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Warlock - Deals damage and has low luck, making him effective against weaker enemies!
I think it would be helpful to list the advantages of each class so everyone understands what each one offers. Otherwise, it could be confusing.
List of advanced classes version 3.0 (and version 3.51)
Warlock - Sorcerer (+10 (+20) magic points and +1 (+4) magic points restored per day)
Bard - Bard (maximum luck)
Demonologist - Demonologist (+50% to the effect of demon summoning spells)
Guardian - Protector (+10% to creature defense)
Summoner - Summoner (summons creatures for an additional 20 (10) points per day)
Beastmaster - Nature Warrior (+20% to the effect of wolf summoning spells)
Lich - Lich (ages the enemy, attack -25%, defense -20%, speed and agility -50% (does not have morale, is immune to healing and mind spells, as well as poison, but takes damage from Holy Word))
Ninja - Ninja (poison attack (each attack is accompanied by the application of some harmful spell from the 1st and 2nd levels of the Death, Order, and Chaos schools))
Reaver - Rogue (bloodlust (Magic Mirror))
Dark Priest - Dark Priest (vampiric melee attack)
Assassin - Assassin (speed and initiative +3)
Witch King - Witch King (attack is accompanied by a wave of fear)
Guildmaster - Guildmaster (chance to stun (reduces magic resistance by three times - it was 100%, now it is 33%))
Dark Lord - Dark Lord (battle spirit on minimum when attacking)
Lord Commander - Lord Commander (army morale +2)
Cardinal - Cardinal (+5 (+15%) resurrection)
Beast Lord - Beast Lord (+20% to the effect of wolf and tiger summoning)
Warlord - Warlord (+5 (+10) melee attack)
Heretic - Heretic (ignores the effects of amulets)
Prophet - Prophet (spiritual armor)
Crusader - Crusader (maximum morale)
Paladin - Paladin (protection from death)
Wizard - Wizard (spends 2 less energy units)
Seer - Seer (+2 units to the radius of vision)
Shadow Mage - Shadow Mage (mirage spell)
Illusionist - Illusionist (+20% to the effect of illusions)
Monk - Monk (protection from chaos)
Enchanter - Enchanter (+20% to the power of creature summoning and illusion spells)
Battle Mage - Battle Mage (+20% to the power of magic fist and ice arrow spells)
Fire Diviner - Fire Diviner (+20% to the effect of all fire spells)
Field Marshal - Field Marshal (+10% to army attacks)
Ranger - Ranger (+5 (+10) units to ranged attack)
Pyromancer - Pyromancer (fire shield)
General - General (+1 unit of army morale)
Wizard King - Sorcerer (reduces the opponent's luck to minimum)
Fireguard - Fireguard (Immune to fire)
That's all, and if I forgot something, please don't be offended.
I don't know how to do it, so I'll have to place what I wrote above in the other classes so there is no confusion