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The Creation of Worlds
...And there was the Great Nothingness, called the Void. Then a chaotic substance appeared, capable of supporting life, and from that moment, time began to be counted. But the substance was mindless and could not create; it merely tossed and turned within the Great Nothingness. Gradually, from these stirrings, Water came forth, endowed with life, and from the Water emerged the elementals, and then the Lords of the Water Element, the strongest of whom was Acwalandar. They ruled the world without rival, commanding their vassals. Then, out of nowhere, a new power appeared — the element of Air. The sudden attack by hordes of air elementals led by Lord Shalwend marked the beginning of a war that lasted more than a hundred years, and neither side could overpower the other. Then, the wise Acwalandar decided to use the most destructive force and created Fire. The fire elementals were dissatisfied with the rule of Water, but they hated Air even more. Alas, they were few in number, so for eighty years they served Water, destroying the air elementals. Eventually, the leader of the Fire forces, Lord Pyrannaste, finally dared to rise up against Acwalandar. A new equilibrium emerged — Fire could destroy any one of the opposing elements, but not two at once, and the global conflict devolved into minor skirmishes. This continued for another fifty years. All the elements had almost reconciled themselves to this balance when suddenly a new power appeared (and again out of nowhere — a trend among the elements): Earth. The earth elementals, nearly as strong as their fiery brethren and no less numerous than the hordes of Air, instantly shattered the balance. All three “old” elements were forced to unite against a common enemy, but the leader of the Earth Lords, Gralkor the Cruel, devised a cunning plan: from the bodies of their servants and fallen comrades, the Earth Lords created a massive planet — CRON. For a long time, Cron served as an impregnable bastion of Earth. Then, the political and military successes of the elements shifted events away from Cron, and the battles moved to other places in the Great Nothingness...
The Appearance of the Ancients. The Battle with the Elementals
While the battles of the mighty elemental forces raged, weak mortal creatures (who many years later would be called the “Ancients”) began to gather in small flocks on the forgotten Cron. They bothered no one, just minding their own business... The distant battles of these primates were reflected in cataclysms which gradually (fully consistent with the theory of natural selection) hardened them, but most importantly — filled the world of Cron with magical energies. These insignificant creatures lived, bred, drank beer, and eventually became completely arrogant: they decided to take over both CRON and the Void — claiming they were the coolest. In short, they pushed their luck too far and finally attracted the attention of the Elements. The Lords realized that things were getting dangerous and decided to wipe the mortals from the face of Cron (and the Void along with it). To this end, they declared a brief truce and proceeded with the execution... But they hit a snag — the Ancients proved to be strong (their boasting wasn't for nothing, it seems). The best spellcasters gathered on one island (later called the Isle of the Ancients) and created a weapon of immense power, capable of subjugating or destroying all elemental creatures. Much time was spent in constant attempts to upgrade it, and many beta-testers of the weapon died agonizing deaths or quietly departed for the Netherworld, until finally, Kalohn appeared. “Dumb-and-fearless” — weak in magic, but a brave warrior who tested the weapon and managed to survive. And that weapon was in the form of a sphere with four legs — one for each Element, upon which the ball was mounted.
Kalohn climbed the highest mountain of Cron and challenged the four Lords of each Element to a fight. They fought for a long time, caused great destruction, and even left a crater in place of the mountain (later called The Dead Zone), but Kalohn, armed with the glowing orange sphere, defeated the Lords and scattered the Elements to the four corners of the Void (they are now called elemental planes), formed barriers to prevent them from escaping, and placed the legs of the sphere in each of the elemental planes in the order of their appearance — Water, Air, Fire, and Earth. And he kept the ball for himself...
Additional Useful Information
After all these events, the elementals of the Elements calmed down and the lives of mortals entered a relatively peaceful phase. Their civilization gradually evolved and reached such a high level of development that they began to give life to seemingly dead planets. To create life, the Ancients required suitable worlds upon which they created favorable conditions for mortals, and when such worlds could not be found, the Ancients simply broke off pieces of Cron and placed them in a chosen corner of the universe. This is how the planets Terra and Xeen came to be.
There are a couple more points from the history of Cron that should be known. First, who are the Kreegans? The Kreegans are an ancient civilization that emerged in the universe almost simultaneously with the Ancients and have their own designs on habitable planets. These cheerful fellows with hooves and horns arrive at a planet, build a base based on a ship, quickly organize a genocide of the local population, and live for their own pleasure. The story of their arrival on Xeen is known from Might and Magic VI: Mandate of Haven.
Second, where did the dragons come from? After the ignominious defeat of the elemental Lords, Acwalandar created the first dragon to destroy Kalohn. He quickly brushed up on his magic, whipped up a huge, strong, and fast creature, and endowed it with the most powerful weapon (guess what, he-he: naturally, fire!). The dragon fulfilled its task, but died along with Kalohn; however, the idea of such “pets” appealed to Acwalandar. One problem — all other dragons created by the Water Lord refused to obey their creator. Soon, Acwalandar ceased his creative experiments. But a considerable population of dragons settled across Cron...
Хронология вселенной Might and Magic
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#2
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Games and Legends
    Might and Magic I — II (CRON, approximately 900th year according to the Cron calendar)
    The civilization of the Ancients reached its peak; spaceships were created, and VARN’s (pyramid-shaped teleporters between worlds) were created, allowing travel through space.
    The chronicler of Cron, the mage Corak, collects the history of the creation of the universe and gradually helps a group of adventurers level up so that they can later travel to other worlds to perform great deeds. The lords Kilburn and Ironfist appear for the first time.
    Might and Magic III (Terra, 500th year according to the Terra calendar)
    Events on Terra. Sheltem, a cyborg created to protect the planet, decides to “take control” of the worlds. Corak learns about his nefarious plans and sets out to find the troublemaker. Adventurers, following in Corak’s footsteps, naturally help to thwart the cyborg’s scheme. At the same time, they have to participate in the battle between Good, Neutral, and Evil. The party of heroes successfully flies away from Terra on an Ancient spaceship.
    Might and Magic IV+V (XEEN, 610-850 years according to the Terra and Xeen calendars)
    The trail of Sheltem leads to Xeen, a flat, artificial planet with several continents and a large number of island archipelagos. On one side (specifically, on the light side), Lord Xeen, Sheltem’s puppet, rules, and on the other, the evil cyborg himself.
    The adventurers kill Lord Xeen and help Corak defeat Sheltem – they both die (or disappear?! – it’s hard to tell, everything is so mysterious!).
    The dragon Pharaoh, the guardian of Xeen (just as Sheltem was supposed to be for Terra), seizes the moment and fulfills an ancient prophecy – he transforms Xeen into a spherical planet.
    Heroes of Might and Magic I — II (Xeen, the continental kingdom of Enroth. Dates unknown)
    Victory and just rule of the Ironfist dynasty. The death of Lord Ironfist, a war for the throne between the heirs Roland and Archibald, and Roland’s victory.
    In the add-on, the history of the development of the various kingdoms of Xeen is told.
    Might and Magic VI (Xeen, Enroth, 1165th year according to the Xeen calendar)
    The disappearance of King Roland. The young Nicholas Ironfist rules the country, and Queen Catherine goes to her native kingdom – Erathia.
    The first appearance of the Crag Hack – a race of demon-like creatures that competed with the Ancients in conquering the universe. To destroy their ship, Archibald must be revived, but in the end, the natives, in the form of a party of adventurers, blow up the Crag Hack hive, and only pitiful remnants of the invaders remain alive (and they hide in dark and warm corners).
    Heroes of Might and Magic III (Xeen, the kingdom of Erathia, 1168th year according to the Xeen calendar)
    Meanwhile, Queen Catherine Ironfist arrives in Erathia. Her native kingdom lies in ruins after terrible battles. This state of affairs does not suit our girl, and she immediately starts a war (apparently, to make life even more difficult for the population). Gradually, it turns out that all the atrocities began because Catherine’s father was turned into a Lich. It is he who now leads the hordes of undead, trampling Erathia. Catherine wins, and Erathia is restored.
    Might and Magic VII (Xeen, Erathia, 1170 according to the Xeen calendar)
    Xeen, occupied with internal squabbles, suddenly sees a spaceship with adventurers from the third game of the series return. The heroes are mighty (I leveled them up myself, so you know), but during the flight, something went wrong in their relationship. They split into two opposing groups and, at the same time, divided all of Erathia into two enemy camps.
    Might and Magic VIII (Xeen, Erathia, 1172 according to the Xeen calendar)
    Ravenshore is the capital of the kingdom of Jadame, a fragment of the once mighty Regnan pirate empire. At night, a strange traveler sneaks up to the center of the city. He makes a few passes with his hands, and the world turns upside down: in the center of Ravenshore, a huge crystal appears, the magical energies of which break through the barriers that keep the elemental Lords in their planes.
    The Destroyer is stopped. The Elemental Lords are free.
    1175 according to the Xeen calendar, Armageddon
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: