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Posts from Reports on online games and their confirmations (Winter 2008 season).

4.5 (2 ratings)
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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table, which will be published a little later. At the end of the season, the best player will be announced. Each season will have a separate winner.
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18 years ago
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SS-D (red, Dungeon, Gunar, Sephinroth) - Vigo (blue, Bastion, Kairin, Kairin), 160%, Large + Dungeon, 56 days. ------------------------- There were a lot of gems, I started with an army, and eventually built a Castle and Minotaurs. I also captured a second Castle on day 7, and there were plenty of gems on its territory. There are a lot of gems, but no sulfur (((, as always. On the second week, I built a Monticore and a Captain, and at the beginning of the third week, I was attacked. :smile19: Deleted :smile19:
Reason: We are monitoring the language. And we are reading the Portal Rules. Your point #2
Sincerely.
, although I was the one who attacked (but the opponent also had few units left, 5 Elves and 3-4 Centaurs). After that, everything was calm because there were 100 Naga between us. On the 3rd week, I built a Dragon Castle, traveled around, and captured two more Castles. I traveled around, traveled around, and on the 2nd month of the 2nd week, I upgraded the Dragons, healed 7-17 Naga with Armageddon (which I built in the Castle), and there was already the opponent's Castle nearby. I attacked with the whole group, won with magic (the main fighter was in the Castle), attack and defense were good, but there were few magic points (the hero was like that). He slightly damaged me with Explosion. In general, I won. The game is not bad, but having a lot of gems makes it too easy. If it weren't for the defense, I might have lost, but as it was, I played calmly without any stress, except for the 3rd week. Thank you for the game, Vigo.:smile02: :smile02: :smile02:
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18 years ago
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SS-D;128649
SS-D (red, Dungeon, Gunar, Sephinroth) - Vigo (blue, Fortress, Kairie, Kairie), 160%, Large + Dungeon, 56 days.

Yes, that's correct. I was trapped on a respawn point with only one path leading to the enemy. The path to another respawn point was blocked by a bunch of aggressive halflings, and I didn't know how to defeat them with just 7 elves :( So, I was stuck in the same place for a week, with no money and very few resources. There was a chance to defeat the opponent early, before he could build up his forces. But when we met, he ran away :) And at that point, the game lost its appeal. I had no troops, no money, and my opponent already had 4 castles. I tried, but I had fallen too far behind in development and had no chance.

Thank you for the game.
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18 years ago
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invisible (red, Dungeon, Shakti, Shakti) def vitalic (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 127
I got very lucky in this game, and I was already set to start my ranked games with a loss :) , since I didn't think I could beat such a strong player. But the layout turned out to be simply fantastic — average gold, but strategic objects were located almost along the path, so I never had to travel through the tavern. We took a couple of restarts — Vitalik at 113, and I at 111, and one mandatory one (Shakti was level 5). Afterwards, Vitalik told me he relaxed a bit and didn't take the restart at 111.
I appeared on the surface, Shakti with three stacks of Troglodytes, already not bad :) . In the tavern, Bron with 7 Basilisks — very good. On the first day, 4 heroes, I take the near-maximum crypt, scout the area and see a secondary objective — a tower behind a pack of Pit Fiends and a second entrance to the surface behind a horde of Dwarves. Naturally, I head to the surface. On the second day, I bought Isra and scattered all heroes looking for free resources, scouted another area, and saw the GO (main guard) — a horde of Wyvern Monarchs not on the road, and an entrance to the adjacent respawn through Fanatics. Also a chain mail +3 spell power and a sword +2 attack/defense. Based on the landmark of the GO, I understood that this was likely the opponent's respawn and started thinking about a rush. Shakti went along the path to the surface. He scouted on his own respawn a Hive behind Storm Elementals and a crypt next to it. Downwards there was a road through Grand Elves (guarding a bowstring) and through Silver Pegasi to the swamp. Therefore, I didn't go there initially, and later there was no time. Third day: I see blue Crag Hack, so I finally confirmed that this game would be a rush on my side. On the last tile, Shakti frees Uland from prison, who takes the secondary castle. Right at the castle is a Conservatory. There's nowhere further to go, so Uland returns the troops to Shakti, after checking the Conservatory. I couldn't believe my eyes — for one Angel (even if I knew for sure it was two, I wouldn't have gone for it, because it's located on the surface). Immediately, headlong, Shakti rushes to the Conservatory, takes it, loses a few Troglodytes and Pikemen, then switches to the Angel and rode only on him from then on, to at least somewhat catch up with Kyrre in speed. I got Earth magic — awesome! On the fourth day, nothing special happened, except that I saw Kyrre on a Pegasus, and Shakti went back, as there was little gold to split up. The tavern shows that I have more heroes and castles. Already pleasing. Fifth day — Shakti goes to beat Lords to send a scout to the snow to gather gold and capture a third castle. On the seventh day, Shakti heads towards the castle, and Isra ran through the snowdrifts. Bron found two Water Mills and a Dragon Utopia nearby, but I wasn't happy about that at all, as I didn't plan to take it. Week result: everything except the dragons in the stronghold and +1000. I have more heroes, more castles, more gold, and slightly higher stats :)
121: Two Manticores are transferred to Isra, and she went to take a third castle — Tower, Shakti captures a ring +1 morale/luck and went to the crypt with the Hive. On the second day of the second week, Isra takes the Tower and went back to return the Manticores, I'm setting up a chain to transfer all troops to Shakti. I didn't take risks and dive into the Crypt on the dirt with what I had, as I feel sorry for every Troglodyte. And I'll take the Hive immediately next turn. 123 — capture of the crypt, I beat the Storm Elementals and enter the Hive — maximum level :smile07:. I have 1 Angel, 5 Manticores, 7 Minotaurs, and 116 Troglodytes. I almost fainted when the first 4 stacks of Dragon Flies hit the Angel :smile21: (40 health left), but the fifth stack for some reason left the Angels and bit the Troglodytes (if the Angel had been killed, I'd be drinking valerian :). Anyway, it worked out — I lost 25 Troglodytes. Shakti is level 8, Expert Offense/Defense/Earth (mana already doubled, reaching 20), but there remains a tiiiiny problem — the guild didn't give Slow. I don't know what to do, but someone found it in a shrine (right along the path to the opponent). And I realized that today is my day :smile44: I learn the Slow spell, set up a chain to take the sword and chain mail, and head towards the Fanatics, on the way to which there were also Lizardmen and Orcs. On 125, I capture all artifacts and position myself on the Angel far from the Monks (I was afraid he also had a scout, and especially Kyrre). On 126, I gather all the troops, kill everyone, and run along the road to visit Kyrre. On the way, the Arena was enticingly placed, but I didn't get distracted, although I still had two days in reserve in case it took a long time to run to the castle. Although, in theory, it should be two days' march from the Fanatics, judging by the fact that I saw Crag on the blue player's second turn. On 127, I sell almost everything, buy two native heroes (for an additional +7 Evil Eyes and +60 Troglodytes), bring them through the chain, and Shakti attacks:
Vitalik didn't even prepare for the final battle — didn't buy additional troops, although he had 5000 gold. Shakti 8-7-5-1, 12 Wyverns, 5 Scorpicores, 7 Minotaurs, 1 Angel, 24 Evil Eyes, 146 Troglodytes, 10 Medusa Queens. Kyrre 4-9-4-2, Golden Bow, 6 Unicorns, 51 Centaurs, 5 upgraded Pegasi, 8+8 Elves, a few Goblins, and a couple of Wolves. In the castle, one could still buy (if selling all resources) 9 Dendroid Guards, 9 Elves, and 7 Pegasi. On my first turn, I move all forward with Tactics, mass Slow, and attack with everything. After that, we didn't continue. Rather, Vitalik realized he couldn't defend the castle when he saw the Angel and the Wyvern pack and decided to end it quickly. Even if he had bought everything with all his gold, it wouldn't have helped. Well, it was just my day :)
Thanks for the game.
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18 years ago
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Vigo (red, Rampart, Kyrre) def Dubrovin Pavel (blue, Dungeon, Shakti) 2sm4d(3) 143

Got a good respawn, rich in gold, and fought off all the resource packs. First week griffins in the castle, second week dragons. Headed to the neighboring respawn, a Dungeon, but the Miner had already been there. I return, pick up the scouted Griffin Conservatory (3), run to a small treasury, took two Pandora's Boxes for experience and two artifacts for attack and knowledge. I double my mana and am just standing in front of the underground passage to the enemy, waiting for reinforcements. But the enemy decided not to drag it out and attacked himself.

The advantage in raw power was significant, and the underground monster was trampled by griffins, burned by dragons, and shot down by elves.

Thanks for the game.
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18 years ago
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Vigo;128721
Vigo (red, Rampart, Kirr) def Dubrovin Pavel (blue, Dungeon, Shakti) 2sm4d(3) 143


I confirm Vigo's victory.

We played version 3.2.

I'll add that I started in the underground. My second hero was a specialist in Harpies, so the number of Trogols was reduced to 2 stacks. All paths to secondary resources were blocked; one path had 20-49 Griffins, another had 50-99 Harpies, and another led to a Garrison with 20-49 Skeletons.
I had to find a way to the surface that wasn't through the main path. By 1.2.1, I took a secondary resource (Dungeon) and went back underground to clear the paths.
By 1.3.1, I took a second secondary resource (Necropolis). In the third week, my opponent took my secondary resource (Dungeon) because it was supposed to be his, as it bordered his native spawn.
In the first week, there was only enough money to buy a Mantis without a Citadel. This ultimately led to a loss in the final.

Thanks for the game!

Added 31 minutes later
By the way, maybe we could add a rule: mandatory rest after meeting each other, say, until 1.1.6.
Otherwise, someone will have to spend their rest period just on that.
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18 years ago
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invisible;128708
invisible (red, Dungeon, Shakti, Shakti) def vitalic (blue, Rampart, Kirr, Kirr) 2sm4d(3) 127
Thank you for the game.

The first week was a failure; the hero was only level 3, and there was no action. Starting from level 121, I decided to speed things up, and by level 126, I had Kirr at level 8, Dessa at level 6, and Moner at level 5. There's nothing interesting to find; there's only one path to the opponent through the fanatics, from which he himself came. I preferred a quick death to a long journey. Thank you for the game; I will continue to learn...:smile42:
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18 years ago
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Dubrovin Pavel (Blue, Fortress, Tazar) def. Dmitriy766 (Red, Castle, Adelaide) 2sm4d, XL, 3.2.7. In the first week, he built a Wyvern in his Castle, took a village (Conflux), and secured outposts for Flies and Gnolls. He managed to build Hydras in the third week. In the second week, he took a gold mine, scouted Utopia, and captured a tier 3 dwelling in the fourth week, albeit with significant losses, but he gained the Amulet of Knowledge and Armor +4 (Attack-Defense). Since only a stack of Bulls, unbought Basilisk Huts, Hydras, and Gnolls survived from his troops, he spent the beginning of the second month recovering. At the beginning of the second month, with the help of the Amulet of Knowledge, he took a second secondary dwelling (Conflux). He continued to gain experience, staying relatively close to his main Castle. At the end of the second month, his opponent appeared from a teleport, moving away from his Castle towards a resource-rich area. Assessing the strength of his army, he decided to attack. With Boots of Swiftness and an Expert Logistics skill, he quickly caught up to his opponent on 2.1.3. His Hero: 17, 17, 9, 8. Army: 6 Phoenixes, 13 Hydras, 28 Wyverns, 53 Gorgons, 60 Basilisks, 112 Flies, 99 Lizards (all upgraded). Red's Hero: 11, 6, 14, 19. Army: 10 Archangels, 7 Angels, 36 Fanatics, 87 Heavy Archers, and 60 Simple Archers. In the battle of the Heroes, luck was on his side; morale was triggered about 3 times, and luck activated about 2 times. Overall, since Tazar specializes in defense and is also an expert in attack, his main army suffered little damage; only the Phoenixes were completely destroyed. The opponent's Hero didn't have time to retreat and was defeated. Thinking victory was his, he went to take the Red's main Castle, captured it, and also took the Red's secondary dwelling (Castle), returning to his own Castle, leaving a guard in the Red's main Castle and secondary dwelling. Unexpectedly, the opponent's scout appeared from the darkness with an army even larger than that of the defeated main Hero, and reclaimed his Castle. His Hero went to finish off the opponent, who had emerged from the Castle, and killed his scout along with the reinforcements he intended to use for the final assault. In a way, it's even better for him that the final battle didn't take place inside the Castle. The opponent's scout had: 9 Archons, 28 Champions, 66 Crusaders, 50 Griffins, 22 Fanatics, 154 Heavy Archers, and 54 Gorgons that appeared from nowhere. Since his stats were higher, and Heavenly Mana dealt 1350 damage to the opponent, victory remained with him. Thank you to the opponent for the game!
18 years ago
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Yes, that's exactly what happened; I didn't manage to combine my armies in time, and I paid the price for it. The game was enjoyable, and a huge thank you to Pasha for the game!
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18 years ago
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Vigo (blue, Castle, Valerka) def Kamikaze (red, Rampart, Kirr) 2sm4d(3) 227

It was a very drawn-out and long game...
In the first game, I developed at a moderate pace. I had no money, no resources... I didn't place any Knights with the Castle... In the second game, I developed in chains, and it became easier. I saw my opponent, but I decided to develop fully, I had a powerful Grand Order (Crystal Golems), so why not?...
After a few weeks...
We met... My opponent fought bravely and retreated... Valerka kept pressing and pressing... In the end, she reached the enemy, and there were Graveyard-buffed units... I was a little stunned, to be honest...), but I thought, okay, I circled around the enemy castle and started replenishing mana on day 7... The chain is in place (I thought I'd buy some units and attack)...
And then... Kirr attacked me on the first day of the red player... I almost fell off my chair... Well, I thought, let's do it, I defended, I buried Kirr, then I got reinforcements and attacked the enemy castle, and I defeated the resistance there, so I won...:eek:

Thanks for the game, Vitaly. I'm just a little confused about the rules...
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18 years ago
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vitalic (blue, Dungeon, Shakti) def Sir Dekontaminator (red, Swamp, Moner) 2SM4D(3) 217

On the first week, I took the native secondary skill and the external dwelling of minotaurs. In the capital, I built minotaurs with the Castle, in the secondary town medusas. On the second week, I was looking for money, but found the opponent on day 125 encounter
Shakti level 13 7 6 3 4 (expert offense and armor, 12 mana, bless and slow) 32 beholders, 18 minotaurs, 207 infernal Troglodytes, 16 medusas, 1+1+1 harpies
Moner level 8 7 5 2 3 (expert earth) 36 lizardmen, 12 Wyverns, 2 hydras, 50+1+1 gnolls + dragonflies
First, basilisk collided into Shakti and vanished, then I shot down 6 Wyverns and lizardmen, and the opponent bought peace, ugh money poured in
Next on day 137 I took two Dragon Utopias, money is there, dragons built. Then, without reading the rules, out of habit I used 1 Dimension Door per day, and then even gave away the Speaker's Hat, myself slowly but surely flying through the treasures (but I could have visited the entire map in one turn, think about it, moderators about the limitation!!!!!!!!!!)
Slowly but surely, Shakti flew around the map, but found nothing. Then I attacked the opponent in his capital
Shakti level 23 29 30 15 14 (+5 to morale, +3 to luck, +3 to speed, +3 to health, SPHERE of inhibition and Golden Bow, expert ballistics) 6 red dragons, 30 medusa queens, 48 minotaur kings, 32 minotaurs, 71 harpy hags, 18 beholders (the rest of the fodder could not be brought up)
Moner level 17 14 12 14 15 (225 mana, Air book and lots of magic and what does he need it for :smile44: ) 4 fire birds, 6 hydras of Chaos, 40 dragonflies, 10 Wyverns, 4 angels, 60 lizardmen, 5 energy elementals

Thanks for the game
In reply to vitalic
18 years ago
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Volland (blue, Rampart, Ivor) def Dubrovin Pavel (red, Stronghold, Tyraxor) 1-4-5
In the first week, he focused on building cavalry in his castle and developing a secondary town with Elves.
In the second week, he developed his economy.
In the third week, he built dragons.
In the fourth week, he took over his opponent's secondary town, and Tyraxor attacked Ivor, who had an expert slowdown and tactics, and lost.
Thank you for the game.
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18 years ago
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Volland;129066
Volland (blue, Rampart, Ivor) def Dubrovin Pavel (red, Stronghold, Tyraxor) 1-4-5

It happened, I confirm Volland's victory!

From my side, I'll say:
On the first map, Birds in the Castle, I took an ambush of 2nd, 3rd, and 2 ambushes of 4th-level creatures.
On the second map, Behemoths, and a native secondary town.
On the third map, a secondary town of the Stronghold was taken, a minimum amount of resources was taken, and a sword +2 Attack/Defense was obtained.
On the fourth map, a secondary town of the Dungeon was taken, and the Library was reset.
I see an opponent who will have a smaller army than mine, and the stats will be lower too.
I attack, hoping for my expert tactics, more than 20 Birds, more than 110 Wolves, 5 Behemoths, more than 100 Goblins, and 20 Crusaders taken in Pandoria.
My hopes were shattered by Ivor's expert tactics and Mass Slow on my army. The Wolves reached the opponent with only 5 left, and they also gave the opponent a morale boost on the Elves.

Thank you for the game!

Added 7 minutes later
Dubrovin Pavel (Red, Stronghold, Tyraxor) def Volland (Blue, Rampart, Ivor), 1.1.5.

After all the restarts, in the tavern, two native heroes arrived at once, and with armies. On day 3 or 4, I took a secondary town of the Rampart, and I received a message about the opponent's surrender.

Thank you for the game!
In reply to Дубровин Павел
18 years ago
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Dubrovin Pavel;129071
Dubrovin Pavel (Red, Stronghold, Tyraxor) def Volland (Blue, Rampart, Ivor), 1.1.5.
It happened. Poor map generation. Didn't continue.
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18 years ago
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Volland;129079
It happened. Poor generation. Didn't continue.
Read the rules, you could have taken a restart (don't hesitate).

SS-D (blue, Dungeon, Gunar, Gunar) - invisible (red, Inferno, Peer, Peer), 160, Large + Dungeon, 2-3-2.
It all started with 2 red restarts. On the 3rd time, the golden fish gave me this (sun, I'm standing in the castle): I see a tower, I took a miner, I made a rush, and a pleasant sight opened to my eyes, many resources (not a small amount), I looked around, and here are 2 mines (suddenly, luck!). I immediately rushed with Gunar, I need to open up such a resource, and meanwhile, I was building an army in the stronghold. A week passed, I was healthy as a horse, and with 6 tigers, I was not yet married off. Then a secondary stronghold appeared, and there was a lot of money (for the rhyme, but not really that much), I scraped together 4 poods of gems and emeralds, in general, with all my crowd, I rushed forward home, and meanwhile, the enemy stronghold's guards shouted to me: "There is no money, and no resources either, I am not to blame - God will help." And a month passed, it was very good. I recruited a few more recruits and opened a can of supplies at the entrance, the second stronghold was reinforced, and again I rushed home. Everything seemed to be going well in the castle, but then a miracle happened: a magic door opened (level 4, mountain port), I didn't even dream of such a thing, and my head cleared, it was great, of course. I reinforced myself a little and went on the road again. But here the tale ends, but happiness is not the end, I pass by the strong ones (20 Behemoths and 60 Mages), again I saw resources, I was hoarse, I shouted hurrah, hurrah, the Book of the Winds, what a thing. I healed them a little, drove them all away, and with a proud gait, I flew home again. And meanwhile, the enemy stronghold was preparing its plan: how to bring me down and send me to Muhammad. But it wasn't like that, I reinforced myself, gathered my strength, and with a light gait, I rushed with all my crowd. Having disrupted the enemy's plans, I ended up in the rear. I see that there is no one in the house, but I don't care anymore.
And having spent a day there, not seeing anyone, I went another way to get to know him a little. We talked, and then the red one fell silent.
And here the tale ends, and whoever listened is a good fellow.
Final
I 9-8-15-6 7DR (red), 31 Mants, 60 Eyes, 29 Minotaurs, 27 Medusas, 4 Angels, 100 Trolls --------- Red 19-18-9-9 4 Phoenixes, 12 Imps, 18 Elementals, 48 Demons, 12 Psychics, 19 Ogres
+ I am in the castle.
Thank you for the game. :smile26:

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