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Posts from Обсуждение Heroes Kingdoms

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18 years ago
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Browser-Based "Heroes" | 14:37, Nomad | Categories: Online
, Strategy


We don't usually write about browser games, but the latest project from Ubisoft Entertainment has forced us to make an exception. In early 2008, the French publisher will release an online version of the Heroes of Might and Magic series.


The new time-killer for office workers is called Heroes of Might and Magic Kingdoms. The kingdom development process has much in common with the classic HoMM - thousands of players will explore the world map, capture resource sources, "level up" heroes, build cities, and recruit troops in turn-based mode. When they encounter neighbors, they can declare war, form an alliance, or simply trade. Without going into details, Ubisoft claims that "users are free to play at their own pace." In addition, the developers promise that Kingdoms will not require mandatory payments.


Interestingly, Ubisoft has not specified which studio is developing the project. The newly launched game website also does not disclose this information. In addition to a short promotional video and several pages explaining the essence of Kingdoms, it offers registration for the beta test, which will begin in early 2008. Another way to get a beta key is to purchase the Heroes of Might and Magic Complete Edition anthology, which was released in European stores yesterday.

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18 years ago
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WitcheR-L already reported this news in this thread /topic/3717/, but thanks anyway for the information.
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18 years ago
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Plotless online battles? They’ll completely ruin the universe :(
18 years ago
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Hello everyone!

Finally, what many of us have been waiting for has arrived. Browser-based Heroes 3 ONLINE is here!
The creator has managed to preserve the spirit of our beloved Heroes 3. The game features 8 factions - 8 beautiful cities. Each faction has 2 HEROES + 7 types of troops (with the possibility of

upgrading).

Now you can enjoy your favorite game at any convenient time.

The world of Dantar - Heroes of a new generation with old traditions. Visit, explore, register, and play - www.dantar.ru
18 years ago
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Perhaps there are still people interested in this browser game :) I'm posting the information available at the moment (it has been appearing over several months; I've compiled it into one post):
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- The game is free, but unlimited development and a place in the ranking table will require "a little payment."
- The game offers "three different types of gameplay" (details later).
- The game will run on almost all browsers, including Firefox (only Javascript and AJAX are used).
- The game will definitely be in English, French, Italian, Spanish, and German; it may also be translated into other languages.
- The player can choose any race and join any alliance.
- You can choose your initial "landing site" randomly or near your alliance.
- Further details will be announced weekly until the beta version is released.

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- All battles will be based on the "quick battle" principle (the computer calculates the outcome of the battle).
- All units are divided into three types (infantry, cavalry, archers), and the rock-paper-scissors principle is implemented (infantry has a 50% bonus against cavalry, cavalry has a 50% bonus against archers, and archers have a 50% bonus against infantry).
- Each Castle will have 7 levels of units, and flying units are "equated" to cavalry (in terms of combat bonus - see above).
- When leveling up a hero, you can choose 3 "careers" (out of 13), each of which provides its own skills/abilities.
- Artifacts can be obtained in battles (fighting NPCs) and purchased in the market.
- Auctions will be held in the markets (details later).
- There will be no computer players (castle owners) at all.

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- Each player will have a maximum of 10 cities.
- You can not only conquer existing cities but also build new ones! (which, of course, requires resources).
- The number of members in one Clan will be limited.
- Some measures have been taken to prevent Clans from colluding with each other to eliminate other Clans.
- You can attack even distant cities, but, firstly, such a campaign will take a lot of time, and, secondly, your army may be attacked by players whose lands you pass through.
- There will be significantly fewer objects on the map than in regular "Heroes." In addition to mines that produce resources, there are also Towers, Fields, and a Forge.

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- As in all "Heroes," Heroes Kingdoms will have a limit on the number of units that can be recruited in each city. This limit can be increased by building special buildings near the city. Special hero skills also increase this limit.
- You can recruit units in one city and transfer them to another.
- According to the classic canon, all units have one upgrade. To upgrade, you naturally need to upgrade the dwellings.
- In any battle, you can lose a maximum of 30% of your troops (!). That is, if the stack is completely destroyed, after the battle, 70% of its composition will "revive" (it is considered that these are the wounded and those who simply fled the battlefield).
- At the beginning of the game, each player receives one city and one hero.
- You can only build cities of your own race. But any captured enemy Castle will not change its racial affiliation and will function "to the fullest extent."

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- Resource mines can be upgraded in two ways: upgrade (a fixed increase in resource units) and improve (a percentage increase).
- As in all "Heroes," cities will only produce gold, and the upgrade scheme will be standard (Village Hall, Town Hall, City Hall, and Capital).
- Each city has its own "resource bank," but you can transfer resources from city to city.
- In addition to a regular attack on cities, you can also lay siege to them. During a siege, you can use ballistae and catapults.
- The attacker can lift the siege at any time if they believe their chances are poor.
- Allied players can come to the aid of the besieged city.
- You can also attack troops on the enemy's territory (outside the Castle) and raid enemy mines.

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- The siege of a city is a long-term event that requires large forces. The besieged city can produce units during its siege, thereby increasing its defense. Troops from other cities (your own and allied) can come to the aid of the besiegers. But the attacking side can also bring reinforcements during the siege.
- You can patrol your mines to prevent them from being raided.
- To travel on the global map, you do not need to fight through hordes of monsters; battles with neutrals will only take place in your region.
- Heroes gain experience for almost all actions: battles with NPCs, improving/upgrading mines, regional construction, scouting, etc.
- As experience accumulates, the hero advances to a new level.
- The hero's main characteristics increase depending on his class: the warmaster's attack and defense grow faster, and the fanatic sorcerer's attack and magic are better developed.
- When leveling up, you get skill points that can be spent on increasing skill levels.
- You can choose a maximum of 3 careers out of 13 for each hero.
- Each career provides access to a number of skills (from 3 to 5, depending on the career).
- Choosing a new skill costs 1 skill point; improving a skill to level 2 costs 2 skill points, etc.
- The game will have a definite goal, but the developers are keeping it a secret for now.
- Open beta testing will begin soon, during which the developers will collect not only bugs but also feedback/suggestions for improving the game.

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Information taken from Heroic Corner.

In principle, after reading all the material, a good picture of the upcoming game emerges. The only thing missing is screenshots :)

What are your comments?))
17 years ago
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About the game: The online game "Heroes of War and Money" was released in March 2007. The project was created by a group of people passionate about the world of adventure and fantasy. Although we live in different hemispheres of the planet, we are all united by the fascinating and captivating world of ancient creatures and heroes. We hope that this free game will allow you to immerse yourself in the atmosphere of magic and battles again and again. By developing your character, you can participate in single-player, group battles, and in the future, even clan battles. For lovers of strategy and economics, we have prepared an extensive economic model. While relaxing between battles or dedicating yourself entirely to the craft of a merchant, you can mine and process dozens of types of raw materials, produce, and sell hundreds of artifacts. The game is supported by all modern browsers, and the use of the latest Flash technologies allows us to create colorful battles without installing any additional applications on your computer. Thanks to this, the requirements for computer power and internet connection speed are minimal. Users with modem and GPRS connections will also be pleased to know that the game consumes little traffic. A little something from me: The battle takes place exactly like in a regular Heroes of Might and Magic game; I was impressed by how appealing and interesting the game is. If anyone is interested, go to this link: http://www.heroeswm.ru/?rid=1128086
17 years ago
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Regarding Kingdoms, I really don't like the autobattles >_<, but overall, I'm really looking forward to it. Is there any news about the Russian localization?
15 years ago
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By the way, guys, since the game has been released in almost every other country (except ours -_-), you can now play it without any issues. Just find a proxy, but that shouldn't be a problem. Also, if anyone is interested, let's build up the community on Gamer.ru. http://www.gamer.ru/might-magic-heroes-kingdoms
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15 years ago
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online heroes? Hmm... IMHO, it seems rather doubtful.
15 years ago
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Why? By the way, the game is almost ready for release. Soon, they will release the beta.
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15 years ago
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Well, I don't know... is she just like any other hero? Because I don't know anything about online games.
15 years ago
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No, it's unique. Everything happens in real-time, and it has its own battle system.
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15 years ago
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Well, that’s why it’s not as appealing to me anymore.
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14 years ago
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Winner
Just unlocked the "Perfect Silk Sword." A bit disappointed: I expected a bigger bonus, although getting the sword in the other game was just a purely mechanical task.
Was it difficult to obtain?
Did you already have an account, or not?
I just want to create another key for myself as a backup.
Could you give me an approximate step-by-step guide?

Added 10 minutes later
Where exactly do I need to click?
2 worlds of some kind - Hounds of the Apocalypse and Roar of the Griffins
No news about Nag.
In reply to bobchik
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14 years ago
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No, it wasn't difficult – I just built up an army. As I already mentioned, I didn't have an account. I created a city in the "Zombie Gathering" world. I think there should also be Coral Reefs in the other two worlds. To find it, simply look at the four buttons at the bottom of the screen (from left to right): strategic overview, diplomatic overview, regional overview, and city overview. We're interested in the "diplomatic overview." Open this overview around your city and find something that remotely resembles a Dungeon castle in "Heroes 5." For confirmation, hover your cursor over it; the name "Coral Reefs" should appear. I took an unoccupied reef and played as Haven. Thanks to the "Gifts of Ashi," I gathered 18 griffins, and also built peasants, militia, and archers in the city. I spent a week building up my army. Don't forget about the bonuses: cavalry against archers, infantry against cavalry, and archers against infantry. I'll look for the section about "Heroes: Kingdom."

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