Perhaps there are still people interested in this browser game :) I'm posting the information available at the moment (it has been appearing over several months; I've compiled it into one post):
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- The game is free, but unlimited development and a place in the ranking table will require "a little payment."
- The game offers "three different types of gameplay" (details later).
- The game will run on almost all browsers, including Firefox (only Javascript and AJAX are used).
- The game will definitely be in English, French, Italian, Spanish, and German; it may also be translated into other languages.
- The player can choose any race and join any alliance.
- You can choose your initial "landing site" randomly or near your alliance.
- Further details will be announced weekly until the beta version is released.
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- All battles will be based on the "quick battle" principle (the computer calculates the outcome of the battle).
- All units are divided into three types (infantry, cavalry, archers), and the rock-paper-scissors principle is implemented (infantry has a 50% bonus against cavalry, cavalry has a 50% bonus against archers, and archers have a 50% bonus against infantry).
- Each Castle will have 7 levels of units, and flying units are "equated" to cavalry (in terms of combat bonus - see above).
- When leveling up a hero, you can choose 3 "careers" (out of 13), each of which provides its own skills/abilities.
- Artifacts can be obtained in battles (fighting NPCs) and purchased in the market.
- Auctions will be held in the markets (details later).
- There will be no computer players (castle owners) at all.
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- Each player will have a maximum of 10 cities.
- You can not only conquer existing cities but also build new ones! (which, of course, requires resources).
- The number of members in one Clan will be limited.
- Some measures have been taken to prevent Clans from colluding with each other to eliminate other Clans.
- You can attack even distant cities, but, firstly, such a campaign will take a lot of time, and, secondly, your army may be attacked by players whose lands you pass through.
- There will be significantly fewer objects on the map than in regular "Heroes." In addition to mines that produce resources, there are also Towers, Fields, and a Forge.
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- As in all "Heroes," Heroes Kingdoms will have a limit on the number of units that can be recruited in each city. This limit can be increased by building special buildings near the city. Special hero skills also increase this limit.
- You can recruit units in one city and transfer them to another.
- According to the classic canon, all units have one upgrade. To upgrade, you naturally need to upgrade the dwellings.
- In any battle, you can lose a maximum of 30% of your troops (!). That is, if the stack is completely destroyed, after the battle, 70% of its composition will "revive" (it is considered that these are the wounded and those who simply fled the battlefield).
- At the beginning of the game, each player receives one city and one hero.
- You can only build cities of your own race. But any captured enemy Castle will not change its racial affiliation and will function "to the fullest extent."
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- Resource mines can be upgraded in two ways: upgrade (a fixed increase in resource units) and improve (a percentage increase).
- As in all "Heroes," cities will only produce gold, and the upgrade scheme will be standard (Village Hall, Town Hall, City Hall, and Capital).
- Each city has its own "resource bank," but you can transfer resources from city to city.
- In addition to a regular attack on cities, you can also lay siege to them. During a siege, you can use ballistae and catapults.
- The attacker can lift the siege at any time if they believe their chances are poor.
- Allied players can come to the aid of the besieged city.
- You can also attack troops on the enemy's territory (outside the Castle) and raid enemy mines.
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- The siege of a city is a long-term event that requires large forces. The besieged city can produce units during its siege, thereby increasing its defense. Troops from other cities (your own and allied) can come to the aid of the besiegers. But the attacking side can also bring reinforcements during the siege.
- You can patrol your mines to prevent them from being raided.
- To travel on the global map, you do not need to fight through hordes of monsters; battles with neutrals will only take place in your region.
- Heroes gain experience for almost all actions: battles with NPCs, improving/upgrading mines, regional construction, scouting, etc.
- As experience accumulates, the hero advances to a new level.
- The hero's main characteristics increase depending on his class: the warmaster's attack and defense grow faster, and the fanatic sorcerer's attack and magic are better developed.
- When leveling up, you get skill points that can be spent on increasing skill levels.
- You can choose a maximum of 3 careers out of 13 for each hero.
- Each career provides access to a number of skills (from 3 to 5, depending on the career).
- Choosing a new skill costs 1 skill point; improving a skill to level 2 costs 2 skill points, etc.
- The game will have a definite goal, but the developers are keeping it a secret for now.
- Open beta testing will begin soon, during which the developers will collect not only bugs but also feedback/suggestions for improving the game.
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Information taken from
Heroic Corner.
In principle, after reading all the material, a good picture of the upcoming game emerges. The only thing missing is screenshots :)
What are your comments?))