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Posts from New units. Their discussion and selection of upgrades.

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18 years ago
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As you know, with the release of the new expansion, new units have also appeared. So, here's my question: which new units in Sylvan do you purchase, and which ones do you not?
Personally, I prefer the old Druid upgrade to the new one, because the new one doesn't have any attack spells.
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18 years ago
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What do you think about archers ignoring 75% of defense?:smile02:
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18 years ago
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Gold Fenix;125603
As you know, with the arrival of the new expansion, new units have appeared. So, I have a question: which new units in Sylvan do you buy, and which do you not?
Personally, I like the old Druid upgrade more than the new one, because the new one doesn't have attacking spells.
What's the point of attacking spells? You need to give SP and MP to a ranger hero; he'll create such chaos and with an enchanted ballista!)
I liked all the units; they fit very harmoniously into the game, and you need to choose them depending on the circumstances.
In reply to Magnus
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18 years ago
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You're right about choosing units based on the situation, but I think we definitely need to recruit new archers! -75% defense is a serious disadvantage! :smile14:
In reply to StormS-K
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18 years ago
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StormS-K;125685
You're right about choosing based on the situation, but I think it's definitely worth getting new archers! -75% defense is rough!:smile14:
But if you find a unicorn horn bow, the old ones will be much better than the new ones. ;)
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18 years ago
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In my opinion, the old and new archers are equally good; at least, their damage output from a distance seems to be roughly the same (some attack twice with a penalty, others once at full strength). I think the Crystal Dragons only lose out in terms of appearance, and it's a shame they removed the immunity to Earth. The worst thing is that they removed the lightning spell from the Druids; it was precisely this spell that helped me in the early stages, when there were few Druids, to eliminate neutral creatures, and now there's no point in upgrading them. Unicorns... Well, since I always play as Ilfina with the Elves, the new upgrade is even more preferable to me. The reduced attack and defense are quickly compensated for by the hero's ability, and combined with Light magic... they're tanks! The new Ents are roughly the same as the old ones, considering that I don't use their abilities :o :) At first, the Nymphs seemed worse than the Dryads, because the wasp swarm, along with the lightning spell, helped me eliminate the guards, but with the appearance of Ents in the army, the Nymphs look more preferable. The Dancers have been made tougher, which is good, but it's a pity they removed their attack on all adjacent units; I really liked that ability, and the classic upgrade looks better on them. So, in some ways, the new units are preferable, and in some ways, the old ones are, but the introduction of an alternate upgrade will make you think: which one should I choose? :confused:
In reply to Драккошка
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18 years ago
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Drakkoska;125784
The worst thing is that they removed the lightning spell from Druids. It was the one that helped me in the early stages, when there were few Druids, to clear out neutral creatures, but now there's no point in upgrading them.
There is! ;) Their Channel ability is useful if you're specializing in Summoning or Chaos magic. :)
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18 years ago
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Yes! ;) Their channel skill is useful if you are developing a Summoning or Chaos build. :)
Maybe, but I haven't tried developing a Summoning or Chaos build with the Sylvan faction. When developing these skills, it makes sense to take "wolf" druids, but still, "deer" druids are IMHO better in the early stages (and you can even avoid upgrading them altogether), and "mana transfer" can also be just as useful as "channel" sometimes. ;)
In reply to Драккошка
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18 years ago
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Drakkoska;125814
Perhaps, but I haven't tried leveling up in Summoning or Chaos for the Sylvan faction. When leveling up in these skills, it makes sense to take "wolf" druids, but "deer" druids are IMHO better in the early stages (and you can generally avoid upgrading them), and "Mana Transfer" can also be useful, sometimes even more so than "Channel" ;)
Well, Mana Transfer is worse; Channel is better because it gives MP and SP, and Chaos is very important for the Ranger, especially with this development plan: Machines: Ballista - Enchanted Ballista, Rapid Ballista; Attack: Shooting, Fire Arrows; Chaos: Fire Lord, Secrets of Chaos, Pyrokinesis, and of course, Enchanted Shooting. We transfer mana and SP from the druids and charge the Enchanted Arrow, and then we watch the fireworks!)
In reply to Драккошка
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18 years ago
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Drakkoska;125814
Maybe, but I haven't tried leveling up with Sylvan using Summon or Chaos skills.
You should! You know how cool it is to "imbue an arrow" with an ice bolt or something else!
In reply to Magnus
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18 years ago
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Magnus;126061
Well, mana transfer is worse; a channel is better, as it grants MP and SP, and chaos is very important for a ranger, especially with this development plan: machines: ballista - enchanted ballista, rapid-fire ballista; attack: shooting, fire arrows; chaos: fire lord, secrets of chaos, pyrokinesis, and of course, enchanted shooting. We transfer mana and SP from druids and charge the enchanted arrow, and then we watch the fireworks!
Guys! This is unrealistic! You can, of course, try, experiment, and maybe even succeed (I didn't succeed, and I tried a lot), but in a real game with a real opponent, it's a utopia... Even if you play with a scanner against yourself, it's still very difficult to achieve such development, you'll get tired of restarting... It's easier to get a SA (Skill Artifact)!
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18 years ago
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:smile49: The chance of getting machines is 2%, but when you do, the enemy won't be happy (except for the Mage, since he has "Control Machines"). A better way to level up is: hero - Winghael (with tactics)
1) Attack (tactics, BB, shooting);
2) Luck (Soldier, Elven, magic resistance);
3) Summoning magic/light magic or chaos magic for machines (it's up to you);
4) Battle Machines (doesn't work against the Mage!) / Education (for spells on machines) or defense.:smile02:
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18 years ago
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New archers generally outperform older ones. They ignore 50% of the defense, not 75%, but that's usually enough. Older archers become more effective than new ones only when the following conditions are met:
1) They have the Unicorn Bow, or the enemy is within direct firing range (about 6 cells).
2) The enemy's defense is very low (neutrals of levels 1-3, low-level troops of heroes from the Academy, Inferno, or Dungeon).

New Druids are useful for Chaos factions. Enchanting a ballista is difficult, but even without it, 3 enchanted arrows (e.g., with Meteorite), with a spellpower of around 30, will deal considerable damage to the enemy.

Alt-grade and changes to the skill wheel add a large number of tactical options for playing as an Elf, which is a welcome addition.
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18 years ago
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and what about using archers and a hero specializing in them? Does no one use that?
Right now, I like this tactic in the new updates:
Archers (upgraded)
Fairies (upgraded)
Treants (upgraded)
Archers - main damage dealers with luck and high initiative; I had 70 archers dealing massive damage, and all the dragons were crying...
Treants - protect
Fairies - heal the treants
It's best to divide the treants and fairies into groups...
There's one big drawback - archers are very vulnerable to magic... we'll have to deal with that when facing mages.
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18 years ago
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Comrades, what is the difference between a channel and a mana transfer?

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