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The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.
Field Marshal (+10% to army attacks)
Warlord (+5 (+10) melee attack)
Guildmaster (chance to stun (reduces magic resistance threefold - was 100%, now 33%))
Cardinal (+5% (+15%) resurrection)
Dark Lord (morale on minimum hit)
Wizard King (reduces enemy luck on minimum)
Lord Commander (army morale +2)
Witch King (accompanies attack with a wave of fear)
Summoner (summons creatures for 20 (10) points per day additionally)
Field Marshal (+10% to army attacks)
Warlord (+5 (+10) melee attack)
Guildmaster (chance to stun (reduces magic resistance threefold - was 100%, now 33%))
Cardinal (+5% (+15%) resurrection)
Dark Lord (morale on minimum hit)
Wizard King (reduces enemy luck on minimum)
Lord Commander (army morale +2)
Witch King (accompanies attack with a wave of fear)
Summoner (summons creatures for 20 (10) points per day additionally)
