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The Last Flight
The description of this scenario provides an interesting legend, according to which the Demon Lord threw all the forces of hell into the fight to victory over the Empire of Order; to achieve this, it is vital to destroy the last member of the Sokolov family, and as long as the Falcon's Nest remains in human hands, no one will be able to defeat the master of the castle.
The legend is certainly gripping, but we are not frightened by gloomy prophecies, so let's unsheathe our swords and begin:) . I should mention right away – this mission presented real difficulties until Heaven underwent reworking and, for the sake of general balance, the training was changed, which previously allowed the opponent to retrain peasants into crossbowmen and confidently fight off the human besieging the city, reliably sheltered behind impregnable walls and powerful towers, waiting for the right moment for a sortie to finally finish off the player's already considerably thinned troops.
Race: Inferno
Hero: Jezebeth
City: Ur-Korsh
Starting bonus: gold is preferable
Victory conditions: defeat the opponent
Features: Tavern is absent
There are two main options for a favorable development of events in this mission:
1).Achieving victory through economic development:cool:
“Economics is the artery of war”; following this wisdom, it should not be difficult for you to build up the capital in Ur-Korsh, wait for an acceptable number of soldiers, level up Jezebeth to your liking, and with a clear conscience storm the Falcon's Nest and/or destroy Meave, while the chosen difficulty will not make a fundamental difference in gameplay.
This option is suitable for Recruit difficulty or for versions 1.5 and above, where the computer opponent is deprived of the ability to retrain troops into higher levels in large quantities.
2).Rush or fast onslaught.:cool:
This option is quite risky, depends largely on luck, and is aimed at rapid development and a quick attack on the Falcon's Nest, because in case of delay, the lost time will turn into a powerful city garrison and the battle will be lost before it even begins.
I see little point in stopping at the first option; it's better to immediately move to the second, which in my opinion is more interesting, but I will still try to cover the general points.
At the very beginning, you will have Jezebeth (a succubus/demoness specialist) at your disposal with Basic Gate Opening and Basic Spellcasting. In terms of hero development priority, I recommend focusing on maxing out the racial skill up to Expert Gate Opening, Luck (which contains Wide Gate), and Logistics with Fast Gate Opening. Such a choice should ensure the Inferno army receives quick and, if you're lucky, numerous reinforcements and finally tip the scales in your favor. Of course, you can experiment and give the hero Basic Artificer and develop it to Sulfur Rain, or try to learn magic.
So, the main idea of the Rush tactic boils down to the fastest development of what is most necessary for victory at the expense of everything else. You will have to decide how to spend the initial resources and gold – I suggest saving at the beginning and building the magic school in the city to get an idea of the spells you received, and then decide on the choice of the magic school. Special attention should be paid to Dark Magic; if you get Distraction – at expert level of Dark Magic, it will significantly contribute to final success, as crossbowmen and inquisitors will no longer be able to deal such damage. Next, it is desirable to acquire as many upgraded imps as possible (we don't want Meave casting spells in battle ;) ), as for who else to take with you – that's a matter of taste, but do not rush to upgrade your entire army, the saved money will still come in handy)
There may be several key moments, but the fastest acquisition and development of Logistics + obtaining the Boots of Travel (guarded by fire elementals not far from the castle), the capture of all creature dwellings (especially Hell Hound pens, which you cannot build yourself due to the lack of a tavern), and emerging to the surface are desirable. Not far from the exit point is a Fort on a hill, which may play a significant role in the game and where you can upgrade your small squad using the saved money; furthermore, a Magic Well is located nearby. One option could consist of summoning troops from Ur-Korsh, restoring spent mana, and upgrading the recruits in the Fort – this technique saves a sea of time, which is necessary for a rapid storming of the city. If everything is done quickly, Logistics is leveled up, the Boots are seized, and you emerge to the surface as soon as possible, there is a probability that you won't find Meave in the castle itself(!); possessing the advantage in movement, Jezebeth will be able to occupy the practically empty city and wait inside for the attack of the belated Meave) This scenario is the most preferable, as the walls and towers of the city will now be on your side) just don't forget about Gating and Distraction, and victory will not be long in coming. The only unpleasantness is possible if Meave happens to be in the city itself and refuses to come out; then there are two ways to solve the problem - set up camp in the clearing and start telling jokes about the noble Sokolov family, observing out of the corner of your eye how the opponent turns white with rage and clenches their fists in fury :p or try to reload and attack the city, breaking through the upper garrison. There is one more option for luring Meave out, but it works rarely and it's better not to place much hope in it, but I'll mention it anyway - not far from the Falcon's Nest there is a Chapel; if you occupy it, the computer sometimes doesn't notice you and goes about its business, and that's all you need :smile03:
P.S: the described walkthrough of the scenario is just my way of achieving success in this mission and is not considered by me as a panacea; try different options and combinations and you will succeed :) )