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Posts from What mixed hero class of the Haven faction do you like?

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Which hero do you like?
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20 years ago
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The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.

Battle Mage - Combat Mage (+20% to the power of the magic fist and ice arrow spells)
Illuzionist - Illusionist (+20% to the effect of illusions)
Shadow Mag - Shadow Mage (mirage spell)
Seer - Seer (+2 units to the radius of vision)
Wizard King - Warlock (reduces the opponent's luck by a minimum amount)
Monk - Monk (protection from chaos)
Wizard - Wizard (spends 2 units less energy)
Enchanter - Enchanter (+20% to the power of summoning and illusion spells)
The Archmage - Archmage (receives +20% to the effect of creating all spells)
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20 years ago
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Couldn't find anything better and chose the Archmage; I don't think I need to explain my choice.
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20 years ago
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I don't remember what the Shadow Mage has, but I only played as him.
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20 years ago
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Monk, because he has 50% resistance to Chaos creatures and magic.
In reply to Magnus
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20 years ago
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Warlock, I've seen you mention before that underdogs can actually perform well and even get a 5+ rating, dealing more damage:cool:.
I think it would be helpful to list the specific advantages of each class so everyone understands who has what, just in case.;)

Dark Priest (+10 magic points and 1 point of regeneration per day)
Bard (maximum luck)
Demonologist (+50% to the effect of demon summoning spells)
Guardian (+10% to creature defense)
Summoner (summons creatures for an additional 20 points per day)
Nature Warrior (+20% to the effect of the wolf summoning spell)
Lich (ages the enemy, attack -25%, defense -20%, speed and movement -50%)
Ninja (poison attack)
Rogue (bloodlust)
Dark Priest (vampiric melee attack)
Assassin (speed +3)
Witch (+wave of fear accompanies the attack)
Guildmaster (chance to stun)
Dark Lord (battle spirit on minimum when attacking)
Warlord (army morale +2)
Cardinal (+5% resurrection)
Beastmaster (+20% to the effect of wolf and tiger summoning)
Voivode (+5 attack in melee)
Heretic (ignores the effects of protective spells)
Prophet (spiritual armor)
Crusader (maximum morale)
Paladin (protection from death)
Wizard (spends 2 less energy units)
Seer (+2 units to the radius of vision)
Shadow Mage (mirage spell)
Illusionist (+20% to the effect of illusions)
Monk (protection from chaos)
Enchanter (+20% to the power of creature and illusion summoning spells)
Battle Mage (+20% to the power of magic fist and ice arrow spells)
Pyromancer (+20% to the effect of all fire spells)
Field Marshal (+10% to army attacks)
Ranger (+5 units to ranged attack)
Pyromancer (fire shield)
General (+1 unit of army morale)
Warlock (reduces enemy luck to minimum)

That's about it, and if I forgot anything, please forgive me:o
I don't know how to do it, so I'll have to post what I wrote above in the other classes so there's no confusion.:o
In reply to Night
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20 years ago
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the bonus is too small for me... that's why I don't like it...

P.S. about the Shadow Mage...
*who are you talking about? (STRANGER)
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20 years ago
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The Illusionist is the best. +20% to the effect of illusions is really cool...
In reply to celt
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20 years ago
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celt
The Illusionist is the best. +20% to the effect of illusions is very cool...
No, the Sorceress is better because of the 20% bonus to illusion and summoning spells.
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20 years ago
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Indeed, but I don't think I've ever managed to do it...
In reply to celt
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20 years ago
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celt
Indeed. But I don't seem to be able to do it...
Keep working and working... :D :rolleyes:
And don't just kick with your feet...

Otherwise, just develop him into an Archmage, precisely because his DOUBLE (do you understand?) specializations don't work... :mad: :rolleyes: IMHO...
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20 years ago
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I think that classes like battle mage don't really make sense.
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20 years ago
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a battle mage is simply...
very fast and practical... (you won't be taking a personal quest anyway...)
and then... something else...
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20 years ago
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A battle mage is a fighter and a spellcaster at the same time, and as far as I know, you can't attack and cast a spell in the same turn.
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20 years ago
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I usually, if I get a battle mage, instead of shooting, I cast bolts... and also use various other useful spells... (sometimes even a warrior really needs teleportation...)
Here, it doesn't matter what he's called, the main thing is what he does...
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20 years ago
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Either way, Tactics or Chaos is better!

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