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Posts from 2. Necromancer race. Auto-translated

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Issue #2: A BRIEF OVERVIEW OF THE "NECROS" RACE Hello, dear subscribers! Today, I will try to objectively describe the Necromancer race (Necros). You probably already know all its representatives and its main features from the numerous games in which it appears. Indeed, the theme of death is very popular among the gaming community. Before I try to summarize everything, here's an idea: pawle (quote from the forum): During a plague, the number of undead units in the castle doubles. So, death. Obviously, all representatives of this race were once quite alive, but after their death, their bodies came under the control of some force. As a result, all creatures lose their minds, but their behavior remains meaningful. The bodies are manipulated. The basis of the race is made up of heroes - black mages (necromancers). They are the main carriers of this mysterious, terrible power. Moreover, it manifests itself in two ways: as an "innate" ability to take control of some of the dead in battle, and as its logical continuation - the magic of Death/Darkness. The first manifestation is available only to heroes, while the second is available to almost any representative of Necros. Now, let's go into more detail. The ability to raise the dead is the main advantage of this race. It works on absolutely any mortal, transforming them into the closest possible image (peasants become skeletons, stronger infantry return as zombies, any riders become black knights, higher-level birds become bone dragons, etc.). Thus, each battle nicely replenishes the ranks of the forces of Darkness. The main task of the heroes is to quickly develop their NECROMANCY skill. After all, initially they can only raise 5% of the dead bodies. The second manifestation of Dark power is magic. These spells are distinguished by their special generosity of effects: first of all, the restoration of their fallen, then a large selection of effects that negatively affect the living enemy (curse, weakness, disease, fear - it is closer to the magic of the mind, werewolf, darkness invasion - they hide themselves from prying eyes), and also a whole bouquet of mass spells - waves of death, song of death, eclipse. A complete set is better to be analyzed in detail in a separate issue in the "Magic" section. Now let's see how the race of the dead looks from the outside. The specifics of cities and castles is the presence of special buildings: body transformer, veil of darkness, altar of dark power. I think everything is clear here. Heroes and units feel great at night, their peak activity falls at midnight. But during the day, they are sluggish, some do not tolerate light at all. This is a weak point of Necros - the creatures are vulnerable to the magic of Life/Light. Dark power cannot withstand such opposition. Fire magic has a slightly weaker effect. The element only affects dead bodies. The remaining schools of magic have no special effects (normal effect), and the magic of the Mind is completely useless. As for foreign policy, the closest ally of Necros is the inhabitants of Hell (Inferno). If the former are only interested in dead bodies, then the latter are interested in the immortal souls of the dead. This kind of symbiosis opposes these two races to all the others. In future scenarios, it is necessary to take into account several important points: - Necros and Inferno rarely fight each other. - On large maps, Necros definitely rules (due to NECROMANCY). - To get to Hell, you will have to break through the ranks of Necros guards. That's all for today, I hope I didn't disappoint you.
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)