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In my opinion, the old and new archers are equally good; at least, their damage output from a distance seems to be roughly the same (some attack twice with a penalty, others once at full strength). I think the Crystal Dragons only lose out in terms of appearance, and it's a shame they removed the immunity to Earth. The worst thing is that they removed the lightning spell from the Druids; it was precisely this spell that helped me in the early stages, when there were few Druids, to eliminate neutral creatures, and now there's no point in upgrading them. Unicorns... Well, since I always play as Ilfina with the Elves, the new upgrade is even more preferable to me. The reduced attack and defense are quickly compensated for by the hero's ability, and combined with Light magic... they're tanks! The new Ents are roughly the same as the old ones, considering that I don't use their abilities :o :) At first, the Nymphs seemed worse than the Dryads, because the wasp swarm, along with the lightning spell, helped me eliminate the guards, but with the appearance of Ents in the army, the Nymphs look more preferable. The Dancers have been made tougher, which is good, but it's a pity they removed their attack on all adjacent units; I really liked that ability, and the classic upgrade looks better on them. So, in some ways, the new units are preferable, and in some ways, the old ones are, but the introduction of an alternate upgrade will make you think: which one should I choose? :confused: