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19 years ago
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Ladies and Gentlemen,
In this thread, you can discuss what is written in the following topic: Help for Beginners (Lectures).
That is, what do you think needs to be added, corrected, or replaced?
All opinions will be heard and considered; together we can create an excellent tutorial on Heroes of Might and Magic III.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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19 years ago
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Why was that thread closed? Was it to prevent valuable comments like "Titans are cool" from overshadowing genuinely important advice? I might also leave a couple of lectures. I just don't know how to play the third game...

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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19 years ago
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Qwerty;108851
Why was that thread closed? Was it to prevent valuable comments like "Titans are cool" from overshadowing genuinely important advice?
Spot on... ;)
Qwerty;108851
I would also keep a couple of lectures. I just don't know how to play the third game...
It's easy... just tell me when, and I'll open a thread for you. :)

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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19 years ago
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Sure, I can write about some general gameplay principles that could help beginners in offline mode, but they would be completely useless for players above the beginner level. I can talk about turns, units, and so on. Should I?

Орден Фениксахаризматический :) лидер
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19 years ago
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Well, send it to me in a private message... we'll take a look there... ;)

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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19 years ago
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Let Qwerty and others post here, and Kyle will move them there. As for the lectures: that's what I needed to complete The War of Mightiest. Thanks, everyone. I thought I already knew everything. I didn't even know about some of the features. And regarding the second game, I think Qwerty might be able to help. For example, he could look at the world map using cheat codes.
In reply to Kamikaze
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19 years ago
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Kamikaze;108858

As for the second game, I think Qwerty might be able to help. For example, you could look at the world map using cheat codes.
8675309 - That's all I know from the second game, and even then, kind people helped me with advice.
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18 years ago
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The "Helping Newcomers" topic is good and useful, especially for me, as it's important for me to improve my gameplay (which is quite low) in Heroes of Might and Magic III. And the idea is quite well-thought-out, especially if people from the portal participate in it, and are truly willing to share their skills in playing Heroes of Might and Magic III. It's a pity that there are very few lectures available so far.
In reply to Пандора
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18 years ago
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Pandora;109271
The topic "Helping Beginners" is good and useful, especially for me, as it is important for me to improve my gameplay (which is quite low) in Heroes of Might and Magic III. And the idea is quite well-thought-out, especially if people from the portal participate in it, who are really willing to share their skills in playing Heroes of Might and Magic III. It's a pity that there are very few lectures so far.
Not only for Heroes of Might and Magic III;) it is also interesting for other versions.
In reply to Kamikaze
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18 years ago
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maximula wrote in the lectures:
----
-It is better to use a specific standard in the name of each saved game. For example, the standard could be as follows:
turnamentWM_1_2_6_000, where turnamentWM is the name of the tournament, and the 3 digits represent the month and day of the week, respectively. The last '000' digits indicate that this is the first saved game on this turn.
That is, the second save on turn 1, month 3, week 2, day 2, will look like this - turnamentWM_1_3_2_001.
----
This is a very useful tip. I would only add that you should not be afraid of long names. You can even make them more detailed :) For example:
turnamentWM_1_3_2_001_Gargon_Bat
turnamentWM_1_3_2_002_Gargon_Win
turnamentWM_1_3_2_003_Aleksandretta_Building

Then it will be easier to sort through the saves :)
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18 years ago
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to IronAxe: Thank you, I've added your contribution to the lecture notes. (:D I made a pun.)

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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18 years ago
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In addition to what AmberSolder said, there are a few things we can add. So, as you may remember, the process of describing scouting according to Amber involves the following: we take the starting save, save it as StartSaveTEST, read the cheats, and view everything on the map. Then we plan the gameplay. If something needs to be clarified during the game, we load this test and see what interests us. The proposed scouting process can be improved: We can get updated scouting data for each turn: having a save at the beginning of the day, save1.gm, we perform the same operation - save it as save1test.gm and read the cheats. Having up-to-date information about the opponent at the beginning of the turn is probably a very useful thing... then we return to the working save and continue playing without cheats.
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


In reply to IronAxe
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18 years ago
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IronAxe;109629
maximula wrote in the lectures:
----
-It's best to use a specific standard in the name of each save file. For example, the standard could be as follows:
turnamentWM_1_2_6_000, where turnamentWM is the name of the tournament, and the three numbers represent the month and day of the week, respectively. The last '000' digits indicate that this is the first save file for that turn.
That is, the second save file for turn 1, week 3, day 2 would look like this: turnamentWM_1_3_2_001.
----
This is a very useful tip. I would only add that you shouldn't be afraid of long names. You can even make them more elaborate :) For example:
turnamentWM_1_3_2_001_Gargon_Bat
turnamentWM_1_3_2_002_Gargon_Win
turnamentWM_1_3_2_003_Aleksandretta_Building

It will be easier to sort through the saves later :)

Addition... ;)

If you want to earn an extra point and don't seek easy solutions, name your saves like this:

адрпврпщк7хъ{}56[нап
арплврапр987449цнкн%

You can also do it like this (but it looks less professional):
Inquisitor_turnamentWM_1_1_1_001
Inquisitor_turnamentWM_1_1_1_0016435pjjgjdgfbnrnb87yt5
Inquisitor_turnamentWM_1_1_1_001f;gjuf8gyd0f60gdfjhvifyv897
Inquisitor_turnamentWM_1_1_1_001sdfjskfhiyr89f7yhjfвапдорвдалп

P.S. You should save after each hero movement, even if it's just a minimal distance (one cell on the game map).

Then the tournament organizers will have to pick up textbooks on cryptography and information security. It won't hurt them! And most importantly, hide the final save under a code name like "dhkgdfhg jhkhfgdfhgkihdfgdfgdu908983y534!!!" otherwise, it won't work!

Good luck in the tournaments!
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Vanechka
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18 years ago
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Vanechka;111030
Building on what AmberSolder said, I'd like to add something.

So, as you may recall, the process of scouting in Heroes, as described by Amber, involves taking the starting save, saving it as StartingSaveTEST, reading the cheats, and viewing everything on the map. Then, we plan the walkthrough. If something needs to be clarified during the game, we load this test save and see what interests us.

This scouting process can be improved:
We can get updated scouting data each turn: having a save from the beginning of the day, save1.gm, we perform the same operation - save it as save1test.gm and read the cheats. Having up-to-date information about the opponent at the beginning of the turn is probably a very useful thing... then - we return to the working save and continue playing without cheats.

[my humble opinion on this topic]

What's the point of all this hassle?! :D How does cheating by viewing the map in a tournament walkthrough differ from viewing the map every day by making an additional save, which is then deleted from the walkthrough?? ;) The result is the same! The map is visible! Conclusion: it is necessary to allow this type of cheating, such as map reveal :) Let's make life easier for tournament participants :), because they are coming up with all sorts of workarounds :)

[Sincerely, InquisitoR]
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
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18 years ago
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Inquisitor;111073
[my humble opinion on this topic]
What's the point of all this fuss?! :D What's the difference between cheating by looking at the map during a tournament run and looking at the map every day while making an extra save, which is then deleted from the run? ;) The result is the same! The map is visible! Conclusion: it is necessary to allow this type of cheating, such as revealing the map. Let's make life easier for tournament participants :), because they are coming up with all sorts of workarounds :)
In principle, I agree with your idea, but here's the thing. The organizers are also trying to make their lives easier when checking saves. Therefore, if they allow this cheat code to reveal the map (which is quite logical), how will they then determine with their special programs who used which cheat codes to complete the map? Maybe someone besides nwcwhatisthematrix also used nwctrinity. It's hard to figure out right away. Then they would have to check each player's daily saves. So, they chose the lesser of two evils. They banned the cheat for revealing the map. Although, you are not prohibited from doing this on a test save. IMHO. ;)

Added 5 minutes later
Inquisitor;111031
You need to save after each hero movement, moving them the minimum distance (one cell on the game board).
:) well, that's too much. Personally, I make saves like this per turn:
1. Beginning of the turn
2. Saves before and after battles
3. Before and after building
4. End of the turn for each hero, if possible
5. Before and after buying the desired hero, to record the next hero in the tavern.
6. End of the turn

This really makes life easier both when replaying and when writing descriptions if needed. :)

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