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Well, if you take pure Wrath, then yes. But you can also fail with it. Besides, pure Wrath has its drawbacks: in the Machines branch, we'll miss out on the ballista because of it, which is unpleasant. And in the Attack branch, we won't get Retribution. Of course, taking the Special Ability will compensate for these drawbacks, but by the time we get it... And will we even get it?
Orcs are already overpowered; they don't need extra protection against berserk or mind control... If you let the enemy develop to the point where they have, as they say, "an overwhelming advantage," then, well, you developed your orc too slowly... although, of course, there are exceptions, but in most cases, it's unforgivable)).
Initially, Orcs were created as a shock force capable of effectively opposing demons. Orcish combat tactics have been honed over the years, and for this task, nothing is more desirable to them than battle and rivers of blood. Orcish warriors are mobile on the battlefield, protected by unrestrictive armor, and wield heavy, crude weapons. Orcs rush into battle, relying on their strength, speed, and fury, as well as the resilience of their ranks, which are difficult to break through without consequences. Steppe and desert Orcs are born in the saddle, so training riding animals is vital for them. Some particularly bold Orcs even ride more exotic animals, such as manticores and wyverns. Notably, it is still difficult to force Orcs to take up arms to counter enemy aggression. Since they have no permanent dwellings, they can always retreat to their native steppes, deserts, or jungles, and then counterattack from there, from a more advantageous position. The high speed of movement of Orcs makes the task of catching them difficult, and their knowledge of the land makes any attempts to cut them off from supplies or water sources futile. Orcs fight to the bitter end, often to show respect to their opponent, and they apply the norms of a code of honor that they have developed themselves, as they are experienced in battles.