Skip to content

Posts from - Maps for Heroes 3

No ratings yet — be the first to rate!
User Avatar
20 years ago
Auto-translated
This topic was created specifically for discussing maps for Heroes of Might and Magic III. The game versions under discussion are: "The Restoration of Erathia," "Armageddon's Blade," and "The Shadow of Death." WOG maps are discussed in a different section.

- You can discuss maps located in this section – /topic/140/
- But you can also discuss any other maps for these games, including the standard ones.
- You can share your impressions.
- The conversation is only about maps, their walkthroughs, their features, impressions, evaluation, and errors.
20 years ago
Auto-translated
KAHT
here's another good map with "Night Watch" heroes and more:)



Name: Bad Fellas
Size: 108x108 (L)
Language: English
Number of players: 4 players/computer and 1 computer
Description: Downtown, a place of commerce, politics, and money; a place that makes and breaks careers; a place of such concentrated power, it is said to be the key to this metropolis. In essence, he who sits upon its financial throne controls the lives of millions. Can you accomplish that feat?
-Maneater
Author: Unknown



A FUN MAP.
Attachments 2
2 files attached • Total size: 14.5 KB
In reply to s_a_s
User Avatar
20 years ago
Auto-translated
admin



Name: Battle for Australia
Size: 144x144 (XL)
Number of players: 4
Description: You are the only lord of these lands. Now, dark times have come, and the world is plunged into darkness. Now everything is in your hands. Conquer Australia or cease to exist...
Author: Nikolai Pervak

something's wrong, buddy, it doesn't work for me 8(
Attachments 2
2 files attached • Total size: 11.1 KB
User Avatar
20 years ago
Auto-translated
Thank you very much to our Admin for opening this thread. I think that it is simply necessary to discuss very difficult and interesting maps here. I am working on it, and in the near future, I will offer one of such maps. (As soon as I finish my renovation). DDD, please be more careful with your expressions; it is not appropriate to express yourself in that way.
In reply to VDV_forever
20 years ago
Auto-translated
Name: Four Worlds
Size: 72x72 (M)
For Heroes: Heroes 3 [RoE]
Description: What a terrible map!!!
Author: serg007
A mockery of Heroes.
4 zones: one player and 3 computers, separated by border guards. On the territories, there are tents that allow you to remove one guard, and then you have to wait for them to let you in... My patience lasted for 6 weeks... but the passages remained closed.
I could also not write about the disproportionate number of guards at the mines and their location, and the abundance of unguarded artifacts...
In reply to natasha
20 years ago
Auto-translated
3. Long Journey (M): A very interesting map with a lot of creatures, where you can quickly defeat 10 black dragons, 70 wizards, skeletons, behemoths, and black knights join you. Only one battle at the border gates requires you to stop the auto-battle, but you don't even need to go there...
In reply to VDV_forever
User Avatar
20 years ago
Auto-translated
VDV_forever
Thank you very much to our Admin for opening this thread.
I think that it is simply necessary to discuss very difficult and interesting maps here. I am working on it, and in the near future I will offer one of these maps. (As soon as I finish my renovation).

DDD, please be more careful with your expressions; it is not appropriate to express yourself like that.


What expressions are you referring to?:confused:
In reply to DDD
User Avatar
20 years ago
Auto-translated
DDD
it doesn't work for me
Probably, it's related to this...
In reply to Night
User Avatar
20 years ago
Auto-translated
Sorry if I offended anyone:( :( :o, I didn't mean to!
:)
User Avatar
20 years ago
Auto-translated
While I'm finishing my renovation and writing a general FAQ for Heroes 3, I suggest playing the Clover Kingdoms map. It's easy, but quite interesting. ;) Here's its description in my walkthrough: ;) I, like most fans of the game (I think), have never had the task of completing a map in the shortest possible time. I believe that this is not a defining factor in the game. Let me explain. 1. When playing ANY map, the player first assesses its playability, i.e., the plot, well-designed and complex (complex for those who like it, because my wife likes easy ones) walkthrough, and that it's not tedious. 2. The monotony of actions (killing legions of monsters standing one after another; accumulating countless riches that won't be needed later, etc.) can sometimes bore the player on a particular map. 3. The landscape and scenery, as well as the well-placed castles, forests, mines, etc., always attract the player's attention. 4. Well-thought-out puzzles give the player something to think about. 5. Tactical combat that cannot be completed in a monotonous way. That is, the player always strives to win any battle without losses. 6. Finally, the game itself awards points, which I adhere to and try to earn more of. And so on. This list could go on forever. I mean that replaying a map several times is a waste of time, because the main thing is to complete it and complete it beautifully! I don't think it's worthwhile to set a goal that would only be about that. Now, let's move on to the Clover Kingdoms map itself, kindly provided to me by Sir Demyan. I played this map as "The Shadow of Death," and I wish you the same. So, describing the walkthrough day by day in this map doesn't make sense, since there are many possible ways to complete the map. But there are a few nuances: 1. In the first week, you need to not lose a single unit and capture 2 castles. 2. The second week should bring another 4-5 castles. Here, you must defeat the enemy who owns these castles (the castle with the hippos) with the legendary knight Gelu, specifically with his archers. At this point, the walkthrough of the map is practically complete, but I will still describe a couple more gameplay moments. 3. When capturing the tent guarded by Fairy Dragons, don't attack with your entire accumulated army. It's better to do this: a) Take all the hippos you have at the time. b) One Thunderbird. c) The remaining empty cells should be filled with the cheapest units, preferably not from the main castles. One in each cell. The hippos should be in the upper left corner at the beginning of the battle (or in the lower left, if you prefer). d) During the battle, the first move should be to cast Anti-Magic on the hippos. If you don't do this, your hippos will die before they can even move. Standing in the corner, you must not leave the area. You need to hit the evil dragons so that the first hit is on the dragons that will move after the first ones. This is done so that the full force of the attack is present in the game, because if you hit the first dragon first, when it strikes back, it will fall dead because it will be attacked by our strongmen - hippos (there is enough strength for a larger number of units), and the second dragons will have a great opportunity to complete their attack without a response. If you hit the second dragon first, most of the second and first dragons will fall. In any case, the number of killed will be greater if you attack two units instead of the first. This is just one of the tactics; you can experiment with magic in many ways, but since everyone has different magic, I won't dwell on this. The only thing is that it's quite difficult to get magic above level 3 in this part of the map (at least I didn't find it. Maybe I didn't look hard enough, I don't know), so don't practice too much. Run to your first castle and, as a sign of gratitude, take 10 hippos from the hut of the seer. Well, then, when the hero learns levels 4 and then 5 of magic, the game becomes uninteresting (in my opinion). 4. The tactics for fighting other dragons are slightly different from the one described above (I will describe the walkthrough below). So, southwest - Angel Castles. In fact, everything is simple. In one turn, you must definitely get from your border gate to the enemy castle. At the same time, don't run into the strongest one, because you might not collect enough bones. And having learned the magic of restoring life, in the first enemy castle, I met the strongest enemy hero, who attacked me. A long and tedious battle led to my unconditional victory. The tactics are quite trivial: "Slow," "Haste," or "Prayer" and "Blind," then attack one pack of units with the whole army (of course, blinding him at the moment when he is supposed to make his move. If you don't do this, the enemy may use his magic to do something unpleasant for your knight), killing the second-to-last monsters, spend all the magic on restoring your fallen soldiers. Then cast the terrifying magic (if there is any left) on your own (if there is any left), "Bloodlust," and finish off the unfaithful. In this way, the artifacts that he carried with him become your inheritance. Then everything is simple; the enemy has weak heroes with a weak army. Here, Gelu joins, and the whole company quickly captures castles and resource mines. And the main hero runs to the next key keeper's tent and defeats the crystal dragons. I describe the tactics: a) Take angels and snipers into the army. b) Cast "Mass Slow," and then 3-4 (or better 5-6) turns of "Bog," depending on how it lands. c) Blind one. d) Fly around the map with the Angels, attracting the dragons, and shoot with the archers. If, God forbid, one of your own is hit, then we successfully resurrect him. By the way, the "Teleport" magic may come in handy. Take the gift from the key keeper in the form of 20 angels (I don't remember the exact number, since I'm writing at work, and I played 3 days ago, so I'm writing from memory). 5. Next, southwest with the Devils. Again, everything is simple, even simpler than with the Angels, we rush in, defeat everyone, and capture everything. Fortunately, there are 8 knights. Here is another tent. Rusty Dragons guard it. I don't think I need to explain; everything is quite simple. We return to the first castle and take another trophy, 100 devils, from the key keeper. 6. And here is the northwest with the Titans. Having defeated everyone, in my opinion, the only task left is to kill the azure dragons. I describe my tactics. It's long, but almost without losses. I don't like losing my units. If you play without this tactic, you can complete the game a week faster. a) Knowing almost all the magic, namely "Frenzy" and "Summon Elemental," we calmly and quietly kill 100-107 dragons and run away. The main thing is to move 1. But we have a lot of castles with phoenixes. So, we take one phoenix for each subsequent attack and take it. As well as several units in each cell, so that there is an opportunity to escape. We do this for about 10 turns. When there are only a few Azure Dragons left, the victory comes without losses (a clean victory). That's it, we rush, get 200 titans, and dive into the dungeon, having previously gathered all our strongest army. This is a simple way to complete this somewhat boring map. There are too many resources, numerous monsters, and castles in the map. Again, this is my personal opinion. But in general, it's a good map. I would give it a rating of 7 out of 10. Sincerely, Sir VDV_forever Yes, I almost forgot, here is the map itself: Let's download it together. This is the map
In reply to VDV_forever
User Avatar
20 years ago
Auto-translated
I would like to hear your opinions, suggestions, and maybe even some criticism. And yet, if you like the walkthrough I described, I think we could create a separate tab with walkthroughs and additions to them (of course, with the maps themselves). We could even hold a vote for each individual map. So, I eagerly await your responses.
In reply to VDV_forever
20 years ago
Auto-translated
VDV_forever

For me, as for most fans of the game (I think), the task of completing a map in the shortest possible time has never been a priority.
I believe that this is not a defining factor in this game.
But why wasn't it? It's a very common competition! It's much more logical than playing for points.
However, special maps are needed for this. For example, maps like Kyrreland.
In reply to nprf
User Avatar
20 years ago
Auto-translated
nprf
Why didn't it happen? It's a very common competitive format! It's much more logical than playing for points.
However, special maps are needed for this. For example, maps like Kyrreland.
I would support VDV_forever; playing against the clock isn't very appealing to me. I always prefer to play for fun, taking my time. But if there are going to be competitions based on who finishes faster, I probably won't participate...
In reply to Vlad
20 years ago
Auto-translated
Xaker
I would support VDV_forever; playing under time constraints isn't very enjoyable for me either! I always prefer to play for fun, taking my time. But if there are competitions based on speed, I probably won't participate...
I also don't like playing for speed, but playing for points is also a game of speed, but with silly criteria. There, regardless of its practicality, you have to dig for the Grail, take unnecessary castles from a strategic point of view, etc. And what does it mean to play without rushing? I like to solve map tasks using the fewest possible methods, but when the army is huge and the game turns into beating up opponents, it's no longer interesting.
In reply to VDV_forever
20 years ago
Auto-translated
VDV_forever
While I'm finishing my renovation and writing a general FAQ for Heroes 3, I suggest playing the Clover Kingdoms map. It's easy but quite interesting. ;)
Here's its description in my walkthrough: ;)
...
This is a simple way to complete this somewhat boring map.
There are just too many resources, numerous monsters, and castles in the map.
Again, this is just my personal opinion. But overall, it's a decent map. I would give it a rating of
7 out of 10.
Sincerely, Sir VDV_forever
But what was the final result? In days and points. What difficulty level was it played on? Was a starting hero chosen?

The map is weak, for beginners. On day 2, you have 40,000 gold, and you can already have a Jeddite with expert wisdom and earth magic...
It's not worth more than a 4 out of 10. Typical for Heroespedia, a pile of freebies...

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1181 guests