination; otherwise, they would attack the enemy wherever and whenever they could, and not in battle (although, of course, one must adhere to the framework of a turn-based strategy). And in general, it seems to me that Hell is not Chaos. So many writers have broken their pens writing about the struggle between Chaos and Order that it is wrong to equate Hell (Inferno) and Chaos.
But let's get back to Agra'il.
@The developers presented you with an exotic picture of a demon's inner world, his internal struggle, feelings, passions, life priorities, etc. Against this backdrop, he does something today, and tomorrow he won't be able to explain to you why he acted that way (because at this critical moment, his principles (Agra'il's) change almost every hour, and you ask - why did he do this first, and then that...
And don't we always know exactly what we want when we undertake something (intuitively)?@
After meeting with Tieru's illusion, Agra'il, despite all his spiritual quests, acts strictly logically. So, accusing him of a lack of logic, I think, is unfair to Agra'il. He is purposeful, persistent, and resourceful. This doesn't quite fit with your image of a demon who is confused and acts under the influence of momentary impulses.
P.S. And this is no longer about the game. Greetings to my neighbor. I only noticed the address today. I am also from Bishkek.
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18 years ago
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Zeratul;137491
Let me disagree with your concept of Argyl. Although he is a demon, he seems rather undemonic. The fact that the Gryphon Heart had no effect on him is already quite telling, as it should create a portal for demons to Shio. In my opinion, Argyl was initially conceived by the writers not as a true demon, but rather as a demonic personality (unless we consider the possibility of his mission being an opportunity for the player to play on the side of Hell). That is, Argyl is not a true follower of Chaos, but only pretends to be one. Then again, we return to the question – who was he originally?
The Gryphon Heart was created by Tieru; perhaps he “tuned” it not so much to “repel” DEMONS AS SUCH into Shio, but to repel demons who are servants and minions of Kha-Beleth. This focus specifically on Kha-Beleth is justified by the fact that the artifact was created during the War of the Five Eras, when Kha-Beleth was at the head of the demons. Argyl is ambitious and does not blindly obey Kha-Beleth; the artifact "short-circuited" and did not work. Tieru is shocked - how could this happen?; he finds Argyl and invites him over, in order to calmly sort everything out, especially since at that moment the demon is interesting to him not only because of his immunity to the GH, but also because of his extraordinary actions. And as a result -> relatively soon, the demonic essence disappears from the guy. As a CONSEQUENCE! You claim that it didn't exist in the first place, and that this is the REASON for what happened to Argyl later, right? Well, let's go through the scenario with Argyl in "Lords of the Horde," maybe it will open our eyes to some additional facts. I haven't played it yet.
Zeratul;137491
And regarding the logic of Chaos creatures, you seem to have gone too far. Even Kha-Beleth (who seems to be the very embodiment of Chaos) acts strictly logically. And all armies of Hell are subject to strict discipline and subordination, otherwise they would attack the enemy wherever and whenever possible, rather than in battle (although, of course, one must adhere to the framework of turn-based strategy). In general, I think Hell is not Chaos. So many writers have broken their pens writing about the struggle between Chaos and Order that it is wrong to equate Hell (Inferno) and Chaos.
I don't remember attributing inconsistency or lack of discipline to demons. If you thought that when I spoke separately about Argyl, I was ascribing these qualities to all demons, then you are mistaken.
Their Goal is to bring Chaos into the outside world, and not just savor it within their own circles (see Inferno in Heroes 5 ). It was not I who equated Hell and Chaos, but the developers. And I see nothing wrong with this situation, because evil (cruelty, deceitfulness, hypocrisy, cowardice, duplicity), in my opinion, originates precisely in Chaos, in the inner chaos of the soul.
Zeratul;137491

But let's get back to Argyl. After meeting with Tieru's illusion, Argyl, despite all his spiritual quests, acts strictly logically. So accusing him of a lack of logic seems like an insult to Argyl. He is purposeful, persistent, resourceful. This doesn't quite match your image of a confused demon acting under the influence of momentary impulses.
P.S. And this is no longer about the game. Greetings to my neighbor. I only noticed the address today. I am from Bishkek myself.
What kind of logic is it - to rush headlong somewhere to a barely familiar elf, putting your life at risk every hour? Doing so because there is no other way out, that by his actions he has made enemies everywhere – among strangers and among his own people, and even forced his beloved woman to consider herself his worst enemy, although he repeatedly saved her life, exacerbating the displeasure of his monarch, who already looked askance at him? And before meeting Tieru - having the opportunity to remove the GH from Nicholas upon killing him, he does not do so, blinded by his inner turmoil, but then rushes into the crypt for the sake of that trinket? An example of logic... It is Railag who is consistent, logical, "harmoniously balanced"... In comparison with Railag, Argyl is like a 17-year-old guy compared to a 30-year-old man:D .
P. S. Central Asian greetings, come visit:)
In reply to ViVoRANDUM
18 years ago
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Yeah, it's an interesting discussion! Like the topic creator, I have a few questions. I hope it won't be off-topic, as the topic isn't really defined by specific boundaries. So:
Let's remember the end of the original game. Isabel is freed. Zephyr says that Isabel will be sent to the silver cities and isolated, and so on, but in the final cutscene, we see that she is with Godric and, by all accounts, is already Biara. So, the question is: how did they swap the rescued Isabel for Biara? When? In Hell itself? But where did Railag get the real one if she wasn't in Hell? Were three out of the magnificent four clinically idiotic, and Isabel didn't notice, but Railag did, took her somewhere, and didn't care about the future of the world, knowing that Biara, even if under the guise of Isabel, would be on the throne of the empire? It doesn't quite add up... :confused: :eek:
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18 years ago
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kowtcheg;138118
Yes, it's an interesting discussion! Like the author of the topic, I have a number of questions. I hope it won't be off-topic, since the topic isn't defined by specific boundaries. So:
Let's remember the end of the original game. Isabel is freed. Zehir says that Isabel will be sent to the Silver Cities and isolated, etc., but in the final video, we see that she is with Godric and, by all accounts, is already Biara. So, the question is: how did they replace the rescued Isabel with Biara? When? In Hell itself? But where did Railag get the real Isabel, if she wasn't in Hell? Could it be that three out of the Magnificent Four are clinically insane, and Isabel didn't notice, but Railag did, took her somewhere, and didn't care about the future of the world, knowing that Biara would be on the throne of the Empire, even if in Isabel's guise? It doesn't quite add up... :confused: :eek:
Based on the videos from "Lords of the Realm," I can say the following:
1. During Isabel's stay in Shi'o, in addition to all the sacrilegious acts committed against her by Kha-Beleth, she was also subjected to the deprivation of a part of her spirit. As I understand it, this spiritual component taken from Isabel is what allows Biara to impersonate her without killing her first (because, apparently, a succubus can only transform into those she has killed; for example, into Beatrice, and, apparently, she also killed Princess Shadia at some point).
2. The 4 heroes save Isabel's physical body with 1/2 of her spirit, but leave the remaining 1/2 of Isabel's spirit in Shi'o.
3. Then there is some time period not described in the game, during which, let's assume, Isabel recovers in the Silver Cities (let's assume, to justify Zehir's words and to try to resolve the inconsistency for you). But no matter what, the mages cannot make a whole spirit out of 1/2, and, excuse me, they simply cannot perform an abortion on the queen, because the coming of the Dark Messiah is inevitable; one of them (the mages) - Sar-Shazarr - prophesied it, and therefore the mages themselves are not very confident that they will succeed.
Seeing that everything is useless, in my opinion, Railag could not do anything other than steal (or, with the consent of the mages, take with him) Isabel, who really doesn't want to become queen again (she expresses this unwillingness to ascend the throne in "Lords of the North"). Because what's the point of leaving Isabel with the mages when it's clear that they are incompetent in this matter?...
There could be objections from Godric, saying, "I promised Nicholas, and so on, Isabel must ascend the throne, and I don't know what," but he probably quickly shut up, seeing Isabel's unwillingness (not only to ascend the throne but also to return to the country that she plunged into the abyss of external and internal strife and where half the population hates her), reinforced by Railag's persistence.
The lack of significant, principled objections from Godric and Zehir on this matter can be explained by the following - does anyone want the Dark Messiah to be born in their country? Who knows what will happen on the 1st day of his birth? Maybe an explosion like Ice Blade + Armageddon's Blade, or something else equally terrible?
As for Faydaen, he apparently decided not to get involved after his option - to kill Isabel - was unanimously rejected. Moreover, unrest began in his country (as evidenced by the single-player scenario), and now, whether he wants to or not, he must distract himself from saving the world and save his homeland.
4. On the other hand, we can assume that Isabel did not undergo treatment in the Silver League, that Zehir's proposal was also rejected for one reason or another, and Railag took her with him immediately. Then we skip that part of point 3, which talks about treatment.
5. And now, let's imagine the following picture. Railag and Isabel leave for the Dark Elf lands; Zehir remains in his country to fulfill his duties as 1st in the Circle; Faydaen returns to his home, giving up or not giving up, but considering it pointless to stay; Godric rushes to the Griffin Empire to place Andreas on the throne or do something else. And then, let's say, some time after their separation, Godric is on his way to Talon (Talongard) or somewhere else (it doesn't matter where), and he meets... Isabel. That is, Biara in the guise of Isabel.
The bitch starts pressuring the knight to be true to his word, saying, "I've changed my mind, I've gathered my strength, forget about Andreas, he's still just a kid, I'll rule the country myself, and you help me, you promised my husband, remember, etc." He agrees because loyalty to his word is more important to a knight than anything, even the threat of the Dark Messiah.
And Railag and Isabel are already on their way to the Shadow League or have been there for a long time. And they have no idea about this.
Biara ascends the throne and first surrounds herself with fanatics, for whom the Higher Goal of the faith in Erathia is not important, but the process of fighting for it in all its bloodthirsty and ruthless diversity. Laslo becomes a general, Alaric becomes an archbishop (thankfully, Rendell stepped down from his post during the reign of the real Isabel), Flammschrein (Holy Flame, Alaric's city) becomes a sacred city, in which Biara places the crystal with 1/2 of Isabel's spirit (so that no one can take it away).
And a terrible tyranny and lawlessness begins, leading to a world war, in which absolutely everyone gradually becomes involved.
And by the time Railag and Isabel find out about the deception, they can't just show up in the Empire and say, "She's not real, and here I am, the most august queen of the Griffin Empire." Try to prove it... and how? With the Heart of the Griffin, which could be used to deport Biara to Shi'o, they no longer have (this is evidenced by the video from "Lords of the Realm," which says that the Heart of the Griffin is with Biara); apparently, the cunning succubus or the Lord himself stole the artifact from the 4 heroes during their stay in Shi'o.
Therefore, they have to act consistently.
P. S. Finally, I would like to say - Comrades, let's be less critical of the scriptwriters! They are not fools and clearly tried for us and thought through every detail... Let's better bash the artists and designers, as well as everyone who made the images of many units so idiotic... I'm done, I'm done, I understand that this is already another topic... :)
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18 years ago
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ViVoRANDUM;137577
Agrail is ambitious and does not blindly obey Kha-Beleth; the artifact "short-circuited" and did not work. Tieru is in shock - how could this be; he finds Agrail and invites him to his place to calmly sort everything out, especially since at that moment the demon is interesting to him not only for his immunity to Special abilities, but also for his extraordinary actions. And as a consequence -> in a relatively short time, the demonic essence disappears from the guy. AS A CONSEQUENCE! You claim that it didn't exist in the first place, and that this is the REASON for what happened to Agrail later, right? Well, let's go through the scenario with Agrail in "Lords of the Horde," maybe it will open our eyes to some additional facts. I haven't played it myself yet.
Dear ViVoRANDUM, Allow me to disagree again. After all, according to the video, Tieru did not fall into a stupor, but recognized Agrail, despite the fact that he himself is an illusion, and therefore limited in abilities.
He invites Agrail to him in order, as I understand it, not to figure out his phenomenon, but to tell him about Kha-Beleth's plan, which happens upon his arrival. Therefore, we can conclude that Agrail's arrival was planned by the higher powers of Ashan, or by Tieru himself.
["/QUOTE]
But what kind of logic is it - to rush headlong to some barely familiar elf, putting your life in danger every hour? Doing this because there is no other way out, that with his actions he has made enemies everywhere - among strangers and among his own, and made his beloved woman believe that he is her worst enemy, although he has repeatedly saved her life, exacerbating the displeasure of his monarch, who already looks at him askance? And before meeting Tieru - having the opportunity to remove the Special ability from Nicholas upon his death, he, blinded by his internal problems, does not do this, but then rushes to the crypt for the sake of this trinket? An example of logic... This is already Railag - he is consistent, logical, "harmoniously balanced"... Agrail, in this regard, is like a 17-year-old guy compared to a 30-year-old man. [/QUOTE]
["
I partially agree with this thesis, but again, only partially. After all, Agrail plans to seize power in Shi'o and overthrow Kha-Beleth in the future (as can be seen from the video of the conversation with Biara), therefore he needs allies, especially those who send their animated phantoms from who knows how many miles away. And if, in addition, it is possible to save his beloved woman and prevent the appearance of the Evil Messiah, then grateful humanity (and elves and demons and the like) will be grateful to him. So this crazy behavior can be quite understood, especially since Kha-Beleth himself, after the defeat of Vayer, promised Agrail that he would be next. Agrail is forced to flee and, at the same time, gather an army and allies wherever he can.
In reply to Zeratul
18 years ago
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KrasavcheG, ViVoRandum!:smile02:
Yeah, it's all more or less logical. By the way, I'd like to point out that I'm not criticizing the developers for the scenario; in fact, I really like the artwork... :smile23: And the constant jokes about the tank-airplane-flying saucer, as well as "You killed Hengy! Bastard!" (a clear parody of South Park and their eternal "They killed Kenny! Bastards!") are also amusing... Overall, I think the plot in the fifth part is surprisingly well done, unlike the previous ones... But some moments were not entirely clear. I like your interpretation; it's pretty good!:smile20:
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18 years ago
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Agraël is fighting against the chaos that he himself created. If Nicholas were still alive, the empire would be stable. I apologize for going off-topic, but I want to express my opinion about the Warlords. So, after the second part, we see that demonic corruption has infiltrated the world of Ashan. Demons or their followers are everywhere in the Griffin Empire, among the Dwarves, in the Silver Cities – everywhere. Thrones are empty among the Dwarves, the Light and Dark Elves. Why is Zephyr fighting for the empire? Doesn't it have its own heroes? And he himself has demon worshipers in the Silver Cities? Yes, we could play as all the story heroes in the first parts of the game, but states collapse with one generation and are restored with another. Besides, the cult of demons cannot be eradicated so easily. Why not introduce new characters from the Order faction, for example, the son of Frida and Duncan, or even the son of Isabelle with the mentor Railag? This would allow us to have a campaign for the demons. So now we have campaigns for the Dwarves, Elves, and Mages, who are restoring order in their own lands. A campaign for the Orcs, who are building their own state. This will take time for a new generation of humans to grow up, because the other races live much longer than humans. And so we have 8 or 9 campaigns instead of the meager three, meager not in the sense that they are uninteresting, but in the sense that there are too few of them. We could play for all the races, for all the new creatures, learn about their new abilities, etc. Well, three campaigns are too few for such a game, I hope the developers come up with a final ending, because many questions remain unanswered. I heard that new Heroes games will be released in the spring of 2008, but whether they will be related to the fifth game or whether they will be the sixth, I don't know. If anyone knows, please tell me.
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18 years ago
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Zeratul;138654
Dear ViVoRANDUM, Allow me to disagree again. According to the video, Tieru didn't fall into a stupor, but recognized Agrael, even though he himself is an illusion and therefore limited in his abilities.
He invites Agrael to join him, and as I understand it, not to figure out his phenomenon, but to tell him about Kha-Belekh's plan, which he does upon Agrael's arrival. Therefore, we can conclude that Agrael's arrival was planned by the higher powers of Ashan, or by Tieru himself.
The fact that he recognized Agrael doesn't necessarily mean that Agrael's arrival was planned; it could simply mean that Tieru has some idea of who's who among the demons. For example, intelligence could have informed him that two demons, Vaier and Agrael, are heading to the crypt; hence, he knows their names. And if your Tieru is such a great strategist that he can plan to save the world by using a demon, why does he look so surprised :eek: when Agrael confesses his love for Isabel? Before entrusting someone with such a serious mission, he should know "what he's like," what's going on in his soul at the moment, and so on. And he only learns all this from Agrael's answers to his questions. Therefore, much was decided "as it went along," rather than planned, as you claim.
Zeratul;138654
I partially agree with this thesis, but again, only partially. After all, Agrael plans to seize power in Shi'o and overthrow Kha-Belekh (as can be seen from the video of his conversation with Biara), so he needs allies, especially those who send their animated phantoms from who knows how far away. And if he can also save his beloved woman and prevent the appearance of the Evil Messiah, then grateful humanity (and elves and demons and the like) will be grateful to him. So this crazy behavior can be quite understood, especially since Kha-Belekh himself promised Agrael after Vaier's defeat that he would be next. Agrael is forced to flee and, in the process, gather an army and allies wherever he can.
Do you really believe what you're writing? Tieru is a potential ally of Agrael in seizing power in Shi'o? Agrael would have to be an idiot to count on that. If you're really interested in figuring all this out, just sit down and mentally retrace the sequence of events, slowly and methodically. I think that then you will see fewer "inconsistencies," and "consensus" will be a little closer for us...

Added after 13 minutes
kowtcheg;138689
Awesome, ViVoRandum!:smile02:
Yeah, it's all more or less logical. By the way, I want to point out that I'm not criticizing the developers for the scenario; in fact, I really like the artwork... :smile23: And the constant jokes about tank-planes-flying saucers, as well as "You killed Hengy! Bastard!" (a clear parody of South Park and their eternal "They killed Kenny! Bastards!") are also amusing... In general, I think that the plot in the fifth part is exceptionally successful, unlike the previous ones... But some moments were not entirely clear. I like your interpretation!:smile20:
Thanks, thanks... and I really feel sorry for Hengy, he's a charismatic goblin... I'm sorry because, unlike Kenny, he was killed once and for all...

Added after 32 minutes
Ratnik;138766
Agrael is fighting the chaos that he himself created. If Nicholas were still alive, the empire would be stable. I apologize for being off-topic, but I want to express my opinion about the lords of the horde. So, after the second part, we see that demonic corruption has penetrated the world of Ashan. Demons or their followers are everywhere in the Griffin Empire, among the dwarves, in the Silver Cities - everywhere. Thrones are empty among the dwarves, among the light and dark elves. Why is Zephyr fighting for the empire; doesn't it have its own heroes, and why are there demon worshipers in its own Silver Cities? Yes, we could play as all the story heroes in the first parts of the game, but states are collapsing in one generation and being restored in another. Moreover, the cult of demons cannot be eradicated so easily. Why not introduce new characters from the Order faction, for example, the son of Frida and Duncan, or even the son of Isabel with the mentor Railag? This would give us a campaign for the demons. So now we have campaigns for the dwarves, elves, mages restoring order in their homes. A campaign for the orcs building their own state. This will take time for a new generation of humans to grow up, because the other races live much longer than humans. And so we have 8 or 9 campaigns instead of a paltry three, not paltry in the sense that they are uninteresting, but in the sense that there are too few of them. We could play for all the races, for all the new creatures, learn about their new abilities, and so on. Well, three campaigns are not enough to finish such a game; I hope that the developers will come up with a final ending, because many questions remain unanswered. I heard that new Heroes will be released in the spring of 2008, but whether they will be related to the fifth or whether they will be the sixth, I don't know; if anyone knows, tell me.
As I understand it from the history of Ashan, the outcome of all the wars of the eclipses was decided in ONE GENERATION. The sixth is no exception. With demons, it probably doesn't make sense to delay too much - either you quickly defeat them, or they defeat you.
I understand that you want more campaigns in order to learn all the new features in practice; I myself would not refuse 2-3 more campaigns... But it's not up to us, and I think the developers had objective reasons to do exactly that. As an option - if you are not alone in your passion for Heroes 5 among your friends, why not start evaluating the new features in hot-seat, TCP/IP games, or even Internet battles? I assure you that the pros and cons of the new features are felt much more effectively and intensely there than in a campaign, where the conditions are, in essence, "greenhouse."

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