Skip to content

Posts from HALL OF FAME – 4th stage of the BLITZ TOURNAMENT

Hall of Fame Closed Topic
No ratings yet — be the first to rate!
Closed
Best description!
6 voters
Single choice Closed 2007-07-15
This poll is closed.
Dmitry_AS
0% 0 votes
Radik
16.7% 1 vote
VDV_forever
66.7% 4 votes
Ataman
0% 0 votes
Perpolken
0% 0 votes
AmberSoler
16.7% 1 vote
Kamikaze
0% 0 votes
Yaroogle
0% 0 votes
vbn
0% 0 votes
User Avatar
19 years ago
Auto-translated
This topic is for voting on the description of the fourth stage of the "Think and Get Rich" BLITZ TOURNAMENT of Might and Magic III. After the voting, all descriptions will be moved to the general topic HALL OF FAME!

P.S. I would like to remind you that all participants in this nomination will be awarded Grails!

P.S.S. Original style and spelling are unchanged...



Dmitry_A_S


“If there is a Blade, then it is immediately gone.”

Walkthrough of the 4th stage of the blitz tournament – “Think and Get Rich” by Dmitry_A_S.

On such a map, there is nothing to invent; we choose the optimal way to capture the Legion Statue in 1 day with the maximum amount of gold (two Armageddon's Blades are included) and go for it. Therefore, I immediately proceed to the description.
Valeska grabs a scroll with the Fire Elemental summoning spell, kills Fjur, takes 13000 gold, 9-12, and waits for orders.
We hire the Frenchwoman Josefine (Pearl appears). Josefine goes to the garrison.
We hire Pearl (Fjur appears). Pearl goes through the monolith at 5-0, picks up the Admiral's hat, joins the Golden Drash, dives into the two-way monolith, and stays in the "room".
We hire Fjur (Moner appears). Fjur takes all the troops from Josefine, leaving her with a butterfly, picks up the elixir of life, jumps into the monolith at 6-2, frees Kalkh from the dungeon. Kalkh takes the elixir from Fjur, 33 goblins (Fjur is left with 2 golems and 1 goblin), divides the goblins into 32-1, runs into the oasis, beats Kulema (Olema), taking the shackles from him, raising 32 goblins - 8 demons from the dead, and returns to the oasis. Fjur runs into the oasis. Kalkh gives Fjur the elixir, shackles, 11 imps, 8 demons, keeping 1 goblin for himself. Kalkh picks up 5 piles of gold, starting with 3-33.
Fjur opens the passage guard, giving 6 demons, picks up the blade, 15000 gold, joins Arkash, and jumps into the monolith at the entrance with an exit at 32-24, walks to 32-23, joining 4 dragonflies along the way.
We hire Dessa (Sylvia appears). Dessa goes to the monolith at the entrance with an exit at 32-24, one step to the right. Pearl takes the dragonflies, Arkash, and the goblin from Fjur, giving him a centaur in return. Dessa takes all the artifacts from Fjur, gives him all the troops, leaving herself with 1 thug.
We hire Sylvia (Kulema appears). Sylvia jumps through the monolith to 32-24. Dessa gives Sylvia the shackles. Dessa and Sylvia take one step to the right (it's still too early for them to go left).
The beautiful Josefine jumps through the monolith to 32-24 and stands at 30-25 (just like in Pushkin – “…three maidens under the window…”, but I have four gathered – some kind of matriarchy). Dessa gives Josefine the blade and the elixir. Josefine learns pathfinding from the scholar, goes to the oasis, the altar – the elixir as a sacrifice (pathfinding to expert level), takes 6 piles of gold: 25-28, 25-25, 24-28, 25-30, 24-29, 24-30 at a right angle, runs into the seer's hut, and exchanges the blade for 50 gold.
Pearl gives Sylvia the Admiral's hat and the Drash, taking a pikeman from her.
Sylvia visits the oasis, takes gold at 26-25 (breaks 5 very powerful gorgons), activates the oasis, gold at 25-25 (5 gorgons), oasis, altar (exchanges the shackles for experience), gets expert navigation, and waits at the altar for further orders.
Fjur jumps into the monolith at 29-22, one step to the right. Valeska gives Fjur 1 archer, taking 24 thugs from him for now. Fjur goes to the guild, exchanges all the weaklings for gold, leaving himself with 1 centaur for now.
We hire Kulema. Into the monolith with an exit at 32-24. One step to the right. Pearl gives Kulema Arkash, taking a devil from him. Kulema goes to the oasis, takes gold at 26-24 (5 gorgons), oasis, gold at 25-24 (5 gorgons), oasis.
Sylvia goes to 26-24, summons a boat, and, jumping into it, visits the shipwreck at 18-27 (breaks 50 guards and gets a gnoll king's shield in addition), visits the shipwreck at 20-21 (breaks 10 guards), the whirlpool with an exit at 4-23, sails to 6-23, and waits.
Pearl goes through the two-way monolith to 17-6.
Kulema goes into the two-way monolith, stays at 30-23.
We hire Moner. Moner goes to the monolith with an exit at 32-24, one step to the right, exchanges his butterfly for Arkash from Olema.
Kulema attacks the golden golems and runs away.
Pearl goes to 30-23. Moner takes 3 dragonflies, a pikeman, and a devil from Pearl (Pearl is left with 1 dragonfly and 1 goblin).
Pearl gives Dessa the dragonfly and goes to 17-6.
Dessa goes into the two-way monolith, oasis 8-23, takes the Drash and the shield from Sylvia, leaving her with 1 dragonfly, kills the golden golem, and jumps to 30-23.
Moner takes the Drash from Dessa. Dessa takes one step down. Moner goes through the two-way monolith to the oasis 8-23, two-way monolith to 30-23, entrance monolith 29-22, takes one step forward. Valeska gives Moner all the thugs, leaving herself with one. Moner gives all the weaklings to Fjur, remaining with 1 dragonfly, runs to the city, and hides in the garrison.
Dessa goes to the oasis 28-25, one step to the right.
We hire Kulema (a man, I've seen you somewhere before). Kulema takes the dragonfly from Moner, giving him his devil in return. Kulema takes gold at 13-13, 16-16, 20-11, Armageddon's Blade, jumps into the monolith with an exit at 32-24, oasis 28-25, gives Dessa the Blade, takes three piles of gold: 28-28, 28-29, 27-28, and stands at 28-26.
Pearl goes to the oasis 28-25. Kulema gives Pearl the dragonfly, taking the goblin from her. Pearl takes 7 piles of gold: 27-29, 26-28, 27-30, 26-29, 27-31, 26-31, 26-30.
Dessa goes to the altar. Blade and shield as a sacrifice, learning pathfinding to advanced level, picks up the remaining 8 piles of gold.
Fjur exchanges all the weaklings for gold, leaving himself with 1 thug.
Sylvia lands at 6-28, opens the passage guard, picks up gold, jumps into the boat, lands at 3-26, passage guard, gold at 3-28, goes to 3-28, picks up gold at 2-28, 3-29, takes the Legion Statue.

Victory!

Total: 1 day, 146413 tugriks, two blades.

Thank you for your attention.

Always yours, Dmitry_A_S.
User Avatar
19 years ago
Auto-translated
Radik


Walkthrough for the fourth blitz tournament

1. With Waleska, pick up the scroll with fire elementals and attack Fyur – no losses thanks to the fire elementals. Then run and pick up 13 gold.
2. Hire Josephine (Fyur appears under her), and move her to the garrison.
3. Ransom Fyur (Moner appears under him). Use Fyur to take the golems and gremlins, leaving the fairy for Josephine.
4. Run with Fyur, pick up the elixir of life and dive into the yellow monolith. Emerge near the prison and free Kalha. Give him 24 gremlins and the elixir.
5. Use Kalha to enter the oasis and kill Olema, putting the gremlins forward during the battle and raising 6 demons from them. Then run back to the oasis; have Fyur also enter the oasis and take the spawns, demons, elixir of life, and shackles of war, giving 1 gremlin to Kalha's army. Then run with Kalha and collect 5 gold piles in the upper right corner of the map.
6. Run with Fyur and open the question guardian for 6 demons, pick up a gold pile and Armageddon's Blade, attach Arkasha and dive into the monolith. Emerge near the oasis with the scholar, take a step to the left and attach 4 dragonflies.
7. Ransom Moner (Olema appears under him). Run with Moner into the purple monolith and emerge near Fyur.
8. Ransom Olema (Sylvia appears under him).
9. Take a step to the left with Fyur, and down-left with Moner. Run with Olema into the purple monolith and emerge near Moner and Fyur.
10. Give Arkasha and the spawns to Olema. Use Olema to enter the oasis (bypassing the scholar) and attack the guards of the nearest gold pile – no losses. Press space to visit the oasis again.
11. Pick up the upper right gold pile without losses and return to the oasis. Do the same with the upper left gold pile – Olema has speeded up quite a bit.
12. Approach the oasis with Fyur (he stands under the left entrance to the oasis). Use Olema to give the artifacts, Arkha and Pits to Fyur and take one snake from him. Then collect all the gold (24 piles) and exchange the blade for gold.
13. Pull Josephine out of the garrison and dive into the purple monolith. Emerge near the hat, pick it up, dive into the two-way monolith, picking up the ZH along the way.
14. Give Moner the ZH and the hat, and take the fairy from him.
15. Use Moner to enter the oasis (do not touch the scholar), give the ZH to Fyur, take Arkasha from him, take a step to the left across the oasis and run up to the water. Call the boat and get in. Dive into the whirlpool and emerge near the islet with the statue.
16. Land on the right part of the island, open the guardian, collect the gold and move close to the boat.
17. Ransom Dessa, have her dive into the purple monolith and emerge near Josephine. Dive into the two-way monolith, emerge near the shipyard and enter the oasis.
18. Get into the boat with Moner and sail to Dessa. Land and enter the shipyard.
19. Take a step to the left with Dessa, take the hat and Arkasha from Moner, leaving all her army with Moner.
20. Get into the boat with Dessa and sail to the Statue. Open the mirage, collect everything there and get back in the boat. Sail back and land right under Moner (who is standing in the shipyard).
21. Ransom Sylvia (Gem appears under her), run to the purple monolith, emerge near Josephine, enter the two-way monolith and emerge near Dessa.
22. Enter the oasis, take Arkha and the hat with the statue from Dessa, then dismiss Dessa. Take all troops from Moner – 5 orcs, 7 wolves and 24 goblins (1 goblin remains with Moner).
23. Dive into the two-way monolith, thereby attacking the gold golem, which we kill without problems. Emerge right above Josephine. Give her all the trash, leaving only Arkha. Visit the scholar to get pathfinding and enter the oasis (stand right above Fyur). Take the ZH and spawns, as well as the elixir of life and shackles of war from Fyur.
24. Take a step to the left across the oasis, then two more, thereby attacking the guards of the last 4 gold piles – no losses. Enter the altar and exchange the shackles and elixir for experience, resulting in exp. pathfinding, exp. navigation, and exp. leadership.
25. Enter the oasis again. Run up and approach the water. Have Josephine also approach the water, standing above the oasis (Sylvia stands to the left).
26. Use Josephine to take the hat, ZH, and spawns from Sylvia, call the ship and give the hat back to Sylvia.
27. Get into the boat with Sylvia, after which take the hat and Arkha from Sylvia and give her the fairy. Sail with Sylvia to the nearest shipwreck, attack and flee.
28. Ransom Sylvia in the Castle, run down, collect all three gold piles, pick up the blade and dive into the monolith. Emerge in the bottom right and enter the oasis. Take a step to the left and run up to the water again. Take all troops from Josephine except Arkha and give her the hat and the blade.
29. Ransom Gem, run left, pick up the shackles and the book of fire, visit the scholar – water magic becomes advanced, then approach the water and call the ship.
30. Call the ship with Josephine (summoned by Gem), get in, take the hat back with Sylvia and sail with Josephine to the shipwreck, which we clear without losses.
31. Gem summons another boat. Sylvia summons it to her and gets in. Sail toward the lower shipwreck; on the way, Josephine gives the blade and Arkha, taking Sylvia's troops (only Arkha, ZH, and spawns remain). Clear the shipwreck (5000) and sail back, taking the troops from Josephine again, leaving her only the pikeman.
32. Land at the landing site, enter the oasis and run to the blue monolith. Emerge near the guild, exchange the whole crowd for cash and run up to the purple monolith. Emerge near Fyur, take all his available crowd and dive back into the blue monolith. Emerge near the guild, exchange an archer for a gremlin with Waleska and enter the guild, where we again exchange troops for cash.
That's it, Game Over!

Regards, Radik.
User Avatar
19 years ago
Auto-translated
VDV_forever


DESCRIPTION OF THE 4TH STAGE OF THE BLITZ TOURNAMENT
“Think and Grow Rich”


Greetings, Dear fan of Heroes!

Presented for your attention is a small walkthrough manual for the tournament map by VDV_forever.

For a more detailed understanding, as well as convenient and most importantly fast repetition of the walkthrough according to this description, I suggest you print out MAP RESPA-4, attached below.
Map respa-4 has also undergone a number of changes compared to previous versions used in past tournaments! Now everything is very clear and precise!

List of abbreviations:

G – (gold) gold;
В – question keeper;
К – Armageddon's Blade;
МК – shipwreck site;
О – oasis;
П – portal;
У – scholar;
Х – seer's hut.

P.S. Other objects not marked on the map are either single or objects not visited by heroes.
MAP RESPA-4


I strongly recommend you keep it at hand when repeating the walkthrough.

Strategy

1. Collect the greatest amount of gold with the fewest number of heroes.
2. Gold collection must mandatory be carried out under the command of the fastest heroes available on the map.
3. Attempt to visit all objects on the map that in one way or another affect the increase of gold in the treasury.

Tactics

1. It was clear that ultimately, no gold should remain on the respa map; at the same time, the calculation had to be: hero cost ≤ gold they can collect.
To achieve this goal, terrain (snow, swamp), usual acceleration at oases, as well as hero specialties (Fiur – expert Pathfinding, Sylvia – basic Navigation) were also taken into account.

2. The following heroes were chosen:
Valeska (starting hero);
Dessa (runner + large amount of troops);
Calch (hero locked in prison);
Josephine (has a large army, for whom snow is native terrain, among other things);
Fiur (runner + expert Pathfinding);
Moner (fastest runner);
Gunnar (runner);
Kairi (runner); Strange, I always thought his name was Kirry. I think this is an Ambera quirk.
Grindan (runner);
Olema (runner);
Sylvia (has a secondary skill – primary Navigation).

3. The following actions were undertaken:

- Attack on Olema with increasing demons using the basics of demonology;
- The remaining initial army of Dessa and Josephine must also be passed through pit lords on gold (G27).
- Visiting the shipwreck site (МК1), which should increase the treasury by +5000 gold, plus a decent artifact.
- Ignoring objects that only decrease the treasury: seer's hut (Х1), cows (gorgons), sacrifice altars.

Objects on the map that were not visited at all:
- seer's hut (X1);
- sacrifice altars;
- scholars (У1, У2);
- scroll with the spell "Summon Fire Elementals";
- handcuffs;
- mage's well;
- tavern;
- mahogany observatories;
- gorgons (cows);
- oasis (О2);
- shipyard;
- portals (П5, П6, П9);
- Shipwreck site (МК2) unfortunately could not be visited (minus 2000). It could have been visited, of course, but then point 1 of the tactics would be violated.

Detailed walkthrough by days, or “11 friends”

- I have gathered you here to inform you of very unpleasant news: Kyle has puzzled me! Therefore, all of you will have to recall past merits and follow the entire path exactly as it was in those distant times when dragons, archs, and of course cows inhabited the world!
“It shall be done VDV_forever! Teleport us into the past,” replied all 11 friends.

Valeska


I hasten to inform you that your order was executed in full, although Fiur resisted as much as he could, but his shortcoming in the form of a lack of acceptable magic did its work.
…Fire magic obtained as a result of capturing the artifact book of fire magic allowed me to easily break the proud but overconfident Fiur, as follows:

Battle 1


The Fairies were ready to tear me apart, but 2 cells separating my one and only archer from imminent death gave me a colossal advantage! I blinded them!
Then I moved the archer to the far end of the battlefield and summoned reinforcements in the form of 20 fire elementals! The Fairies never woke up again…


Catching my breath from the enraged fairies, I replenished our kingdom's treasury by a whole 13000 gold (G5)! And I stood there wondering where to move next? But since no order followed from VDV_forever, I decided to take a break until better times arrived…

Dessa


- Why me, why again me?
- Such is your fate, and it will be so until you figure yourself out. Who are you? A man, or still a woman?
- Are you at it again, VDV_forever?
- Fate is a cruel thing, so forward and may luck help you! Your strength is needed today more than ever! I hope you remember the route…

My wanderings through the first stage of your plan look as follows, wrote the “lost” Dessa in the first lines of her letter…

I captured a great artifact, the Elixir of Life! Then through a portal (П2) I ended up in a place that you correctly predicted in the portal (П1), which is located near the prison. Having freed our mutual friend Calch, I did not linger for conversations with him, but proceeded to restore my strength at an oasis (О3). But standing there and blocking the spot was not in your plans nor mine, so after passing through the oasis once more (step right), I successfully gave way to my friends, stepping onto the road (step down). Thus, the first part of your plan was executed exactly as you indicated.
Awaiting further instructions, Dessa.

Josephine


- Union of sword and plow?
- No, friendship of peoples. Less talk, more action.
- Well, whatever you say…

Following Dessa, I penetrate through time and space via portal (П2), and avoiding conversation with Calch, visit the oasis (О3) and stand in one line with Dessa, clearing the way for Calch.
I tried to depict the location of our forces on the map under the code name “SNOW”.


Awaiting further instructions, Josephine
Calch

Allow me to thank you for entrusting such a difficult and promising job specifically to me. Glad to serve you.

Reporting my successes:
1. Having visited the oasis (О3) and continuing my path strictly along its “coast”, I met Dessa.
2. Presenting her with my ID, issued by you 2 years ago, and showing the “interception” plan approved by you, I took all her troops except for 1 goblin, as well as the artifact Elixir of Life!
3. Dividing the hellish spawn in the quantity you recommended: 3 – 5 – 3 (3 for 5 orcs, 5 for 24 goblins and 3 for 7 wolf riders), I attacked the hero Olema.
4. I provide you with the full plan of my actions to implement your ingenious idea.


Battle 2


Turn 1
Everyone passes (press space – full turn skip), except goblins. Goblins advance as far as possible toward the demons.
Demons also approach.

Turns 2, 3, 4, 5
Everyone passes. Demons attack. Goblins run away from demons, moving away from their own concentration. Run in the direction of Olema.

Turn 6
Goblins are destroyed. Advance Orcs toward the Demons. Demons move toward orcs.

Turn 7
With 5 hellish spawn, we raise 6 demons from 24 goblins. Run away with them far from the enemy. The opponent's demons continue to attack the orcs.

Turns 8, 9
Orcs are destroyed. Raise 3 demons from them using 3 hellish spawn.

Turns 10, 11, 12
Set riders upon the demons. Same result. Riders are destroyed, 3 demons raised from 7 riders.

Turn 13
Overwhelm the remaining enemy demons to death.


After the battle, we get 12 demons!

5. I restore strength again at the oasis (О3).
Captain Calch.

Dessa


In the circle of such wonderful company as Josephine and Calch, I make the following moves:
- Take 1 gremlin from Josephine
- Exchange everything for everything with Calch! i.e., he gets 1 gremlin, and I get everything else, including artifacts.
- Open the question keeper (В4) by paying a tribute in the form of 6 demons.
- Stand exactly between the gold (G36) and the question keeper (В3).
- Exactly 1 little step remains, calculated for exchange…

Calch


- well here comes the most responsible moment, luck to you Calch!
- forward, to collect gold, - shouted Calch and disappeared behind huge snow mounds.
…We will not see him again, - VDV_forever was forced to sadly state, - gold fever is unfortunately incurable…
- Gold (G40), gold (G39), gold (G42), gold (G41), gold (G43), save me, aaaaaaaaaaaaaa….

Josephine


Well here is the first Armageddon's Blade (К2)!
Gold 15000 (G36)!

Dessa


Take it all, everything! I don't want anything from you! You are all ungrateful! I did so much for you, and you, you took everything from me!
Josephine, tell VDV_forever that I will never forgive him for this!
To give an order that I remain alone, without everything, with one goblin… this is beyond my understanding.
- Sorry Dessa, but I am just following orders, and as you know, orders are not discussed.

Josephine


- Hi Arch! Let's fly together toward fate!
- Whatever you say Joz.
Unfortunately, entering portal (П14) and ending up in another portal (П15), I ran out of all strength, so I helped as much as I could. Think for yourself from here, VDV.

VDV_forever


Well, Josephine set me a task, but oh well, must move forward, since according to plan “SNOW” everything worked out better than possible. And there is already 30000 gold in the treasury!

Now I will stick to plan “SWAMP”, the only goal of which will be: collecting gold and the blade!



For this, I will need to hire 2 fast heroes: Fiur and Moner.
Well then, first I hire hero Fiur, recently killed by my own hero Valeska, and then Moner.

Fiur


Report:
Since I have expert Pathfinding, taking the 2 piles of gold you indicated (G6, G7) was no trouble at all.

P.S. I also want to note that when I overdrink, I sometimes get a “glitch”, interpreted by the Esteemed AmberSoler as a bug.
The essence of this glitch is simple:
My legs carry me much further than without it, i.e., I can reach both the far gold (G8) and the blade (K1), and even make it to the portal (П10)!
But since no instructions were given on this matter, these are just thoughts aloud…
Fiur.

Moner


- And why is the most difficult task of acquiring and capturing blades, gold and other things entrusted specifically to me?
- I answer. Fewer questions, more action. And to be honest, it just happened that way, such is your lot! Moreover, you will have to do absolutely everything with your own hands. In general, good luck, Moner, may the oasis help you!

Report

The weather was good, magnificent birds were singing, and lifeless trees stood… Brr… what am I talking about???

This portal (П1) stirred my consciousness, and I almost lost my mind when I entered it! Nevertheless, after appearing in a completely unfamiliar place (П7), I was pleasantly surprised that strength did not leave me, as evidenced by the green bar of moves. Taking the first artifact “Admiral's Hat”, and immediately feeling like a “land sailor”, I jumped with huge positive emotions into the next portal (П8), and success awaited me again: a gold dragon who stood idle on lava and so eagerly asked for a place in my small army that I simply could not refuse him in this noble endeavor. At the same time, I was just bewildered how such a strong monster as a dragon did not attack me and tear me to pieces, but decided to join immediately. Concluding that the Admiral's Hat has some special joining properties, I stopped reasoning about it.
…Gold golems, lava, gold golems, lava, you have no idea how much I love traveling VDV!
Well finally, I arrived at the place (П13), “ISLAND OF GOLD”



Seeing that Josephine was already waiting for me, I immediately went to meet her. What intuition, VDV! Even 4 flies joined me; they were so frightened that not taking them along would have been simply ignoble of me!
- How are things Josephine? You look, honestly, not very good.
- When I was making my way here, a strongest wind suddenly rose, with gusts reaching 40 meters per second, so say thank you that I saved all the army instead of losing it along the way!
- Then take this fairy, you won't be able to lose her. She will bring you happiness, protecting you. As for the rest, sorry, I have to take them from you. Such is the will of VDV_forever.
- Thank you Moner and goodbye. I am tired.
- Goodbye Joz.
I bypassed a strange scholar standing in the middle of the road and muttering something under his breath. Who knows what he wants. And I have no time. He's kind of strange. Warn everyone, VDV_forever. He might be dangerous.

Four battles fought by me for the gold reserves (G20, G21, G26, G27) of the “ISLAND OF GOLD”
were absolutely identical and only one of them was designed solely on raising demons from their fallen, namely:
33 gremlins – for 8 demons;
In the other battles, exclusively 11 hellish spawn and 1 archangel participated.
Here I want to especially note that after each battle for gold, I increased the surge of strength in the oasis!

Thinking that surprises hadn't ended, guided only by luck, I jumped into another unexplored portal (П12) and with regret noticed that I had already visited all portals and would learn nothing new…

Valeska


… Look who it is, finally, Moner! Where have you been all this time?
…and after romantic pleasures, Moner told her his entire story of adventures…
Alas, we will not see each other again, so in order to protect you from the enemy, I leave my brave and fearless army for your protection, which will always be able to protect you in case of danger:
14 demons;
1 gold dragon;
1 archangel;
11 hellish spawn;
2 stone golems.
Goodbye dear… and take care of the archer!

Moner


Yes, luck is clearly on my side, everything is with me, all with me, and I am like wind in the sea reaching everywhere; I think I should run further before she turns away from me!
“On the way I'll see what's happening in the castle,” I thought, but I didn't enter because a half-man, half-bull named Gunnar looked at me hostilely from the castle gates.
“Listen you, whatever your name is Monera. Quickly give 3 dragonflies and Armageddon's Blade!” – shouted Gunnar during my attempt to cross the castle's country road.
- For what reason should I do that?
- It is an order of VDV_forever!
- You should have said so right away, you boor!
- Say thank you that you haven't completed your mission yet, or I would have chopped you into pieces, and a wicked and enraged troglodyte would have gnawed your bones!
“So this is friendship, so this is the black streak. It has begun!” – I thought, looking at this thick-headed, horn-shaped creature with the fitting name Gunnar!
Taking 4 flies (dragonflies) and Armageddon's Blade from me, the horn-shape immediately disappeared behind the castle gates, and I headed to complete the “Swamp” plan approved by you.
Since flies love the humid element from birth, it is obvious that their native land is the swamp and everything associated with it, so I was not very surprised by the speed with which they carried me through it.
Enriching our kingdom by 25000 gold (G8), I captured another second Armageddon's Blade (K1) into my hands!
Jumping into another portal (П10), I ended up again in that place (П7) where not long ago I talked with the gold dragon. I did not spend my last step, as I knew that perhaps it would be useful for implementing your final plan, which I managed to glimpse out of the corner of my eye during the general gathering at the castle garrison.

VDV_forever


They blocked both exits from the portals, they have no shame and no conscience.
Well, must get rid of Josephine, as sad as it sounds, especially since according to Moner's words she is very tired. We'll hire her next time.
Now Gunnar has everything to start implementing the “Island of Gold” plan. Let's hear what he says…

Gunnar


I bad speak Russian, and write even more, hope You understand:
Went in portal (П1), bypassing scholar, refill strength in oasis (О4), collect 8 piles of gold (G32; G28; G29; G33; G38; G37; G34; G35) and exchange blade armagedon for another 50000 gold, thereby fully complete your task.

VDV_forever


Well as always very detailed briefing by Gunnar! I didn't even want to include him in the development, but oh well, at least he did the job.
P.S. I want to note that in his route there is a small trick which he for some reason kept quiet about. After visiting the oasis and taking +1000 gold (G32), he stood on the spot where it lay, and only then began collecting gold in the sequence he indicated above.
Well what can you do if even in his biography it is written:
Quote: “He lacks brains”. I think that says it all.

Continuing the execution of the plan for the gold reserve of the “Island of Gold”, while sitting in the tavern and sipping beer, I hire two more gold miners:
Kairi and Grindan. But I send Kairi to gold mining, and leave Grindan in the castle garrison.

Kairi


- I am a specialist in shooters and logistics, not flies and gold!
- Come on, all work is good… Especially swampy ones, maybe this profession will be useful to you later.
- In exchange for the centaur, I give you a yellow fly, which has no penalty in the swamp and will lead you to the gold that you need to take!
- By the way, don't even think about approaching the scholar, they say he is…

… Teleporting from one teleport (П1) and ending up in another (П15), I bypassed the scholar and restored strength in the oasis (О4). Then the yellow fly indeed led me to huge gold reserves of the island (G22, G16, G15, G23, G12, G11, G17, G24, G9). I still have a move left to take another pile of gold (G13), but fear of catching gold fever made me dismiss this option immediately, so please excuse me. Everything I could, I did.
Respectfully, Kairi

Grindan


I love gold, not for nothing is my specialty so golden!
Well, they've trampled the road worse than anywhere! You don't value nature, dear friends. Forward fly!

Through portal (П1) I ended up in another (П15), bypassed the scholar and restored strength in the oasis (О4). Ran to the collection point (point where gold G25 used to be) and collected all remaining gold (G30, G31, G18, G19, G13, G10, G14), thereby fully completing your “Island of Gold” plan.

VDV_forever


- What shall we do friends?
- Fire Calch, definitely!
- And then?
- Can there even be options VDV? Brainless Gunnar of course!
- Good, that's what we'll do! Now a question:
Who will take on the last and most important brave deed? The execution of plan “Mysterious Island”? Yes… a forest of hands!
- So: I order you girls Olema and Sylvia to take on this difficult and important task of completing the plan and ending the stage.
First one goes!



Olema


Since you yourself asked that we do everything quickly, then the description will be quick and short.

1. Took all troops left by friends from the castle, namely a troglodyte, a small fairy and a centaur (imp was there initially);
2. Jump into monolith (П1);
3. Appeared at monolith exit (П15);
4. Again into monolith (П13);
5. Exited monolith (П8);
6. Stepped left, once.
7. Moner stepped toward me and handed over everything he had including 1 snake-fly-dragonfly! In return received only a troglodyte.
8. Again portal (П8);
9. Appeared at the exit of another (П4);
10. Visited oasis (О1);
11. Stepped left.

Sylvia


I know you have a sea of work, so also briefly:
1. Jump into monolith (П1);
2. Appeared at monolith exit (П15);
3. Again into monolith (П13);
4. Exited monolith (П4);
5. Visited oasis (О1);

Olema


12. Passed the elixir of life and the clicking-fly to Sylvia.

Sylvia


6. In auto-battle mode I hit gold golems. Losses: 1 small fairy.
7. Visit oasis (О1) again;

Olema


12. Summoned a boat, spending 8 mana (22 mana left);
13. Entered the “Hero Doll”, admired myself as “beautiful”.
14. Sat in it;

Sylvia


8. Took hat and boots from Olema.

Olema


15. Sailing to board the wrecked ship (МК1). In auto-battle mode I kill countless ghosts (50 pieces). Receive 5000 gold + artifact Gnoll King's Shield (Use Armageddon magic).
16. Landed on the island where cows graze, freeing the boat.

Sylvia


9. Summon the freed boat.
10. Entered the “Hero Doll”, admired myself as “beautiful”.
11. Get in the boat.
12. Land on the mysterious island.
13. Open the question keeper (В2) and increase treasury by 25000 gold (G4).
14. Get back on the ship.
15. Land on the second half of the island.
16. For passage, pay a tribute of 51000 gold.
17. Take the legion statue.
18. All remaining gold. (G2, G1, G3).

Valeska


Entering the guild of free workers, I did the last deed in this not-so-easy tournament: I exchanged all my army for money. By the way, by your order!
1 Arch – 3500;
1 gold dragon – 2800;
11 hellish spawn – 5390;
14 demons – 2450;
2 stone golems – 210.
Only one single and true archer remained…

Total: 141850 gold.

Thank you for your attention!

P.S. Sorry that the ending turned out rushed and a bit disconnected, I have very much work…

Respectfully VDV_forever
Attachments 5
5 files attached • Total size: 598.6 KB
User Avatar
19 years ago
Auto-translated
Ataman


1.Valeska takes the gold near the tavern.
2.Hire Josephine in the Castle. Gunnar appears after her.
3.Hire Gunnar. Kairi appears after him.
4.Gunnar, with 2 gremlins in the army, enters the yellow portal, frees Kelh, visits the oasis, takes one step right and one step southeast. Kelh dismisses 4 hell hounds, and separates the remaining ones one by one into each cell. Then he visits the oasis and takes one step right.
5.Kelh attacks the blue hero. The battle proceeds as follows: 1 hell hound approaches the demons (attacks once itself, responds to an attack once). Then another hell hound resurrects the first one and goes to be killed by the demons itself (but no one else attacks the demons). This continues until there are 6 demons in Kelh's army. The last hell hound finishes off the enemy.
6.Kelh runs along the road to the oasis, but stops over Gunnar, gives him 6 demons, and in exchange takes one gremlin and dismisses the hell hound. Then he visits the oasis and collects 5 piles of gold.
7.Gunnar removes the passage guard by giving him 6 demons, then takes Armageddon's Blade, takes one step down, takes the gold, joins the Archangel and enters the portal (he should appear in the sandy area).
8.Hire Kairi in the Castle. Silvia appears after her.
9.Kairi, with one troglodyte in the army, enters the red portal, takes the Admiral's Hat, and enters the portal, joining the Gold Dragon. Then, exiting near Gunnar, takes one step down.
10.Hire Silvia in the Castle, then Thorgrim appears.
11.Josephine takes the entire army for herself, leaving Silvia with only one gremlin.
12.Silvia enters the red portal, then the green one (appears near Kairi). After exiting the green portal, Silvia stands to the left of Kairi.
13.Hire Thorgrim in the Castle, then Jem appears. Thorgrim takes the entire army except for one gremlin.
14.Josephine with one gremlin takes the Elixir of Life. Hire Dessa in the Castle, who gives the entire army to Thorgrim, taking one pikeman from him.
15.Thorgrim enters the red portal, then the green one (appears near Kairi). Then he takes Armageddon's Blade, the gremlin, and the Archangel from Gunnar. Then he takes a step southwest and gives Kairi Armageddon's Blade, 2 golems, and the snake (takes the Admiral's Hat and the Gold Dragon).
Silvia takes two steps down. Thorgrim gives her the dragon and the Admiral's Hat (do not equip!!!) and takes the gremlin. Silvia takes one step left, then another.
16.Silvia takes one step left (takes gold). After the battle, she visits the oasis (press space).
17.Silvia takes 2 steps left (takes gold). After the battle, she visits the oasis.
18.Silvia takes the corner gold (can be fought with quick combat), then visits the oasis.
Now she takes the last pile of gold (also with quick combat), visits the oasis, and takes one step right.
19. Silvia enters the portal, kills the golem, visits the oasis, and equips the Admiral's Hat.
20. Silvia calls the ship, takes the gold behind the passage guard (the ship should be as far left as possible), gets back in the boat, takes the Legion Statue along with 3 piles of gold. Then she gets back on the ship.
21.Silvia enters the whirlpool and ends up in the eastern whirlpool (in its lower left part). Then she takes a step (rows :)) southwest and visits the shipwreck site. Then she swims a bit lower and visits another shipwreck site. After this, she lands on the island (near the oasis).
22.Silvia visits the oasis.
23.Hire Jem in the Castle, then Moner appears.
24.Jem enters the red portal, then the green one (appears near Kairi), then stands to the left of Thorgrim. Thorgrim takes the centaur from her and gives 1 snake. Jem visits the oasis and takes 2 steps southwest. Thorgrim visits the oasis.
25.Thorgrim gives the entire army (except snakes) to Silvia "to hold". He runs down, takes 2 piles of gold, and returns to the oasis.
26.Thorgrim takes back the entire army, leaving Silvia with one centaur, enters the blue portal and takes one step left; Valeska, passing by him, gives him a crossbowman in exchange for 2 snakes.
27.Thorgrim sells the entire army except for one gremlin.
28. Josephine takes 2 snakes from Valeska in exchange for a gremlin and runs to the Castle. Hire Dessa in the Castle and, with 1 snake in the army, takes the 2 nearest piles of gold. Hire Moner in the Castle.
29.Moner, with 1 snake in the army, takes the far pile of gold.
30.Silvia collects gold (mostly in the northwest).
31.Jem collects all the gold in the west.
32.Kairi dismisses the golems (they weren't needed :(), visits the oasis and, collecting all the remaining gold on the way, sells Armageddon's Blade at the Seer's hut.
Result: 1 day, 140736 gold
User Avatar
19 years ago
Auto-translated
Perpolken


Walkthrough of the fourth stage.
1. Valeska takes a scroll and a potion of life. She kills Fiur and takes 13 gold (she has one turn left, which will be useful at the very end to exchange 1 archer for 1 gremlin).
2. We buy Dessa. We take the shackles and the book, enter the entrance portal (2,6). We visit the oasis, free Kelkh from prison and give him the army (leaving only 1 goblin) and the artifacts.
3. Kelkh visits the oasis and kills Olema (he gets 6 demons and takes the shackles). He takes the Blade and 15 gold, recruits the Archangel, enters the entrance portal, and exits (24,32). He moves one step down and waits for Moner.
4. We buy Sylvia. We enter the entrance portal (1,5), take the hat, and recruit the dragon. We enter the portal. We visit the oasis (23,8), kill the stone golems, and go back to the oasis. We enter the portal and kill the dragonflies, and then visit the oasis again (23,8).
We summon the boat. We take 25 gold on the island. We sail into the whirlpool. We visit the wrecked ship (21,21), go back to the whirlpool, and then to the shore (visit the oasis at 23,8). We get back into the boat, go to the whirlpool, and visit the wrecked ship (27,18).
5. We buy Moner. We enter the portal (1,5) and exit (24,32). Kelkh gives Moner (two shackles, the book, and the Archangel). Moner takes the scholar, exchanges gold for experience (Attack, Logistics, Scouting - Exp., Luck). He takes 4 piles of gold and visits the oasis 5 times (25,27).
6. Seville lands near Moner, takes the Archangel from him, and visits the oasis (25,27).
Moner enters the entrance portal (22,29). He exits (9,9) and runs to the second blade, collecting three piles of gold along the way (10, 15, 25 gold) and takes the blade.
7. We buy Fiur. We enter the entrance portal (1,5) and exit (24,32). We take the blade from Kelkh and carry it to the seer's hut, collecting gold piles (the 10 furthest ones) along the way, and exchange the blade for 50 gold.
8. We buy Josephine. We enter the entrance portal (1,5) and exit (24,32). We take all of Kelkh's army (11 warlords and 9 goblins), leave him 1 goblin, and dismiss Kelkh.
9. We buy Grindan and Gunnar. We enter the portal (1,5) and exit (24,32).
Josephine gives all the army to Seville.
Grindan, Gunnar, and Josephine collect all the remaining gold. We dismiss Grindan.
10. We buy Kairi. We use portals to approach Seville. We take the hat and the centaur and exchange them for a goblin. We visit the oasis (23,8). We summon the boat. We take the statue and 3 piles of gold.
11. Seville enters the entrance portal (22,29). She exchanges the army for gold, leaving 2 gremlins. Valeska approaches Seville, exchanges the archer for 1 gremlin. We exchange the archer for gold.
We didn't have the foresight to take 7 gold in the upper right corner.

TOTAL: 137887
User Avatar
19 years ago
Auto-translated
AmberSoler


Walkthrough methodology for the "Think and Grow Rich" map of the fourth stage of the Blitz Tournament.

1. Valeska picks up the Book of Fire (and possibly the Shackles of War – this artifact has a dual purpose on the map, details below) and heads to the outer tavern, near which she takes +13000 gold.

2. In the city, we hire Josephine (under her is Torgrim). We leave 10 gremlins in the garrison (2 of them are planned for removing the terrain penalty when moving two heroes across snow and 8 are left as insurance, since we may need troops to clear the retaliation when taking 4x1000 gold guarded by Mighty Gorgons – two gremlins per battle). Josephine, with the rest of the troops, goes through a one-way portal to the Gorgon island, joins four Flying Serpents, and heads through another one-way portal to the Mercenary Guild.

3. Valeska hires Dessa (Moner) at the outer tavern, gives her own artifacts (Bow and Speed Boots), keeping only the book of fire. She also trades her Archer with Dessa for the cheapest unit – a Goblin. Dessa transfers all her units to Josephine, keeping only the cheapest Gremlin and the Boots. Josephine exchanges all units (except one Gremlin and one Flying Serpent needed for removing the swamp penalty) for gold, resulting in +2933 gold.

4. Dessa heads north, picking up a Scroll (Fire Elementals) and a Vial of Lifeblood along the way. We leave the Shackles of War in place – they were not needed.

Note №1. The Gift. (A small lyrical digression explaining the meaning of the first quest designed for the map).

As is known, Moner has the maximum speed among all heroes that can be hired on the first day – 1936 mp. However, according to theory, any hero who has already been in the game and is rehired has a movement allowance of 2000 mp. The only hero currently available to be used this way without violating the ban on redeeming one's own hero is Fiur, who still belongs to the blue player. Our task is to destroy him for subsequent recruitment under our banners.

Since I am not certain if an opponent flees in the absence of a castle, the Shackles of War were left on the map just in case, but they were not needed in my walkthrough – Fiur steadfastly endured the battle until the end.

So far, this point is quite transparent and largely does not fall under the "quest" category. The peculiarity of the task was that a movement allowance of 2000 mp would not be enough (!) to reach both the gold (+25000) and Armageddon's Blade in the far part of the swamp in one day. The only thing that could help Fiur is an artifact increasing movement – Speed Boots, which is exactly what we did first – passed them to him.


5. Thus, Josephine, having the Boots, heads to Fiur after exchanging units and performs this heroic mission. Losing the battle to him, she passes this important artifact to the opponent.

Note №2. Valeska's Mission.

How can we now destroy the opponent in such a way that his artifacts (which is a critical point) remain with him? The only way to do this is to win by not winning! :) In other words, we need to destroy Fiur's troops without leaving our own hero alive, so that the artifacts do not transfer back to us! For this purpose, we will need the Book of Fire Magic.

6. Valeska attacks the opponent. On the first turn, we cast Fire Elementals, who can subsequently strike the opponent, and put our only living stack – a Goblin – under attack. After its loss, even with the Elementals present, our hero has no chance of survival. Thus, in the end, only Dessa remains on the map, having finished her turn at the edge of the swamp. Josephine and Valeska have fallen, however, fulfilling their destiny's mission – creating the super-logistics hero Fiur.

7. In the city, we hire Torgrim (Kirry), who takes the artifacts (Vial and Scroll) from Dessa, one Gremlin (leaving his Centaur in exchange), and heads to the dungeon via a two-way portal. After freeing Calh, he gives him the Vial of Life. He keeps the Scroll for himself.

8. We hire Moner (Fiur), who takes two Gremlins from the garrison and follows Torgrim.

9. Torgrim speeds up at the Oasis, visits the Observation Tower in the tree, and attacks the opponent with one Gremlin – Olema easily wipes out the poor Gremlin, celebrating victory and rejoicing in a new acquisition – the Scroll that allows summoning Fire Elementals.

Note №3. Lesson in Demonology.

The second quest left on the map begins precisely with this now-familiar technique – "Alexander Matrosov." :) The hero sacrifices themselves, changing the balance of power on the map for further use to their advantage.

The essence of the solution to this quest is as follows.

We need to obtain six Demons for free passage to the second Armageddon's Blade. We have the opportunity to do this using the opponent's (now) strong army and our own Hell Hounds. However, to perform this task, we need to pick up a calculator and know the principles of demonology thoroughly.

To obtain six Demons (whose total HP equals 6*35=210 HP), we must destroy at least six units whose total health pool equals or exceeds 210 HP. Therefore, we divide 11 units into two stacks of 5 and 6 Hell Hounds and send the larger stack into battle. The opponent will definitely summon Fire Elementals, who, together with Demons, easily wipe out our six units (of course – we aren't attacking them or even taking a defensive stance – just moving from one cell to another). Then, the slightly battered enemy forces throw themselves at the remaining five units, who give them a worthy fight, not forgetting to pick up 6 Demons along the way (five Hell Hounds are more than enough for this).


Note №4. Health Vial.

This was left for possible use if anyone wished to save the Hell Hounds for subsequent exchange for gold (490*11=5390 gold). In that case, one could sacrifice small units from the initial set by significantly increasing their HP pool. The Vial affects weak units much more effectively than strong ones. 24 Gremlins would be enough (24*9 HP = 216 HP), which could bring an additional 5390 – 2500 (hero hire) – 504 (loss on Gremlins) = 2465 gold.

10. Using the tactic proposed above, Calh obtains 6 Demons and returns to the Oasis to replenish his movement allowance. After that, he exchanges the Demons for one Gremlin with Moner, dismisses the remaining Hell Hounds, and passes all artifacts (the Shackles of War that Olema had, the Scroll, and the Vial) to Moner. Then, he goes for the gold, collecting it all (+7000). The turn is completely finished.

11. Moner opens the passage guard; the remaining single Gremlin allows him to pick up AA without penalty, gold (+15000), join Arch and jump through a one-way portal to Gorgon island.

12. In the city, we hire Kirry (Gunnar), who takes all accumulated units from the garrison, approaches Dessa, leaves her a Fairy instead of a Centaur (Fairy is the cheapest unit), takes the Serpent and returns to the castle, stopping one step away from it.

13. We hire Fiur (Olema). Kirry passes him the Serpent (in exchange for the Fairy) and heads through a one-way portal for the Admiral's Hat, after which she joins the Dragon and goes to Gorgon island via a two-way portal. Subsequently, Kirry will spend the rest of her turn moving within this two-way portal, performing dispatch functions and preventing other heroes from spending precious move points on transferring troops and artifacts.

14. Our main logistics hero Fiur collects all gold in the swamp in one turn and picks up AA, spending his last move points on it.

15. We hire Olema (Astral), leave her in the garrison for now, and immediately hire Astral, who, having only advanced wisdom among his skills, is able to guaranteed learn expert Pathfinding by level five; this is successfully achieved by consulting the scholar and previously exchanging artifacts obtained from Moner for experience. Dessa and Moner are dismissed.

16. Astral, having the two strongest units in reserve (Arch taken from Moner, Dragon from Kirry), collects all gold guarded by Gorgons (+4000) without much difficulty, not forgetting to speed up at the Oasis after each battle. (The Oasis was also visited before the first battle). Just in case, considering the Deadly Breath of Gorgons, 8 Gremlins were kept with Kirry for insurance, but it turned out they weren't needed.

17. After passing all units to Kirry (except one Gremlin), Astral collects all gold in the swamp and also completes the quest for +50000.

18. Olema reaches the Oasis near the Shipyard through a network of portals, receives the Dragon and Hat from Kirry, fights the Gold Golems, speeds up at the Oasis once more, and gets into the previously summoned boat.

Note №5. The Miracle Hat.

There is one undocumented point regarding the Admiral's Hat. If you do not open the "hero window" before boarding the boat, the logistics bonus provided by the Oasis vanishes and is not converted into sea move points. Therefore, be sure to admire the Admiral's Hat on Olema and boldly step into the boat. As a result – we see three coveted pluses to the left of the hero portrait. This turn will be enough for us to complete both quests on the neighboring island and return. A bit more than 50 mp remains in reserve.

19. After completing both quests on the neighboring island, Olema disembarks and passes the Dragon, Hat, and Legion Statue to Kirry. Olema is dismissed.

Note №6. Summoning the Boat.

If necessary, two options were provided on the map to acquire a second boat. Either build it at the shipyard (- 16000 gold) or, more reasonably, summon it with any hero after allowing them to obtain advanced water magic. We take basic water skill from the Scholar and pump up advanced right there at the Altar using the nearby Shackles of War. This is the second purpose of this artifact. The ideal option for this is Jem. She doesn't even need to level up advanced water, as she has basic; thus, the Scholar gives her advanced immediately.

20. We hire Gunnar (Sylvia), who heads to the boat, receives the Dragon and Admiral's Hat along the way, speeds up at the Oasis, and goes through the nearest whirlpool to the Abandoned Ship (+2000), then to the second one (+5000). The turn is finished here (I couldn't think of an economically justified way to return the Dragon for exchange into gold).

21. Kirry, using the rest of her turn, reaches the Mercenary Guild, where she exchanges all remaining units for gold (+3801 gold).

Thus,

- +146 000 gold collected on the map,
- exchanging troops for gold brought us 2933+3801=6734 gold
- +7000 gold found at sea
- one quest cost - 51000, the second brought +50000 gold
- 9 heroes had to be hired, which cost - 22500

The final result is – 132 234.
User Avatar
19 years ago
Auto-translated
Kamikaze


Description of the fourth stage of the "Friend or Foe" blitz tournament
Day one... and the last.
Valeska takes the "Fire Elemental" scroll and goes through the purple portal. She appears on the eastern island, hires the "Pathfinding" expert, goes to the oasis, defeats two Gorgons near the oasis for gold (the scroll helped), and doesn't forget to visit the oasis in time. She runs to the black one-way portal, visits the well, defeats Fuiur (receives the "Pathfinding" expert), then goes to the oasis, takes the Gorgons (the ones grazing), and on the way back, collects gold and, in the last step, enters the tavern where the Pearl awaits (Josephine was purchased in the city beforehand).
Valeska buys a druid, and she waits for her time. In place of Gem, Sylvia (the famous navigator) appears.
Sylvia goes through the purple portal, takes the hat, the Dragon, goes to the oasis, summons a boat, sails to the island, opens the quest guardian, takes the coins, and... returns to the continent, although, no, let her drift for a while.
Josephine leaves the gremlins in the city, runs to the yellow portal, frees Kal'Kh, visits the oasis, exchanges troops with the demon, and runs to crush Olema. Pitoh divided 5 and 6 stacks into one (now I know that I made a big mistake). After the battle, Josephine has 5 Pitohs and 6 demons. Kal'Kh runs to Josephine, having previously visited the oasis, gives her one golem, and continues to move east. He collects everything except one pile of gold. Josephine returns to the oasis.
Now, Dessa. Dessa runs to the portal, then to another portal, to the oasis near the golden golem. Sylvia returns, and Dessa takes the Dragon and the hat from her. Sylvia is fired (as she blocks the dogu). Dessa defeats the golem, returns to the oasis, goes to the portal again, and... waits for someone to pass on the dragon (2800, after all).
This someone turns out to be Fuiur (the next Moner). Gem exchanges Gorgons for a butterfly with Fuiur and is eliminated. The Energizer runs to Jozi, taking all the loot with him (he has an expert in pathfinding, so he doesn't care...), and takes the demons and Pitohs from her. Josephine runs to Kal'Kh and picks up the last pile of gold. And Fuiur opens the guardian, collects the Blade, gold, the Archangel, and goes through the portal. We wait...
But we don't wait... Fuiur takes troops from Dessa and now waits. And Dessa is already sailing for the statue (there are 51500 in the kingdom's treasury). There are coins lying near the statue, and Dessochka carefully picks them up too.
We buy Moner (Gunnar follows). We buy Gunnar (after him, Olema, yes... too many people).
Moner takes a lot of gold near the second Blade and... the turns are over, but if it weren't for Gem's Gorgon, then... (that's how Moner managed faster than anyone else).
We buy Olema. Olema collects two piles of gold in the swamp (equip her with a Gorgon in advance) and goes through the portal to the island with a lot of coins.
Gunnar runs through the portals, visiting the oasis, to the island, takes the Dragon and the Archangel from Fuiur (on loan) and the Blade (confiscates), defeats the Dragosmians, collects the remaining piles near the oasis, returns the creatures to Fuiur, and runs to the swamp to collect money. He exchanges the Blade for money and has six piles of gold left. Therefore, we hire Grindan (finally) and complete the capital. And Fuiur, meanwhile, sends all the animals to the zoo.
The End.

Cast: Valeska, Josephine, Gem, Sylvia, Kal'Kh, Dessa, Fuiur, Moner, Gunnar, Olema, Grindan. Nine purchased heroes and at the finish 133588 gold!!!
User Avatar
19 years ago
Auto-translated
Yaroogle


Valeska: book. vial. teleport. good snakes. scholar. oasis. 1000. teleport. evil Fure. 13000. tavern
Gem: teleport. hat. good dragon. teleport. oasis. summon ship. border guard. 25000. trade with Dessa
Dessa: teleport. oasis. evil golem. oasis. trade with Gem. ship. border guard. statue. 2000*3
Josephine: teleport. prison. oasis. olema. oasis. border guard. blade. 15000. good angel. teleport
Kalch: trade with Josephine. oasis. 1000. 2000*2
Kirr (bought by Valeska): trade with Valeska. castle.
Grindan: 15000
Moner: 25000
Fure: 10000. teleport. trade with Josephine. oasis. 1000. oasis. 1000. oasis. 3000. oasis. 1000. oasis. 1000*21. seer
Gunnar: teleport. oasis. trade with Fure. teleport. trade with Gem. teleport. teleport. guild
P.S. Well, walking through snow and swamps, and fighting demons, etc., will be described much better by those who have reached higher levels.
User Avatar
19 years ago
Auto-translated
vbn


Valeska takes the Book of Fire.
Valeska attacks Fiur, without losses.
Valeska takes 13,000 near the Tavern.
In the castle, we buy Josephine (Fiur appears).
In the Tavern, we buy Fiur (Moner appears).
Fiur visits the Oasis, recruits 2 Gorgons.
In the Tavern, we buy Moner (Gunnar appears).
Moner takes all the artifacts from Valeska and hides in the castle.
Josephine with 1 Gorgon takes a pile of gold on the swamp.
In the castle, we buy Gunnar (Grindan appears).
Gunnar takes all the artifacts from Moner, goes to the Portal to the snow with 26 Gremlins.
Gunnar frees Kael, gives him 25 Gremlins.
Kael takes all the artifacts, visits the Oasis.
Kael attacks Olema, loses 24 Gremlins, restores 6 Demons.
Kael dismisses the creatures of evil, visits the Oasis, gives the artifacts and Demons to Gunnar.
Kael collects all the gold in the snow.
Gunnar passes the Quest Guard, takes the gold, the Blade, and 1 Archangel.
Gunnar enters the Portal to the southeastern swamp.
In the castle, we buy Dessa (Kirr appears, we give 1 Gremlin and 1 Gorgon to her army).
Dessa takes the Admiral's Hat, 1 Gold Dragon.
Dessa takes all the Artifacts from Gunnar, exchanges the Gremlin for the Archangel.
Dessa visits the Oasis, then fights 4 times for gold + the Oasis.
Dessa, having gathered strength, goes to the portal to the Mercenary Guild.
Dessa exchanges her entire army except for 1 Dragon and 4 Vipers.
In the castle, we buy Kirr (Thorgrym appears, followed by Pearl).
Dessa gives Kirr the Dragon and 3 Vipers.
Dessa takes the gold and the Blade.
Kirr with 1 Viper takes the last pile of gold on the swamp and enters the Portal to the swamp.
Thorgrym with 1 Viper, having visited the Oasis, collects gold on the swamp.
In the castle, we buy Pearl (Olema appears).
Pearl with 1 Viper, having visited the Oasis, collects gold and exchanges the Blade for gold.
In the castle, we buy Olema (Sylvia appears).
Olema with 1 Gremlin collects the remaining gold on the swamp.
Sylvia with 1 Dragon and a Gremlin approaches Kirr.
Kirr gives all the artifacts and a Viper instead of a Gremlin.
Sylvia visits the Oasis, destroys the Golem, visits the Oasis.
Sylvia learns Expert Leadership, Navigation, and Training at the Shrine.
Sylvia learns Advanced Pathfinding at the Shrine.
Sylvia summons a Boat and visits both shipwrecks.
Sylvia appears near the Whirlpool at the Legion Statue.
Sylvia takes the gold on the island, opening the Quest Guard.
Sylvia lands on the shore near the Shipyard.
In the castle, we buy Grindan (Astral appears).
Grindan visits the Oasis, takes the army and artifacts from Sylvia.
Astral takes all the small army from the castle, takes the Dragon from Grindan.
Astral exchanges the army for gold at the Mercenary Guild.
Grindan gets into the boat, lands on the island, collects gold and the Legion Statue.
TOTAL: 131,159 gold.

Statistics

Welcome our newest member: recijeb