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Posts from What mixed hero class (tactics) do you prefer?

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Which hero do you like best in Heroes IV?
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20 years ago
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The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.

General - General (+1 unit of army morale)
Field Marshal - Field Marshal (+10% to army attacks)
Lord Commander - Lord Commander (army morale +2)
Crusader - Crusader (morale to maximum)
Illusionist - Illusionist (+20% to the effect of illusions)
Reaver - Reaver (bloodlust (Magic Mirror))
Pyromancer - Pyromancer (fire shield)
Warded - Guardian (+10% to creature defense)
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20 years ago
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As for tactics, I like to build a Warlord; it gives the army +7 morale, and with a couple more artifacts, your monsters will have a complete advantage on the battlefield.
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20 years ago
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CTPAHHuK
Among the tactics, I like to create a Warlord; it gives the army +7 morale, and with a couple more artifacts, your monsters will have a complete advantage on the battlefield.
That's why I choose Warlord.
In reply to Magnus
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20 years ago
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I agree, the Warlord is indeed good if you use tactics! :)
I think we should write down the advantages of each class so that everyone understands who has what, just in case.;)

Necromancer (+10 magic points and restores 1 point per day)
Bard (maximum luck)
Demonologist (+50% to the effect of demon summoning spells)
Guardian (+10% to creature defense)
Summoner (summons creatures for 20 points per day additionally)
Nature Warrior (+20% to the effect of the wolf summoning spell)
Lich (ages the enemy, attack -25%, defense -20%, speed and movement -50%)
Ninja (attack with poison)
Rogue (bloodlust)
Dark Priest (vampiric melee attack)
Assassin (speed +3)
Witch Hunter (attack is accompanied by a wave of fear)
Guildmaster (chance to stun)
Dark Lord (battle spirit on minimum when hitting)
Warlord (army morale +2)
Cardinal (+5% resurrection)
Beastmaster (+20% to the effect of summoning wolves and tigers)
Voivode (+5 attack in melee)
Heretic (ignores the effects of protective spells)
Prophet (spiritual armor)
Crusader (maximum morale)
Paladin (protection from death)
Wizard (spends 2 less energy units)
Seer (+2 units to the radius of vision)
Shadow Mage (mirage spell)
Illusionist (+20% to the effect of illusions)
Monk (protection from chaos)
Enchanter (+20% to the power of summoning and illusion spells)
Battle Mage (+20% to the power of magic fist and ice bolt spells)
Pyromancer (+20% to the effect of all fire spells)
Field Marshal (+10% to army attacks)
Ranger (+5 units to ranged attack)
Pyromaniac (fire shield)
General (+1 unit of army morale)
Sorcerer (reduces the opponent's luck to minimum)

That's about it, and if I forgot something, please don't be offended:o
I don't know how to do it, so I'll have to post what I wrote above in other classes so that there is no confusion.:o
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20 years ago
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Everyone likes them. They are often used as generals or field marshals.
In reply to celt
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20 years ago
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celt
I like them all. Usually a general or field marshal.

I don't like any of them, because most of the time the tactics just fail (this is MY personal opinion), but if I have to choose, then either a Crusader or a Rogue... it already depends not on the bonus, but on the need for one or another type of magic...:cool:
celt
I like them all. Usually a general or field marshal.

I don't like any of them, but I dislike the field marshal the least...;)<
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20 years ago
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General!
AS WITH most
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20 years ago
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I'm starting to get the impression that you're a convinced Warlock...
although I won't ask a commander why... (we've discussed this 300 times already...)
In reply to Sergh
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20 years ago
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Sergh
I'm almost convinced that you're a dedicated Warlock...
although I won't ask a commander why... (we've discussed this 300 times already...)
Tactics + management + chaos!
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20 years ago
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I’ll take the pyromancer; a free fire shield will come in handy.
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20 years ago
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Pyromancer! They're hitting you, but you're not even touching them!
17 years ago
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I don't know about others, but I like the Crusader; he boosts morale.
17 years ago
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I prefer not to use the Necromancer anymore because if you level him up, with Necromancy level 5, after each battle, 2-3 vampires are resurrected from the slain enemies. I once managed to gather up to 1000 vampires that way.
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17 years ago
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about using necromancy level 5
Heh... but what if the enemy troops are undead or mechanical creatures?
17 years ago
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yes, here's the thing: it doesn't work on undead or constructs, but you encounter hostile or neutral living creatures much more often, so you can easily level up on them.

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