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Posts from What mixed hero class (build) do you prefer?

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Which hero do you like?
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20 years ago
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The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.

Field Marshal (+10% to army attacks)
Warlord (+5 (+10) melee attack)
Guildmaster (chance to stun (reduces magic resistance threefold - was 100%, now 33%))
Cardinal (+5% (+15%) resurrection)
Dark Lord (morale on minimum hit)
Wizard King (reduces enemy luck on minimum)
Lord Commander (army morale +2)
Witch King (accompanies attack with a wave of fear)
Summoner (summons creatures for 20 (10) points per day additionally)
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20 years ago
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Guildmaster is a secret weapon in the final stage :)
In reply to CTPAHHuK
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20 years ago
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Wizard. Very helpful during the early game, especially when fighting strong opponents.
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20 years ago
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Dark Lord, as I don't know myself:confused:
In reply to Magnus
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20 years ago
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Magnus
Dark Lord, although I don't know why:confused:
What does being a Dark Lord give you?
In reply to Night
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20 years ago
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Night
What does the Dark Lord provide?
If he attacks in melee, the target receives the maximum negative morale.
In reply to Magnus
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20 years ago
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Warlock - Deals damage and has low luck, making him effective against weaker enemies!
I think it would be helpful to list the advantages of each class so everyone understands what each one offers. Otherwise, it could be confusing.

List of advanced classes version 3.0 (and version 3.51)

Warlock - Sorcerer (+10 (+20) magic points and +1 (+4) magic points restored per day)
Bard - Bard (maximum luck)
Demonologist - Demonologist (+50% to the effect of demon summoning spells)
Guardian - Protector (+10% to creature defense)
Summoner - Summoner (summons creatures for an additional 20 (10) points per day)
Beastmaster - Nature Warrior (+20% to the effect of wolf summoning spells)
Lich - Lich (ages the enemy, attack -25%, defense -20%, speed and agility -50% (does not have morale, is immune to healing and mind spells, as well as poison, but takes damage from Holy Word))
Ninja - Ninja (poison attack (each attack is accompanied by the application of some harmful spell from the 1st and 2nd levels of the Death, Order, and Chaos schools))
Reaver - Rogue (bloodlust (Magic Mirror))
Dark Priest - Dark Priest (vampiric melee attack)
Assassin - Assassin (speed and initiative +3)
Witch King - Witch King (attack is accompanied by a wave of fear)
Guildmaster - Guildmaster (chance to stun (reduces magic resistance by three times - it was 100%, now it is 33%))
Dark Lord - Dark Lord (battle spirit on minimum when attacking)
Lord Commander - Lord Commander (army morale +2)
Cardinal - Cardinal (+5 (+15%) resurrection)
Beast Lord - Beast Lord (+20% to the effect of wolf and tiger summoning)
Warlord - Warlord (+5 (+10) melee attack)
Heretic - Heretic (ignores the effects of amulets)
Prophet - Prophet (spiritual armor)
Crusader - Crusader (maximum morale)
Paladin - Paladin (protection from death)
Wizard - Wizard (spends 2 less energy units)
Seer - Seer (+2 units to the radius of vision)
Shadow Mage - Shadow Mage (mirage spell)
Illusionist - Illusionist (+20% to the effect of illusions)
Monk - Monk (protection from chaos)
Enchanter - Enchanter (+20% to the power of creature summoning and illusion spells)
Battle Mage - Battle Mage (+20% to the power of magic fist and ice arrow spells)
Fire Diviner - Fire Diviner (+20% to the effect of all fire spells)
Field Marshal - Field Marshal (+10% to army attacks)
Ranger - Ranger (+5 (+10) units to ranged attack)
Pyromancer - Pyromancer (fire shield)
General - General (+1 unit of army morale)
Wizard King - Sorcerer (reduces the opponent's luck to minimum)
Fireguard - Fireguard (Immune to fire)

That's all, and if I forgot something, please don't be offended.
I don't know how to do it, so I'll have to place what I wrote above in the other classes so there is no confusion
In reply to Varg-Nar
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20 years ago
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to Varg-nar You forgot to mention the Archmage and someone else. Archmage: +20% to the effect of any spell.
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20 years ago
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I never recruit Lords. I develop leadership skills in other units! Usually, I choose a Mage and get a Sorcerer.
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20 years ago
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Wizard!
IMO, I said that I like Chaos magic.
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20 years ago
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It's so fun to watch how the Titans mess up!
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19 years ago
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and I forgot to mention the Demonologist!
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19 years ago
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ROON, and what does a Demonologist have to do with this topic?
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19 years ago
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I love battles! :D And he handles everything just amazingly, so he's a great Warlord! :D :cool:
In reply to Zdob
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19 years ago
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I'm voting for the Field Marshal. An extra 10% damage from the army won't hurt.

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